Leaked source code of windows server 2003
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/*==========================================================================;
*
* Copyright (C) 1995-2000 Microsoft Corporation. All Rights Reserved.
*
* File: d3dpr.h
* Content: Direct3D private include file
*@@BEGIN_MSINTERNAL
*
* History:
* Date By Reason
* ==== == ======
* 05/11/95 stevela Initial rev with this header.
* 23/11/95 colinmc Made various Direct3D interfaces queryable off
* DirectDraw.
* 07/12/95 stevela Merged Colin's changes.
* 10/12/95 stevela Removed AGGREGATE_D3D.
* 17/04/96 colinmc Bug 17008: DirectDraw/Direct3D deadlock
*@@END_MSINTERNAL
*
***************************************************************************/
#ifndef _D3DPR_H_
#define _D3DPR_H_
#include "d3di.hpp"
#include "dpf.h"
#if 0
extern "C" {
#define this _this
#include "ddrawpr.h"
#undef this
};
#endif
/*
* Macros for validating parameters.
* Only implement those not available in ddrawpr.h.
*/
#define VALID_OUTPTR(x) ((x) && VALID_PTR_PTR(x))
// FAST_CHECKING macro is defined in ddrawpr.h
// so in make sure that ddrawpr.h is always included
// before this header.
#ifndef FAST_CHECKING
#define VALID_DIRECT3DBASETEXTURE8_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( LPVOID )))
#define VALID_DDSURF_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( DDRAWI_DDRAWSURFACE_INT )))
#define VALID_DIRECT3DVERTEXBUFFER_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( CDirect3DVertexBuffer )))
#define VALID_D3DVERTEXBUFFERDESC_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( D3DVERTEXBUFFERDESC8 ) ))
#define VALID_D3DCAPS8_PTR( ptr ) \
(! IsBadWritePtr(ptr, sizeof( D3DCAPS8)) )
#define VALID_D3DRECT_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( D3DRECT ) ))
#define VALID_GDIRECT_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( RECT ) ))
#define VALID_GDIPOINT_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( POINT ) ))
#define VALID_D3DTEXTUREHANDLE_PTR( ptr ) \
(!IsBadWritePtr( ptr, sizeof( D3DTEXTUREHANDLE ) ) )
#define VALID_D3DDEVINFOSTRUCT_PTR( ptr, size ) \
(!IsBadWritePtr( ptr, size ) )
// Note: these macros are replacements for the VALID_DIRECTDRAWSURFACE_PTR ddraw macros
// because those macros need access to the ddCallbacks ddraw globals.
// At some point these could be replaced with a ddraw exported fn that actually
// verifies the callback table type
#define VALID_D3D_DIRECTDRAWSURFACE8_PTR(ptr) (!IsBadWritePtr(ptr, sizeof(VOID*)))
#else /* !FAST_CHECKING */
#define VALID_DIRECT3DBASETEXTURE8_PTR( ptr ) (ptr)
#define VALID_DIRECT3DDEVICE_PTR( ptr ) (ptr)
#define VALID_DDSURF_PTR( ptr ) (ptr)
#define VALID_DIRECT3DVERTEXBUFFER_PTR( ptr ) (ptr)
#define VALID_D3DVERTEXBUFFERDESC_PTR( ptr ) (ptr)
#define VALID_D3DCAPS8_PTR( ptr ) (ptr)
#define VALID_D3DRECT_PTR( ptr ) (ptr)
#define VALID_GDIRECT_PTR( ptr ) (ptr)
#define VALID_GDIPOINT_PTR( ptr ) (ptr)
#define VALID_D3DTEXTUREHANDLE_PTR( ptr ) (ptr)
#define VALID_D3D_DIRECTDRAWSURFACE8_PTR(ptr) (ptr)
#define VALID_D3DDEVINFOSTRUCT_PTR( ptr, size ) (ptr)
#endif /* !FAST_CHECKING */
#endif /* _D3DPR_H_ */