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//-----------------------------------------------------------------------------
// File: D3DSaver.cpp
//
// Desc: Framework for screensavers that use Direct3D 8.0.
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#include <Windows.h>
#include <windowsx.h>
#include <commctrl.h>
#include <stdio.h>
#include <tchar.h>
#include <regstr.h>
#define COMPILE_MULTIMON_STUBS
#include <multimon.h>
#include <mmsystem.h>
#include <D3DX8.h>
#include "D3DSaver.h"
#include "dxutil.h"
// Resource IDs. D3DSaver assumes that you will create resources with
// these IDs that it can use. The easiest way to do this is to copy
// the resources from the rc file of an existing D3DSaver-based program.
#define IDI_MAIN_ICON 101
#define IDD_SINGLEMONITORSETTINGS 200
#define IDD_MULTIMONITORSETTINGS 201
#define IDC_MONITORSTAB 2000
#define IDC_TABNAMEFMT 2001
#define IDC_ADAPTERNAME 2002
#define IDC_RENDERING 2003
#define IDC_MOREINFO 2004
#define IDC_DISABLEHW 2005
#define IDC_SCREENUSAGEBOX 2006
#define IDC_RENDER 2007
#define IDC_LEAVEBLACK 2008
#define IDC_DISPLAYMODEBOX 2009
#define IDC_MODESSTATIC 2010
#define IDC_MODESCOMBO 2011
#define IDC_AUTOMATIC 2012
#define IDC_DISPLAYMODENOTE 2013
#define IDC_GENERALBOX 2014
#define IDC_SAME 2015
#define IDC_MODEFMT 2016
#define IDS_ERR_GENERIC 2100
#define IDS_ERR_NODIRECT3D 2101
#define IDS_ERR_NOWINDOWEDHAL 2102
#define IDS_ERR_CREATEDEVICEFAILED 2103
#define IDS_ERR_NOCOMPATIBLEDEVICES 2104
#define IDS_ERR_NOHARDWAREDEVICE 2105
#define IDS_ERR_HALNOTCOMPATIBLE 2106
#define IDS_ERR_NOHALTHISMODE 2107
#define IDS_ERR_MEDIANOTFOUND 2108
#define IDS_ERR_RESIZEFAILED 2109
#define IDS_ERR_OUTOFMEMORY 2110
#define IDS_ERR_OUTOFVIDEOMEMORY 2111
#define IDS_ERR_NOPREVIEW 2112
#define IDS_INFO_GOODHAL 2200
#define IDS_INFO_BADHAL_GOODSW 2201
#define IDS_INFO_BADHAL_BADSW 2202
#define IDS_INFO_BADHAL_NOSW 2203
#define IDS_INFO_NOHAL_GOODSW 2204
#define IDS_INFO_NOHAL_BADSW 2205
#define IDS_INFO_NOHAL_NOSW 2206
#define IDS_INFO_DISABLEDHAL_GOODSW 2207
#define IDS_INFO_DISABLEDHAL_BADSW 2208
#define IDS_INFO_DISABLEDHAL_NOSW 2209
#define IDS_RENDERING_HAL 2210
#define IDS_RENDERING_SW 2211
#define IDS_RENDERING_NONE 2212
// Use the following structure rather than DISPLAY_DEVICE, since some old
// versions of DISPLAY_DEVICE are missing the last two fields and this can
// cause problems with EnumDisplayDevices on Windows 2000.
struct DISPLAY_DEVICE_FULL { DWORD cb; TCHAR DeviceName[32]; TCHAR DeviceString[128]; DWORD StateFlags; TCHAR DeviceID[128]; TCHAR DeviceKey[128]; };
static CD3DScreensaver* s_pD3DScreensaver = NULL;
//-----------------------------------------------------------------------------
// Name: CD3DScreensaver()
// Desc: Constructor
//-----------------------------------------------------------------------------
CD3DScreensaver::CD3DScreensaver() { s_pD3DScreensaver = this;
m_bCheckingSaverPassword = FALSE; m_bIs9x = FALSE; m_dwSaverMouseMoveCount = 0; m_hWndParent = NULL; m_hPasswordDLL = NULL; m_hWnd = NULL; m_VerifySaverPassword = NULL; m_bAllScreensSame = FALSE; m_pD3D = NULL; m_pd3dDevice = NULL; m_bWindowed = FALSE; m_bWaitForInputIdle = FALSE;
m_bErrorMode = FALSE; m_hrError = S_OK; m_szError[0] = TEXT('\0');
m_fFPS = 0.0f; m_strDeviceStats[0] = TEXT('\0'); m_strFrameStats[0] = TEXT('\0');
// Note: clients should load a resource into m_strWindowTitle to localize this string
lstrcpy( m_strWindowTitle, TEXT("Screen Saver") ); m_bAllowRef = FALSE; m_bUseDepthBuffer = FALSE; m_bMultithreaded = FALSE; m_bOneScreenOnly = FALSE; m_strRegPath[0] = TEXT('\0'); m_dwMinDepthBits = 16; m_dwMinStencilBits = 0; m_SwapEffectFullscreen = D3DSWAPEFFECT_DISCARD; m_SwapEffectWindowed = D3DSWAPEFFECT_COPY_VSYNC;
SetRectEmpty( &m_rcRenderTotal ); SetRectEmpty( &m_rcRenderCurDevice );
ZeroMemory( m_Monitors, sizeof(m_Monitors) ); m_dwNumMonitors = 0;
ZeroMemory( m_Adapters, sizeof(m_Adapters) ); m_dwNumAdapters = 0;
ZeroMemory( m_RenderUnits, sizeof(m_RenderUnits) ); m_dwNumRenderUnits = 0;
m_fTime = 0.0f; }
//-----------------------------------------------------------------------------
// Name: Create()
// Desc: Have the client program call this function before calling Run().
