Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3drmprogressivemeshobj.h
//
//--------------------------------------------------------------------------
// d3dRMProgressiveMeshObj.h : Declaration of the C_dxj_Direct3dRMProgressiveMeshObject
#include "resource.h" // main symbols
#include "d3drmObjectObj.h"
#define typedef__dxj_Direct3dRMProgressiveMesh LPDIRECT3DRMPROGRESSIVEMESH
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMProgressiveMeshObject : public I_dxj_Direct3dRMProgressiveMesh, public I_dxj_Direct3dRMObject, public I_dxj_Direct3dRMVisual, public CComObjectRoot { public: C_dxj_Direct3dRMProgressiveMeshObject() ; virtual ~C_dxj_Direct3dRMProgressiveMeshObject() ;
BEGIN_COM_MAP(C_dxj_Direct3dRMProgressiveMeshObject) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMProgressiveMesh) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMObject) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMVisual) END_COM_MAP()
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMProgressiveMeshObject)
// I_dxj_Direct3dRMProgressiveMesh
public: // updated
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject( /* [in] */ IUnknown __RPC_FAR *lpdd); /* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject( /* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd); HRESULT STDMETHODCALLTYPE addDestroyCallback( /* [in] */ I_dxj_Direct3dRMCallback __RPC_FAR *fn, /* [in] */ IUnknown __RPC_FAR *arg); HRESULT STDMETHODCALLTYPE deleteDestroyCallback( /* [in] */ I_dxj_Direct3dRMCallback __RPC_FAR *fn, /* [in] */ IUnknown __RPC_FAR *args); HRESULT STDMETHODCALLTYPE clone( /* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *retv); HRESULT STDMETHODCALLTYPE setAppData( /* [in] */ long data); HRESULT STDMETHODCALLTYPE getAppData( /* [retval][out] */ long __RPC_FAR *retv); HRESULT STDMETHODCALLTYPE setName( /* [in] */ BSTR name); HRESULT STDMETHODCALLTYPE getName( /* [retval][out] */ BSTR __RPC_FAR *name); HRESULT STDMETHODCALLTYPE getClassName( /* [retval][out] */ BSTR __RPC_FAR *name); HRESULT STDMETHODCALLTYPE loadFromFile( /* [in] */ BSTR sFile, /* [in] */ VARIANT id, /* [in] */ long options, /* [in] */ I_dxj_Direct3dRMLoadTextureCallback3 __RPC_FAR *cb, /* [in] */ IUnknown __RPC_FAR *args); HRESULT STDMETHODCALLTYPE getLoadStatus( D3DRMPMESHLOADSTATUS_CDESC *status); HRESULT STDMETHODCALLTYPE setMinRenderDetail( /* [in] */ float val); HRESULT STDMETHODCALLTYPE abort( ///* [in] */ long flags
); HRESULT STDMETHODCALLTYPE getFaceDetail( /* [retval][out] */ long __RPC_FAR *count); HRESULT STDMETHODCALLTYPE getVertexDetail( /* [retval][out] */ long __RPC_FAR *count); HRESULT STDMETHODCALLTYPE setFaceDetail( /* [in] */ long count); HRESULT STDMETHODCALLTYPE setVertexDetail( /* [in] */ long count); HRESULT STDMETHODCALLTYPE getFaceDetailRange( /* [out][in] */ long __RPC_FAR *min, /* [out][in] */ long __RPC_FAR *max); HRESULT STDMETHODCALLTYPE getVertexDetailRange( /* [out][in] */ long __RPC_FAR *min, /* [out][in] */ long __RPC_FAR *max); HRESULT STDMETHODCALLTYPE getDetail( /* [retval][out] */ float __RPC_FAR *detail); HRESULT STDMETHODCALLTYPE setDetail( /* [in] */ float detail); HRESULT STDMETHODCALLTYPE registerEvents( /* [in] */ long hEvent, /* [in] */ long flags, /* [in] */ long reserved); HRESULT STDMETHODCALLTYPE createMesh( /* [retval][out] */ I_dxj_Direct3dRMMesh __RPC_FAR *__RPC_FAR *mesh); HRESULT STDMETHODCALLTYPE duplicate( /* [retval][out] */ I_dxj_Direct3dRMProgressiveMesh __RPC_FAR *__RPC_FAR *mesh); HRESULT STDMETHODCALLTYPE getBox( /* [out][in] */ D3dRMBox __RPC_FAR *box); HRESULT STDMETHODCALLTYPE setQuality( d3drmRenderQuality quality); HRESULT STDMETHODCALLTYPE getQuality( /* [retval][out] */ d3drmRenderQuality *quality); ////////////////////////////////////////////////////////////////////////////////////
//
private: DECL_VARIABLE(_dxj_Direct3dRMProgressiveMesh);
public: DX3J_GLOBAL_LINKS( _dxj_Direct3dRMProgressiveMesh )
};
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