Leaked source code of windows server 2003
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53 lines
1.1 KiB

  1. MAJORCOMP=d3dim
  2. MINORCOMP=d3dim
  3. TARGETNAME=d3dim
  4. TARGETPATH=obj
  5. TARGETTYPE=LIBRARY
  6. INCLUDES = ..;$(INCLUDES);$(D3DDX6)\pipeln\inc
  7. C_DEFINES = -DBUILD_D3D_LAYER $(C_DEFINES)
  8. SOURCES=\
  9. ..\beginend.cpp \
  10. ..\buffer.cpp \
  11. ..\bufiunk.cpp \
  12. ..\d3dcreat.cpp \
  13. ..\d3ddev.cpp \
  14. ..\d3diunk.cpp \
  15. ..\d3dmem.cpp \
  16. ..\d3dtex.cpp \
  17. ..\deviunk.cpp \
  18. ..\devstate.cpp \
  19. ..\dlld3d.cpp \
  20. ..\dp2hal.cpp \
  21. ..\dphal.cpp \
  22. ..\dpoldhal.cpp \
  23. ..\genpick.cpp \
  24. ..\halbuf.cpp \
  25. ..\haldrv.cpp \
  26. ..\halexe.cpp \
  27. ..\halmat.cpp \
  28. ..\halscene.cpp \
  29. ..\halstate.cpp \
  30. ..\haltex.cpp \
  31. ..\hwprov.cpp \
  32. ..\init.c \
  33. ..\light.cpp \
  34. ..\liunk.cpp \
  35. ..\material.cpp \
  36. ..\matiunk.cpp \
  37. ..\table.cpp \
  38. ..\texiunk.cpp \
  39. ..\texman.cpp \
  40. ..\vertbuf.cpp \
  41. ..\vwiunk.cpp \
  42. ..\testprov.cpp \
  43. ..\vwport.cpp
  44. PRECOMPILED_INCLUDE = ..\pch.cpp
  45. !ifndef MAKEDLL
  46. !if "$(__PRODUCT)" == "DX7"
  47. MISCFILES=$(TARGET)
  48. !endif
  49. !endif