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;---------------------------------------------------------------------- ; Module name: span_s.asm ; ; Created: 2/3/94 ; Author: Otto Berkes [ottob] ; ; Draw fast smooth-shaded, z-buffered scanlines. ;----------------------------------------------------------------------
.code
;---------------------------------------------------------------------- ; __fastxxxSmoothSpan ; ; Draw a smooth-shaded span. ;----------------------------------------------------------------------
XNAME <begin::>
PROCNAME <SmoothSpan PROC uses ebx edx esi edi, GLCONTEXT: ptr> LOCAL xlatAddr: dword LOCAL rAccum: dword LOCAL gAccum: dword LOCAL bAccum: dword LOCAL aAccum: dword LOCAL zAccum: dword LOCAL rDelta: dword LOCAL gDelta: dword LOCAL bDelta: dword LOCAL aDelta: dword LOCAL zDelta: dword
; all this copying is needed for multi-threaded operation. We could ; optimize for color-index...
mov esi, GLCONTEXT mov eax, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_color.COLOR_r mov rAccum, eax mov eax, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_color.COLOR_g mov gAccum, eax mov eax, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_color.COLOR_b mov bAccum, eax mov eax, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_color.COLOR_a mov aAccum, eax mov eax, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_z mov zAccum, eax
mov ebx, [esi].GENCTX_pPrivateArea mov ebx, [ebx] mov eax, [ebx].SPANREC_r mov rDelta, eax mov eax, [ebx].SPANREC_g mov gDelta, eax mov eax, [ebx].SPANREC_b mov bDelta, eax mov eax, [ebx].SPANREC_a mov aDelta, eax mov eax, [ebx].SPANREC_z mov zDelta, eax
mov edi, [esi].GENCTX_ColorsBits mov edx, [esi].CTX_polygon.POLY_shader.SHADE_cfb test dword ptr [edx].BUF_other, DIB_FORMAT je @no_dib mov edi, [edx].BUF_base mov eax, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_y sub eax, [esi].CTX_constants.CTXCONST_viewportYAdjust add eax, [edx].BUF_yOrigin mov ebx, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_x sub ebx, [esi].CTX_constants.CTXCONST_viewportXAdjust add ebx, [edx].BUF_xOrigin mul dword ptr [edx].BUF_outerWidth XNAME <bpp::> shl ebx, 2 add eax, ebx add edi, eax @no_dib: mov eax, [esi].GENCTX_pajTranslateVector if RGBMODE eq 0 XNAME <cixlat_ofs::> add eax, GLintSize ; for color-index modes, the first endif ; entry is the # of entries! mov xlatAddr, eax ; calculate dither values for span if DITHER mov edx, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_y and edx, 03h shl edx, 2 mov edx, Dither_4x4[edx] mov ecx, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_x and ecx, 03h shl ecx, 3 ror edx, cl ;edx has x-aligned dither entries for span endif mov ecx, [esi].CTX_polygon.POLY_shader.SHADE_spanLength cmp ecx, 0 jle @fastSpanDone ;esi now points to z-buffer mov esi, [esi].CTX_polygon.POLY_shader.SHADE_zbuf if DITHER eq 0 mov edx, zAccum endif
if RGBMODE eq 0 mov ebx, rAccum endif
;; start of z-buffer/color-interpolation loop
;;ztest-pass case
align 4 @ztest_pass: XNAME <ztest_begin::>
if DITHER mov eax, zAccum ; perform z test cmp eax, [esi] else cmp edx, [esi] endif
XNAME <ztest_pass::> ; check condition jae near ptr @ztest_fail_cont
@ztest_pass_cont: ; test passed->write the z value XNAME <zwrite::> mov [esi],eax
if DITHER ; increment z interpolation add eax, zDelta ; and address mov zAccum, eax else add edx, zDelta endif add esi, __GLzValueSize
XNAME <ztest_end::>
if RGBMODE ;>>>>>>>>>>>>>>>> RGBMODE RGB case
;; Red component (r bits) ; calculate color value for RGB
mov eax, rAccum if DITHER shr eax, 8 add al, dl adc ah, 0 ifdef CLAMPCOLOR XNAME <rmax::> mov al, 011111b cmp al, ah sbb ah, 0 endif mov al, ah xor ah, ah else shr eax, 16 endif XNAME <rshift::> shl eax, 0 mov ebx, eax
;; Green component (g bits)
mov eax, gAccum if DITHER shr eax, 8 add al, dl adc ah, 0 ifdef CLAMPCOLOR XNAME <gmax::> mov al, 0111111b cmp al, ah sbb ah, 0 endif mov al, ah xor ah, ah else shr eax, 16 endif XNAME <gshift::> shl eax, 5 or ebx, eax
;; Blue component (b bits)
mov eax, bAccum if DITHER shr eax, 8 add al, dl adc ah, 0 ifdef CLAMPCOLOR XNAME <bmax::> mov al, 011111b cmp al, ah sbb ah, 0 endif mov al, ah xor ah, ah else shr eax, 16 endif XNAME <bshift::> shl eax, 11 or ebx, eax
xchg ebx, eax mov ebx, xlatAddr ;translate to physical color XNAME <xlat::> xlatb
else ;>>>>>>>>>>>>>>>> RGBMODE color-index case
