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.486p
.model flat
include offsets.asm include pentium2.inc
.code
if 0 D3DVERTEX_x equ 0 D3DVERTEX_y equ 4 D3DVERTEX_z equ 8
D3DTLVERTEX_sx equ 0 D3DTLVERTEX_sy equ 4 D3DTLVERTEX_sz equ 8 D3DTLVERTEX_rhw equ 12 D3DTLVERTEX_color equ 16 D3DTLVERTEX_specular equ 20 D3DTLVERTEX_tu equ 24 D3DTLVERTEX_tv equ 28
D3DFE_PROCESSVERTICES_rExtents equ 16*4 D3DFE_PROCESSVERTICES_vcache equ 20*4 D3DFE_PROCESSVERTICES_dwFlags equ 24*4
D3DFE_VIEWPORTCACHE_scaleX equ 0 D3DFE_VIEWPORTCACHE_scaleY equ 4 D3DFE_VIEWPORTCACHE_offsetX equ 8 D3DFE_VIEWPORTCACHE_offsetY equ 12
D3DDP_DONOTUPDATEEXTENTS equ 1
D3DMATRIXI__11 equ 0 D3DMATRIXI__12 equ 4 D3DMATRIXI__13 equ 8 D3DMATRIXI__14 equ 12 D3DMATRIXI__21 equ 16 D3DMATRIXI__22 equ 20 D3DMATRIXI__23 equ 24 D3DMATRIXI__24 equ 28 D3DMATRIXI__31 equ 32 D3DMATRIXI__32 equ 36 D3DMATRIXI__33 equ 40 D3DMATRIXI__34 equ 44 D3DMATRIXI__41 equ 48 D3DMATRIXI__42 equ 52 D3DMATRIXI__43 equ 56 D3DMATRIXI__44 equ 60 endif
PUBLIC _matmul5
_matmul5 PROC
pout equ dword ptr [esp+44] pin equ dword ptr [esp+48] pmat equ dword ptr [esp+52] hout equ dword ptr [esp+56]
tempxx equ dword ptr [esp+16] tempyy equ dword ptr [esp+20] tempzz equ dword ptr [esp+24] tempx equ dword ptr [esp+28] tempy equ dword ptr [esp+32] tempz equ dword ptr [esp+36]
sub esp,24 ; Make room for locals
push ebx ; Save regs push esi ; push edi ; push ebp ;
mov eax,pin ; Get in ptr mov ecx,pmat ; Get mat ptr mov ebp,pout ; Get out ptr mov esi,80000000h ; Ready to compute clip codes
; float x, y, z, w, we; ; x = in->x*pv->mCTM._11 + in->y*pv-mCTM._21 + in->z*pv->mCTM._31 + pv->mCTM._41; ; y = in->x*pv->mCTM._12 + in->y*pv->mCTM._22 + in->z*pv->mCTM._32 + pv->mCTM._42; ; z = in->x*pv->mCTM._13 + in->y*pv->mCTM._23 + in->z*pv->mCTM._33 + pv->mCTM._43; ; we= in->x*pv->mCTM._14 + in->y*pv->mCTM._24 + in->z*pv->mCTM._34 + pv->mCTM._44;
; notation in comments on stack gives the progress on the element. ; x, y, z mean input x y z ; x1-4 means x*_11, x*_11+y*_21, x*_11+y*_21+z*_31, x*_11+y*_21+z*_31+_41 ; Some intermediate results x*_11+_41 and y*_21+z*_31 are denoted as x2
