Leaked source code of windows server 2003
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33 lines
953 B

  1. //-----------------------------------------------------------------------------
  2. //
  3. // This file generates the headers for the texture addressing functions.
  4. //
  5. // Copyright (C) Microsoft Corporation, 1997.
  6. //
  7. // WARNING WARNING WARNING
  8. // This h file generated from a mh file.
  9. // EDIT THE MH FILE.
  10. // I warned you.
  11. // WARNING WARNING WARNING
  12. //
  13. //-----------------------------------------------------------------------------
  14. include(`m4hdr.mh')dnl
  15. #ifdef __cplusplus
  16. extern "C" {
  17. #endif
  18. define(`d_AlphaHdr', `
  19. void MMX_AlphaTest_$1_$2_$3_$4_$5(PD3DI_RASTCTX pCtx, PD3DI_RASTPRIM pP, PD3DI_RASTSPAN pS);')dnl
  20. d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_AlphaHdr(AA, BB, CC, DD, EE)',
  21. `AA', `NoAlpha', `Alpha')',
  22. `BB', `NoAlphaDither', `AlphaDither')',
  23. `CC', `NoZWrite', `ZWrite')',
  24. `DD', `16', `32')',
  25. `EE', `NoStencil', `Stencil')
  26. #ifdef __cplusplus
  27. }
  28. #endif