Leaked source code of windows server 2003
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!IF 0
Copyright (C) Microsoft Corporation, 1989 - 1999
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of
sources files needed to build that component. Also specifies optional
compiler switches and libraries that are unique for the component being
built.
Author:
Andrew Kertesz (Andrewke) 20-DEC-98
NOTE: Commented description of this file is in \nt\oak\bin\sources.tpl
!ENDIF
MAJORCOMP=windows
MINORCOMP=directx
TARGETNAME=dx7vb
TARGETPATH=obj
TARGETTYPE=DYNLINK
UMTYPE=windows
DLLDEF=direct.def
!IF 0
DLLENTRY=_DllMainCRTStartup
!ENDIF
DLLENTRY=DllMain
USE_MAPSYM=1
USE_CRTDLL=1
USE_STATIC_ATL=1
DX7=1
DX6=1
PLAT_DIR = daytona
# ALT_PROJECT_TARGET = .
!if defined(NTDEBUG) && "$(NTDEBUG)" != "ntsdnodebug"
DEBUG=1
!endif
C_DEFINES= $(C_DEFINES) -D_WIN32
#
# 04/10/2000 - allows for addition of BoundsChecker, etc
# libs specified in the OS environment
#
TARGETLIBS=$(TARGETLIBS) \
$(BASEDIR)\public\sdk\lib\*\kernel32.lib \
$(BASEDIR)\public\sdk\lib\*\advapi32.lib \
$(BASEDIR)\public\sdk\lib\*\uuid.lib \
$(BASEDIR)\public\sdk\lib\*\ole32.lib \
$(BASEDIR)\public\sdk\lib\*\gdi32.lib \
$(BASEDIR)\public\sdk\lib\*\winmm.lib \
$(BASEDIR)\public\sdk\lib\*\dinput.lib \
$(BASEDIR)\public\sdk\lib\*\msacm32.lib \
$(BASEDIR)\public\sdk\lib\*\USER32.lib \
$(BASEDIR)\public\sdk\lib\*\OLEAUT32.lib
PASS0_HEADERDIR=$O
INCLUDES=$(DXROOT)\inc; \
..\inc; \
$(SDK_INC_PATH); \
$(PASS0_HEADERDIR);
SOURCES= \
..\direct.idl \
..\directvb.idl \
..\direct.cpp \
..\dxGlob7Obj.cpp \
..\StdAfx.cpp \
..\wave.cpp \
\
..\dmLoaderObj.cpp \
..\dmSegmentObj.cpp \
..\dmBandObj.cpp \
..\dmChordMapObj.cpp \
..\dmCollectionObj.cpp \
..\dmPerformanceObj.cpp \
..\dmSegmentStateObj.cpp \
..\dmStyleObj.cpp \
..\dmComposerObj.cpp \
\
..\d3d7Obj.cpp \
..\d3ddevice7obj.cpp \
..\D3DEnumDevices7Obj.cpp \
..\D3DEnumPixelFormats7Obj.cpp \
..\d3dVertexBuffer7Obj.cpp \
\
..\d3drm3Obj.cpp \
..\d3drmAnimation2Obj.cpp \
..\d3drmAnimationSet2Obj.cpp \
..\d3drmObjectArrayObj.cpp \
..\d3drmClippedVisualObj.cpp \
..\d3drmDevice3Obj.cpp \
..\d3drmDeviceArrayObj.cpp \
..\d3drmFace2Obj.cpp \
..\d3drmFaceArrayObj.cpp \
..\d3drmFrame3Obj.cpp \
..\d3drmFrameArrayObj.cpp \
..\d3drmLightArrayObj.cpp \
..\d3drmLightObj.cpp \
..\d3drmMaterial2Obj.cpp \
..\d3drmMeshBuilder3Obj.cpp \
..\d3drmMeshObj.cpp \
..\d3drmPicked2ArrayObj.cpp \
..\d3drmPickedArrayObj.cpp \
..\d3drmProgressiveMeshObj.cpp \
..\d3drmShadow2Obj.cpp \
..\d3drmTexture3Obj.cpp \
..\d3drmViewport2Obj.cpp \
..\d3drmViewportArrayObj.cpp \
..\d3drmVisualArrayObj.cpp \
..\d3drmWrapObj.cpp \
..\d3drmMeshInterObj.cpp \
..\d3drmViewportInterObj.cpp \
..\d3drmMaterialInterObj.cpp \
..\d3drmTextureInterObj.cpp \
..\d3drmLightInterObj.cpp \
..\d3drmFrameInterObj.cpp \
..\d3drmAnimationArrayObj.cpp \
..\frmsave.cpp \
\
..\ddClipperObj.cpp \
..\ddColorControlObj.cpp \
..\DDEnumModesObj.cpp \
..\DDEnumObj.cpp \
..\DDEnumSurfacesObj.cpp \
..\ddGammaControlObj.cpp \
..\ddPaletteObj.cpp \
..\dDraw7Obj.cpp \
..\ddSurface7Obj.cpp \
..\dDraw4Obj.cpp \
..\ddSurface4Obj.cpp \
..\ddIdentifierObj.cpp \
\
..\DIEnumDeviceObjectsObj.cpp \
..\DIEnumDevicesObj.cpp \
..\dInput1Obj.cpp \
..\dInputDeviceObj.cpp \
..\dInputEffectObj.cpp \
..\dIDevObjInstObj.cpp \
..\dIDevInstObj.cpp \
..\dIEnumEffectsObj.cpp \
\
..\DPAddressObj.cpp \
..\DPEnumConnectionsObj.cpp \
..\DPEnumLocalApplicationsObj.cpp \
..\DPEnumObj.cpp \
..\DPEnumPlayersObj.cpp \
..\DPEnumSessionsObj.cpp \
..\Dplay4obj.cpp \
..\Dplaylobby3obj.cpp \
..\DPLConnectionObj.cpp \
..\DPMsgObj.cpp \
..\DPSessDataObj.cpp \
\
..\DSEnumObj.cpp \
..\dSound3DBuffer.cpp \
..\dSound3DListener.cpp \
..\dSoundBufferObj.cpp \
..\dSoundCaptureBufferObj.cpp \
..\dSoundCaptureObj.cpp \
..\dSoundObj.cpp \
\
..\dxvb.rc \
\
..\guids.cpp
!if "$(__PRODUCT)" == "DX7"
!if "$(ALPHA)"=="1" || "$(WIN95)"=="1"
NTTARGETFILE1=RegisterBin
!endif
!endif