Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1997 - 1998
//
// File: domain.cpp
//
//--------------------------------------------------------------------------
//
// domain.cpp
//
#include <basetsd.h>
#include "domain.h"
bool RANGELIM :: operator < ( const RANGELIM & rlim ) const
{
if ( first ^ rlim.first )
{
// One has a bound and the other doesn't.
// If we do not have an bound and other does, we are "less"
return true;
}
// Both either have or don't have bounds. Therefore,
// we're "less" iff both have bounds and ours is less
// than the other's.
return first && second < rlim.second;
}
bool RANGELIM :: operator > ( const RANGELIM & rlim ) const
{
if ( first ^ rlim.first )
{
// One has a bound and the other doesn't.
// If we have a bound and the other doesn't, it is "greater"
return true;
}
// Both either have or don't have bounds. Therefore,
// we're "greater" iff both have bounds and ours is greater
// than the other's.
return first && second > rlim.second;
}
bool RANGELIM :: operator == ( const RANGELIM & rlim ) const
{
return first == rlim.first
&& ( !first || (second == rlim.second) );
}
// Order two RANGEDEFs according to their lower bounds.
bool RANGEDEF :: operator < ( const RANGEDEF & rdef ) const
{
if ( self == rdef )
return false;
// If the other doesn't have a lower bound, we're geq
if ( ! rdef.BLbound() )
return false;
// If we don't have an upper bound, we're gtr
if ( ! BUbound() )
return false;
// The other has a lower bound and we have an upper bound;
// start by checking them.
bool bResult = RUbound() <= rdef.RLbound();
if ( BLbound() )
{
// Both have lower bounds; self must be < other
bResult &= (RLbound() <= rdef.RLbound());
}
if ( rdef.BUbound() )
{
// Both have upper bounds; self must be < other
bResult &= (RUbound() <= rdef.RUbound());
}
return bResult;
}
bool RANGEDEF :: operator == ( const RANGEDEF & rdef ) const
{
return RlimLower() == rdef.RlimLower()
&& RlimUpper() == rdef.RlimUpper();
}
bool RANGEDEF :: operator > ( const RANGEDEF & rdef ) const
{
return !(self < rdef);
}
bool RANGEDEF :: BValid () const
{
return RlimLower() < RlimUpper()
|| RlimLower() == RlimUpper();
}
bool RANGEDEF :: BOverlap ( const RANGEDEF & rdef ) const
{
if ( self == rdef )
return true;
bool bLess = self < rdef;
if ( bLess )
return RlimUpper() > rdef.RlimLower();
return rdef.RlimUpper() > RlimLower();
}
SZC RDOMAIN :: SzcState ( REAL rValue ) const
{
RANGELIM rlim(true,rValue);
for ( const_iterator itdm = begin();
itdm != end();
itdm++ )
{
const RANGEDEF & rdef = (*itdm);
SZC szcState = rdef.ZsrName();
if ( rdef.RlimLower() == rlim )
return szcState;
if ( rdef.RlimUpper() < rlim )
break;
if ( rdef.RlimLower() < rlim )
return szcState;
}
return NULL;
}
// Return true if any of the RANGEDEFs overlap
bool RDOMAIN :: BOverlap () const
{
for ( const_iterator itdm = begin();
itdm != end();
itdm++ )
{
const_iterator itdmNext = itdm;
itdmNext++;
if ( itdmNext == end() )
continue;
// Check sequence of the list
assert( *itdm < *itdmNext );
// If ubounds collide, it's an overlap
if ( *itdm > *itdmNext )
return true;
}
return false;
}
GOBJMBN * GOBJMBN_DOMAIN :: CloneNew (
MODEL & modelSelf,
MODEL & modelNew,
GOBJMBN * pgobjNew )
{
GOBJMBN_DOMAIN * pgdom = NULL;
if ( pgobjNew == NULL )
{
pgdom = new GOBJMBN_DOMAIN;
}
else
{
DynCastThrow( pgobjNew, pgdom );
}
ASSERT_THROW( GOBJMBN::CloneNew( modelSelf, modelNew, pgdom ),
EC_INTERNAL_ERROR,
"cloning failed to returned object pointer" );
pgdom->_domain = _domain;
return pgdom;
}