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/*==========================================================================
* * Copyright (C) 1998-2000 Microsoft Corporation. All Rights Reserved. * * File: ThreadPool.h * Content: Functions to manage a thread pool * * History: * Date By Reason * ==== == ====== * 03/01/99 jtk Derived from Utils.h ***************************************************************************/
#ifndef __THREAD_POOL_H__
#define __THREAD_POOL_H__
//**********************************************************************
// Constant definitions
//**********************************************************************
//
// max handles that can be waited on for Win9x
//
#define MAX_WIN9X_HANDLE_COUNT 64
//
// job definitions
//
typedef enum _JOB_TYPE { JOB_UNINITIALIZED, // uninitialized value
JOB_DELAYED_COMMAND, // callback provided
JOB_REFRESH_TIMER_JOBS, // revisit timer jobs
} JOB_TYPE;
//**********************************************************************
// Macro definitions
//**********************************************************************
//**********************************************************************
// Function prototypes
//**********************************************************************
typedef void JOB_FUNCTION( THREAD_POOL_JOB *const pJobInfo ); typedef void TIMER_EVENT_CALLBACK( void *const pContext ); typedef void TIMER_EVENT_COMPLETE( const HRESULT hCompletionCode, void *const pContext ); typedef void DIALOG_FUNCTION( void *const pDialogContext );
//
// functions for managing the job pool
//
BOOL ThreadPoolJob_Alloc( void *pvItem, void* pvContext ); void ThreadPoolJob_Get( void *pvItem, void* pvContext ); void ThreadPoolJob_Release( void *pvItem );
//
// functions for managing the timer data pool
//
BOOL ModemTimerEntry_Alloc( void *pvItem, void* pvContext ); void ModemTimerEntry_Get( void *pvItem, void* pvContext ); void ModemTimerEntry_Release( void *pvItem ); void ModemTimerEntry_Dealloc( void *pvItem );
//**********************************************************************
// Structure definitions
//**********************************************************************
//
// forward class and structure references
//
class CDataPort; class CModemThreadPool; typedef struct _THREAD_POOL_JOB THREAD_POOL_JOB; typedef struct _WIN9X_CORE_DATA WIN9X_CORE_DATA;
typedef struct _TIMER_OPERATION_ENTRY { CBilink Linkage; // list links
void *pContext; // user context passed back in timer events
//
// timer information
//
UINT_PTR uRetryCount; // number of times to retry this event
BOOL fRetryForever; // Boolean for retrying forever
DWORD dwRetryInterval; // time between enums (milliseconds)
DWORD dwIdleTimeout; // time at which the command sits idle after all retrys are complete
BOOL fIdleWaitForever; // Boolean for waiting forever in idle state
DWORD dwNextRetryTime; // time at which this event will fire next (milliseconds)
TIMER_EVENT_CALLBACK *pTimerCallback; // callback for when this event fires
TIMER_EVENT_COMPLETE *pTimerComplete; // callback for when this event is complete
#undef DPF_MODNAME
#define DPF_MODNAME "_TIMER_OPERATION_ENTRY::TimerOperationFromLinkage"
static _TIMER_OPERATION_ENTRY *TimerOperationFromLinkage( CBilink *const pLinkage ) { DNASSERT( pLinkage != NULL ); DBG_CASSERT( OFFSETOF( _TIMER_OPERATION_ENTRY, Linkage ) == 0 ); return reinterpret_cast<_TIMER_OPERATION_ENTRY*>( pLinkage ); }
} TIMER_OPERATION_ENTRY;
//**********************************************************************
// Variable definitions