//-----------------------------------------------------------------------------
HRESULT CD3DScreensaver::Create( HINSTANCE hInstance ) { HRESULT hr;
SetThreadPriority( GetCurrentThread(), THREAD_PRIORITY_IDLE );
m_hInstance = hInstance;
// Parse the command line and do the appropriate thing
TCHAR* pstrCmdLine = GetCommandLine(); m_SaverMode = ParseCommandLine( pstrCmdLine );
EnumMonitors();
// Create the screen saver window(s)
if( m_SaverMode == sm_preview || m_SaverMode == sm_test || m_SaverMode == sm_full ) { if( FAILED( hr = CreateSaverWindow() ) ) { m_bErrorMode = TRUE; m_hrError = hr; } }
if( m_SaverMode == sm_preview ) { // In preview mode, "pause" (enter a limited message loop) briefly
// before proceeding, so the display control panel knows to update itself.
m_bWaitForInputIdle = TRUE;
// Post a message to mark the end of the initial group of window messages
PostMessage( m_hWnd, WM_USER, 0, 0 );
MSG msg; while( m_bWaitForInputIdle ) { // If GetMessage returns FALSE, it's quitting time.
if( !GetMessage( &msg, m_hWnd, 0, 0 ) ) { // Post the quit message to handle it later
PostQuitMessage(0); break; }
TranslateMessage( &msg ); DispatchMessage( &msg ); } }
// Create Direct3D object
if( (m_pD3D = Direct3DCreate8( D3D_SDK_VERSION ) ) == NULL ) { m_bErrorMode = TRUE; m_hrError = D3DAPPERR_NODIRECT3D; return S_OK; }
// Give the app the opportunity to register a pluggable SW D3D Device.
if( FAILED( hr = RegisterSoftwareDevice() ) ) { m_bErrorMode = TRUE; m_hrError = hr; return S_OK; }
// Build a list of Direct3D adapters, modes and devices. The
// ConfirmDevice() callback is used to confirm that only devices that
// meet the app's requirements are considered.
if( FAILED( hr = BuildDeviceList() ) ) { m_bErrorMode = TRUE; m_hrError = hr; return S_OK; }
// Make sure that at least one valid usable D3D device was found
BOOL bCompatibleDeviceFound = FALSE; for( DWORD iAdapter = 0; iAdapter < m_dwNumAdapters; iAdapter++ ) { if( m_Adapters[iAdapter]->bHasAppCompatHAL || m_Adapters[iAdapter]->bHasAppCompatSW ) { bCompatibleDeviceFound = TRUE; break; } } if( !bCompatibleDeviceFound ) { m_bErrorMode = TRUE; m_hrError = D3DAPPERR_NOCOMPATIBLEDEVICES; return S_OK; }
// Read any settings we need
ReadSettings();
return S_OK; }
//-----------------------------------------------------------------------------
// Name: EnumMonitors()
// Desc: Determine HMONITOR, desktop rect, and other info for each monitor.
// Note that EnumDisplayDevices enumerates monitors in the order
// indicated on the Settings page of the Display control panel, which
// is the order we want to list monitors in, as opposed to the order
// used by D3D's GetAdapterInfo.
//-----------------------------------------------------------------------------
VOID CD3DScreensaver::EnumMonitors( VOID ) { DWORD iDevice = 0; DISPLAY_DEVICE_FULL dispdev; DISPLAY_DEVICE_FULL dispdev2; DEVMODE devmode; dispdev.cb = sizeof(dispdev); dispdev2.cb = sizeof(dispdev2); devmode.dmSize = sizeof(devmode); devmode.dmDriverExtra = 0; MonitorInfo* pMonitorInfoNew; while( EnumDisplayDevices(NULL, iDevice, (DISPLAY_DEVICE*)&dispdev, 0) ) { // Ignore NetMeeting's mirrored displays
if( (dispdev.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER) == 0 ) { // To get monitor info for a display device, call EnumDisplayDevices
// a second time, passing dispdev.DeviceName (from the first call) as
// the first parameter.
EnumDisplayDevices(dispdev.DeviceName, 0, (DISPLAY_DEVICE*)&dispdev2, 0);
pMonitorInfoNew = &m_Monitors[m_dwNumMonitors]; ZeroMemory( pMonitorInfoNew, sizeof(MonitorInfo) ); lstrcpy( pMonitorInfoNew->strDeviceName, dispdev.DeviceString ); lstrcpy( pMonitorInfoNew->strMonitorName, dispdev2.DeviceString ); pMonitorInfoNew->iAdapter = NO_ADAPTER; if( dispdev.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP ) { EnumDisplaySettings( dispdev.DeviceName, ENUM_CURRENT_SETTINGS, &devmode ); if( dispdev.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE ) { // For some reason devmode.dmPosition is not always (0, 0)
// for the primary display, so force it.
pMonitorInfoNew->rcScreen.left = 0; pMonitorInfoNew->rcScreen.top = 0; } else { pMonitorInfoNew->rcScreen.left = devmode.dmPosition.x; pMonitorInfoNew->rcScreen.top = devmode.dmPosition.y; } pMonitorInfoNew->rcScreen.right = pMonitorInfoNew->rcScreen.left + devmode.dmPelsWidth; pMonitorInfoNew->rcScreen.bottom = pMonitorInfoNew->rcScreen.top + devmode.dmPelsHeight; pMonitorInfoNew->hMonitor = MonitorFromRect( &pMonitorInfoNew->rcScreen, MONITOR_DEFAULTTONULL ); } m_dwNumMonitors++; if( m_dwNumMonitors == MAX_DISPLAYS ) break; } iDevice++; } }
//-----------------------------------------------------------------------------
// Name: Run()
// Desc: Starts main execution of the screen saver.
//-----------------------------------------------------------------------------
INT CD3DScreensaver::Run() { HRESULT hr;
// Parse the command line and do the appropriate thing
switch ( m_SaverMode ) { case sm_config: { if( m_bErrorMode ) { DisplayErrorMsg( m_hrError, 0 ); } else { DoConfig(); } break; } case sm_preview: case sm_test: case sm_full: { if( FAILED( hr = DoSaver() ) ) DisplayErrorMsg( hr, 0 ); break; } case sm_passwordchange: { ChangePassword(); break; } }
for( DWORD iAdapter = 0; iAdapter < m_dwNumAdapters; iAdapter++ ) SAFE_DELETE( m_Adapters[iAdapter] ); SAFE_RELEASE( m_pD3D ); return 0; }
//-----------------------------------------------------------------------------
// Name: ParseCommandLine()
// Desc: Interpret command-line parameters passed to this app.
