Leaked source code of windows server 2003
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# # The TARGETNAME variable is defined by the developer. It is the name of # the target (component) that is being built by this makefile. It # should NOT include any path or file extension information. # TARGETNAME=PropSheet # # The TARGETPATH and TARGETTYPE varialbes are defined by the developer. # The first specifies where the target is to be build. The second specifies # the type of target (either PROGRAM, DYNLINK or LIBRARY) # TARGETPATH=$(SASS_BINDIR) TARGETTYPE=DYNLINK
DLLENTRY=_DllMainCRTStartup DLLDEF=PropSheet.def # # The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple directory paths with single # semicolons. Relative path specifications are okay. # INCLUDES=\ $(SASS_INC);\ $(BASEDIR)\public\sdk\inc; \ $(BASEDIR)\public\sdk\inc\mfc42; \ $(BASEDIR)\public\sdk\inc\atl21; \
#UMTYPE=windows #UMENTRY=wWinMainCRTStartup #UMENTRYABS=wWinMainCRTStartup USE_VCCOM=1 USE_ATL=1 ATL_VER=21 # # If you wish to generate assemply listings, uncomment the following line. # #USER_C_FLAGS=/Fa
TARGETLIBS= \ $(BASEDIR)\public\sdk\lib\*\kernel32.lib \ $(BASEDIR)\public\sdk\lib\*\user32.lib \ $(BASEDIR)\public\sdk\lib\*\gdi32.lib \ $(BASEDIR)\public\sdk\lib\*\advapi32.lib \ $(BASEDIR)\public\sdk\lib\*\ole32.lib \ $(BASEDIR)\public\sdk\lib\*\oleaut32.lib \ $(BASEDIR)\public\sdk\lib\*\uuid.lib \ $(BASEDIR)\public\sdk\lib\*\shell32.lib \ $(BASEDIR)\public\sdk\lib\*\shlwapi.lib \ $(BASEDIR)\public\sdk\lib\*\comctl32.lib \ $(BASEDIR)\public\sdk\lib\*\netapi32.lib \ $(SASS_LIB)\debug.lib \
# # Compile for UNICODE # #C_DEFINES=$(C_DEFINES) -DUNICODE -D_UNICODE
# # Do not use CRT in retail version # !IF "$(NTDEBUG)" == "retail" C_DEFINES=$(C_DEFINES) -D_ATL_MIN_CRT USE_NOLIBS=1 !endif
#NTTARGETFILE0= evtlog.h evtlog.mc
# # The SOURCES variable is defined by the developer. It is a list of all the # source files for this component. Each source file should be on a separate # line using the line continuation character. This will minimize merge # conflicts if two developers adding source files to the same component. # # Whitespace is not permitted between the SOURCES keyword and the '='. # (Courtesy of BUILD.EXE) #
SOURCES=\ Chklst.cpp \ PropSheet.cpp \ PropSheet.rc \
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