Leaked source code of windows server 2003
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MAJORCOMP=d3dim MINORCOMP=d3dim TARGETNAME=d3dim TARGETPATH=obj TARGETTYPE=LIBRARY
INCLUDES = ..;$(INCLUDES);$(D3DDX6)\pipeln\inc C_DEFINES = -DBUILD_D3D_LAYER $(C_DEFINES)
SOURCES=\ ..\beginend.cpp \ ..\buffer.cpp \ ..\bufiunk.cpp \ ..\d3dcreat.cpp \ ..\d3ddev.cpp \ ..\d3diunk.cpp \ ..\d3dmem.cpp \ ..\d3dtex.cpp \ ..\deviunk.cpp \ ..\devstate.cpp \ ..\dlld3d.cpp \ ..\dp2hal.cpp \ ..\dphal.cpp \ ..\dpoldhal.cpp \ ..\genpick.cpp \ ..\halbuf.cpp \ ..\haldrv.cpp \ ..\halexe.cpp \ ..\halmat.cpp \ ..\halscene.cpp \ ..\halstate.cpp \ ..\haltex.cpp \ ..\hwprov.cpp \ ..\init.c \ ..\light.cpp \ ..\liunk.cpp \ ..\material.cpp \ ..\matiunk.cpp \ ..\table.cpp \ ..\texiunk.cpp \ ..\texman.cpp \ ..\vertbuf.cpp \ ..\vwiunk.cpp \ ..\testprov.cpp \ ..\vwport.cpp
PRECOMPILED_INCLUDE = ..\pch.cpp
!ifndef MAKEDLL !if "$(__PRODUCT)" == "DX7" MISCFILES=$(TARGET) !endif !endif
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