//-----------------------------------------------------------------------------
SaverMode CD3DScreensaver::ParseCommandLine( TCHAR* pstrCommandLine ) { m_hWndParent = NULL;
// Skip the first part of the command line, which is the full path
// to the exe. If it contains spaces, it will be contained in quotes.
if (*pstrCommandLine == TEXT('\"')) { pstrCommandLine++; while (*pstrCommandLine != TEXT('\0') && *pstrCommandLine != TEXT('\"')) pstrCommandLine++; if( *pstrCommandLine == TEXT('\"') ) pstrCommandLine++; } else { while (*pstrCommandLine != TEXT('\0') && *pstrCommandLine != TEXT(' ')) pstrCommandLine++; if( *pstrCommandLine == TEXT(' ') ) pstrCommandLine++; }
// Skip along to the first option delimiter "/" or "-"
while ( *pstrCommandLine != TEXT('\0') && *pstrCommandLine != TEXT('/') && *pstrCommandLine != TEXT('-') ) pstrCommandLine++;
// If there wasn't one, then must be config mode
if ( *pstrCommandLine == TEXT('\0') ) return sm_config;
// Otherwise see what the option was
switch ( *(++pstrCommandLine) ) { case 'c': case 'C': pstrCommandLine++; while ( *pstrCommandLine && !isdigit(*pstrCommandLine) ) pstrCommandLine++; if ( isdigit(*pstrCommandLine) ) { #ifdef _WIN64
CHAR strCommandLine[2048]; DXUtil_ConvertGenericStringToAnsi(strCommandLine, pstrCommandLine, 2048); m_hWndParent = HWND(_atoi64(strCommandLine)); #else
m_hWndParent = HWND(_ttol(pstrCommandLine)); #endif
} else { m_hWndParent = NULL; } return sm_config;
case 't': case 'T': return sm_test;
case 'p': case 'P': // Preview-mode, so option is followed by the parent HWND in decimal
pstrCommandLine++; while ( *pstrCommandLine && !isdigit(*pstrCommandLine) ) pstrCommandLine++; if ( isdigit(*pstrCommandLine) ) { #ifdef _WIN64
CHAR strCommandLine[2048]; DXUtil_ConvertGenericStringToAnsi(strCommandLine, pstrCommandLine, 2048); m_hWndParent = HWND(_atoi64(strCommandLine)); #else
m_hWndParent = HWND(_ttol(pstrCommandLine)); #endif
} return sm_preview;
case 'a': case 'A': // Password change mode, so option is followed by parent HWND in decimal
pstrCommandLine++; while ( *pstrCommandLine && !isdigit(*pstrCommandLine) ) pstrCommandLine++; if ( isdigit(*pstrCommandLine) ) { #ifdef _WIN64
CHAR strCommandLine[2048]; DXUtil_ConvertGenericStringToAnsi(strCommandLine, pstrCommandLine, 2048); m_hWndParent = HWND(_atoi64(strCommandLine)); #else
m_hWndParent = HWND(_ttol(pstrCommandLine)); #endif
} return sm_passwordchange;
default: // All other options => run the screensaver (typically this is "/s")
return sm_full; } }
//-----------------------------------------------------------------------------
// Name: CreateSaverWindow
// Desc: Register and create the appropriate window(s)
//-----------------------------------------------------------------------------
HRESULT CD3DScreensaver::CreateSaverWindow() { /*
// Uncomment this code to allow stepping thru code in the preview case
if( m_SaverMode == sm_preview ) { WNDCLASS cls; cls.hCursor = NULL; cls.hIcon = NULL; cls.lpszMenuName = NULL; cls.lpszClassName = TEXT("Parent"); cls.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH); cls.hInstance = m_hInstance; cls.style = CS_VREDRAW|CS_HREDRAW|CS_SAVEBITS|CS_DBLCLKS; cls.lpfnWndProc = DefWindowProc; cls.cbWndExtra = 0; cls.cbClsExtra = 0; RegisterClass( &cls );
// Create the window
RECT rect; HWND hwnd; rect.left = rect.top = 40; rect.right = rect.left+200; rect.bottom = rect.top+200; AdjustWindowRect( &rect, WS_VISIBLE|WS_OVERLAPPED|WS_CAPTION|WS_POPUP, FALSE ); hwnd = CreateWindow( TEXT("Parent"), TEXT("FakeShell"), WS_VISIBLE|WS_OVERLAPPED|WS_CAPTION|WS_POPUP, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, NULL, NULL, m_hInstance, NULL ); m_hWndParent = hwnd; } */ // Register an appropriate window class
WNDCLASS cls; cls.hCursor = LoadCursor( NULL, IDC_ARROW ); cls.hIcon = LoadIcon( m_hInstance, MAKEINTRESOURCE(IDI_MAIN_ICON) ); cls.lpszMenuName = NULL; cls.lpszClassName = TEXT("D3DSaverWndClass"); cls.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH); cls.hInstance = m_hInstance; cls.style = CS_VREDRAW|CS_HREDRAW; cls.lpfnWndProc = SaverProcStub; cls.cbWndExtra = 0; cls.cbClsExtra = 0; RegisterClass( &cls );
// Create the window
RECT rc; DWORD dwStyle; switch ( m_SaverMode ) { case sm_preview: GetClientRect( m_hWndParent, &rc ); dwStyle = WS_VISIBLE | WS_CHILD; AdjustWindowRect( &rc, dwStyle, FALSE ); m_hWnd = CreateWindow( TEXT("D3DSaverWndClass"), m_strWindowTitle, dwStyle, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, m_hWndParent, NULL, m_hInstance, this ); m_Monitors[0].hWnd = m_hWnd; GetClientRect( m_hWnd, &m_rcRenderTotal ); GetClientRect( m_hWnd, &m_rcRenderCurDevice ); break;
case sm_test: rc.left = rc.top = 50; rc.right = rc.left+600; rc.bottom = rc.top+400; dwStyle = WS_VISIBLE | WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU; AdjustWindowRect( &rc, dwStyle, FALSE ); m_hWnd = CreateWindow( TEXT("D3DSaverWndClass"), m_strWindowTitle, dwStyle, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, NULL, NULL, m_hInstance, this ); m_Monitors[0].hWnd = m_hWnd; GetClientRect( m_hWnd, &m_rcRenderTotal ); GetClientRect( m_hWnd, &m_rcRenderCurDevice ); break;
case sm_full: // Create windows for each monitor. Note that m_hWnd is NULL when CreateWindowEx
// is called for the first monitor, so that window has no parent. Windows for
// additional monitors are created as children of the window for the first monitor.
