Leaked source code of windows server 2003
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496 lines
9.3 KiB

;----------------------------------------------------------------------
; Module name: span_s.asm
;
; Created: 2/3/94
; Author: Otto Berkes [ottob]
;
; Draw fast smooth-shaded, z-buffered scanlines.
;----------------------------------------------------------------------
.code
;----------------------------------------------------------------------
; __fastxxxSmoothSpan
;
; Draw a smooth-shaded span.
;----------------------------------------------------------------------
XNAME <begin::>
PROCNAME <SmoothSpan PROC uses ebx edx esi edi, GLCONTEXT: ptr>
LOCAL xlatAddr: dword
LOCAL rAccum: dword
LOCAL gAccum: dword
LOCAL bAccum: dword
LOCAL aAccum: dword
LOCAL zAccum: dword
LOCAL rDelta: dword
LOCAL gDelta: dword
LOCAL bDelta: dword
LOCAL aDelta: dword
LOCAL zDelta: dword
; all this copying is needed for multi-threaded operation. We could
; optimize for color-index...
mov esi, GLCONTEXT
mov eax, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_color.COLOR_r
mov rAccum, eax
mov eax, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_color.COLOR_g
mov gAccum, eax
mov eax, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_color.COLOR_b
mov bAccum, eax
mov eax, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_color.COLOR_a
mov aAccum, eax
mov eax, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_z
mov zAccum, eax
mov ebx, [esi].GENCTX_pPrivateArea
mov ebx, [ebx]
mov eax, [ebx].SPANREC_r
mov rDelta, eax
mov eax, [ebx].SPANREC_g
mov gDelta, eax
mov eax, [ebx].SPANREC_b
mov bDelta, eax
mov eax, [ebx].SPANREC_a
mov aDelta, eax
mov eax, [ebx].SPANREC_z
mov zDelta, eax
mov edi, [esi].GENCTX_ColorsBits
mov edx, [esi].CTX_polygon.POLY_shader.SHADE_cfb
test dword ptr [edx].BUF_other, DIB_FORMAT
je @no_dib
mov edi, [edx].BUF_base
mov eax, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_y
sub eax, [esi].CTX_constants.CTXCONST_viewportYAdjust
add eax, [edx].BUF_yOrigin
mov ebx, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_x
sub ebx, [esi].CTX_constants.CTXCONST_viewportXAdjust
add ebx, [edx].BUF_xOrigin
mul dword ptr [edx].BUF_outerWidth
XNAME <bpp::>
shl ebx, 2
add eax, ebx
add edi, eax
@no_dib:
mov eax, [esi].GENCTX_pajTranslateVector
if RGBMODE eq 0
XNAME <cixlat_ofs::>
add eax, GLintSize ; for color-index modes, the first
endif ; entry is the # of entries!
mov xlatAddr, eax
; calculate dither values for span
if DITHER
mov edx, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_y
and edx, 03h
shl edx, 2
mov edx, Dither_4x4[edx]
mov ecx, [esi].CTX_polygon.POLY_shader.SHADE_frag.FRAG_x
and ecx, 03h
shl ecx, 3
ror edx, cl ;edx has x-aligned dither entries for span
endif
mov ecx, [esi].CTX_polygon.POLY_shader.SHADE_spanLength
cmp ecx, 0
jle @fastSpanDone
;esi now points to z-buffer
mov esi, [esi].CTX_polygon.POLY_shader.SHADE_zbuf
if DITHER eq 0
mov edx, zAccum
endif
if RGBMODE eq 0
mov ebx, rAccum
