Leaked source code of windows server 2003
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/*==========================================================================
* * Copyright (C) 1999 Microsoft Corporation. All Rights Reserved. * * File: statdef.h * Content: Definition of stat structures for voice instrumentation * * History: * Date By Reason * ==== == ====== * 02/17/2000 rodtoll Created it ***************************************************************************/
#ifndef __STATDEF_H
#define __STATDEF_H
#define MAX_MIXING_THREADS 16
#define MIXING_HISTORY 20
struct ServerStats { DVSESSIONDESC m_dvSessionDesc; DWORD m_dwBufferDescAllocated; DWORD m_dwBufferDescOustanding; DWORD m_dwPacketsAllocated[3]; DWORD m_dwPacketsOutstanding[3]; };
struct MixingServerStats { LONG m_dwNumMixingThreads; // # of mixing threads on this server
LONG m_dwNumMixingThreadsActive; // # of mixing threads currently active
LONG m_dwPreMixingPassTimeHistoryLoc; LONG m_dwPreMixingPassTimeHistory[MIXING_HISTORY]; LONG m_dwMaxMixingThreadsActive; // Maximum # of mixing threads running at once
LONG m_dwNumMixingPasses; // # of times the mixing server has run
LONG m_dwNumMixingPassesPerThread[MAX_MIXING_THREADS]; // # of times each thread has been run
LONG m_dwCurrentMixingHistoryLoc[MAX_MIXING_THREADS]; LONG m_dwMixingPassesTimeHistory[MAX_MIXING_THREADS][MIXING_HISTORY]; // # of ms each thread took during it's last 20 runs
LONG m_lCurrentPlayerCount[MAX_MIXING_THREADS][MIXING_HISTORY]; LONG m_lCurrentDupTimeHistory[MAX_MIXING_THREADS][MIXING_HISTORY]; LONG m_lCurrentDecTimeHistory[MAX_MIXING_THREADS][MIXING_HISTORY]; LONG m_lCurrentMixTimeHistory[MAX_MIXING_THREADS][MIXING_HISTORY]; LONG m_lCurrentRetTimeHistory[MAX_MIXING_THREADS][MIXING_HISTORY]; LONG m_lCurrentDecCountHistory[MAX_MIXING_THREADS][MIXING_HISTORY]; LONG m_lCurrentMixCountTotalHistory[MAX_MIXING_THREADS][MIXING_HISTORY]; LONG m_lCurrentMixCountFwdHistory[MAX_MIXING_THREADS][MIXING_HISTORY]; LONG m_lCurrentMixCountReuseHistory[MAX_MIXING_THREADS][MIXING_HISTORY]; LONG m_lCurrentMixCountOriginalHistory[MAX_MIXING_THREADS][MIXING_HISTORY];
};
// ReceiveStats
//
// Statistics for receive
//
struct ReceiveStats { DWORD m_dwNumPackets; DWORD m_dwNumBytes; DWORD m_dwReceiveErrors; };
// RecordStats
//
// Statistics for recording buffers
//
struct RecordStats { DWORD m_dwNumWakeups; // # of wakeup
DWORD m_dwRPWMax; // Runs / wakeup Max
DWORD m_dwRPWMin; // Runs / wakeup Min
DWORD m_dwRPWTotal; // Runs / wakeup total
DWORD m_dwNumMessages; // # of messages sent
DWORD m_dwRRMax; // # of record resets Max
DWORD m_dwRRMin; // # of record resets Min
DWORD m_dwRRTotal; // # of record resets Total
DWORD m_dwRTSLMMax; // # of ms since last movement (Max)
DWORD m_dwRTSLMMin; // # of ms since last movement (Min)
DWORD m_dwRTSLMTotal; // # of ms since last movement (Total)
DWORD m_dwRMMSMax; // Record movemenet (ms) Max
DWORD m_dwRMMSMin; // Record movement (ms) Min
DWORD m_dwRMMSTotal; // Record movement (ms) Total
DWORD m_dwRMBMax; // Record movement (bytes) Max
DWORD m_dwRMBMin; // Record movement (bytes) Min
DWORD m_dwRMBTotal; // Record movement (bytes) Total
DWORD m_dwRLMax; // Record lag (bytes) Max
DWORD m_dwRLMin; // Record lag (bytes) Min
DWORD m_dwRLTotal; // Record lag (bytes) Total
