Leaked source code of windows server 2003
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///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2001, Microsoft Corporation All rights reserved.
//
// Module Name:
//
// ComponentList.h
//
// Abstract:
//
// This file contains the Component List object definition.
//
// Revision History:
//
// 2001-06-20 lguindon Created.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _COMPONENTLIST_H_
#define _COMPONENTLIST_H_
///////////////////////////////////////////////////////////////////////////////
//
// Includes Files.
//
///////////////////////////////////////////////////////////////////////////////
#include "infparser.h"
#include "Component.h"
///////////////////////////////////////////////////////////////////////////////
//
// Class definition.
//
///////////////////////////////////////////////////////////////////////////////
class ComponentList { public: ComponentList() { m_Head = NULL; m_Tail = NULL; m_Entries = 0; };
~ComponentList() { Component* temp;
while ((temp = getFirst()) != NULL) { remove(temp); } };
DWORD getComponentNumber() { return (m_Entries); }; Component* getFirst() { return (m_Head); };
void add(Component* item) { if ((m_Tail == NULL) && (m_Head == NULL)) { m_Tail = item; m_Head = item; } else { item->setPrevious(m_Tail); m_Tail->setNext(item); m_Tail = item; } m_Entries++; }; void remove(Component* item) { if ((m_Tail == m_Head) && (m_Tail == item)) { m_Tail = NULL; m_Head = NULL; } else { if (m_Head = item) { m_Head = item->getNext(); (item->getNext())->setPrevious(NULL); } else if (m_Tail = item) { m_Tail = item->getPrevious(); (item->getPrevious())->setNext(NULL); } else { (item->getPrevious())->setNext(item->getNext()); (item->getNext())->setPrevious(item->getPrevious()); } }
delete item; item = NULL; m_Entries--; };
private: Component *m_Head; Component *m_Tail; DWORD m_Entries; };
#endif //_COMPONENTLIST_H_
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