Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3drmprogressivemeshobj.h
//
//--------------------------------------------------------------------------
// d3dRMProgressiveMeshObj.h : Declaration of the C_dxj_Direct3dRMProgressiveMeshObject
#include "resource.h" // main symbols
#include "d3drmObjectObj.h"
#define typedef__dxj_Direct3dRMProgressiveMesh LPDIRECT3DRMPROGRESSIVEMESH
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMProgressiveMeshObject :
public I_dxj_Direct3dRMProgressiveMesh,
public I_dxj_Direct3dRMObject,
public I_dxj_Direct3dRMVisual,
public CComObjectRoot
{
public:
C_dxj_Direct3dRMProgressiveMeshObject() ;
virtual ~C_dxj_Direct3dRMProgressiveMeshObject() ;
BEGIN_COM_MAP(C_dxj_Direct3dRMProgressiveMeshObject)
COM_INTERFACE_ENTRY(I_dxj_Direct3dRMProgressiveMesh)
COM_INTERFACE_ENTRY(I_dxj_Direct3dRMObject)
COM_INTERFACE_ENTRY(I_dxj_Direct3dRMVisual)
END_COM_MAP()
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMProgressiveMeshObject)
// I_dxj_Direct3dRMProgressiveMesh
public:
// updated
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject(
/* [in] */ IUnknown __RPC_FAR *lpdd);
/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject(
/* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd);
HRESULT STDMETHODCALLTYPE addDestroyCallback(
/* [in] */ I_dxj_Direct3dRMCallback __RPC_FAR *fn,
/* [in] */ IUnknown __RPC_FAR *arg);
HRESULT STDMETHODCALLTYPE deleteDestroyCallback(
/* [in] */ I_dxj_Direct3dRMCallback __RPC_FAR *fn,
/* [in] */ IUnknown __RPC_FAR *args);
HRESULT STDMETHODCALLTYPE clone(
/* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *retv);
HRESULT STDMETHODCALLTYPE setAppData(
/* [in] */ long data);
HRESULT STDMETHODCALLTYPE getAppData(
/* [retval][out] */ long __RPC_FAR *retv);
HRESULT STDMETHODCALLTYPE setName(
/* [in] */ BSTR name);
HRESULT STDMETHODCALLTYPE getName(
/* [retval][out] */ BSTR __RPC_FAR *name);
HRESULT STDMETHODCALLTYPE getClassName(
/* [retval][out] */ BSTR __RPC_FAR *name);
HRESULT STDMETHODCALLTYPE loadFromFile(
/* [in] */ BSTR sFile,
/* [in] */ VARIANT id,
/* [in] */ long options,
/* [in] */ I_dxj_Direct3dRMLoadTextureCallback3 __RPC_FAR *cb,
/* [in] */ IUnknown __RPC_FAR *args);
HRESULT STDMETHODCALLTYPE getLoadStatus( D3DRMPMESHLOADSTATUS_CDESC *status);
HRESULT STDMETHODCALLTYPE setMinRenderDetail(
/* [in] */ float val);
HRESULT STDMETHODCALLTYPE abort(
///* [in] */ long flags
);
HRESULT STDMETHODCALLTYPE getFaceDetail(
/* [retval][out] */ long __RPC_FAR *count);
HRESULT STDMETHODCALLTYPE getVertexDetail(
/* [retval][out] */ long __RPC_FAR *count);
HRESULT STDMETHODCALLTYPE setFaceDetail(
/* [in] */ long count);
HRESULT STDMETHODCALLTYPE setVertexDetail(
/* [in] */ long count);
HRESULT STDMETHODCALLTYPE getFaceDetailRange(
/* [out][in] */ long __RPC_FAR *min,
/* [out][in] */ long __RPC_FAR *max);
HRESULT STDMETHODCALLTYPE getVertexDetailRange(
/* [out][in] */ long __RPC_FAR *min,
/* [out][in] */ long __RPC_FAR *max);
HRESULT STDMETHODCALLTYPE getDetail(
/* [retval][out] */ float __RPC_FAR *detail);
HRESULT STDMETHODCALLTYPE setDetail(
/* [in] */ float detail);
HRESULT STDMETHODCALLTYPE registerEvents(
/* [in] */ long hEvent,
/* [in] */ long flags,
/* [in] */ long reserved);
HRESULT STDMETHODCALLTYPE createMesh(
/* [retval][out] */ I_dxj_Direct3dRMMesh __RPC_FAR *__RPC_FAR *mesh);
HRESULT STDMETHODCALLTYPE duplicate(
/* [retval][out] */ I_dxj_Direct3dRMProgressiveMesh __RPC_FAR *__RPC_FAR *mesh);
HRESULT STDMETHODCALLTYPE getBox(
/* [out][in] */ D3dRMBox __RPC_FAR *box);
HRESULT STDMETHODCALLTYPE setQuality(
d3drmRenderQuality quality);
HRESULT STDMETHODCALLTYPE getQuality(
/* [retval][out] */ d3drmRenderQuality *quality);
////////////////////////////////////////////////////////////////////////////////////
//
private:
DECL_VARIABLE(_dxj_Direct3dRMProgressiveMesh);
public:
DX3J_GLOBAL_LINKS( _dxj_Direct3dRMProgressiveMesh )
};