Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1997 - 1998
//
// File: domain.cpp
//
//--------------------------------------------------------------------------
//
// domain.cpp
//
#include <basetsd.h>
#include "domain.h"
bool RANGELIM :: operator < ( const RANGELIM & rlim ) const { if ( first ^ rlim.first ) { // One has a bound and the other doesn't.
// If we do not have an bound and other does, we are "less"
return true; } // Both either have or don't have bounds. Therefore,
// we're "less" iff both have bounds and ours is less
// than the other's.
return first && second < rlim.second; }
bool RANGELIM :: operator > ( const RANGELIM & rlim ) const { if ( first ^ rlim.first ) { // One has a bound and the other doesn't.
// If we have a bound and the other doesn't, it is "greater"
return true; } // Both either have or don't have bounds. Therefore,
// we're "greater" iff both have bounds and ours is greater
// than the other's.
return first && second > rlim.second; }
bool RANGELIM :: operator == ( const RANGELIM & rlim ) const { return first == rlim.first && ( !first || (second == rlim.second) ); }
// Order two RANGEDEFs according to their lower bounds.
bool RANGEDEF :: operator < ( const RANGEDEF & rdef ) const { if ( self == rdef ) return false;
// If the other doesn't have a lower bound, we're geq
if ( ! rdef.BLbound() ) return false; // If we don't have an upper bound, we're gtr
if ( ! BUbound() ) return false;
// The other has a lower bound and we have an upper bound;
// start by checking them.
bool bResult = RUbound() <= rdef.RLbound(); if ( BLbound() ) { // Both have lower bounds; self must be < other
bResult &= (RLbound() <= rdef.RLbound()); } if ( rdef.BUbound() ) { // Both have upper bounds; self must be < other
bResult &= (RUbound() <= rdef.RUbound()); } return bResult; }
bool RANGEDEF :: operator == ( const RANGEDEF & rdef ) const { return RlimLower() == rdef.RlimLower() && RlimUpper() == rdef.RlimUpper(); }
bool RANGEDEF :: operator > ( const RANGEDEF & rdef ) const { return !(self < rdef); }
bool RANGEDEF :: BValid () const { return RlimLower() < RlimUpper() || RlimLower() == RlimUpper(); }
bool RANGEDEF :: BOverlap ( const RANGEDEF & rdef ) const { if ( self == rdef ) return true; bool bLess = self < rdef; if ( bLess ) return RlimUpper() > rdef.RlimLower(); return rdef.RlimUpper() > RlimLower(); }
SZC RDOMAIN :: SzcState ( REAL rValue ) const { RANGELIM rlim(true,rValue);
for ( const_iterator itdm = begin(); itdm != end(); itdm++ ) { const RANGEDEF & rdef = (*itdm); SZC szcState = rdef.ZsrName(); if ( rdef.RlimLower() == rlim ) return szcState; if ( rdef.RlimUpper() < rlim ) break; if ( rdef.RlimLower() < rlim ) return szcState; } return NULL; }
// Return true if any of the RANGEDEFs overlap
bool RDOMAIN :: BOverlap () const { for ( const_iterator itdm = begin(); itdm != end(); itdm++ ) { const_iterator itdmNext = itdm; itdmNext++; if ( itdmNext == end() ) continue;
// Check sequence of the list
assert( *itdm < *itdmNext ); // If ubounds collide, it's an overlap
if ( *itdm > *itdmNext ) return true; } return false; }
GOBJMBN * GOBJMBN_DOMAIN :: CloneNew ( MODEL & modelSelf, MODEL & modelNew, GOBJMBN * pgobjNew ) { GOBJMBN_DOMAIN * pgdom = NULL; if ( pgobjNew == NULL ) { pgdom = new GOBJMBN_DOMAIN; } else { DynCastThrow( pgobjNew, pgdom ); } ASSERT_THROW( GOBJMBN::CloneNew( modelSelf, modelNew, pgdom ), EC_INTERNAL_ERROR, "cloning failed to returned object pointer" ); pgdom->_domain = _domain;
return pgdom; }
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