Leaked source code of windows server 2003
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#ifndef _LOCKS_HPP_
#define _LOCKS_HPP_
// Ruler
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/********************************************************************/ /* */ /* The standard layout. */ /* */ /* The standard layout for 'hpp' files for this code is as */ /* follows: */ /* */ /* 1. Include files. */ /* 2. Constants exported from the class. */ /* 3. Data structures exported from the class. */ /* 4. Forward references to other data structures. */ /* 5. Class specifications (including inline functions). */ /* 6. Additional large inline functions. */ /* */ /* Any portion that is not required is simply omitted. */ /* */ /********************************************************************/
#include "Global.hpp"
#include "Sharelock.hpp"
#include "Spinlock.hpp"
/********************************************************************/ /* */ /* Full lock structure. */ /* */ /* This class provides an full locking mechanism for a */ /* collection of higher level classes. */ /* */ /********************************************************************/
class FULL_LOCK { //
// Private data.
//
SHARELOCK ShareLock;
public: //
// Public inline functions.
//
FULL_LOCK( VOID ) { /* void */ }
INLINE VOID ClaimExclusiveLock( VOID ) { (VOID) ShareLock.ClaimExclusiveLock(); }
INLINE VOID ClaimSharedLock( VOID ) { (VOID) ShareLock.ClaimShareLock(); }
INLINE VOID ReleaseExclusiveLock( VOID ) { (VOID) ShareLock.ReleaseExclusiveLock(); }
INLINE VOID ReleaseSharedLock( VOID ) { (VOID) ShareLock.ReleaseShareLock(); }
~FULL_LOCK( VOID ) { /* void */ }
private: //
// Disabled operations.
//
FULL_LOCK( CONST FULL_LOCK & Copy );
VOID operator=( CONST FULL_LOCK & Copy ); };
/********************************************************************/ /* */ /* No lock structure. */ /* */ /* This class provides a default locking mechanism for a */ /* collection of higher level classes. */ /* */ /********************************************************************/
class NO_LOCK { public: //
// Public inline functions.
//
NO_LOCK( VOID ) { /* void */ }
INLINE VOID ClaimExclusiveLock( VOID ) { /* void */ }
INLINE VOID ClaimSharedLock( VOID ) { /* void */ }
INLINE VOID ReleaseExclusiveLock( VOID ) { /* void */ }
INLINE VOID ReleaseSharedLock( VOID ) { /* void */ }
~NO_LOCK( VOID ) { /* void */ }
private: //
// Disabled operations.
//
NO_LOCK( CONST NO_LOCK & Copy );
VOID operator=( CONST NO_LOCK & Copy ); };
/********************************************************************/ /* */ /* Partial lock structure. */ /* */ /* This class provides a partial locking mechanism for a */ /* collection of higher level classes. */ /* */ /********************************************************************/
class PARTIAL_LOCK { //
// Private structures.
//
SPINLOCK Spinlock;
public: //
// Public inline functions.
//
PARTIAL_LOCK( VOID ) { /* void */ }
INLINE VOID ClaimExclusiveLock( VOID ) { (VOID) Spinlock.ClaimLock(); }
INLINE VOID ClaimSharedLock( VOID ) { (VOID) Spinlock.ClaimLock(); }
INLINE VOID ReleaseExclusiveLock( VOID ) { (VOID) Spinlock.ReleaseLock(); }
INLINE VOID ReleaseSharedLock( VOID ) { (VOID) Spinlock.ReleaseLock(); }
~PARTIAL_LOCK( VOID ) { /* void */ }
private: //
// Disabled operations.
//
PARTIAL_LOCK( CONST PARTIAL_LOCK & Copy );
VOID operator=( CONST PARTIAL_LOCK & Copy ); }; #endif
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