dwStyle = WS_VISIBLE | WS_POPUP; m_hWnd = NULL; for( DWORD iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ ) { MonitorInfo* pMonitorInfo; pMonitorInfo = &m_Monitors[iMonitor]; if( pMonitorInfo->hMonitor == NULL ) continue; rc = pMonitorInfo->rcScreen; pMonitorInfo->hWnd = CreateWindowEx( WS_EX_TOPMOST, TEXT("D3DSaverWndClass"), m_strWindowTitle, dwStyle, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, m_hWnd, NULL, m_hInstance, this ); if( pMonitorInfo->hWnd == NULL ) return E_FAIL; if( m_hWnd == NULL ) m_hWnd = pMonitorInfo->hWnd; } } if ( m_hWnd == NULL ) return E_FAIL;
return S_OK; }
//-----------------------------------------------------------------------------
// Name: DoSaver()
// Desc: Run the screensaver graphics - may be preview, test or full-on mode
//-----------------------------------------------------------------------------
HRESULT CD3DScreensaver::DoSaver() { HRESULT hr;
// Figure out if we're on Win9x
OSVERSIONINFO osvi; osvi.dwOSVersionInfoSize = sizeof(osvi); GetVersionEx( &osvi ); m_bIs9x = (osvi.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS);
// If we're in full on mode, and on 9x, then need to load the password DLL
if ( m_SaverMode == sm_full && m_bIs9x ) { // Only do this if the password is set - check registry:
HKEY hKey; if ( RegOpenKey( HKEY_CURRENT_USER , REGSTR_PATH_SCREENSAVE , &hKey ) == ERROR_SUCCESS ) { DWORD dwVal; DWORD dwSize = sizeof(dwVal); if ( (RegQueryValueEx( hKey, REGSTR_VALUE_USESCRPASSWORD, NULL, NULL, (BYTE *)&dwVal, &dwSize ) == ERROR_SUCCESS) && dwVal ) { m_hPasswordDLL = LoadLibrary( TEXT("PASSWORD.CPL") ); if ( m_hPasswordDLL ) m_VerifySaverPassword = (VERIFYPWDPROC)GetProcAddress( m_hPasswordDLL, "VerifyScreenSavePwd" ); RegCloseKey( hKey ); } } }
// Initialize the application timer
DXUtil_Timer( TIMER_START );
if( !m_bErrorMode ) { // Initialize the app's custom scene stuff
if( FAILED( hr = OneTimeSceneInit() ) ) return DisplayErrorMsg( hr, MSGERR_APPMUSTEXIT );
// Do graphical init stuff
if ( FAILED(hr = Initialize3DEnvironment()) ) return hr; }
// Flag as screensaver running if in full on mode
if ( m_SaverMode == sm_full ) { BOOL bUnused; SystemParametersInfo( SPI_SCREENSAVERRUNNING, TRUE, &bUnused, 0 ); }
// Message pump
BOOL bGotMsg; MSG msg; msg.message = WM_NULL; while ( msg.message != WM_QUIT ) { bGotMsg = PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ); if( bGotMsg ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { Sleep(10); if( m_bErrorMode ) { UpdateErrorBox(); } else { Render3DEnvironment(); } } }
return S_OK; }
//-----------------------------------------------------------------------------
// Name: ShutdownSaver()
// Desc:
//-----------------------------------------------------------------------------
VOID CD3DScreensaver::ShutdownSaver() { // Unflag screensaver running if in full on mode
if ( m_SaverMode == sm_full ) { BOOL bUnused; SystemParametersInfo( SPI_SCREENSAVERRUNNING, FALSE, &bUnused, 0 ); }
// Kill graphical stuff
Cleanup3DEnvironment();
// Let client app clean up its resources
FinalCleanup();
// Unload the password DLL (if we loaded it)
if ( m_hPasswordDLL != NULL ) { FreeLibrary( m_hPasswordDLL ); m_hPasswordDLL = NULL; }
// Post message to drop out of message loop
PostQuitMessage( 0 ); }
//-----------------------------------------------------------------------------
// Name: SaverProcStub()
// Desc: This function forwards all window messages to SaverProc, which has
// access to the "this" pointer.
//-----------------------------------------------------------------------------
LRESULT CALLBACK CD3DScreensaver::SaverProcStub( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { return s_pD3DScreensaver->SaverProc( hWnd, uMsg, wParam, lParam ); }
//-----------------------------------------------------------------------------
// Name: SaverProc()
// Desc: Handle window messages for main screensaver windows (one per screen).
//-----------------------------------------------------------------------------
LRESULT CD3DScreensaver::SaverProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { switch ( uMsg ) { case WM_USER: // All initialization messages have gone through. Allow
// 500ms of idle time, then proceed with initialization.
