Leaked source code of windows server 2003
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
/*==========================================================================;
* * Copyright (C) 1995-2000 Microsoft Corporation. All Rights Reserved. * * File: d3dpr.h * Content: Direct3D private include file *@@BEGIN_MSINTERNAL * * History: * Date By Reason * ==== == ====== * 05/11/95 stevela Initial rev with this header. * 23/11/95 colinmc Made various Direct3D interfaces queryable off * DirectDraw. * 07/12/95 stevela Merged Colin's changes. * 10/12/95 stevela Removed AGGREGATE_D3D. * 17/04/96 colinmc Bug 17008: DirectDraw/Direct3D deadlock *@@END_MSINTERNAL * ***************************************************************************/
#ifndef _D3DPR_H_
#define _D3DPR_H_
#include "d3di.hpp"
#include "dpf.h"
#if 0
extern "C" { #define this _this
#include "ddrawpr.h"
#undef this
}; #endif
/*
* Macros for validating parameters. * Only implement those not available in ddrawpr.h. */
#define VALID_OUTPTR(x) ((x) && VALID_PTR_PTR(x))
// FAST_CHECKING macro is defined in ddrawpr.h
// so in make sure that ddrawpr.h is always included
// before this header.
#ifndef FAST_CHECKING
#define VALID_DIRECT3DBASETEXTURE8_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( LPVOID ))) #define VALID_DDSURF_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( DDRAWI_DDRAWSURFACE_INT ))) #define VALID_DIRECT3DVERTEXBUFFER_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( CDirect3DVertexBuffer )))
#define VALID_D3DVERTEXBUFFERDESC_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( D3DVERTEXBUFFERDESC8 ) )) #define VALID_D3DCAPS8_PTR( ptr ) \
(! IsBadWritePtr(ptr, sizeof( D3DCAPS8)) ) #define VALID_D3DRECT_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( D3DRECT ) )) #define VALID_GDIRECT_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( RECT ) )) #define VALID_GDIPOINT_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( POINT ) )) #define VALID_D3DTEXTUREHANDLE_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( D3DTEXTUREHANDLE ) ) ) #define VALID_D3DDEVINFOSTRUCT_PTR( ptr, size ) \
(!IsBadWritePtr( ptr, size ) )
// Note: these macros are replacements for the VALID_DIRECTDRAWSURFACE_PTR ddraw macros
// because those macros need access to the ddCallbacks ddraw globals.
// At some point these could be replaced with a ddraw exported fn that actually
// verifies the callback table type
#define VALID_D3D_DIRECTDRAWSURFACE8_PTR(ptr) (!IsBadWritePtr(ptr, sizeof(VOID*)))
#else /* !FAST_CHECKING */
#define VALID_DIRECT3DBASETEXTURE8_PTR( ptr ) (ptr)
#define VALID_DIRECT3DDEVICE_PTR( ptr ) (ptr)
#define VALID_DDSURF_PTR( ptr ) (ptr)
#define VALID_DIRECT3DVERTEXBUFFER_PTR( ptr ) (ptr)
#define VALID_D3DVERTEXBUFFERDESC_PTR( ptr ) (ptr)
#define VALID_D3DCAPS8_PTR( ptr ) (ptr)
#define VALID_D3DRECT_PTR( ptr ) (ptr)
#define VALID_GDIRECT_PTR( ptr ) (ptr)
#define VALID_GDIPOINT_PTR( ptr ) (ptr)
#define VALID_D3DTEXTUREHANDLE_PTR( ptr ) (ptr)
#define VALID_D3D_DIRECTDRAWSURFACE8_PTR(ptr) (ptr)
#define VALID_D3DDEVINFOSTRUCT_PTR( ptr, size ) (ptr)
#endif /* !FAST_CHECKING */
#endif /* _D3DPR_H_ */
|