//**********************************************************************
//**********************************************************************
// Class prototypes
//**********************************************************************
//
// class for thread pool
//
class CModemThreadPool { public: void Lock( void ) { DNEnterCriticalSection( &m_Lock ); } void Unlock( void ) { DNLeaveCriticalSection( &m_Lock ); } void LockReadData( void ) { DNEnterCriticalSection( &m_IODataLock ); } void UnlockReadData( void ) { DNLeaveCriticalSection( &m_IODataLock ); } void LockWriteData( void ) { DNEnterCriticalSection( &m_IODataLock ); } void UnlockWriteData( void ) { DNLeaveCriticalSection( &m_IODataLock ); }
#undef DPF_MODNAME
#define DPF_MODNAME "CModemThreadPool::AddRef"
void AddRef( void ) { DNASSERT( m_iRefCount != 0 ); DNInterlockedIncrement( &m_iRefCount ); }
#undef DPF_MODNAME
#define DPF_MODNAME "CModemThreadPool::DecRef"
void DecRef( void ) { DNASSERT( m_iRefCount != 0 ); if ( DNInterlockedDecrement( &m_iRefCount ) == 0 ) { ReturnSelfToPool(); } }
static BOOL PoolAllocFunction( void* pvItem, void* pvContext ); static void PoolInitFunction( void* pvItem, void* pvContext ); static void PoolDeallocFunction( void* pvItem );
BOOL Initialize( void ); void Deinitialize( void );
#ifdef WINNT
#undef DPF_MODNAME
#define DPF_MODNAME "CModemThreadPool::GetIOCompletionPort"
HANDLE GetIOCompletionPort( void ) const { DNASSERT( m_hIOCompletionPort != NULL ); return m_hIOCompletionPort; } #endif // WINNT
//
// functions for handling I/O data
//
CModemReadIOData *CreateReadIOData( void ); void ReturnReadIOData( CModemReadIOData *const pReadIOData ); CModemWriteIOData *CreateWriteIOData( void ); void ReturnWriteIOData( CModemWriteIOData *const pWriteData );
#ifdef WIN95
#undef DPF_MODNAME
#define DPF_MODNAME "CModemThreadPool::ReinsertInReadList"
void ReinsertInReadList( CModemReadIOData *const pReadIOData ) { //
// Win9x operations are removed from the active list when they
// complete and need to be readded if they're going to be reattempted.
// WinNT doesn't remove items from the list until they're processed.
//
DNASSERT( pReadIOData != NULL ); DNASSERT( pReadIOData->m_OutstandingReadListLinkage.IsEmpty() != FALSE ); LockReadData(); pReadIOData->m_OutstandingReadListLinkage.InsertBefore( &m_OutstandingReadList ); UnlockReadData(); } #endif // WIN95
//
// TAPI functions
//
const TAPI_INFO *GetTAPIInfo( void ) const { return &m_TAPIInfo; } BOOL TAPIAvailable( void ) const { return m_fTAPIAvailable; }
HRESULT SubmitDelayedCommand( JOB_FUNCTION *const pFunction, JOB_FUNCTION *const pCancelFunction, void *const pContext );
HRESULT SubmitTimerJob( const UINT_PTR uRetryCount, const BOOL fRetryForever, const DWORD dwRetryInterval, const BOOL fIdleWaitForever, const DWORD dwIdleTimeout, TIMER_EVENT_CALLBACK *const pTimerCallbackFunction, TIMER_EVENT_COMPLETE *const pTimerCompleteFunction, void *const pContext ); BOOL StopTimerJob( void *const pContext, const HRESULT hCommandResult );
//
// thread functions
//
HRESULT SpawnDialogThread( DIALOG_FUNCTION *const pDialogFunction, void *const pDialogContext ); LONG GetIntendedThreadCount( void ) const { return m_iIntendedThreadCount; } void SetIntendedThreadCount( const LONG iIntendedThreadCount ) { m_iIntendedThreadCount = iIntendedThreadCount; } LONG ThreadCount( void ) const { return m_iTotalThreadCount; } #ifdef WINNT
LONG NTCompletionThreadCount( void ) const { return m_iNTCompletionThreadCount; } #endif // WINNT
void IncrementActiveThreadCount( void ) { DNInterlockedIncrement( const_cast<LONG*>( &m_iTotalThreadCount ) ); } void DecrementActiveThreadCount( void ) { DNInterlockedDecrement( const_cast<LONG*>( &m_iTotalThreadCount ) ); }