DWORD m_dwHSTotal; // Size of header (bytes) Total
DWORD m_dwHSMax; // Size of header (bytes) Max
DWORD m_dwHSMin; // Size of header (bytes) Min
DWORD m_dwSentFrames; // # of frames sent
DWORD m_dwIgnoredFrames; // # of frames ignored
DWORD m_dwCSMin; // Min Size (bytes) compressed frame
DWORD m_dwCSMax; // Max size (bytes) compressed frame
DWORD m_dwCSTotal; // Total size (bytes) of compressed data
DWORD m_dwUnCompressedSize; // Size of a frame uncompressed
DWORD m_dwFramesPerBuffer; // # of frames per buffer
DWORD m_dwFrameTime; // Time for a frame
DWORD m_dwSilenceTimeout; // Silence timeout
DWORD m_dwTimeStart; // Time subsystem started
DWORD m_dwTimeStop; // Time subsystem stopped
DWORD m_dwStartLag; // Lag between Rec & SubSys Start
DWORD m_dwMLMax; // Message length max
DWORD m_dwMLMin; // Message length (min)
DWORD m_dwMLTotal; // Message length (total)
DWORD m_dwCTMax; // Time to compress a frame (Max)
DWORD m_dwCTMin; // Time to compress a frame (Min)
DWORD m_dwCTTotal; // Time to compress a frame (Total)
};
// PlaybackStats
//
// Statistics used to track statistics for playback buffers
//
struct PlaybackStats { DWORD m_dwNumRuns; // # of runs this buffer had
DWORD m_dwPMMSMax; // Play movement (ms) Max
DWORD m_dwPMMSMin; // Play movement (ms) Min
DWORD m_dwPMMSTotal; // Play movement (ms) Total
DWORD m_dwPMBMax; // Play movement (bytes) Max
DWORD m_dwPMBMin; // Play movement (bytes) Min
DWORD m_dwPMBTotal; // Play movement (bytes) Total
DWORD m_dwPLMax; // Play lead (bytes) Max
DWORD m_dwPLMin; // Play lead (bytes) Min
DWORD m_dwPLTotal; // Play lead (bytes) Total
DWORD m_dwPPunts; // # of times pointer punted
DWORD m_dwPIgnore; // # of ignored frames for wraparound
DWORD m_dwNumMixed; // # of frames which were mixed
DWORD m_dwNumSilentMixed; // # of frames mixed which were silence
DWORD m_dwTimeStart; // GetTickCount at buffer playback
DWORD m_dwTimeStop; // GetTickCount at buffer Stop
DWORD m_dwStartLag; // Lag between play & subsys start
DWORD m_dwNumBL; // # of lost buffer / restores
DWORD m_dwGlitches; // # of glitches during playback
DWORD m_dwSIgnore; // # of times ignored frame on silence write
DWORD m_dwFrameSize; // Size of frame in bytes
DWORD m_dwBufferSize; // Size of buffer
};
// TransmitSTats
//
// Statistics for transmission
//
struct TransmitStats { DWORD m_dwNumPackets; DWORD m_dwNumBytes; DWORD m_dwTransmitErrors; };
struct ClientStatistics { RecordStats m_recStats; PlaybackStats m_playStats; ReceiveStats m_recvStats; TransmitStats m_tranStats; DWORD m_dwMaxBuffers; // Max # of playback buffers
DWORD m_dwTotalBuffers; // Total # of playback buffers
DWORD m_dwTimeStart; // GetTickCount when connect accepted
DWORD m_dwTimeStop; // GetTickCount when cleanup completed
DWORD m_dwPPDQSilent; // # of silent frames dequeued
DWORD m_dwPPDQLost; // # of lost frames dequeued
DWORD m_dwPPDQSpeech; // # of Speech frames dequeued
DWORD m_dwPDTMax; // ms for decompress (max)
DWORD m_dwPDTMin; // ms for decompress (min)
DWORD m_dwPDTTotal; // ms for decompress (total)
DWORD m_dwPRESpeech; // # of packets enqueued
DWORD m_dwBDPOutstanding; DWORD m_dwBDPAllocated; DWORD m_dwBPOutstanding[3]; DWORD m_dwBPAllocated[3]; DWORD m_dwNPOutstanding; DWORD m_dwNPAllocated; };
#endif
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