SetTimer( hWnd, 1, 500, NULL ); break;
case WM_TIMER: // Initial idle time is done, proceed with initialization.
m_bWaitForInputIdle = FALSE; KillTimer( hWnd, 1 ); break;
case WM_DESTROY: if( m_SaverMode == sm_preview || m_SaverMode == sm_test ) ShutdownSaver(); break;
case WM_SETCURSOR: if ( m_SaverMode == sm_full && !m_bCheckingSaverPassword ) { // Hide cursor
SetCursor( NULL ); return TRUE; } break;
case WM_PAINT: { // Show error message, if there is one
PAINTSTRUCT ps; BeginPaint( hWnd, &ps );
// In preview mode, just fill
// the preview window with black.
if( !m_bErrorMode && m_SaverMode == sm_preview ) { RECT rc; GetClientRect(hWnd,&rc); HBRUSH hbrBlack = (HBRUSH)GetStockObject(BLACK_BRUSH); if( hbrBlack != NULL ) FillRect(ps.hdc, &rc, hbrBlack ); } else { DoPaint( hWnd, ps.hdc ); }
EndPaint( hWnd, &ps ); return 0; }
case WM_ERASEBKGND: // Erase background if checking password or if window is not
// assigned to a render unit
if( !m_bCheckingSaverPassword ) { RenderUnit* pRenderUnit; D3DAdapterInfo* pD3DAdapterInfo; for( DWORD iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ ) { pRenderUnit = &m_RenderUnits[iRenderUnit]; pD3DAdapterInfo = m_Adapters[pRenderUnit->iAdapter]; if( pD3DAdapterInfo->hWndDevice == hWnd ) return TRUE; // don't erase this window
} } break;
case WM_MOUSEMOVE: if( m_SaverMode != sm_test ) { static INT xPrev = -1; static INT yPrev = -1; INT xCur = GET_X_LPARAM(lParam); INT yCur = GET_Y_LPARAM(lParam); if( xCur != xPrev || yCur != yPrev ) { xPrev = xCur; yPrev = yCur; m_dwSaverMouseMoveCount++; if ( m_dwSaverMouseMoveCount > 5 ) InterruptSaver(); } } break;
case WM_KEYDOWN: case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: case WM_MBUTTONDOWN: if( m_SaverMode != sm_test ) InterruptSaver(); break;
case WM_ACTIVATEAPP: if( wParam == FALSE && m_SaverMode != sm_test ) InterruptSaver(); break;
case WM_POWERBROADCAST: if( wParam == PBT_APMSUSPEND && m_VerifySaverPassword == NULL ) InterruptSaver(); break;
case WM_SYSCOMMAND: if ( m_SaverMode == sm_full ) { switch ( wParam ) { case SC_NEXTWINDOW: case SC_PREVWINDOW: case SC_SCREENSAVE: case SC_CLOSE: return FALSE; break; case SC_MONITORPOWER: //
// The monitor is shutting down. Tell our client that he needs to
// cleanup and exit.
//
InterruptSaver(); break; }; } break; }
return DefWindowProc( hWnd, uMsg, wParam, lParam ); }
//-----------------------------------------------------------------------------
// Name: InterruptSaver()
// Desc: A message was received (mouse move, keydown, etc.) that may mean
// the screen saver should show the password dialog and/or shut down.
//-----------------------------------------------------------------------------
VOID CD3DScreensaver::InterruptSaver() { HRESULT hr; DWORD iRenderUnit; RenderUnit* pRenderUnit; BOOL bPasswordOkay = FALSE;
if( m_SaverMode == sm_test || m_SaverMode == sm_full && !m_bCheckingSaverPassword ) { if( m_bIs9x && m_SaverMode == sm_full ) { // If no VerifyPassword function, then no password is set
// or we're not on 9x.
if ( m_VerifySaverPassword != NULL ) { // Shut down all D3D devices so we can show a Windows dialog
for( iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ ) { pRenderUnit = &m_RenderUnits[iRenderUnit]; SwitchToRenderUnit(iRenderUnit); if( pRenderUnit->bDeviceObjectsRestored ) { InvalidateDeviceObjects(); pRenderUnit->bDeviceObjectsRestored = FALSE; } if( pRenderUnit->bDeviceObjectsInited ) { DeleteDeviceObjects(); pRenderUnit->bDeviceObjectsInited = FALSE; } SAFE_RELEASE(pRenderUnit->pd3dDevice); }
// Make sure all adapter windows cover the whole screen,
// even after deleting D3D devices (which may have caused
// mode changes)
D3DAdapterInfo* pD3DAdapterInfo; for( DWORD iAdapter = 0; iAdapter < m_dwNumAdapters; iAdapter++ ) { pD3DAdapterInfo = m_Adapters[iAdapter]; ShowWindow( pD3DAdapterInfo->hWndDevice, SW_RESTORE ); ShowWindow( pD3DAdapterInfo->hWndDevice, SW_MAXIMIZE ); }
m_bCheckingSaverPassword = TRUE;
bPasswordOkay = m_VerifySaverPassword( m_hWnd );
m_bCheckingSaverPassword = FALSE;
if ( bPasswordOkay ) { // D3D devices are all torn down, so it's safe
// to discard all render units now (so we don't
// try to clean them up again later).
m_dwNumRenderUnits = 0; } else { // Back to screen saving...