endif
;; start of z-buffer/color-interpolation loop
;;ztest-pass case
align 4
@ztest_pass:
XNAME <ztest_begin::>
if DITHER
mov eax, zAccum ; perform z test
cmp eax, [esi]
else
cmp edx, [esi]
endif
XNAME <ztest_pass::> ; check condition
jae near ptr @ztest_fail_cont
@ztest_pass_cont: ; test passed->write the z value
XNAME <zwrite::>
mov [esi],eax
if DITHER ; increment z interpolation
add eax, zDelta ; and address
mov zAccum, eax
else
add edx, zDelta
endif
add esi, __GLzValueSize
XNAME <ztest_end::>
if RGBMODE ;>>>>>>>>>>>>>>>> RGBMODE RGB case
;; Red component (r bits) ; calculate color value for RGB
mov eax, rAccum
if DITHER
shr eax, 8
add al, dl
adc ah, 0
ifdef CLAMPCOLOR
XNAME <rmax::>
mov al, 011111b
cmp al, ah
sbb ah, 0
endif
mov al, ah
xor ah, ah
else
shr eax, 16
endif
XNAME <rshift::>
shl eax, 0
mov ebx, eax
;; Green component (g bits)
mov eax, gAccum
if DITHER
shr eax, 8
add al, dl
adc ah, 0
ifdef CLAMPCOLOR
XNAME <gmax::>
mov al, 0111111b
cmp al, ah
sbb ah, 0
endif
mov al, ah
xor ah, ah
else
shr eax, 16
endif
XNAME <gshift::>
shl eax, 5
or ebx, eax
;; Blue component (b bits)
mov eax, bAccum
if DITHER
shr eax, 8
add al, dl
adc ah, 0
ifdef CLAMPCOLOR
XNAME <bmax::>
mov al, 011111b
cmp al, ah
sbb ah, 0
endif
mov al, ah
xor ah, ah
else
shr eax, 16
endif
XNAME <bshift::>
shl eax, 11
or ebx, eax
xchg ebx, eax
mov ebx, xlatAddr ;translate to physical color
XNAME <xlat::>
xlatb
else ;>>>>>>>>>>>>>>>> RGBMODE color-index case
;; Red component (r bits) ; calculate color value for indexed
; mode
mov eax, ebx
if DITHER
shr eax, 8
add al, dl
adc ah, 0
mov al, ah
xor ah, ah
else
shr eax, 16
endif
XNAME <cixlat_shift::>
shl eax, 2 ; 4 or 1 bytes/entry
add eax, xlatAddr
mov eax, [eax]
endif ;<<<<<<<<<<<<<<<< end RGBMODE cases
XNAME <write_pix::> ; write the color value
mov [edi], ax
XNAME <dest_inc1::>
add edi, 2
if DITHER ; increment color values, dither
ror edx, 8
endif
if RGBMODE
mov ebx, rDelta
add rAccum, ebx
mov ebx, gDelta
add gAccum, ebx
mov ebx, bDelta
add bAccum, ebx
else
add ebx, rDelta
endif
dec ecx
XNAME <ztest_jmp::>
jg near ptr @ztest_pass
jmp short @fastSpanDone
;;ztest-fail case
;; not much to do here except advance interpolation values
align 4
@ztest_fail:
if DITHER
cmp eax, [esi] ; perform z test
else
cmp edx, [esi]
endif
XNAME <ztest_fail::>
jb near ptr @ztest_pass_cont ; check condition
@ztest_fail_cont:
if DITHER
add eax, zDelta ; increment z interpolator
else
add edx, zDelta
endif
add esi, __GLzValueSize
if RGBMODE
mov ebx, rDelta ; increment color interpolators
add rAccum, ebx
mov ebx, gDelta
add gAccum, ebx
mov ebx, bDelta
add bAccum, ebx
else
add ebx, rDelta
endif
XNAME <dest_inc2::>
add edi, 2
if DITHER
ror edx, 8
endif
dec ecx
jg short @ztest_fail
@fastSpanDone:
ret
PROCNAME <SmoothSpan ENDP>
XNAME <end::>
;----------------------------------------------------------------------
; __fastxxxSmoothSpanSetup(GLCONTEXT *)
;
; Copy the span routine from the template and modify it to reflect
; the current state.