#ifdef WINNT
void IncrementActiveNTCompletionThreadCount( void ) { IncrementActiveThreadCount(); DNInterlockedIncrement( const_cast<LONG*>( &m_iNTCompletionThreadCount ) ); }
void DecrementActiveNTCompletionThreadCount( void ) { DNInterlockedDecrement( const_cast<LONG*>( &m_iNTCompletionThreadCount ) ); DecrementActiveThreadCount(); } #endif // WINNT
HRESULT GetIOThreadCount( LONG *const piThreadCount ); HRESULT SetIOThreadCount( const LONG iMaxThreadCount ); BOOL IsThreadCountReductionAllowed( void ) const { return m_fAllowThreadCountReduction; } HRESULT PreventThreadPoolReduction( void );
//
// data port handle functions
//
HRESULT CreateDataPortHandle( CDataPort *const pDataPort ); void CloseDataPortHandle( CDataPort *const pDataPort ); CDataPort *DataPortFromHandle( const DPNHANDLE hDataPort );
protected:
private: BYTE m_Sig[4]; // debugging signature ('THPL')
volatile LONG m_iRefCount; #ifndef DPNBUILD_ONLYONETHREAD
DNCRITICAL_SECTION m_Lock; // local lock
#endif // !DPNBUILD_ONLYONETHREAD
volatile LONG m_iTotalThreadCount; // number of active threads
#ifdef WINNT
volatile LONG m_iNTCompletionThreadCount; // count of NT I/O completion threads
HANDLE m_hIOCompletionPort; // I/O completion port for NT
#endif // WINNT
BOOL m_fAllowThreadCountReduction; // Boolean indicating that the thread count is locked from being reduced
LONG m_iIntendedThreadCount; // how many threads will be started
DNHANDLE m_hStopAllThreads; // handle used to stop all non-I/O completion threads
#ifdef WIN95
DNHANDLE m_hSendComplete; // send complete on a data port
DNHANDLE m_hReceiveComplete; // receive complete on a data port
DNHANDLE m_hTAPIEvent; // handle to be used for TAPI messages, this handle is not closed on exit
DNHANDLE m_hFakeTAPIEvent; // Fake TAPI event so the Win9x threads can always wait on a fixed
// number of events. If TAPI cannot be initialzed, this event needs to be
// created and copied to m_hTAPIEvent (though it will never be signalled)
#endif // WIN95
//
// Handle table to prevent TAPI messages from going to CModemPorts when
// they're no longer in use.
//
CHandleTable m_DataPortHandleTable;
//
// list of pending network operations, it doesn't really matter if they're
// reads or writes, they're just pending. Since serial isn't under extreme
// loads, share one lock for all of the data
//
#ifndef DPNBUILD_ONLYONETHREAD
DNCRITICAL_SECTION m_IODataLock; // lock for all read data
#endif // !DPNBUILD_ONLYONETHREAD
CBilink m_OutstandingReadList; // list of outstanding reads
CBilink m_OutstandingWriteList; // list of outstanding writes
//
// The Job data lock covers all items through and including m_fNTTimerThreadRunning
//
#ifndef DPNBUILD_ONLYONETHREAD
DNCRITICAL_SECTION m_JobDataLock; // lock for job queue/pool
#endif // !DPNBUILD_ONLYONETHREAD
CJobQueue m_JobQueue; // job queue
//
// Data used by the the timer thread. This data is protected by m_TimerDataLock.
// This data is cleaned by the timer thread. Since only one timer thread
// is allowed to run at any given time, the status of the NT timer thread
// can be determined by m_fNTEnumThreadRunning. Win9x doesn't have a timer
// thread, the main thread loop is timed.
//
#ifndef DPNBUILD_ONLYONETHREAD
DNCRITICAL_SECTION m_TimerDataLock; #endif // !DPNBUILD_ONLYONETHREAD
CBilink m_TimerJobList; #ifdef WINNT
BOOL m_fNTTimerThreadRunning; #endif // WINNT
//
// TAPI information. This is required to be in the thread pool because
// it's needed for thread initialzation.
