Leaked source code of windows server 2003
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  1. !IF 0
  2. Copyright (C) Microsoft Corporation, 1989 - 1999
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. Author:
  11. Andrew Kertesz (Andrewke) 20-DEC-98
  12. NOTE: Commented description of this file is in \nt\oak\bin\sources.tpl
  13. !ENDIF
  14. MAJORCOMP=windows
  15. MINORCOMP=directx
  16. TARGETNAME=dx7vb
  17. TARGETPATH=obj
  18. TARGETTYPE=DYNLINK
  19. UMTYPE=windows
  20. DLLDEF=direct.def
  21. !IF 0
  22. DLLENTRY=_DllMainCRTStartup
  23. !ENDIF
  24. DLLENTRY=DllMain
  25. USE_MAPSYM=1
  26. USE_CRTDLL=1
  27. USE_STATIC_ATL=1
  28. DX7=1
  29. DX6=1
  30. PLAT_DIR = daytona
  31. # ALT_PROJECT_TARGET = .
  32. !if defined(NTDEBUG) && "$(NTDEBUG)" != "ntsdnodebug"
  33. DEBUG=1
  34. !endif
  35. C_DEFINES= $(C_DEFINES) -D_WIN32
  36. #
  37. # 04/10/2000 - allows for addition of BoundsChecker, etc
  38. # libs specified in the OS environment
  39. #
  40. TARGETLIBS=$(TARGETLIBS) \
  41. $(BASEDIR)\public\sdk\lib\*\kernel32.lib \
  42. $(BASEDIR)\public\sdk\lib\*\advapi32.lib \
  43. $(BASEDIR)\public\sdk\lib\*\uuid.lib \
  44. $(BASEDIR)\public\sdk\lib\*\ole32.lib \
  45. $(BASEDIR)\public\sdk\lib\*\gdi32.lib \
  46. $(BASEDIR)\public\sdk\lib\*\winmm.lib \
  47. $(BASEDIR)\public\sdk\lib\*\dinput.lib \
  48. $(BASEDIR)\public\sdk\lib\*\msacm32.lib \
  49. $(BASEDIR)\public\sdk\lib\*\USER32.lib \
  50. $(BASEDIR)\public\sdk\lib\*\OLEAUT32.lib
  51. PASS0_HEADERDIR=$O
  52. INCLUDES=$(DXROOT)\inc; \
  53. ..\inc; \
  54. $(SDK_INC_PATH); \
  55. $(PASS0_HEADERDIR);
  56. SOURCES= \
  57. ..\direct.idl \
  58. ..\directvb.idl \
  59. ..\direct.cpp \
  60. ..\dxGlob7Obj.cpp \
  61. ..\StdAfx.cpp \
  62. ..\wave.cpp \
  63. \
  64. ..\dmLoaderObj.cpp \
  65. ..\dmSegmentObj.cpp \
  66. ..\dmBandObj.cpp \
  67. ..\dmChordMapObj.cpp \
  68. ..\dmCollectionObj.cpp \
  69. ..\dmPerformanceObj.cpp \
  70. ..\dmSegmentStateObj.cpp \
  71. ..\dmStyleObj.cpp \
  72. ..\dmComposerObj.cpp \
  73. \
  74. ..\d3d7Obj.cpp \
  75. ..\d3ddevice7obj.cpp \
  76. ..\D3DEnumDevices7Obj.cpp \
  77. ..\D3DEnumPixelFormats7Obj.cpp \
  78. ..\d3dVertexBuffer7Obj.cpp \
  79. \
  80. ..\d3drm3Obj.cpp \
  81. ..\d3drmAnimation2Obj.cpp \
  82. ..\d3drmAnimationSet2Obj.cpp \
  83. ..\d3drmObjectArrayObj.cpp \
  84. ..\d3drmClippedVisualObj.cpp \
