Leaked source code of windows server 2003
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/*******************************************************************************
*
* (C) COPYRIGHT MICROSOFT CORPORATION, 1998
*
* TITLE: SIMIDLST.H
*
* VERSION: 1.0
*
* AUTHOR: ShaunIv
*
* DATE: 7/28/1999
*
* DESCRIPTION: Simple PIDL Wrapper Class
*
*******************************************************************************/
#ifndef __SIMIDLST_H_INCLUDED
#define __SIMIDLST_H_INCLUDED
#include <windows.h>
#include <objbase.h>
#include <shlobj.h>
#include <shlobjp.h>
#include <simstr.h>
class CSimpleIdList
{
private:
LPITEMIDLIST m_pIdl;
public:
CSimpleIdList(void)
: m_pIdl(NULL)
{
}
CSimpleIdList( PBYTE pData, UINT nSize )
: m_pIdl(NULL)
{
m_pIdl = NULL;
IMalloc *pMalloc = NULL;
if (SUCCEEDED(SHGetMalloc(&pMalloc)))
{
m_pIdl = reinterpret_cast<LPITEMIDLIST>(pMalloc->Alloc( nSize ));
if (m_pIdl)
{
CopyMemory( m_pIdl, pData, nSize );
}
pMalloc->Release();
}
}
CSimpleIdList( LPCITEMIDLIST pIdl )
: m_pIdl(NULL)
{
Assign(pIdl);
}
CSimpleIdList( const CSimpleIdList &other )
: m_pIdl(NULL)
{
Assign(other.IdList());
}
CSimpleIdList( HWND hWnd, int nFolder )
: m_pIdl(NULL)
{
GetSpecialFolder( hWnd, nFolder );
}
~CSimpleIdList(void)
{
Destroy();
}
bool IsValid(void) const
{
return (m_pIdl != NULL);
}
CSimpleIdList &operator=( const CSimpleIdList &other )
{
if (this != &other)
{
Destroy();
Assign(other.IdList());
}
return *this;
}
LPITEMIDLIST IdList(void)
{
return m_pIdl;
}
LPCITEMIDLIST IdList(void) const
{
return m_pIdl;
}
UINT Size(void) const
{
if (!IsValid())
return 0;
return ILGetSize(m_pIdl);
}
void Release(void)
{
m_pIdl = NULL;
}
CSimpleIdList &Assign( LPCITEMIDLIST pIdl )
{
if (pIdl != m_pIdl)
{
Destroy();
if (pIdl)
{
m_pIdl = ILClone(pIdl);
}
}
return *this;
}
void Destroy(void)
{
if (m_pIdl)
{
IMalloc *pMalloc = NULL;
if (SUCCEEDED(SHGetMalloc(&pMalloc)))
{
pMalloc->Free( m_pIdl );
pMalloc->Release();
}
m_pIdl = NULL;
}
}
CSimpleIdList &GetSpecialFolder( HWND hWnd, int nFolder )
{
Destroy();
if (S_OK!=SHGetSpecialFolderLocation(hWnd,nFolder,&m_pIdl))
{
// Make sure it is nuked
Destroy();
}
return *this;
}
CSimpleString Name(void) const
{
CSimpleString strRet;
if (IsValid())
{
TCHAR szPath[MAX_PATH];
SHGetPathFromIDList( m_pIdl, szPath );
strRet = szPath;
}
return strRet;
}
bool operator==( const CSimpleIdList &other )
{
return (Name() == other.Name());
}
bool operator!=( const CSimpleIdList &other )
{
return (Name() != other.Name());
}
};
#endif // __SIMIDLST_H_INCLUDED