Leaked source code of windows server 2003
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63 lines
2.9 KiB

/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
void error(char *);
void diff3(GLdouble [3], GLdouble [3], GLdouble [3]);
void add3(GLdouble [3], GLdouble [3], GLdouble [3]);
void scalarmult(GLdouble, GLdouble [3], GLdouble [3]);
GLdouble dot3(GLdouble [3], GLdouble [3]);
GLdouble length3(GLdouble [3]);
GLdouble dist3(GLdouble [3], GLdouble [3]);
void copy3(GLdouble [3], GLdouble [3]);
void crossprod(GLdouble [3], GLdouble [3], GLdouble [3]);
void normalize(GLdouble [3]);
void print3(GLdouble [3]);
void printmat3(GLdouble [3][3]);
void identifymat3(GLdouble [3][3]);
void copymat3(GLdouble *, GLdouble *);
void xformvec3(GLdouble [3], GLdouble [3][3], GLdouble [3]);
void m_resetmatrixstack();
void m_xformpt(GLdouble [3], GLdouble [3], GLdouble [3], GLdouble [3]);
void m_xformptonly(GLdouble [3], GLdouble [3]);
void m_pushmatrix();
void m_popmatrix();
void m_shear(GLdouble, GLdouble, GLdouble);
void m_translate(GLdouble, GLdouble, GLdouble);
void m_scale(GLdouble, GLdouble, GLdouble);
void m_rotate(GLdouble, char);