fld dword ptr [eax+D3DVERTEX_x] ; x1 fmul dword ptr [ecx+D3DMATRIXI__11] ; fld dword ptr [eax+D3DVERTEX_x] ; w1 x1 fmul dword ptr [ecx+D3DMATRIXI__14] ; fld dword ptr [eax+D3DVERTEX_y] ; y*_21 w1 x1 fmul dword ptr [ecx+D3DMATRIXI__21] ; fld dword ptr [eax+D3DVERTEX_y] ; y*_24 y*_21 w1 x1 fmul dword ptr [ecx+D3DMATRIXI__24] ; fld dword ptr [eax+D3DVERTEX_z] ; z*_31 y*_24 y*_21 w1 x1 fmul dword ptr [ecx+D3DMATRIXI__31] ; fxch st(2) ; y*_21 y*_24 z*_31 w1 x1 faddp st(4),st ; y*_24 z*_31 w1 x2 fld dword ptr [eax+D3DVERTEX_z] ; z*_34 y*_24 z*_31 w1 x2 fmul dword ptr [ecx+D3DMATRIXI__34] ; fxch st(1) ; y*_24 z*_34 z*_31 w1 x2 faddp st(3),st ; z*_34 z*_31 w2 x2 fxch st(1) ; z*_31 z*_34 w2 x2 faddp st(3),st ; z*_34 w2 x3 fld dword ptr [eax+D3DVERTEX_x] ; y1 z*_34 w2 x3 fmul dword ptr [ecx+D3DMATRIXI__12] ; fxch st(1) ; z*_34 y1 w2 x3 faddp st(2),st ; y1 w3 x3 fxch st(2) ; x3 w3 y1 fadd dword ptr [ecx+D3DMATRIXI__41] ; x4 w3 y1 fld dword ptr [eax+D3DVERTEX_x] ; z1 x4 w3 y1 fmul dword ptr [ecx+D3DMATRIXI__13] ; fld dword ptr [eax+D3DVERTEX_y] ; y*_22 z1 x4 w3 y1 fmul dword ptr [ecx+D3DMATRIXI__22] ; fld dword ptr [eax+D3DVERTEX_y] ; y*_23 y*_22 z1 x4 w3 y1 fmul dword ptr [ecx+D3DMATRIXI__23] ; fxch st(4) ; w3 y*_22 z1 x4 y*_23 y1 fadd dword ptr [ecx+D3DMATRIXI__44] ; w4 y*_22 z1 x4 y*_23 y1 fxch st(3) ; x4 y*_22 z1 w4 y*_23 y1 fst dword ptr [ebp] ; fxch st(1) ; y*_22 x4 z1 w4 y*_23 y1 faddp st(5),st ; x4 z1 w4 y*_23 y2 fld dword ptr [eax+D3DVERTEX_z] ; z*_32 x4 z1 w4 y*_23 y2 fmul dword ptr [ecx+D3DMATRIXI__32] ; fld dword ptr [eax+D3DVERTEX_z] ; z*_33 z*_32 x4 z1 w4 y*_23 y2 fmul dword ptr [ecx+D3DMATRIXI__33] ; fxch st(6) ; y2 z*_32 x4 z1 w4 y*_23 z*_33 fadd dword ptr [ecx+D3DMATRIXI__42] ; y3 z*_32 x4 z1 w4 y*_23 z*_33 fxch st(3) ; z1 z*_32 x4 y3 w4 y*_23 z*_33 fadd dword ptr [ecx+D3DMATRIXI__43] ; z2 z*_32 x4 y3 w4 y*_23 z*_33 fxch st(5) ; y*_23 z*_32 x4 y3 w4 z2 z*_33 faddp st(6),st ; z*_32 x4 y3 w4 z2 z2 faddp st(2),st ; x4 y4 w4 z2 z2
;; fsubr st,st(2) ; xx y4 w4 z2 z2 fxch st(4) ; z2 y4 w4 z2 xx faddp st(3),st ; y4 w4 z4 xx fld st ; y4 y4 w4 z4 xx fsubr st,st(2) ; yy y4 w4 z4 xx fxch st(1) ; y4 yy w4 z4 xx fstp dword ptr [ebp+4] ; yy w4 z4 xx fxch st(3) ; xx w4 z4 yy fstp tempxx ; w4 z4 yy fxch st(1) ; z4 w4 yy fst dword ptr [ebp+8] ; fsubr st,st(1) ; zz w4 yy fxch st(2) ; yy w4 zz fstp tempyy ; w4 zz fxch st(1) ; zz w4 fstp tempzz ;
fld1 ; 1 w4 fdiv st,st(1) ; 1/w w
;; Now compute the clipcodes.
