Leaked source code of windows server 2003
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  1. TARGETNAME=uuid
  2. TARGETPATH=obj
  3. TARGETTYPE=LIBRARY
  4. # prevent system headers from being included. They are not needed just to
  5. # process a bunch of DEFINE_GUIDs anyhow. Excluding them generates a much
  6. # smaller library too.
  7. C_DEFINES=$(C_DEFINES) /D_MIDL_USE_GUIDDEF_\
  8. /D__RPCNDR_H__ /D__RPC_H__ /DRPC_NO_WINDOWS_H /DCOM_NO_WINDOWS_H\
  9. /DGUID_DEFS_ONLY
  10. PASS1_PUBLISH={$(O)\uuid.lib=$(SDK_LIB_PATH)\uuid.lib}
  11. SOURCES=bthguid.c
  12. OBJLIBFILES=\
  13. $(BASE_LIB_PATH)\cladmwiz.lib \
  14. $(BASE_LIB_PATH)\cluadmex.lib \
  15. $(BASE_LIB_PATH)\ClusCfgUuid.lib \
  16. $(COM_LIB_PATH)\uuidcom.lib \
  17. $(COM_LIB_PATH)\uuidcom2.lib \
  18. $(ENDUSER_LIB_PATH)\mdacuuid.lib \
  19. $(ENDUSER_LIB_PATH)\hlinkuuid.obj \
  20. $(INETCORE_LIB_PATH)\ieuuid.lib \
  21. $(INETSRV_LIB_PATH)\ciuuid.lib \
  22. $(NET_LIB_PATH)\uuidnet.lib \
  23. $(SDK_LIB_PATH)\oledb.lib \
  24. $(SDK_LIB_PATH)\osptk.lib \
  25. $(SDK_LIB_PATH)\svcguid.lib \
  26. $(SHELL_LIB_PATH)\shuuid.lib \
  27. $(WINDOWS_LIB_PATH)\uuidwin.lib \
  28. $(PRINTSCAN_LIB_PATH)\spluuid.lib \
  29. $(WINDOWS_LIB_PATH)\uimuuid.lib
  30. # Ships in the SDK
  31. BUFFER_OVERFLOW_CHECKS=0