Leaked source code of windows server 2003
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/*******************************************************************************
* * (C) COPYRIGHT MICROSOFT CORPORATION, 1998 * * TITLE: SIMIDLST.H * * VERSION: 1.0 * * AUTHOR: ShaunIv * * DATE: 7/28/1999 * * DESCRIPTION: Simple PIDL Wrapper Class * *******************************************************************************/ #ifndef __SIMIDLST_H_INCLUDED
#define __SIMIDLST_H_INCLUDED
#include <windows.h>
#include <objbase.h>
#include <shlobj.h>
#include <shlobjp.h>
#include <simstr.h>
class CSimpleIdList { private: LPITEMIDLIST m_pIdl; public: CSimpleIdList(void) : m_pIdl(NULL) { } CSimpleIdList( PBYTE pData, UINT nSize ) : m_pIdl(NULL) { m_pIdl = NULL; IMalloc *pMalloc = NULL; if (SUCCEEDED(SHGetMalloc(&pMalloc))) { m_pIdl = reinterpret_cast<LPITEMIDLIST>(pMalloc->Alloc( nSize )); if (m_pIdl) { CopyMemory( m_pIdl, pData, nSize ); } pMalloc->Release(); } } CSimpleIdList( LPCITEMIDLIST pIdl ) : m_pIdl(NULL) { Assign(pIdl); } CSimpleIdList( const CSimpleIdList &other ) : m_pIdl(NULL) { Assign(other.IdList()); } CSimpleIdList( HWND hWnd, int nFolder ) : m_pIdl(NULL) { GetSpecialFolder( hWnd, nFolder ); } ~CSimpleIdList(void) { Destroy(); } bool IsValid(void) const { return (m_pIdl != NULL); } CSimpleIdList &operator=( const CSimpleIdList &other ) { if (this != &other) { Destroy(); Assign(other.IdList()); } return *this; } LPITEMIDLIST IdList(void) { return m_pIdl; } LPCITEMIDLIST IdList(void) const { return m_pIdl; } UINT Size(void) const { if (!IsValid()) return 0; return ILGetSize(m_pIdl); } void Release(void) { m_pIdl = NULL; } CSimpleIdList &Assign( LPCITEMIDLIST pIdl ) { if (pIdl != m_pIdl) { Destroy(); if (pIdl) { m_pIdl = ILClone(pIdl); } } return *this; } void Destroy(void) { if (m_pIdl) { IMalloc *pMalloc = NULL; if (SUCCEEDED(SHGetMalloc(&pMalloc))) { pMalloc->Free( m_pIdl ); pMalloc->Release(); } m_pIdl = NULL; } } CSimpleIdList &GetSpecialFolder( HWND hWnd, int nFolder ) { Destroy(); if (S_OK!=SHGetSpecialFolderLocation(hWnd,nFolder,&m_pIdl)) { // Make sure it is nuked
Destroy(); } return *this; } CSimpleString Name(void) const { CSimpleString strRet; if (IsValid()) { TCHAR szPath[MAX_PATH]; SHGetPathFromIDList( m_pIdl, szPath ); strRet = szPath; } return strRet; } bool operator==( const CSimpleIdList &other ) { return (Name() == other.Name()); } bool operator!=( const CSimpleIdList &other ) { return (Name() != other.Name()); } };
#endif // __SIMIDLST_H_INCLUDED
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