;; Red component (r bits) ; calculate color value for indexed ; mode mov eax, ebx if DITHER shr eax, 8 add al, dl adc ah, 0 mov al, ah xor ah, ah else shr eax, 16 endif XNAME <cixlat_shift::> shl eax, 2 ; 4 or 1 bytes/entry add eax, xlatAddr mov eax, [eax]
endif ;<<<<<<<<<<<<<<<< end RGBMODE cases
XNAME <write_pix::> ; write the color value mov [edi], ax XNAME <dest_inc1::> add edi, 2
if DITHER ; increment color values, dither ror edx, 8 endif if RGBMODE mov ebx, rDelta add rAccum, ebx mov ebx, gDelta add gAccum, ebx mov ebx, bDelta add bAccum, ebx else add ebx, rDelta endif
dec ecx XNAME <ztest_jmp::> jg near ptr @ztest_pass jmp short @fastSpanDone
;;ztest-fail case ;; not much to do here except advance interpolation values align 4 @ztest_fail: if DITHER cmp eax, [esi] ; perform z test else cmp edx, [esi] endif XNAME <ztest_fail::> jb near ptr @ztest_pass_cont ; check condition @ztest_fail_cont: if DITHER add eax, zDelta ; increment z interpolator else add edx, zDelta endif add esi, __GLzValueSize if RGBMODE mov ebx, rDelta ; increment color interpolators add rAccum, ebx mov ebx, gDelta add gAccum, ebx mov ebx, bDelta add bAccum, ebx else add ebx, rDelta endif XNAME <dest_inc2::> add edi, 2 if DITHER ror edx, 8 endif dec ecx jg short @ztest_fail
@fastSpanDone: ret
PROCNAME <SmoothSpan ENDP>
XNAME <end::>
;---------------------------------------------------------------------- ; __fastxxxSmoothSpanSetup(GLCONTEXT *) ; ; Copy the span routine from the template and modify it to reflect ; the current state. ;----------------------------------------------------------------------
PROCNAME <SmoothSpanSetup PROC uses ebx edx esi edi, GLCONTEXT: ptr> LOCAL funcAddr: dword
COPYPROC
mov esi, GLCONTEXT mov edx, [esi].CTX_drawBuffer
;; bytes/pixel adjustment (shifts)
mov al, [esi].GENCTX_CurrentFormat.PFD_cColorBits add al, 7 shr al, 4 XOFS bpp mov [edi]+2, al
;; z-test conditions
mov eax, [esi].CTX_state.ATTR_depth.DEPTH_testFunc and eax, 3 mov ebx, eax shl ebx, 2 shl eax, 1 add ebx, eax ; 6 bytes/jump
;; z-test pass condition mov ax, word ptr ztest_pass_functions[ebx] XOFS ztest_pass mov [edi], ax
;; z-test fail condition
mov ax, word ptr ztest_fail_functions[ebx] XOFS ztest_fail mov [edi], ax
;; z write-enable
test dword ptr [esi].CTX_state.ATTR_depth.DEPTH_writeEnable, 1 jne @zwriteEnabled
XOFS zwrite mov byte ptr [edi], NOP_CODE mov byte ptr [edi]+1, NOP_CODE
@zwriteEnabled:
if RGBMODE
;; blue max and shift
ifdef CLAMPCOLOR if DITHER mov al, [edx].CBUF_blueMax XOFS bmax mov [edi]+1, al endif endif mov al, [edx].CBUF_iBlueShift XOFS bshift mov [edi]+2, al
;; green max and shift
ifdef CLAMPCOLOR if DITHER mov al, [edx].CBUF_greenMax XOFS gmax mov [edi]+1, al endif endif mov al, [edx].CBUF_iGreenShift XOFS gshift mov [edi]+2, al
;; red max and shift
ifdef CLAMPCOLOR if DITHER mov al, [edx].CBUF_redMax XOFS rmax mov [edi]+1, al endif endif mov al, [edx].CBUF_iRedShift XOFS rshift mov [edi]+2, al
;; color-translation
cmp byte ptr [esi].GENCTX_CurrentFormat.PFD_cColorBits, 8 je @doTranslate
XOFS xlat mov byte ptr [edi], NOP_CODE
@doTranslate: else ;>>>>>>>>>>>>>>>> color-index case ; no offset or address-shift needed for 8-bit color cmp byte ptr [esi].GENCTX_CurrentFormat.PFD_cColorBits, 8 jg @longXlat ; for 8-bit CI mode XOFS cixlat_ofs mov byte ptr [edi]+2, 0 XOFS cixlat_shift mov byte ptr [edi]+2, 0 @longXlat: endif ;>>>>>>>>>>>>>>>> end RGB cases
;; pixel-write
xor ebx, ebx mov bl, [esi].GENCTX_CurrentFormat.PFD_cColorBits add bl, 7 shr bl, 3 mov ecx, ebx and ebx, 0eh shl ebx, 1 mov ax, word ptr write_pixel_ops[ebx] XOFS write_pix mov [edi], ax mov al, byte ptr write_pixel_ops[ebx+2] mov [edi]+2, al
;; destination-offset increment
XOFS dest_inc1 mov [edi]+2, cl XOFS dest_inc2 mov [edi]+2, cl
;; z-buffer enable
test dword ptr [esi].CTX_polygon.POLY_shader.SHADE_modeFlags,__GL_SHADE_DEPTH_TEST jne @depthTestEnabled
XOFS ztest_end mov eax, edi XOFS ztest_begin sub eax, edi mov ebx, eax
;if z-buffer is not enabled so jump around initial z test...
XOFS ztest_begin mov [edi], JMP_CODE sub bl, 2 ;account for instruction encoding add [edi]+1, bl
;and continue to loop "under" z test
XOFS ztest_jmp add [edi]+2, eax @depthTestEnabled: ret
align 4 write_pixel_ops: write_pix_byte: mov [edi], al nop nop write_pix_word: mov [edi], ax nop write_pix_dword: mov [edi], eax nop nop
PROCNAME <SmoothSpanSetup ENDP>
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