Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

262 lines
7.0 KiB

#include "precomp.h"
#include "fsdiag.h"
DEBUG_FILEZONE(ZONE_T120_APP_ROSTER);
/*
* arostmsg.cpp
*
* Copyright (c) 1995 by DataBeam Corporation, Lexington, KY
*
* Abstract:
* This is the implementation file for the Application Roster Message
* Class. This class maintains a list of application rosters, and is able
* to "serialize" the list into a block of memory. It utilizes a
* "Lock - UnLock" facility to ensure that the roster list memory remains
* valid until all interested parties are through using the object.
*
* Protected Instance Variables:
*
* Private Member Functions:
*
* Caveats:
* This message container holds a list of application rosters that is very
* temporary. This list should not be accessed after Free is called. It
* is important for the users of this class to understand that lock should
* be called at least once before any of the application rosters contained
* in this list are deleted.
*
* Author:
* jbo/blp
*/
#include "arostmsg.h"
/*
* CAppRosterMsg()
*
* Public Function Description
* This constructor is used to create an empty Application Roster
* Message.
*/
CAppRosterMsg::CAppRosterMsg(void)
:
CRefCount(MAKE_STAMP_ID('A','R','M','g')),
m_pMsgData(NULL)
{
}
/*
* ~CAppRosterMsg()
*
* Public Function Description:
* The destructor for the CAppRosterMsg class will clean up
* any memory allocated during the life of the object.
*/
CAppRosterMsg::~CAppRosterMsg(void)
{
delete m_pMsgData;
}
/*
* GCCError LockApplicationRosterMessage ()
*
* Public Function Description
* This routine is used to lock an CAppRosterMsg. The memory
* necessary to hold the list of rosters is allocated and the rosters are
* "serialized" into the allocated memory block.
*/
GCCError CAppRosterMsg::LockApplicationRosterMessage(void)
{
GCCError rc = GCC_NO_ERROR;
PGCCApplicationRoster * roster_list;
DWORD i;
UINT roster_data_length;
LPBYTE memory_pointer;
UINT number_of_rosters;
DebugEntry(CAppRosterMsg::LockApplicationRosterMessage);
/*
* If this is the first time this routine is called, determine the size of
* the memory required to hold the list of application rosters and go ahead
* and serialize the data. Otherwise, just increment the lock count.
*/
if (Lock() == 1)
{
CAppRoster *lpAppRoster;
ASSERT(NULL == m_pMsgData);
// Here we are determining the size of the memory block.
number_of_rosters = m_AppRosterList.GetCount();
roster_data_length = number_of_rosters *
(sizeof(PGCCApplicationRoster) + ROUNDTOBOUNDARY(sizeof(GCCApplicationRoster)));
m_AppRosterList.Reset();
while (NULL != (lpAppRoster = m_AppRosterList.Iterate()))
{
roster_data_length += lpAppRoster->LockApplicationRoster();
}
/*
* Allocate space to hold the list of GCCApplicationRoster pointers
* as well as rosters and all associated data.
*/
if (roster_data_length != 0)
{
DBG_SAVE_FILE_LINE
if (NULL != (m_pMsgData = new BYTE[roster_data_length]))
{
::ZeroMemory(m_pMsgData, roster_data_length);
/*
* Retrieve the memory pointer and save it in the list of
* GCCApplicationRoster pointers.
*/
memory_pointer = m_pMsgData;
roster_list = (PGCCApplicationRoster *)memory_pointer;
/*
* Initialize all of the roster list pointers to NULL. Move
* the memory pointer past the list of pointers. This is where
* the first application roster will be written.
*/
for (i = 0; i < number_of_rosters; i++)
{
roster_list[i] = NULL;
}
memory_pointer += number_of_rosters * sizeof(PGCCApplicationRoster);
/*
* Retrieve all of the data for each application roster.
*/
i = 0;
m_AppRosterList.Reset();
while (NULL != (lpAppRoster = m_AppRosterList.Iterate()))
{
/*
* Save the pointer to the roster structure in the list.
*/
roster_list[i] = (PGCCApplicationRoster)memory_pointer;
/*
* Move the memory pointer past the actual roster structure.
*/
memory_pointer += ROUNDTOBOUNDARY(sizeof(GCCApplicationRoster));
/*
* Fill in the roster structure and all associated data.
*/
roster_data_length = lpAppRoster->GetAppRoster(roster_list[i], memory_pointer);
/*
* Move the memory pointer past the roster data. This where
* the next roster structure will begin.
*/
memory_pointer += roster_data_length;
// Increment the counter
i++;
}
}
else
{
ERROR_OUT(("CAppRosterMsg::LockApplicationRosterMessage: "
"can't allocate memory, size=%u", (UINT) roster_data_length));
rc = GCC_ALLOCATION_FAILURE;
}
}
/*
** Since we do not need the application rosters anymore it is
** OK to unlock them here.
*/
m_AppRosterList.Reset();
while (NULL != (lpAppRoster = m_AppRosterList.Iterate()))
{
lpAppRoster->UnLockApplicationRoster();
}
}
if (rc != GCC_NO_ERROR)
{
Unlock();
}
return (rc);
}
/*
* GCCError GetAppRosterMsg ()
*
* Public Function Description
* This routine is used to obtain a pointer to the Application Roster
* list memory block used to deliver messages.
* This routine should not be called before LockApplicationRosterMessage is
* called.
*/
GCCError CAppRosterMsg::GetAppRosterMsg(LPBYTE *ppRosterData, ULONG *pcRosters)
{
GCCError rc;
DebugEntry(CAppRosterMsg::GetAppRosterMsg);
if (GetLockCount() > 0)
{
if (((m_pMsgData != NULL) && (m_AppRosterList.GetCount() != 0)) ||
(m_AppRosterList.GetCount() == 0))
{
*ppRosterData = m_pMsgData;
*pcRosters = m_AppRosterList.GetCount();
rc = GCC_NO_ERROR;
}
}
else
{
ERROR_OUT(("CAppRosterMsg::GetAppRosterMsg: app roster msg is not locked"));
rc = GCC_ALLOCATION_FAILURE;
}
DebugExitINT(CAppRosterMsg::GetAppRosterMsg, rc);
return rc;
}
/*
* void UnLockApplicationRosterMessage ()
*
* Public Function Description
* This member function is responsible for unlocking the data locked for
* the "API" application roster after the lock count goes to zero.
*/
void CAppRosterMsg::UnLockApplicationRosterMessage(void)
{
DebugEntry(CAppRosterMsg::UnLockApplicationRosterMessage);
if (Unlock(FALSE) == 0)
{
/*
* Free up the memory block allocated to hold the roster
*/
delete m_pMsgData;
m_pMsgData = NULL;
}
// we have to call Release() because we used Unlock(FALSE)
Release();
}
/*
* GCCError AddRosterToMessage ()
*
* Public Function Description
* This function adds an application roster pointer to the internal list
* of app roster pointers. Note that this list is very temporary and
* should not be accessed after the free flag is set.
*/
void CAppRosterMsg::AddRosterToMessage(CAppRoster *pAppRoster)
{
m_AppRosterList.Append(pAppRoster);
}