; D3DVALUE xx = we - x; ; D3DVALUE yy = we - y; ; D3DVALUE zz = we - z; ; clip = ((ASINT32(x) & 0x80000000) >> (32-1)) | // D3DCLIP_LEFT ; ((ASINT32(y) & 0x80000000) >> (32-4)) | // D3DCLIP_BOTTOM ; ((ASINT32(z) & 0x80000000) >> (32-5)) | // D3DCLIP_FRONT ; ((ASINT32(xx) & 0x80000000) >> (32-2)) | // D3DCLIP_RIGHT ; ((ASINT32(yy) & 0x80000000) >> (32-3)) | // D3DCLIP_TOP ; ((ASINT32(zz) & 0x80000000) >> (32-6)); // D3DCLIP_BACK
mov eax,dword ptr [ebp] ; Get x mov ebx,dword ptr [ebp+4] ; Get y
and eax,esi ; and ebx,esi ;
shr eax,32-1 ; D3DCLIP_LEFT mov ecx,dword ptr [ebp+8] ; Get z
shr ebx,32-4 ; D3DCLIP_BOTTOM mov edx,tempxx ;
or eax,ebx ; OR together clip flags and ecx,esi ;
shr ecx,32-5 ; D3DCLIP_FRONT and edx,esi ;
shr edx,32-2 ; D3DCLIP_RIGHT mov ebx,tempyy ;
or eax,ecx ; and ebx,esi ;
shr ebx,32-3 ; D3DCLIP_TOP or eax,edx ;
mov edx,tempzz or eax,ebx ;
and edx,esi ;
shr edx,32-6 ; D3DCLIP_BACK mov esi,hout ; Propagate diffuse, specular, tu, tv
or eax,edx ; Finish clip flag generation mov ebx,pmat ;
mov word ptr [esi],ax ; Output clip flags mov esi,pin ;
test eax,eax ; Bail if clip!=0 jnz ClipNonzero ;
push eax ; Save clip flags ; ax gets trashed by fstsw in min/max calcs
mov ecx,[esi+D3DTLVERTEX_color] mov edx,[esi+D3DTLVERTEX_specular]
mov [ebp+D3DTLVERTEX_color],ecx mov [ebp+D3DTLVERTEX_specular],edx
mov ecx,[esi+D3DTLVERTEX_tu] mov edx,[esi+D3DTLVERTEX_tv]
mov [ebp+D3DTLVERTEX_tu],ecx mov [ebp+D3DTLVERTEX_tv],edx
fxch st(1) ; we w fstp st ; ; w fld dword ptr [ebp] ; x w fmul dword ptr [ebx+D3DFE_PROCESSVERTICES_vcache+D3DFE_VIEWPORTCACHE_scaleX] fld dword ptr [ebp+4] ; y x*scaleX w fmul dword ptr [ebx+D3DFE_PROCESSVERTICES_vcache+D3DFE_VIEWPORTCACHE_scaleY] fxch st(1) ; x*scaleX y*scaleY w fmul st,st(2) ; x*w*scaleX y*scaleY w fxch st(1) ; y*scaleY x*w*scaleX w fmul st,st(2) ; y*w*scaleY x*w*scaleX w fxch st(1) ; x*w*scaleX y*w*scaleY w fadd dword ptr [ebx+D3DFE_PROCESSVERTICES_vcache+D3DFE_VIEWPORTCACHE_offsetX] fxch st(1) ; y x w fadd dword ptr [ebx+D3DFE_PROCESSVERTICES_vcache+D3DFE_VIEWPORTCACHE_offsetY] fld dword ptr [ebp+8] ; z y x w fmul st,st(3) ; z y x w fxch st(2) ; x y z w
test dword ptr [ebx+D3DFE_PROCESSVERTICES_dwFlags], D3DDP_DONOTUPDATEEXTENTS jnz NoExtents
;; update extents rect in PV structure
; x y z w fcom dword ptr [ebx+D3DFE_PROCESSVERTICES_rExtents+0] fstsw ax sahf ja @f fst dword ptr [ebx+D3DFE_PROCESSVERTICES_rExtents+0] @@: fcom dword ptr [ebx+D3DFE_PROCESSVERTICES_rExtents+8] fstsw ax sahf jb @f fst dword ptr [ebx+D3DFE_PROCESSVERTICES_rExtents+8] @@: fxch st(1) fcom dword ptr [ebx+D3DFE_PROCESSVERTICES_rExtents+4] fstsw ax sahf ja @f fst dword ptr [ebx+D3DFE_PROCESSVERTICES_rExtents+4] @@: fcom dword ptr [ebx+D3DFE_PROCESSVERTICES_rExtents+12] fstsw ax sahf jb @f fst dword ptr [ebx+D3DFE_PROCESSVERTICES_rExtents+12] @@: fxch st(1) NoExtents: fstp dword ptr [ebp+D3DTLVERTEX_sx] fstp dword ptr [ebp+D3DTLVERTEX_sy] fstp dword ptr [ebp+D3DTLVERTEX_sz] fstp dword ptr [ebp+D3DTLVERTEX_rhw]
pop eax ; Get clip flags back Return: pop ebp ; Restore registers pop edi ; pop esi ; pop ebx ; add esp,24 ; Locals
ret ; Return
ClipNonZero: fstp st ; Get rid of 1/w fstp dword ptr [ebp+D3DTLVERTEX_rhw] ; store we jmp short Return
_matmul5 ENDP
end
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