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33 lines
953 B
33 lines
953 B
//-----------------------------------------------------------------------------
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//
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// This file generates the headers for the texture addressing functions.
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//
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// Copyright (C) Microsoft Corporation, 1997.
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//
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// WARNING WARNING WARNING
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// This h file generated from a mh file.
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// EDIT THE MH FILE.
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// I warned you.
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// WARNING WARNING WARNING
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//
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//-----------------------------------------------------------------------------
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include(`m4hdr.mh')dnl
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#ifdef __cplusplus
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extern "C" {
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#endif
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define(`d_AlphaHdr', `
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void MMX_AlphaTest_$1_$2_$3_$4_$5(PD3DI_RASTCTX pCtx, PD3DI_RASTPRIM pP, PD3DI_RASTSPAN pS);')dnl
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d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_AlphaHdr(AA, BB, CC, DD, EE)',
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`AA', `NoAlpha', `Alpha')',
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`BB', `NoAlphaDither', `AlphaDither')',
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`CC', `NoZWrite', `ZWrite')',
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`DD', `16', `32')',
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`EE', `NoStencil', `Stencil')
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#ifdef __cplusplus
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}
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#endif
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