Leaked source code of windows server 2003
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// P3Admin.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f P3Adminps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "P3Admin.h"
#include "P3Admin_i.c"
#include "P3Config.h"
#include "P3Domains.h"
#include "P3Domain.h"
#include "P3Users.h"
#include "P3Service.h"
#include "P3DomainEnum.h"
#include "P3User.h"
#include "P3UserEnum.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_P3Config, CP3Config) //OBJECT_ENTRY(CLSID_P3Domains, CP3Domains)
//OBJECT_ENTRY(CLSID_P3Domain, CP3Domain)
//OBJECT_ENTRY(CLSID_P3Users, CP3Users)
//OBJECT_ENTRY(CLSID_P3Service, CP3Service)
//OBJECT_ENTRY(CLSID_P3DomainEnum, CP3DomainEnum)
//OBJECT_ENTRY(CLSID_P3User, CP3User)
//OBJECT_ENTRY(CLSID_P3UserEnum, CP3UserEnum)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance, &LIBID_P3ADMINLib); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; }
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); }
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE); }
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }
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