Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1999
//
// File: d3drmtexture3obj.h
//
//--------------------------------------------------------------------------
// d3drmTextureObj.h : Declaration of the C_dxj_Direct3dRMTextureObject
#ifndef _D3DRMTexture3_H_
#define _D3DRMTexture3_H_
#include "resource.h" // main symbols
#include "d3drmObjectObj.h"
#define typedef__dxj_Direct3dRMTexture3 LPDIRECT3DRMTEXTURE3
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMTexture3Object : public I_dxj_Direct3dRMTexture3, public I_dxj_Direct3dRMObject, public I_dxj_Direct3dRMVisual, //public CComCoClass<C_dxj_Direct3dRMTexture3Object, &CLSID__dxj_Direct3dRMTexture3>,
public CComObjectRoot { public: C_dxj_Direct3dRMTexture3Object() ; virtual ~C_dxj_Direct3dRMTexture3Object() ;
BEGIN_COM_MAP(C_dxj_Direct3dRMTexture3Object) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMTexture3) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMObject) COM_INTERFACE_ENTRY(I_dxj_Direct3dRMVisual) END_COM_MAP()
//DECLARE_REGISTRY(CLSID__dxj_Direct3dRMTexture3, "DIRECT.Direct3dRMTexture.3", "DIRECT.Direct3dRMTexture3.5", IDS_D3DRMTEXTURE_DESC, THREADFLAGS_BOTH)
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMTexture3Object)
// I_dxj_Direct3dRMTexture
public:
HRESULT STDMETHODCALLTYPE InternalSetObject( /* [in] */ IUnknown __RPC_FAR *lpdd); HRESULT STDMETHODCALLTYPE InternalGetObject( /* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd); HRESULT STDMETHODCALLTYPE addDestroyCallback( /* [in] */ I_dxj_Direct3dRMCallback __RPC_FAR *fn, /* [in] */ IUnknown __RPC_FAR *arg); HRESULT STDMETHODCALLTYPE deleteDestroyCallback( /* [in] */ I_dxj_Direct3dRMCallback __RPC_FAR *fn, /* [in] */ IUnknown __RPC_FAR *args); HRESULT STDMETHODCALLTYPE clone( /* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *retv); HRESULT STDMETHODCALLTYPE setAppData( /* [in] */ long data); HRESULT STDMETHODCALLTYPE getAppData( /* [retval][out] */ long __RPC_FAR *retv); HRESULT STDMETHODCALLTYPE setName( /* [in] */ BSTR name); HRESULT STDMETHODCALLTYPE getName( /* [retval][out] */ BSTR __RPC_FAR *name); HRESULT STDMETHODCALLTYPE getClassName( /* [retval][out] */ BSTR __RPC_FAR *name); HRESULT STDMETHODCALLTYPE changed( /* [in] */ long flags, /* [in] */ long nRects, /* [in] */ SAFEARRAY __RPC_FAR * __RPC_FAR *rects); HRESULT STDMETHODCALLTYPE generateMIPMap(); HRESULT STDMETHODCALLTYPE getCacheFlags( /* [retval][out] */ long __RPC_FAR *ret); HRESULT STDMETHODCALLTYPE getCacheImportance( /* [retval][out] */ long __RPC_FAR *ret); HRESULT STDMETHODCALLTYPE getColors( /* [retval][out] */ long __RPC_FAR *c); HRESULT STDMETHODCALLTYPE getDecalOrigin( /* [out] */ long __RPC_FAR *x, /* [out] */ long __RPC_FAR *y); HRESULT STDMETHODCALLTYPE getDecalScale( /* [retval][out] */ long __RPC_FAR *s); HRESULT STDMETHODCALLTYPE getDecalSize( /* [out] */ float __RPC_FAR *w, /* [out] */ float __RPC_FAR *h); HRESULT STDMETHODCALLTYPE getDecalTransparency( /* [retval][out] */ long __RPC_FAR *t); HRESULT STDMETHODCALLTYPE getDecalTransparentColor( /* [retval][out] */ d3dcolor __RPC_FAR *tc); HRESULT STDMETHODCALLTYPE getShades( /* [retval][out] */ long __RPC_FAR *shades); HRESULT STDMETHODCALLTYPE getSurface( /* [in] */ long flags, /* [retval][out] */ I_dxj_DirectDrawSurface4 __RPC_FAR *__RPC_FAR *surface); HRESULT STDMETHODCALLTYPE setCacheOptions(long importance, long flags); HRESULT STDMETHODCALLTYPE setColors( /* [in] */ long c); HRESULT STDMETHODCALLTYPE setDecalOrigin( /* [in] */ long x, /* [in] */ long y); HRESULT STDMETHODCALLTYPE setDecalScale( /* [in] */ long s); HRESULT STDMETHODCALLTYPE setDecalSize( /* [in] */ float width, /* [in] */ float height); HRESULT STDMETHODCALLTYPE setDecalTransparency( /* [in] */ long trans); HRESULT STDMETHODCALLTYPE setDecalTransparentColor( /* [in] */ d3dcolor tcolor); HRESULT STDMETHODCALLTYPE setShades( /* [in] */ long s);
////////////////////////////////////////////////////////////////////////////////////
//
private: DECL_VARIABLE(_dxj_Direct3dRMTexture3);
public:
//mod:dp additions for D3dRMImage
byte *m_buffer1; byte *m_buffer2; byte *m_pallette; int m_buffer1size; int m_buffer2size; int m_palettesize;
public: DX3J_GLOBAL_LINKS( _dxj_Direct3dRMTexture3 ) };
#endif
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