;----------------------------------------------------------------------
PROCNAME <SmoothSpanSetup PROC uses ebx edx esi edi, GLCONTEXT: ptr>
LOCAL funcAddr: dword
COPYPROC
mov esi, GLCONTEXT
mov edx, [esi].CTX_drawBuffer
;; bytes/pixel adjustment (shifts)
mov al, [esi].GENCTX_CurrentFormat.PFD_cColorBits
add al, 7
shr al, 4
XOFS bpp
mov [edi]+2, al
;; z-test conditions
mov eax, [esi].CTX_state.ATTR_depth.DEPTH_testFunc
and eax, 3
mov ebx, eax
shl ebx, 2
shl eax, 1
add ebx, eax ; 6 bytes/jump
;; z-test pass condition
mov ax, word ptr ztest_pass_functions[ebx]
XOFS ztest_pass
mov [edi], ax
;; z-test fail condition
mov ax, word ptr ztest_fail_functions[ebx]
XOFS ztest_fail
mov [edi], ax
;; z write-enable
test dword ptr [esi].CTX_state.ATTR_depth.DEPTH_writeEnable, 1
jne @zwriteEnabled
XOFS zwrite
mov byte ptr [edi], NOP_CODE
mov byte ptr [edi]+1, NOP_CODE
@zwriteEnabled:
if RGBMODE
;; blue max and shift
ifdef CLAMPCOLOR
if DITHER
mov al, [edx].CBUF_blueMax
XOFS bmax
mov [edi]+1, al
endif
endif
mov al, [edx].CBUF_iBlueShift
XOFS bshift
mov [edi]+2, al
;; green max and shift
ifdef CLAMPCOLOR
if DITHER
mov al, [edx].CBUF_greenMax
XOFS gmax
mov [edi]+1, al
endif
endif
mov al, [edx].CBUF_iGreenShift
XOFS gshift
mov [edi]+2, al
;; red max and shift
ifdef CLAMPCOLOR
if DITHER
mov al, [edx].CBUF_redMax
XOFS rmax
mov [edi]+1, al
endif
endif
mov al, [edx].CBUF_iRedShift
XOFS rshift
mov [edi]+2, al
;; color-translation
cmp byte ptr [esi].GENCTX_CurrentFormat.PFD_cColorBits, 8
je @doTranslate
XOFS xlat
mov byte ptr [edi], NOP_CODE
@doTranslate:
else ;>>>>>>>>>>>>>>>> color-index case
; no offset or address-shift needed for 8-bit color
cmp byte ptr [esi].GENCTX_CurrentFormat.PFD_cColorBits, 8
jg @longXlat ; for 8-bit CI mode
XOFS cixlat_ofs
mov byte ptr [edi]+2, 0
XOFS cixlat_shift
mov byte ptr [edi]+2, 0
@longXlat:
endif ;>>>>>>>>>>>>>>>> end RGB cases
;; pixel-write
xor ebx, ebx
mov bl, [esi].GENCTX_CurrentFormat.PFD_cColorBits
add bl, 7
shr bl, 3
mov ecx, ebx
and ebx, 0eh
shl ebx, 1
mov ax, word ptr write_pixel_ops[ebx]
XOFS write_pix
mov [edi], ax
mov al, byte ptr write_pixel_ops[ebx+2]
mov [edi]+2, al
;; destination-offset increment
XOFS dest_inc1
mov [edi]+2, cl
XOFS dest_inc2
mov [edi]+2, cl
;; z-buffer enable
test dword ptr [esi].CTX_polygon.POLY_shader.SHADE_modeFlags,__GL_SHADE_DEPTH_TEST
jne @depthTestEnabled
XOFS ztest_end
mov eax, edi
XOFS ztest_begin
sub eax, edi
mov ebx, eax
;if z-buffer is not enabled so jump around initial z test...
XOFS ztest_begin
mov [edi], JMP_CODE
sub bl, 2 ;account for instruction encoding
add [edi]+1, bl
;and continue to loop "under" z test
XOFS ztest_jmp
add [edi]+2, eax
@depthTestEnabled:
ret
align 4
write_pixel_ops:
write_pix_byte:
mov [edi], al
nop
nop
write_pix_word:
mov [edi], ax
nop
write_pix_dword:
mov [edi], eax
nop
nop
PROCNAME <SmoothSpanSetup ENDP>