Leaked source code of windows server 2003
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#ifndef _LOCKS_HPP_
#define _LOCKS_HPP_
// Ruler
// 1 2 3 4 5 6 7 8
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/********************************************************************/
/* */
/* The standard layout. */
/* */
/* The standard layout for 'hpp' files for this code is as */
/* follows: */
/* */
/* 1. Include files. */
/* 2. Constants exported from the class. */
/* 3. Data structures exported from the class. */
/* 4. Forward references to other data structures. */
/* 5. Class specifications (including inline functions). */
/* 6. Additional large inline functions. */
/* */
/* Any portion that is not required is simply omitted. */
/* */
/********************************************************************/
#include "Global.hpp"
#include "Sharelock.hpp"
#include "Spinlock.hpp"
/********************************************************************/
/* */
/* Full lock structure. */
/* */
/* This class provides an full locking mechanism for a */
/* collection of higher level classes. */
/* */
/********************************************************************/
class FULL_LOCK
{
//
// Private data.
//
SHARELOCK ShareLock;
public:
//
// Public inline functions.
//
FULL_LOCK( VOID )
{ /* void */ }
INLINE VOID ClaimExclusiveLock( VOID )
{ (VOID) ShareLock.ClaimExclusiveLock(); }
INLINE VOID ClaimSharedLock( VOID )
{ (VOID) ShareLock.ClaimShareLock(); }
INLINE VOID ReleaseExclusiveLock( VOID )
{ (VOID) ShareLock.ReleaseExclusiveLock(); }
INLINE VOID ReleaseSharedLock( VOID )
{ (VOID) ShareLock.ReleaseShareLock(); }
~FULL_LOCK( VOID )
{ /* void */ }
private:
//
// Disabled operations.
//
FULL_LOCK( CONST FULL_LOCK & Copy );
VOID operator=( CONST FULL_LOCK & Copy );
};
/********************************************************************/
/* */
/* No lock structure. */
/* */
/* This class provides a default locking mechanism for a */
/* collection of higher level classes. */
/* */
/********************************************************************/
class NO_LOCK
{
public:
//
// Public inline functions.
//
NO_LOCK( VOID )
{ /* void */ }
INLINE VOID ClaimExclusiveLock( VOID )
{ /* void */ }
INLINE VOID ClaimSharedLock( VOID )
{ /* void */ }
INLINE VOID ReleaseExclusiveLock( VOID )
{ /* void */ }
INLINE VOID ReleaseSharedLock( VOID )
{ /* void */ }
~NO_LOCK( VOID )
{ /* void */ }
private:
//
// Disabled operations.
//
NO_LOCK( CONST NO_LOCK & Copy );
VOID operator=( CONST NO_LOCK & Copy );
};
/********************************************************************/
/* */
/* Partial lock structure. */
/* */
/* This class provides a partial locking mechanism for a */
/* collection of higher level classes. */
/* */
/********************************************************************/
class PARTIAL_LOCK
{
//
// Private structures.
//
SPINLOCK Spinlock;
public:
//
// Public inline functions.
//
PARTIAL_LOCK( VOID )
{ /* void */ }
INLINE VOID ClaimExclusiveLock( VOID )
{ (VOID) Spinlock.ClaimLock(); }
INLINE VOID ClaimSharedLock( VOID )
{ (VOID) Spinlock.ClaimLock(); }
INLINE VOID ReleaseExclusiveLock( VOID )
{ (VOID) Spinlock.ReleaseLock(); }
INLINE VOID ReleaseSharedLock( VOID )
{ (VOID) Spinlock.ReleaseLock(); }
~PARTIAL_LOCK( VOID )
{ /* void */ }
private:
//
// Disabled operations.
//
PARTIAL_LOCK( CONST PARTIAL_LOCK & Copy );
VOID operator=( CONST PARTIAL_LOCK & Copy );
};
#endif