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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3drmframeinterobj.h
//
//--------------------------------------------------------------------------
// d3drmViewport2Obj.h : Declaration of the C_dxj_Direct3dRMFrameInterpolatorObject
#include "resource.h" // main symbols
//#include "d3drmObjectObj.h"
#define typedef__dxj_Direct3dRMFrameInterpolator LPDIRECT3DRMINTERPOLATOR
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMFrameInterpolatorObject : public I_dxj_Direct3dRMFrameInterpolator, public I_dxj_Direct3dRMInterpolator, //public I_dxj_Direct3dRMObject,
public CComObjectRoot { public: C_dxj_Direct3dRMFrameInterpolatorObject() ; virtual ~C_dxj_Direct3dRMFrameInterpolatorObject() ; DWORD InternalAddRef(); DWORD InternalRelease();
BEGIN_COM_MAP(C_dxj_Direct3dRMFrameInterpolatorObject) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMFrameInterpolator) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMInterpolator) //COM_INTERFACE_ENTRY(I_dxj_Direct3dRMObject)
END_COM_MAP()
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMFrameInterpolatorObject)
// I_dxj_Direct3dRMViewport2
public:
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject( /* [in] */ IUnknown __RPC_FAR *lpdd); /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject( /* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd); HRESULT STDMETHODCALLTYPE attachObject( /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject); HRESULT STDMETHODCALLTYPE detachObject( /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject); HRESULT STDMETHODCALLTYPE getAttachedObjects( /* [retval][out] */ I_dxj_Direct3dRMObjectArray __RPC_FAR *__RPC_FAR *rmArray); HRESULT STDMETHODCALLTYPE setIndex( /* [in] */ float val); HRESULT STDMETHODCALLTYPE getIndex( /* [retval][out] */ float __RPC_FAR *val); HRESULT STDMETHODCALLTYPE interpolate( /* [in] */ float val, /* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmobject, /* [in] */ long options);
HRESULT STDMETHODCALLTYPE setPosition( /* [in] */ I_dxj_Direct3dRMFrame3 __RPC_FAR *reference, /* [in] */ float x, /* [in] */ float y, /* [in] */ float z); HRESULT STDMETHODCALLTYPE setQuaternion( /* [in] */ I_dxj_Direct3dRMFrame3 __RPC_FAR *reference, D3dRMQuaternion __RPC_FAR *quat); HRESULT STDMETHODCALLTYPE setRotation( /* [in] */ I_dxj_Direct3dRMFrame3 __RPC_FAR *reference, /* [in] */ float x, /* [in] */ float y, /* [in] */ float z, /* [in] */ float theta); HRESULT STDMETHODCALLTYPE setVelocity( /* [in] */ I_dxj_Direct3dRMFrame3 __RPC_FAR *reference, /* [in] */ float x, /* [in] */ float y, /* [in] */ float z, /* [in] */ long with_rotation); HRESULT STDMETHODCALLTYPE setOrientation( /* [in] */ I_dxj_Direct3dRMFrame3 __RPC_FAR *reference, /* [in] */ float dx, /* [in] */ float dy, /* [in] */ float dz, /* [in] */ float ux, /* [in] */ float uy, /* [in] */ float uz); HRESULT STDMETHODCALLTYPE setSceneBackground( /* [in] */ d3dcolor c); HRESULT STDMETHODCALLTYPE setSceneFogColor( /* [in] */ d3dcolor c); HRESULT STDMETHODCALLTYPE setSceneBackgroundRGB( /* [in] */ float r, /* [in] */ float g, /* [in] */ float b); HRESULT STDMETHODCALLTYPE setSceneFogParams( /* [in] */ float start, /* [in] */ float end, /* [in] */ float density); HRESULT STDMETHODCALLTYPE setColor( /* [in] */ d3dcolor c); HRESULT STDMETHODCALLTYPE setColorRGB( /* [in] */ float r, /* [in] */ float g, /* [in] */ float b);
////////////////////////////////////////////////////////////////////////////////////
//
// note: this is public for the callbacks
private: DECL_VARIABLE(_dxj_Direct3dRMFrameInterpolator); LPDIRECT3DRMFRAME3 m__dxj_Direct3dRMFrame3;
public: DX3J_GLOBAL_LINKS( _dxj_Direct3dRMFrameInterpolator ) };
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