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192 lines
5.2 KiB
192 lines
5.2 KiB
!IF 0
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Copyright (C) Microsoft Corporation, 1989 - 1999
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Module Name:
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sources.
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Abstract:
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This file specifies the target component being built and the list of
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sources files needed to build that component. Also specifies optional
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compiler switches and libraries that are unique for the component being
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built.
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Author:
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Andrew Kertesz (Andrewke) 20-DEC-98
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NOTE: Commented description of this file is in \nt\oak\bin\sources.tpl
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!ENDIF
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MAJORCOMP=windows
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MINORCOMP=directx
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TARGETNAME=dx7vb
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TARGETPATH=obj
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TARGETTYPE=DYNLINK
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UMTYPE=windows
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DLLDEF=direct.def
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!IF 0
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DLLENTRY=_DllMainCRTStartup
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!ENDIF
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DLLENTRY=DllMain
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USE_MAPSYM=1
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USE_CRTDLL=1
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USE_STATIC_ATL=1
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DX7=1
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DX6=1
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PLAT_DIR = daytona
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# ALT_PROJECT_TARGET = .
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!if defined(NTDEBUG) && "$(NTDEBUG)" != "ntsdnodebug"
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DEBUG=1
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!endif
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C_DEFINES= $(C_DEFINES) -D_WIN32
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#
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# 04/10/2000 - allows for addition of BoundsChecker, etc
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# libs specified in the OS environment
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#
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TARGETLIBS=$(TARGETLIBS) \
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$(BASEDIR)\public\sdk\lib\*\kernel32.lib \
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$(BASEDIR)\public\sdk\lib\*\advapi32.lib \
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$(BASEDIR)\public\sdk\lib\*\uuid.lib \
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$(BASEDIR)\public\sdk\lib\*\ole32.lib \
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$(BASEDIR)\public\sdk\lib\*\gdi32.lib \
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$(BASEDIR)\public\sdk\lib\*\winmm.lib \
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$(BASEDIR)\public\sdk\lib\*\dinput.lib \
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$(BASEDIR)\public\sdk\lib\*\msacm32.lib \
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$(BASEDIR)\public\sdk\lib\*\USER32.lib \
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$(BASEDIR)\public\sdk\lib\*\OLEAUT32.lib
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PASS0_HEADERDIR=$O
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INCLUDES=$(DXROOT)\inc; \
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..\inc; \
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$(SDK_INC_PATH); \
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$(PASS0_HEADERDIR);
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SOURCES= \
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..\direct.idl \
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..\directvb.idl \
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..\direct.cpp \
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..\dxGlob7Obj.cpp \
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..\StdAfx.cpp \
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..\wave.cpp \
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\
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..\dmLoaderObj.cpp \
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..\dmSegmentObj.cpp \
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..\dmBandObj.cpp \
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..\dmChordMapObj.cpp \
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..\dmCollectionObj.cpp \
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..\dmPerformanceObj.cpp \
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..\dmSegmentStateObj.cpp \
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..\dmStyleObj.cpp \
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..\dmComposerObj.cpp \
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\
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..\d3d7Obj.cpp \
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..\d3ddevice7obj.cpp \
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..\D3DEnumDevices7Obj.cpp \
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..\D3DEnumPixelFormats7Obj.cpp \
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..\d3dVertexBuffer7Obj.cpp \
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\
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..\d3drm3Obj.cpp \
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..\d3drmAnimation2Obj.cpp \
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..\d3drmAnimationSet2Obj.cpp \
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..\d3drmObjectArrayObj.cpp \
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..\d3drmClippedVisualObj.cpp \
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..\d3drmDevice3Obj.cpp \
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..\d3drmDeviceArrayObj.cpp \
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..\d3drmFace2Obj.cpp \
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..\d3drmFaceArrayObj.cpp \
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..\d3drmFrame3Obj.cpp \
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..\d3drmFrameArrayObj.cpp \
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..\d3drmLightArrayObj.cpp \
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..\d3drmLightObj.cpp \
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..\d3drmMaterial2Obj.cpp \
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..\d3drmMeshBuilder3Obj.cpp \
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..\d3drmMeshObj.cpp \
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..\d3drmPicked2ArrayObj.cpp \
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..\d3drmPickedArrayObj.cpp \
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..\d3drmProgressiveMeshObj.cpp \
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..\d3drmShadow2Obj.cpp \
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..\d3drmTexture3Obj.cpp \
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..\d3drmViewport2Obj.cpp \
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..\d3drmViewportArrayObj.cpp \
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..\d3drmVisualArrayObj.cpp \
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..\d3drmWrapObj.cpp \
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..\d3drmMeshInterObj.cpp \
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..\d3drmViewportInterObj.cpp \
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..\d3drmMaterialInterObj.cpp \
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..\d3drmTextureInterObj.cpp \
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..\d3drmLightInterObj.cpp \
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..\d3drmFrameInterObj.cpp \
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..\d3drmAnimationArrayObj.cpp \
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..\frmsave.cpp \
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\
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..\ddClipperObj.cpp \
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..\ddColorControlObj.cpp \
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..\DDEnumModesObj.cpp \
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..\DDEnumObj.cpp \
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..\DDEnumSurfacesObj.cpp \
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..\ddGammaControlObj.cpp \
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..\ddPaletteObj.cpp \
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..\dDraw7Obj.cpp \
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..\ddSurface7Obj.cpp \
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..\dDraw4Obj.cpp \
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..\ddSurface4Obj.cpp \
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..\ddIdentifierObj.cpp \
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\
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..\DIEnumDeviceObjectsObj.cpp \
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..\DIEnumDevicesObj.cpp \
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..\dInput1Obj.cpp \
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..\dInputDeviceObj.cpp \
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..\dInputEffectObj.cpp \
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..\dIDevObjInstObj.cpp \
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..\dIDevInstObj.cpp \
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..\dIEnumEffectsObj.cpp \
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\
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..\DPAddressObj.cpp \
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..\DPEnumConnectionsObj.cpp \
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..\DPEnumLocalApplicationsObj.cpp \
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..\DPEnumObj.cpp \
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..\DPEnumPlayersObj.cpp \
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..\DPEnumSessionsObj.cpp \
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..\Dplay4obj.cpp \
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..\Dplaylobby3obj.cpp \
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..\DPLConnectionObj.cpp \
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..\DPMsgObj.cpp \
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..\DPSessDataObj.cpp \
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\
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..\DSEnumObj.cpp \
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..\dSound3DBuffer.cpp \
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..\dSound3DListener.cpp \
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..\dSoundBufferObj.cpp \
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..\dSoundCaptureBufferObj.cpp \
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..\dSoundCaptureObj.cpp \
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..\dSoundObj.cpp \
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\
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..\dxvb.rc \
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\
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..\guids.cpp
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!if "$(__PRODUCT)" == "DX7"
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!if "$(ALPHA)"=="1" || "$(WIN95)"=="1"
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NTTARGETFILE1=RegisterBin
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!endif
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!endif
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