Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3drmframeinterobj.h
//
//--------------------------------------------------------------------------
// d3drmViewport2Obj.h : Declaration of the C_dxj_Direct3dRMFrameInterpolatorObject
#include "resource.h" // main symbols
//#include "d3drmObjectObj.h"
#define typedef__dxj_Direct3dRMFrameInterpolator LPDIRECT3DRMINTERPOLATOR
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMFrameInterpolatorObject :
public I_dxj_Direct3dRMFrameInterpolator,
public I_dxj_Direct3dRMInterpolator,
//public I_dxj_Direct3dRMObject,
public CComObjectRoot
{
public:
C_dxj_Direct3dRMFrameInterpolatorObject() ;
virtual ~C_dxj_Direct3dRMFrameInterpolatorObject() ;
DWORD InternalAddRef();
DWORD InternalRelease();
BEGIN_COM_MAP(C_dxj_Direct3dRMFrameInterpolatorObject)
COM_INTERFACE_ENTRY(I_dxj_Direct3dRMFrameInterpolator)
COM_INTERFACE_ENTRY(I_dxj_Direct3dRMInterpolator)
//COM_INTERFACE_ENTRY(I_dxj_Direct3dRMObject)
END_COM_MAP()
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMFrameInterpolatorObject)
// I_dxj_Direct3dRMViewport2
public:
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject(
/* [in] */ IUnknown __RPC_FAR *lpdd);
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject(
/* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd);
HRESULT STDMETHODCALLTYPE attachObject(
/* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject);
HRESULT STDMETHODCALLTYPE detachObject(
/* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmObject);
HRESULT STDMETHODCALLTYPE getAttachedObjects(
/* [retval][out] */ I_dxj_Direct3dRMObjectArray __RPC_FAR *__RPC_FAR *rmArray);
HRESULT STDMETHODCALLTYPE setIndex(
/* [in] */ float val);
HRESULT STDMETHODCALLTYPE getIndex(
/* [retval][out] */ float __RPC_FAR *val);
HRESULT STDMETHODCALLTYPE interpolate(
/* [in] */ float val,
/* [in] */ I_dxj_Direct3dRMObject __RPC_FAR *rmobject,
/* [in] */ long options);
HRESULT STDMETHODCALLTYPE setPosition(
/* [in] */ I_dxj_Direct3dRMFrame3 __RPC_FAR *reference,
/* [in] */ float x,
/* [in] */ float y,
/* [in] */ float z);
HRESULT STDMETHODCALLTYPE setQuaternion(
/* [in] */ I_dxj_Direct3dRMFrame3 __RPC_FAR *reference,
D3dRMQuaternion __RPC_FAR *quat);
HRESULT STDMETHODCALLTYPE setRotation(
/* [in] */ I_dxj_Direct3dRMFrame3 __RPC_FAR *reference,
/* [in] */ float x,
/* [in] */ float y,
/* [in] */ float z,
/* [in] */ float theta);
HRESULT STDMETHODCALLTYPE setVelocity(
/* [in] */ I_dxj_Direct3dRMFrame3 __RPC_FAR *reference,
/* [in] */ float x,
/* [in] */ float y,
/* [in] */ float z,
/* [in] */ long with_rotation);
HRESULT STDMETHODCALLTYPE setOrientation(
/* [in] */ I_dxj_Direct3dRMFrame3 __RPC_FAR *reference,
/* [in] */ float dx,
/* [in] */ float dy,
/* [in] */ float dz,
/* [in] */ float ux,
/* [in] */ float uy,
/* [in] */ float uz);
HRESULT STDMETHODCALLTYPE setSceneBackground(
/* [in] */ d3dcolor c);
HRESULT STDMETHODCALLTYPE setSceneFogColor(
/* [in] */ d3dcolor c);
HRESULT STDMETHODCALLTYPE setSceneBackgroundRGB(
/* [in] */ float r,
/* [in] */ float g,
/* [in] */ float b);
HRESULT STDMETHODCALLTYPE setSceneFogParams(
/* [in] */ float start,
/* [in] */ float end,
/* [in] */ float density);
HRESULT STDMETHODCALLTYPE setColor(
/* [in] */ d3dcolor c);
HRESULT STDMETHODCALLTYPE setColorRGB(
/* [in] */ float r,
/* [in] */ float g,
/* [in] */ float b);
////////////////////////////////////////////////////////////////////////////////////
//
// note: this is public for the callbacks
private:
DECL_VARIABLE(_dxj_Direct3dRMFrameInterpolator);
LPDIRECT3DRMFRAME3 m__dxj_Direct3dRMFrame3;
public:
DX3J_GLOBAL_LINKS( _dxj_Direct3dRMFrameInterpolator )
};