Leaked source code of windows server 2003
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#include <glos.h>
#ifdef NT
#include "glstring.h"
#endif
#ifndef NT
static const char *errors[] = { "missing gluTessBeginPolygon", "missing gluTessBeginContour", "missing gluTessEndPolygon", "missing gluTessEndContour", "tesselation coordinate too large", "need combine callback" };
#else
static UINT auiTessErrors[] = { STR_TESS_BEGIN_POLY , // "missing gluTessBeginPolygon",
STR_TESS_BEGIN_CONTOUR , // "missing gluTessBeginContour",
STR_TESS_END_POLY , // "missing gluTessEndPolygon",
STR_TESS_END_CONTOUR , // "missing gluTessEndContour",
STR_TESS_COORD_TOO_LARGE , // "tesselation coordinate too large",
STR_TESS_NEED_COMBINE_CALLBACK // "need combine callback"
};
#define NERRORS ( sizeof(auiTessErrors)/sizeof(auiTessErrors[0]) )
static char *errors[NERRORS]; static WCHAR *errorsW[NERRORS];
#endif
const char *__glTessErrorString(int errno) { return (const char *) errors[errno]; }
#ifdef NT
const WCHAR *__glTessErrorStringW(int errno) { return (const WCHAR *) errorsW[errno]; }
VOID vInitTessStrings(HINSTANCE hMod, BOOL bAnsi) { int i;
if (bAnsi) { for (i = 0; i < NERRORS; i++) errors[i] = pszGetResourceStringA(hMod, auiTessErrors[i]); } else { for (i = 0; i < NERRORS; i++) errorsW[i] = pwszGetResourceStringW(hMod, auiTessErrors[i]); } }
#endif /* NT */
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