SetCursor( NULL ); m_dwSaverMouseMoveCount = 0;
// Recreate all D3D devices
for( iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ ) { pRenderUnit = &m_RenderUnits[iRenderUnit]; hr = m_pD3D->CreateDevice(pRenderUnit->iAdapter, pRenderUnit->DeviceType, m_hWnd, pRenderUnit->dwBehavior, &pRenderUnit->d3dpp, &pRenderUnit->pd3dDevice ); if( FAILED( hr ) ) { m_bErrorMode = TRUE; m_hrError = D3DAPPERR_CREATEDEVICEFAILED; } else { SwitchToRenderUnit(iRenderUnit); if( FAILED(hr = InitDeviceObjects() ) ) { m_bErrorMode = TRUE; m_hrError = D3DAPPERR_INITDEVICEOBJECTSFAILED; } else { pRenderUnit->bDeviceObjectsInited = TRUE; if( FAILED(hr = RestoreDeviceObjects() ) ) { m_bErrorMode = TRUE; m_hrError = D3DAPPERR_INITDEVICEOBJECTSFAILED; } else { pRenderUnit->bDeviceObjectsRestored = TRUE; } } } }
return; } } } ShutdownSaver(); } }
//-----------------------------------------------------------------------------
// Name: Initialize3DEnvironment()
// Desc: Set up D3D device(s)
//-----------------------------------------------------------------------------
HRESULT CD3DScreensaver::Initialize3DEnvironment() { HRESULT hr; DWORD iAdapter; DWORD iMonitor; D3DAdapterInfo* pD3DAdapterInfo; MonitorInfo* pMonitorInfo; DWORD iRenderUnit; RenderUnit* pRenderUnit; MONITORINFO monitorInfo;
if ( m_SaverMode == sm_full ) { // Fullscreen mode. Create a RenderUnit for each monitor (unless
// the user wants it black)
m_bWindowed = FALSE;
if( m_bOneScreenOnly ) { // Set things up to only create a RenderUnit on the best device
for( iAdapter = 0; iAdapter < m_dwNumAdapters; iAdapter++ ) { pD3DAdapterInfo = m_Adapters[iAdapter]; pD3DAdapterInfo->bLeaveBlack = TRUE; } GetBestAdapter( &iAdapter ); if( iAdapter == NO_ADAPTER ) { m_bErrorMode = TRUE; m_hrError = D3DAPPERR_NOCOMPATIBLEDEVICES; } else { pD3DAdapterInfo = m_Adapters[iAdapter]; pD3DAdapterInfo->bLeaveBlack = FALSE; } }
for( iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ ) { pMonitorInfo = &m_Monitors[iMonitor]; iAdapter = pMonitorInfo->iAdapter; if( iAdapter == NO_ADAPTER ) continue; pD3DAdapterInfo = m_Adapters[iAdapter]; if( !pD3DAdapterInfo->bLeaveBlack && pD3DAdapterInfo->dwNumDevices > 0 ) { pD3DAdapterInfo->hWndDevice = pMonitorInfo->hWnd; pRenderUnit = &m_RenderUnits[m_dwNumRenderUnits++]; ZeroMemory( pRenderUnit, sizeof(RenderUnit) ); pRenderUnit->iAdapter = iAdapter; if( FAILED( hr = CreateFullscreenRenderUnit( pRenderUnit ) ) ) { // skip this render unit and leave screen blank
m_dwNumRenderUnits--; m_bErrorMode = TRUE; m_hrError = D3DAPPERR_CREATEDEVICEFAILED; } } } } else { // Windowed mode, for test mode or preview window. Just need one RenderUnit.
m_bWindowed = TRUE;
GetClientRect( m_hWnd, &m_rcRenderTotal ); GetClientRect( m_hWnd, &m_rcRenderCurDevice );
GetBestAdapter( &iAdapter ); if( iAdapter == NO_ADAPTER ) { m_bErrorMode = TRUE; m_hrError = D3DAPPERR_CREATEDEVICEFAILED; } else { pD3DAdapterInfo = m_Adapters[iAdapter]; pD3DAdapterInfo->hWndDevice = m_hWnd; } if( !m_bErrorMode ) { pRenderUnit = &m_RenderUnits[m_dwNumRenderUnits++]; ZeroMemory( pRenderUnit, sizeof(RenderUnit) ); pRenderUnit->iAdapter = iAdapter; if( FAILED( hr = CreateWindowedRenderUnit( pRenderUnit ) ) ) { m_dwNumRenderUnits--; m_bErrorMode = TRUE; if( m_SaverMode == sm_preview ) m_hrError = D3DAPPERR_NOPREVIEW; else m_hrError = D3DAPPERR_CREATEDEVICEFAILED; } } }
// Once all mode changes are done, (re-)determine coordinates of all
// screens, and make sure windows still cover each screen
for( iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ ) { pMonitorInfo = &m_Monitors[iMonitor]; monitorInfo.cbSize = sizeof(MONITORINFO); GetMonitorInfo( pMonitorInfo->hMonitor, &monitorInfo ); pMonitorInfo->rcScreen = monitorInfo.rcMonitor; if( !m_bWindowed ) { SetWindowPos( pMonitorInfo->hWnd, HWND_TOPMOST, monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.top, monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top, SWP_NOACTIVATE ); } }
// For fullscreen, determine bounds of the virtual screen containing all
// screens that are rendering. Don't just use SM_XVIRTUALSCREEN, because
// we don't want to count screens that are just black
if( !m_bWindowed ) { for( iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ ) { pRenderUnit = &m_RenderUnits[iRenderUnit]; pMonitorInfo = &m_Monitors[pRenderUnit->iMonitor]; UnionRect( &m_rcRenderTotal, &m_rcRenderTotal, &pMonitorInfo->rcScreen ); } }
if( !m_bErrorMode ) { // Initialize D3D devices for all render units
for( iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ ) { pRenderUnit = &m_RenderUnits[iRenderUnit]; SwitchToRenderUnit( iRenderUnit ); if ( FAILED(hr = InitDeviceObjects() ) ) { m_bErrorMode = TRUE; m_hrError = D3DAPPERR_INITDEVICEOBJECTSFAILED; } else { pRenderUnit->bDeviceObjectsInited = TRUE; if ( FAILED(hr = RestoreDeviceObjects() ) ) { m_bErrorMode = TRUE; m_hrError = D3DAPPERR_INITDEVICEOBJECTSFAILED; } else { pRenderUnit->bDeviceObjectsRestored = TRUE; } } } UpdateDeviceStats(); }
// Make sure all those display changes don't count as user mouse moves
m_dwSaverMouseMoveCount = 0;
return S_OK; }
//-----------------------------------------------------------------------------
// Name: GetBestAdapter()
// Desc: To decide which adapter to use, loop through monitors until you find
// one whose adapter has a compatible HAL. If none, use the first
// monitor that has an compatible SW device.
//-----------------------------------------------------------------------------
BOOL CD3DScreensaver::GetBestAdapter( DWORD* piAdapter ) { DWORD iAdapterBest = NO_ADAPTER; DWORD iAdapter; DWORD iMonitor; MonitorInfo* pMonitorInfo; D3DAdapterInfo* pD3DAdapterInfo;
for( iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ ) { pMonitorInfo = &m_Monitors[iMonitor]; iAdapter = pMonitorInfo->iAdapter; if( iAdapter == NO_ADAPTER ) continue; pD3DAdapterInfo = m_Adapters[iAdapter]; if( pD3DAdapterInfo->bHasAppCompatHAL ) { iAdapterBest = iAdapter; break; } if( pD3DAdapterInfo->bHasAppCompatSW ) { iAdapterBest = iAdapter; // but keep looking...
