Leaked source code of windows server 2003
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/*****************************************************************************
* * (C) COPYRIGHT MICROSOFT CORPORATION, 2000 * * TITLE: WiaVideo.cpp * * VERSION: 1.0 * * AUTHOR: OrenR * * DATE: 2000/10/25 * * DESCRIPTION: * *****************************************************************************/ #include <precomp.h>
#pragma hdrstop
#include "WiaVideo_i.c"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_WiaVideo, CWiaVideo) END_OBJECT_MAP()
///////////////////////////////
// DllMain
//
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved) { lpReserved;
if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance, &LIBID_WIAVIDEOLib); DisableThreadLibraryCalls(hInstance);
DBG_INIT(hInstance);
DBG_FN("DllMain - ProcessAttach"); } else if (dwReason == DLL_PROCESS_DETACH) { DBG_TERM();
_Module.Term(); }
return TRUE; // ok
}
///////////////////////////////
// DllCanUnloadNow
//
// Used to determine whether the
// DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void) { DBG_FN("DllCanUnloadNow");
DBG_TRC(("DllCanUnloadNow - Lock Count = '%lu'", _Module.GetLockCount()));
return(_Module.GetLockCount()==0) ? S_OK : S_FALSE; }
///////////////////////////////
// DllGetClassObject
//
// Returns a class factory to
// create an object of the
// requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv) { return _Module.GetClassObject(rclsid, riid, ppv); }
///////////////////////////////
// DllRegisterServer
//
// Adds entries to the system
// registry
STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE); }
///////////////////////////////
// DllUnregisterServer
//
// Removes entries from the
// system registry
STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }
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