  85. ..\d3drmDevice3Obj.cpp \
  86. ..\d3drmDeviceArrayObj.cpp \
  87. ..\d3drmFace2Obj.cpp \
  88. ..\d3drmFaceArrayObj.cpp \
  89. ..\d3drmFrame3Obj.cpp \
  90. ..\d3drmFrameArrayObj.cpp \
  91. ..\d3drmLightArrayObj.cpp \
  92. ..\d3drmLightObj.cpp \
  93. ..\d3drmMaterial2Obj.cpp \
  94. ..\d3drmMeshBuilder3Obj.cpp \
  95. ..\d3drmMeshObj.cpp \
  96. ..\d3drmPicked2ArrayObj.cpp \
  97. ..\d3drmPickedArrayObj.cpp \
  98. ..\d3drmProgressiveMeshObj.cpp \
  99. ..\d3drmShadow2Obj.cpp \
  100. ..\d3drmTexture3Obj.cpp \
  101. ..\d3drmViewport2Obj.cpp \
  102. ..\d3drmViewportArrayObj.cpp \
  103. ..\d3drmVisualArrayObj.cpp \
  104. ..\d3drmWrapObj.cpp \
  105. ..\d3drmMeshInterObj.cpp \
  106. ..\d3drmViewportInterObj.cpp \
  107. ..\d3drmMaterialInterObj.cpp \
  108. ..\d3drmTextureInterObj.cpp \
  109. ..\d3drmLightInterObj.cpp \
  110. ..\d3drmFrameInterObj.cpp \
  111. ..\d3drmAnimationArrayObj.cpp \
  112. ..\frmsave.cpp \
  113. \
  114. ..\ddClipperObj.cpp \
  115. ..\ddColorControlObj.cpp \
  116. ..\DDEnumModesObj.cpp \
  117. ..\DDEnumObj.cpp \
  118. ..\DDEnumSurfacesObj.cpp \
  119. ..\ddGammaControlObj.cpp \
  120. ..\ddPaletteObj.cpp \
  121. ..\dDraw7Obj.cpp \
  122. ..\ddSurface7Obj.cpp \
  123. ..\dDraw4Obj.cpp \
  124. ..\ddSurface4Obj.cpp \
  125. ..\ddIdentifierObj.cpp \
  126. \
  127. ..\DIEnumDeviceObjectsObj.cpp \
  128. ..\DIEnumDevicesObj.cpp \
  129. ..\dInput1Obj.cpp \
  130. ..\dInputDeviceObj.cpp \
  131. ..\dInputEffectObj.cpp \
  132. ..\dIDevObjInstObj.cpp \
  133. ..\dIDevInstObj.cpp \
  134. ..\dIEnumEffectsObj.cpp \
  135. \
  136. ..\DPAddressObj.cpp \
  137. ..\DPEnumConnectionsObj.cpp \
  138. ..\DPEnumLocalApplicationsObj.cpp \
  139. ..\DPEnumObj.cpp \
  140. ..\DPEnumPlayersObj.cpp \
  141. ..\DPEnumSessionsObj.cpp \
  142. ..\Dplay4obj.cpp \
  143. ..\Dplaylobby3obj.cpp \
  144. ..\DPLConnectionObj.cpp \
  145. ..\DPMsgObj.cpp \
  146. ..\DPSessDataObj.cpp \
  147. \
  148. ..\DSEnumObj.cpp \
  149. ..\dSound3DBuffer.cpp \
  150. ..\dSound3DListener.cpp \
  151. ..\dSoundBufferObj.cpp \
  152. ..\dSoundCaptureBufferObj.cpp \
  153. ..\dSoundCaptureObj.cpp \
  154. ..\dSoundObj.cpp \
  155. \
  156. ..\dxvb.rc \
  157. \
  158. ..\guids.cpp
  159. !if "$(__PRODUCT)" == "DX7"
  160. !if "$(ALPHA)"=="1" || "$(WIN95)"=="1"
  161. NTTARGETFILE1=RegisterBin
  162. !endif
  163. !endif