} } *piAdapter = iAdapterBest;
return (iAdapterBest != NO_ADAPTER); }
//-----------------------------------------------------------------------------
// Name: CreateFullscreenRenderUnit()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CD3DScreensaver::CreateFullscreenRenderUnit( RenderUnit* pRenderUnit ) { HRESULT hr; UINT iAdapter = pRenderUnit->iAdapter; D3DAdapterInfo* pD3DAdapterInfo = m_Adapters[iAdapter]; DWORD iMonitor = pD3DAdapterInfo->iMonitor; D3DDeviceInfo* pD3DDeviceInfo; D3DModeInfo* pD3DModeInfo; DWORD dwCurrentDevice; D3DDEVTYPE curType;
if( iAdapter >= m_dwNumAdapters ) return E_FAIL;
if( pD3DAdapterInfo->dwNumDevices == 0 ) return E_FAIL;
// Find the best device for the adapter. Use HAL
// if it's there, otherwise SW, otherwise REF.
dwCurrentDevice = 0xffff; curType = D3DDEVTYPE_FORCE_DWORD; for( DWORD iDevice = 0; iDevice < pD3DAdapterInfo->dwNumDevices; iDevice++) { pD3DDeviceInfo = &pD3DAdapterInfo->devices[iDevice]; if( pD3DDeviceInfo->DeviceType == D3DDEVTYPE_HAL && !pD3DAdapterInfo->bDisableHW ) { dwCurrentDevice = iDevice; curType = D3DDEVTYPE_HAL; break; // stop looking
} else if( pD3DDeviceInfo->DeviceType == D3DDEVTYPE_SW ) { dwCurrentDevice = iDevice; curType = D3DDEVTYPE_SW; // but keep looking
} else if( pD3DDeviceInfo->DeviceType == D3DDEVTYPE_REF && m_bAllowRef && curType != D3DDEVTYPE_SW ) { dwCurrentDevice = iDevice; curType = D3DDEVTYPE_REF; // but keep looking
} } if( dwCurrentDevice == 0xffff ) return D3DAPPERR_NOHARDWAREDEVICE; pD3DDeviceInfo = &pD3DAdapterInfo->devices[dwCurrentDevice];
pD3DDeviceInfo->dwCurrentMode = 0xffff; if( pD3DAdapterInfo->dwUserPrefWidth != 0 ) { // Try to find mode that matches user preference
for( DWORD iMode = 0; iMode < pD3DDeviceInfo->dwNumModes; iMode++) { pD3DModeInfo = &pD3DDeviceInfo->modes[iMode]; if( pD3DModeInfo->Width == pD3DAdapterInfo->dwUserPrefWidth && pD3DModeInfo->Height == pD3DAdapterInfo->dwUserPrefHeight && pD3DModeInfo->Format == pD3DAdapterInfo->d3dfmtUserPrefFormat ) { pD3DDeviceInfo->dwCurrentMode = iMode; break; } } }
// If user-preferred mode is not specified or not found,
// use "Automatic" technique:
if( pD3DDeviceInfo->dwCurrentMode == 0xffff ) { if( pD3DDeviceInfo->DeviceType == D3DDEVTYPE_SW ) { // If using a SW rast then try to find a low resolution and 16-bpp.
BOOL bFound16BitMode = FALSE; DWORD dwSmallestHeight = -1; pD3DDeviceInfo->dwCurrentMode = 0; // unless we find something better
for( DWORD iMode = 0; iMode < pD3DDeviceInfo->dwNumModes; iMode++) { pD3DModeInfo = &pD3DDeviceInfo->modes[iMode];
// Skip 640x400 because 640x480 is better
if( pD3DModeInfo->Height == 400 ) continue;
if( pD3DModeInfo->Height < dwSmallestHeight || (pD3DModeInfo->Height == dwSmallestHeight && !bFound16BitMode) ) { dwSmallestHeight = pD3DModeInfo->Height; pD3DDeviceInfo->dwCurrentMode = iMode; bFound16BitMode = FALSE;
if( ( pD3DModeInfo->Format == D3DFMT_R5G6B5 || pD3DModeInfo->Format == D3DFMT_X1R5G5B5 || pD3DModeInfo->Format == D3DFMT_A1R5G5B5 || pD3DModeInfo->Format == D3DFMT_A4R4G4B4 || pD3DModeInfo->Format == D3DFMT_X4R4G4B4 ) ) { bFound16BitMode = TRUE; } } } } else { // Try to find mode matching desktop resolution and 32-bpp.
