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167 lines
5.5 KiB
167 lines
5.5 KiB
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1998 - 1999
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//
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// File: d3drmtexture3obj.h
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//
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//--------------------------------------------------------------------------
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// d3drmTextureObj.h : Declaration of the C_dxj_Direct3dRMTextureObject
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#ifndef _D3DRMTexture3_H_
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#define _D3DRMTexture3_H_
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#include "resource.h" // main symbols
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#include "d3drmObjectObj.h"
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#define typedef__dxj_Direct3dRMTexture3 LPDIRECT3DRMTEXTURE3
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/////////////////////////////////////////////////////////////////////////////
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// Direct
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//REVIEW -- using pointers to ID's is necessary because some compilers don't like
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//references as template arguments.
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class C_dxj_Direct3dRMTexture3Object :
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public I_dxj_Direct3dRMTexture3,
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public I_dxj_Direct3dRMObject,
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public I_dxj_Direct3dRMVisual,
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//public CComCoClass<C_dxj_Direct3dRMTexture3Object, &CLSID__dxj_Direct3dRMTexture3>,
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public CComObjectRoot
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{
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public:
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C_dxj_Direct3dRMTexture3Object() ;
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virtual ~C_dxj_Direct3dRMTexture3Object() ;
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BEGIN_COM_MAP(C_dxj_Direct3dRMTexture3Object)
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COM_INTERFACE_ENTRY(I_dxj_Direct3dRMTexture3)
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COM_INTERFACE_ENTRY(I_dxj_Direct3dRMObject)
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COM_INTERFACE_ENTRY(I_dxj_Direct3dRMVisual)
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END_COM_MAP()
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//DECLARE_REGISTRY(CLSID__dxj_Direct3dRMTexture3, "DIRECT.Direct3dRMTexture.3", "DIRECT.Direct3dRMTexture3.5", IDS_D3DRMTEXTURE_DESC, THREADFLAGS_BOTH)
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DECLARE_AGGREGATABLE(C_dxj_Direct3dRMTexture3Object)
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// I_dxj_Direct3dRMTexture
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public:
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HRESULT STDMETHODCALLTYPE InternalSetObject(
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/* [in] */ IUnknown __RPC_FAR *lpdd);
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HRESULT STDMETHODCALLTYPE InternalGetObject(
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/* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd);
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HRESULT STDMETHODCALLTYPE addDestroyCallback(
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/* [in] */ I_dxj_Direct3dRMCallback __RPC_FAR *fn,
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/* [in] */ IUnknown __RPC_FAR *arg);
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HRESULT STDMETHODCALLTYPE deleteDestroyCallback(
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/* [in] */ I_dxj_Direct3dRMCallback __RPC_FAR *fn,
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/* [in] */ IUnknown __RPC_FAR *args);
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HRESULT STDMETHODCALLTYPE clone(
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/* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *retv);
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HRESULT STDMETHODCALLTYPE setAppData(
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/* [in] */ long data);
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HRESULT STDMETHODCALLTYPE getAppData(
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/* [retval][out] */ long __RPC_FAR *retv);
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HRESULT STDMETHODCALLTYPE setName(
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/* [in] */ BSTR name);
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HRESULT STDMETHODCALLTYPE getName(
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/* [retval][out] */ BSTR __RPC_FAR *name);
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HRESULT STDMETHODCALLTYPE getClassName(
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/* [retval][out] */ BSTR __RPC_FAR *name);
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HRESULT STDMETHODCALLTYPE changed(
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/* [in] */ long flags,
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/* [in] */ long nRects,
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/* [in] */ SAFEARRAY __RPC_FAR * __RPC_FAR *rects);
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HRESULT STDMETHODCALLTYPE generateMIPMap();
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HRESULT STDMETHODCALLTYPE getCacheFlags(
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/* [retval][out] */ long __RPC_FAR *ret);
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HRESULT STDMETHODCALLTYPE getCacheImportance(
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/* [retval][out] */ long __RPC_FAR *ret);
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HRESULT STDMETHODCALLTYPE getColors(
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/* [retval][out] */ long __RPC_FAR *c);
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HRESULT STDMETHODCALLTYPE getDecalOrigin(
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/* [out] */ long __RPC_FAR *x,
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/* [out] */ long __RPC_FAR *y);
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HRESULT STDMETHODCALLTYPE getDecalScale(
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/* [retval][out] */ long __RPC_FAR *s);
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HRESULT STDMETHODCALLTYPE getDecalSize(
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/* [out] */ float __RPC_FAR *w,
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/* [out] */ float __RPC_FAR *h);
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HRESULT STDMETHODCALLTYPE getDecalTransparency(
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/* [retval][out] */ long __RPC_FAR *t);
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HRESULT STDMETHODCALLTYPE getDecalTransparentColor(
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/* [retval][out] */ d3dcolor __RPC_FAR *tc);
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HRESULT STDMETHODCALLTYPE getShades(
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/* [retval][out] */ long __RPC_FAR *shades);
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HRESULT STDMETHODCALLTYPE getSurface(
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/* [in] */ long flags,
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/* [retval][out] */ I_dxj_DirectDrawSurface4 __RPC_FAR *__RPC_FAR *surface);
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HRESULT STDMETHODCALLTYPE setCacheOptions(long importance, long flags);
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HRESULT STDMETHODCALLTYPE setColors(
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/* [in] */ long c);
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HRESULT STDMETHODCALLTYPE setDecalOrigin(
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/* [in] */ long x,
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/* [in] */ long y);
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HRESULT STDMETHODCALLTYPE setDecalScale(
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/* [in] */ long s);
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HRESULT STDMETHODCALLTYPE setDecalSize(
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/* [in] */ float width,
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/* [in] */ float height);
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HRESULT STDMETHODCALLTYPE setDecalTransparency(
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/* [in] */ long trans);
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HRESULT STDMETHODCALLTYPE setDecalTransparentColor(
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/* [in] */ d3dcolor tcolor);
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HRESULT STDMETHODCALLTYPE setShades(
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/* [in] */ long s);
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////////////////////////////////////////////////////////////////////////////////////
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//
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private:
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DECL_VARIABLE(_dxj_Direct3dRMTexture3);
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public:
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//mod:dp additions for D3dRMImage
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byte *m_buffer1;
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byte *m_buffer2;
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byte *m_pallette;
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int m_buffer1size;
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int m_buffer2size;
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int m_palettesize;
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public:
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DX3J_GLOBAL_LINKS( _dxj_Direct3dRMTexture3 )
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};
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#endif
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