Leaked source code of windows server 2003
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53 lines
1.1 KiB

MAJORCOMP=d3dim
MINORCOMP=d3dim
TARGETNAME=d3dim
TARGETPATH=obj
TARGETTYPE=LIBRARY
INCLUDES = ..;$(INCLUDES);$(D3DDX6)\pipeln\inc
C_DEFINES = -DBUILD_D3D_LAYER $(C_DEFINES)
SOURCES=\
..\beginend.cpp \
..\buffer.cpp \
..\bufiunk.cpp \
..\d3dcreat.cpp \
..\d3ddev.cpp \
..\d3diunk.cpp \
..\d3dmem.cpp \
..\d3dtex.cpp \
..\deviunk.cpp \
..\devstate.cpp \
..\dlld3d.cpp \
..\dp2hal.cpp \
..\dphal.cpp \
..\dpoldhal.cpp \
..\genpick.cpp \
..\halbuf.cpp \
..\haldrv.cpp \
..\halexe.cpp \
..\halmat.cpp \
..\halscene.cpp \
..\halstate.cpp \
..\haltex.cpp \
..\hwprov.cpp \
..\init.c \
..\light.cpp \
..\liunk.cpp \
..\material.cpp \
..\matiunk.cpp \
..\table.cpp \
..\texiunk.cpp \
..\texman.cpp \
..\vertbuf.cpp \
..\vwiunk.cpp \
..\testprov.cpp \
..\vwport.cpp
PRECOMPILED_INCLUDE = ..\pch.cpp
!ifndef MAKEDLL
!if "$(__PRODUCT)" == "DX7"
MISCFILES=$(TARGET)
!endif
!endif