//
BOOL m_fTAPIAvailable; TAPI_INFO m_TAPIInfo;
struct { BOOL fTAPILoaded : 1; BOOL fLockInitialized : 1; BOOL fIODataLockInitialized : 1; BOOL fJobDataLockInitialized : 1; BOOL fTimerDataLockInitialized : 1; BOOL fDataPortHandleTableInitialized :1 ; BOOL fJobQueueInitialized : 1; } m_InitFlags;
void LockJobData( void ) { DNEnterCriticalSection( &m_JobDataLock ); } void UnlockJobData( void ) { DNLeaveCriticalSection( &m_JobDataLock ); }
void LockTimerData( void ) { DNEnterCriticalSection( &m_TimerDataLock ); } void UnlockTimerData( void ) { DNLeaveCriticalSection( &m_TimerDataLock ); }
#ifdef WIN95
#undef DPF_MODNAME
#define DPF_MODNAME "CModemThreadPool::GetSendCompleteEvent"
DNHANDLE GetSendCompleteEvent( void ) const { DNASSERT( m_hSendComplete != NULL ); return m_hSendComplete; } #endif // WIN95
#ifdef WIN95
#undef DPF_MODNAME
#define DPF_MODNAME "CModemThreadPool::GetReceiveCompleteEvent"
DNHANDLE GetReceiveCompleteEvent( void ) const { DNASSERT( m_hReceiveComplete != NULL ); return m_hReceiveComplete; } #endif // WIN95
#ifdef WIN95
#undef DPF_MODNAME
#define DPF_MODNAME "CModemThreadPool::GetTAPIMessageEvent"
DNHANDLE GetTAPIMessageEvent( void ) const { DNASSERT( m_hTAPIEvent != NULL ); return m_hTAPIEvent; } #endif // WIN95
#ifdef WINNT
HRESULT WinNTInit( void ); #else // WIN95
HRESULT Win9xInit( void ); #endif // WINNT
BOOL ProcessTimerJobs( const CBilink *const pJobList, DWORD *const pdwNextJobTime);
BOOL ProcessTimedOperation( TIMER_OPERATION_ENTRY *const pJob, const DWORD dwCurrentTime, DWORD *const pdwNextJobTime );
#ifdef WINNT
HRESULT StartNTTimerThread( void ); void WakeNTTimerThread( void ); #endif // WINNT
void RemoveTimerOperationEntry( TIMER_OPERATION_ENTRY *const pTimerOperationData, const HRESULT hReturnCode );
#ifdef WIN95
void CompleteOutstandingSends( const DNHANDLE hSendCompleteEvent ); void CompleteOutstandingReceives( const DNHANDLE hReceiveCompleteEvent );
static DWORD WINAPI PrimaryWin9xThread( void *pParam ); #endif // WIN95
#ifdef WINNT
static DWORD WINAPI WinNTIOCompletionThread( void *pParam ); static DWORD WINAPI WinNTTimerThread( void *pParam ); #endif // WINNT
static DWORD WINAPI DialogThreadProc( void *pParam );
HRESULT SubmitWorkItem( THREAD_POOL_JOB *const pJob ); THREAD_POOL_JOB *GetWorkItem( void );
#ifdef WIN95
void ProcessWin9xEvents( WIN9X_CORE_DATA *const pCoreData ); void ProcessWin9xJob( WIN9X_CORE_DATA *const pCoreData ); #endif // WIN95
void ProcessTapiEvent( void );
#ifdef WINNT
void StartNTCompletionThread( void ); #endif // WINNT
void StopAllThreads( void ); // void CancelOutstandingJobs( void );
void CancelOutstandingIO( void ); void ReturnSelfToPool( void );
//
// prevent unwarranted copies
//
CModemThreadPool( const CModemThreadPool & ); CModemThreadPool& operator=( const CModemThreadPool & ); };
#undef DPF_MODNAME
#endif // __THREAD_POOL_H__
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