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/*
* (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ void error(char *); void diff3(GLdouble [3], GLdouble [3], GLdouble [3]); void add3(GLdouble [3], GLdouble [3], GLdouble [3]); void scalarmult(GLdouble, GLdouble [3], GLdouble [3]); GLdouble dot3(GLdouble [3], GLdouble [3]); GLdouble length3(GLdouble [3]); GLdouble dist3(GLdouble [3], GLdouble [3]); void copy3(GLdouble [3], GLdouble [3]); void crossprod(GLdouble [3], GLdouble [3], GLdouble [3]); void normalize(GLdouble [3]); void print3(GLdouble [3]); void printmat3(GLdouble [3][3]); void identifymat3(GLdouble [3][3]); void copymat3(GLdouble *, GLdouble *); void xformvec3(GLdouble [3], GLdouble [3][3], GLdouble [3]);
void m_resetmatrixstack(); void m_xformpt(GLdouble [3], GLdouble [3], GLdouble [3], GLdouble [3]); void m_xformptonly(GLdouble [3], GLdouble [3]); void m_pushmatrix(); void m_popmatrix(); void m_shear(GLdouble, GLdouble, GLdouble); void m_translate(GLdouble, GLdouble, GLdouble); void m_scale(GLdouble, GLdouble, GLdouble); void m_rotate(GLdouble, char);
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