Leaked source code of windows server 2003
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!IF 0
Copyright (C) Microsoft Corporation, 1989 - 1999
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built.
Author:
Andrew Kertesz (Andrewke) 20-DEC-98
NOTE: Commented description of this file is in \nt\oak\bin\sources.tpl
!ENDIF
MAJORCOMP=windows MINORCOMP=directx
TARGETNAME=dx7vb TARGETPATH=obj TARGETTYPE=DYNLINK UMTYPE=windows DLLDEF=direct.def !IF 0 DLLENTRY=_DllMainCRTStartup !ENDIF
DLLENTRY=DllMain
USE_MAPSYM=1 USE_CRTDLL=1 USE_STATIC_ATL=1 DX7=1 DX6=1
PLAT_DIR = daytona # ALT_PROJECT_TARGET = . !if defined(NTDEBUG) && "$(NTDEBUG)" != "ntsdnodebug" DEBUG=1 !endif
C_DEFINES= $(C_DEFINES) -D_WIN32
# # 04/10/2000 - allows for addition of BoundsChecker, etc # libs specified in the OS environment # TARGETLIBS=$(TARGETLIBS) \ $(BASEDIR)\public\sdk\lib\*\kernel32.lib \ $(BASEDIR)\public\sdk\lib\*\advapi32.lib \ $(BASEDIR)\public\sdk\lib\*\uuid.lib \ $(BASEDIR)\public\sdk\lib\*\ole32.lib \ $(BASEDIR)\public\sdk\lib\*\gdi32.lib \ $(BASEDIR)\public\sdk\lib\*\winmm.lib \ $(BASEDIR)\public\sdk\lib\*\dinput.lib \ $(BASEDIR)\public\sdk\lib\*\msacm32.lib \ $(BASEDIR)\public\sdk\lib\*\USER32.lib \ $(BASEDIR)\public\sdk\lib\*\OLEAUT32.lib
PASS0_HEADERDIR=$O
INCLUDES=$(DXROOT)\inc; \ ..\inc; \ $(SDK_INC_PATH); \ $(PASS0_HEADERDIR);
SOURCES= \ ..\direct.idl \ ..\directvb.idl \ ..\direct.cpp \ ..\dxGlob7Obj.cpp \ ..\StdAfx.cpp \ ..\wave.cpp \ \ ..\dmLoaderObj.cpp \ ..\dmSegmentObj.cpp \ ..\dmBandObj.cpp \ ..\dmChordMapObj.cpp \ ..\dmCollectionObj.cpp \ ..\dmPerformanceObj.cpp \ ..\dmSegmentStateObj.cpp \ ..\dmStyleObj.cpp \ ..\dmComposerObj.cpp \ \ ..\d3d7Obj.cpp \ ..\d3ddevice7obj.cpp \ ..\D3DEnumDevices7Obj.cpp \ ..\D3DEnumPixelFormats7Obj.cpp \ ..\d3dVertexBuffer7Obj.cpp \ \ ..\d3drm3Obj.cpp \ ..\d3drmAnimation2Obj.cpp \ ..\d3drmAnimationSet2Obj.cpp \ ..\d3drmObjectArrayObj.cpp \ ..\d3drmClippedVisualObj.cpp \ ..\d3drmDevice3Obj.cpp \ ..\d3drmDeviceArrayObj.cpp \ ..\d3drmFace2Obj.cpp \ ..\d3drmFaceArrayObj.cpp \ ..\d3drmFrame3Obj.cpp \ ..\d3drmFrameArrayObj.cpp \ ..\d3drmLightArrayObj.cpp \ ..\d3drmLightObj.cpp \ ..\d3drmMaterial2Obj.cpp \ ..\d3drmMeshBuilder3Obj.cpp \ ..\d3drmMeshObj.cpp \ ..\d3drmPicked2ArrayObj.cpp \ ..\d3drmPickedArrayObj.cpp \ ..\d3drmProgressiveMeshObj.cpp \ ..\d3drmShadow2Obj.cpp \ ..\d3drmTexture3Obj.cpp \ ..\d3drmViewport2Obj.cpp \ ..\d3drmViewportArrayObj.cpp \ ..\d3drmVisualArrayObj.cpp \ ..\d3drmWrapObj.cpp \ ..\d3drmMeshInterObj.cpp \ ..\d3drmViewportInterObj.cpp \ ..\d3drmMaterialInterObj.cpp \ ..\d3drmTextureInterObj.cpp \ ..\d3drmLightInterObj.cpp \ ..\d3drmFrameInterObj.cpp \ ..\d3drmAnimationArrayObj.cpp \ ..\frmsave.cpp \ \ ..\ddClipperObj.cpp \ ..\ddColorControlObj.cpp \ ..\DDEnumModesObj.cpp \ ..\DDEnumObj.cpp \ ..\DDEnumSurfacesObj.cpp \ ..\ddGammaControlObj.cpp \ ..\ddPaletteObj.cpp \ ..\dDraw7Obj.cpp \ ..\ddSurface7Obj.cpp \ ..\dDraw4Obj.cpp \ ..\ddSurface4Obj.cpp \ ..\ddIdentifierObj.cpp \ \ ..\DIEnumDeviceObjectsObj.cpp \ ..\DIEnumDevicesObj.cpp \ ..\dInput1Obj.cpp \ ..\dInputDeviceObj.cpp \ ..\dInputEffectObj.cpp \ ..\dIDevObjInstObj.cpp \ ..\dIDevInstObj.cpp \ ..\dIEnumEffectsObj.cpp \ \ ..\DPAddressObj.cpp \ ..\DPEnumConnectionsObj.cpp \ ..\DPEnumLocalApplicationsObj.cpp \ ..\DPEnumObj.cpp \ ..\DPEnumPlayersObj.cpp \ ..\DPEnumSessionsObj.cpp \ ..\Dplay4obj.cpp \ ..\Dplaylobby3obj.cpp \ ..\DPLConnectionObj.cpp \ ..\DPMsgObj.cpp \ ..\DPSessDataObj.cpp \ \ ..\DSEnumObj.cpp \ ..\dSound3DBuffer.cpp \ ..\dSound3DListener.cpp \ ..\dSoundBufferObj.cpp \ ..\dSoundCaptureBufferObj.cpp \ ..\dSoundCaptureObj.cpp \ ..\dSoundObj.cpp \ \ ..\dxvb.rc \ \ ..\guids.cpp
!if "$(__PRODUCT)" == "DX7" !if "$(ALPHA)"=="1" || "$(WIN95)"=="1" NTTARGETFILE1=RegisterBin !endif !endif
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