Leaked source code of windows server 2003
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/*****************************************************************************
*
* (C) COPYRIGHT MICROSOFT CORPORATION, 2000
*
* TITLE: WiaVideo.cpp
*
* VERSION: 1.0
*
* AUTHOR: OrenR
*
* DATE: 2000/10/25
*
* DESCRIPTION:
*
*****************************************************************************/
#include <precomp.h>
#pragma hdrstop
#include "WiaVideo_i.c"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_WiaVideo, CWiaVideo)
END_OBJECT_MAP()
///////////////////////////////
// DllMain
//
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance,
DWORD dwReason,
LPVOID lpReserved)
{
lpReserved;
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance, &LIBID_WIAVIDEOLib);
DisableThreadLibraryCalls(hInstance);
DBG_INIT(hInstance);
DBG_FN("DllMain - ProcessAttach");
}
else if (dwReason == DLL_PROCESS_DETACH)
{
DBG_TERM();
_Module.Term();
}
return TRUE; // ok
}
///////////////////////////////
// DllCanUnloadNow
//
// Used to determine whether the
// DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
DBG_FN("DllCanUnloadNow");
DBG_TRC(("DllCanUnloadNow - Lock Count = '%lu'", _Module.GetLockCount()));
return(_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
///////////////////////////////
// DllGetClassObject
//
// Returns a class factory to
// create an object of the
// requested type
STDAPI DllGetClassObject(REFCLSID rclsid,
REFIID riid,
LPVOID *ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
///////////////////////////////
// DllRegisterServer
//
// Adds entries to the system
// registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
///////////////////////////////
// DllUnregisterServer
//
// Removes entries from the
// system registry
STDAPI DllUnregisterServer(void)
{
return _Module.UnregisterServer(TRUE);
}