Leaked source code of windows server 2003
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642 B

  1. //----------------------------------------------------------------------------
  2. //
  3. // rtexread.h
  4. //
  5. // Texture read routine declarations.
  6. //
  7. // Copyright (C) Microsoft Corporation, 1997.
  8. //
  9. //----------------------------------------------------------------------------
  10. include(`m4hdr.mh')dnl
  11. include(`rtexread.mh')dnl
  12. #ifndef _TEXREAD_H_
  13. #define _TEXREAD_H_
  14. dnl
  15. dnl d_RampTexReadHdr
  16. dnl
  17. define(`d_RampTexReadHdr',
  18. `D3DCOLOR Ramp_$1(INT32 iU, INT32 iV, INT32 iShiftU, PUINT8 pBits,
  19. PD3DI_SPANTEX pTex);
  20. ')dnl
  21. dnl
  22. d_RampTexReadBeads(`d_RampTexReadHdr(XX)', `XX')dnl
  23. #endif // #ifndef _TEXREAD_H_