Leaked source code of windows server 2003
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#
# The TARGETNAME variable is defined by the developer. It is the name of
# the target (component) that is being built by this makefile. It
# should NOT include any path or file extension information.
#
TARGETNAME=PropSheet
#
# The TARGETPATH and TARGETTYPE varialbes are defined by the developer.
# The first specifies where the target is to be build. The second specifies
# the type of target (either PROGRAM, DYNLINK or LIBRARY)
#
TARGETPATH=$(SASS_BINDIR)
TARGETTYPE=DYNLINK
DLLENTRY=_DllMainCRTStartup
DLLDEF=PropSheet.def
#
# The INCLUDES variable specifies any include paths that are specific to
# this source directory. Separate multiple directory paths with single
# semicolons. Relative path specifications are okay.
#
INCLUDES=\
$(SASS_INC);\
$(BASEDIR)\public\sdk\inc; \
$(BASEDIR)\public\sdk\inc\mfc42; \
$(BASEDIR)\public\sdk\inc\atl21; \
#UMTYPE=windows
#UMENTRY=wWinMainCRTStartup
#UMENTRYABS=wWinMainCRTStartup
USE_VCCOM=1
USE_ATL=1
ATL_VER=21
#
# If you wish to generate assemply listings, uncomment the following line.
#
#USER_C_FLAGS=/Fa
TARGETLIBS= \
$(BASEDIR)\public\sdk\lib\*\kernel32.lib \
$(BASEDIR)\public\sdk\lib\*\user32.lib \
$(BASEDIR)\public\sdk\lib\*\gdi32.lib \
$(BASEDIR)\public\sdk\lib\*\advapi32.lib \
$(BASEDIR)\public\sdk\lib\*\ole32.lib \
$(BASEDIR)\public\sdk\lib\*\oleaut32.lib \
$(BASEDIR)\public\sdk\lib\*\uuid.lib \
$(BASEDIR)\public\sdk\lib\*\shell32.lib \
$(BASEDIR)\public\sdk\lib\*\shlwapi.lib \
$(BASEDIR)\public\sdk\lib\*\comctl32.lib \
$(BASEDIR)\public\sdk\lib\*\netapi32.lib \
$(SASS_LIB)\debug.lib \
#
# Compile for UNICODE
#
#C_DEFINES=$(C_DEFINES) -DUNICODE -D_UNICODE
#
# Do not use CRT in retail version
#
!IF "$(NTDEBUG)" == "retail"
C_DEFINES=$(C_DEFINES) -D_ATL_MIN_CRT
USE_NOLIBS=1
!endif
#NTTARGETFILE0= evtlog.h evtlog.mc
#
# The SOURCES variable is defined by the developer. It is a list of all the
# source files for this component. Each source file should be on a separate
# line using the line continuation character. This will minimize merge
# conflicts if two developers adding source files to the same component.
#
# Whitespace is not permitted between the SOURCES keyword and the '='.
# (Courtesy of BUILD.EXE)
#
SOURCES=\
Chklst.cpp \
PropSheet.cpp \
PropSheet.rc \