BOOL bMatchedSize = FALSE; BOOL bGot32Bit = FALSE; pD3DDeviceInfo->dwCurrentMode = 0; // unless we find something better
for( DWORD iMode = 0; iMode < pD3DDeviceInfo->dwNumModes; iMode++) { pD3DModeInfo = &pD3DDeviceInfo->modes[iMode]; if( pD3DModeInfo->Width == pD3DAdapterInfo->d3ddmDesktop.Width && pD3DModeInfo->Height == pD3DAdapterInfo->d3ddmDesktop.Height ) { if( !bMatchedSize ) pD3DDeviceInfo->dwCurrentMode = iMode; bMatchedSize = TRUE; if( !bGot32Bit && ( pD3DModeInfo->Format == D3DFMT_X8R8G8B8 || pD3DModeInfo->Format == D3DFMT_A8R8G8B8 ) ) { pD3DDeviceInfo->dwCurrentMode = iMode; bGot32Bit = TRUE; break; } } } } }
// If desktop mode not found, pick highest mode available
if( pD3DDeviceInfo->dwCurrentMode == 0xffff ) { DWORD dwWidthMax = 0; DWORD dwHeightMax = 0; DWORD dwBppMax = 0; DWORD dwWidthCur = 0; DWORD dwHeightCur = 0; DWORD dwBppCur = 0; for( DWORD iMode = 0; iMode < pD3DDeviceInfo->dwNumModes; iMode++) { pD3DModeInfo = &pD3DDeviceInfo->modes[iMode]; dwWidthCur = pD3DModeInfo->Width; dwHeightCur = pD3DModeInfo->Height; if( pD3DModeInfo->Format == D3DFMT_X8R8G8B8 || pD3DModeInfo->Format == D3DFMT_A8R8G8B8 ) { dwBppCur = 32; } else { dwBppCur = 16; } if( dwWidthCur > dwWidthMax || dwHeightCur > dwHeightMax || dwWidthCur == dwWidthMax && dwHeightCur == dwHeightMax && dwBppCur > dwBppMax ) { dwWidthMax = dwWidthCur; dwHeightMax = dwHeightCur; dwBppMax = dwBppCur; pD3DDeviceInfo->dwCurrentMode = iMode; } } }
// Try to create the D3D device, falling back to lower-res modes if it fails
BOOL bAtLeastOneFailure = FALSE; while( TRUE ) { pD3DModeInfo = &pD3DDeviceInfo->modes[pD3DDeviceInfo->dwCurrentMode]; pRenderUnit->DeviceType = pD3DDeviceInfo->DeviceType; pRenderUnit->dwBehavior = pD3DModeInfo->dwBehavior; pRenderUnit->iMonitor = iMonitor; pRenderUnit->d3dpp.BackBufferFormat = pD3DModeInfo->Format; pRenderUnit->d3dpp.BackBufferWidth = pD3DModeInfo->Width; pRenderUnit->d3dpp.BackBufferHeight = pD3DModeInfo->Height; pRenderUnit->d3dpp.Windowed = FALSE; pRenderUnit->d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; pRenderUnit->d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE; pRenderUnit->d3dpp.AutoDepthStencilFormat = pD3DModeInfo->DepthStencilFormat; pRenderUnit->d3dpp.BackBufferCount = 1; pRenderUnit->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; pRenderUnit->d3dpp.SwapEffect = m_SwapEffectFullscreen; pRenderUnit->d3dpp.hDeviceWindow = pD3DAdapterInfo->hWndDevice; pRenderUnit->d3dpp.EnableAutoDepthStencil = m_bUseDepthBuffer; pRenderUnit->d3dpp.Flags = 0;
// Create device
hr = m_pD3D->CreateDevice( iAdapter, pRenderUnit->DeviceType, m_hWnd, // (this is the focus window)
pRenderUnit->dwBehavior, &pRenderUnit->d3dpp, &pRenderUnit->pd3dDevice ); if( SUCCEEDED( hr ) ) { // Give the client app an opportunity to reject this mode
// due to not enough video memory, or any other reason
if( SUCCEEDED( hr = ConfirmMode( pRenderUnit->pd3dDevice ) ) ) break; else SAFE_RELEASE( pRenderUnit->pd3dDevice ); }
// If we get here, remember that CreateDevice or ConfirmMode failed, so
// we can change the default mode next time
bAtLeastOneFailure = TRUE;
if( !FindNextLowerMode( pD3DDeviceInfo ) ) break; }
if( SUCCEEDED( hr ) && bAtLeastOneFailure && m_strRegPath[0] != TEXT('\0') ) { // Record the mode that succeeded in the registry so we can
// default to it next time
TCHAR strKey[100]; HKEY hkeyParent; HKEY hkey;
pD3DAdapterInfo->dwUserPrefWidth = pRenderUnit->d3dpp.BackBufferWidth; pD3DAdapterInfo->dwUserPrefHeight = pRenderUnit->d3dpp.BackBufferHeight; pD3DAdapterInfo->d3dfmtUserPrefFormat = pRenderUnit->d3dpp.BackBufferFormat;
if( ERROR_SUCCESS == RegCreateKeyEx( HKEY_CURRENT_USER, m_strRegPath, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hkeyParent, NULL ) ) { wsprintf( strKey, TEXT("Screen %d"), iMonitor + 1 ); if( ERROR_SUCCESS == RegCreateKeyEx( hkeyParent, strKey, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hkey, NULL ) ) { RegSetValueEx( hkey, TEXT("Width"), NULL, REG_DWORD, (BYTE*)&pD3DAdapterInfo->dwUserPrefWidth, sizeof(DWORD) ); RegSetValueEx( hkey, TEXT("Height"), NULL, REG_DWORD, (BYTE*)&pD3DAdapterInfo->dwUserPrefHeight, sizeof(DWORD) ); RegSetValueEx( hkey, TEXT("Format"), NULL, REG_DWORD, (BYTE*)&pD3DAdapterInfo->d3dfmtUserPrefFormat, sizeof(DWORD) ); RegSetValueEx( hkey, TEXT("Adapter ID"), NULL, REG_BINARY, (BYTE*)&pD3DAdapterInfo->d3dAdapterIdentifier.DeviceIdentifier, sizeof(GUID) ); RegCloseKey( hkey ); } RegCloseKey( hkeyParent ); } }
return hr; }
//-----------------------------------------------------------------------------
// Name: FindNextLowerMode()
// Desc:
//-----------------------------------------------------------------------------
BOOL CD3DScreensaver::FindNextLowerMode( D3DDeviceInfo* pD3DDeviceInfo ) { DWORD iModeCur = pD3DDeviceInfo->dwCurrentMode; D3DModeInfo* pD3DModeInfoCur = &pD3DDeviceInfo->modes[iModeCur]; DWORD dwWidthCur = pD3DModeInfoCur->Width; DWORD dwHeightCur = pD3DModeInfoCur->Height; DWORD dwNumPixelsCur = dwWidthCur * dwHeightCur; D3DFORMAT d3dfmtCur = pD3DModeInfoCur->Format; BOOL b32BitCur = (d3dfmtCur == D3DFMT_A8R8G8B8 || d3dfmtCur == D3DFMT_X8R8G8B8); DWORD iModeNew; D3DModeInfo* pD3DModeInfoNew; DWORD dwWidthNew; DWORD dwHeightNew; DWORD dwNumPixelsNew; D3DFORMAT d3dfmtNew = D3DFMT_UNKNOWN; BOOL b32BitNew;
DWORD dwWidthBest = 0; DWORD dwHeightBest = 0; DWORD dwNumPixelsBest = 0; BOOL b32BitBest = FALSE; DWORD iModeBest = 0xffff;
for( iModeNew = 0; iModeNew < pD3DDeviceInfo->dwNumModes; iModeNew++ ) { // Don't pick the same mode we currently have
if( iModeNew == iModeCur ) continue;
// Get info about new mode
pD3DModeInfoNew = &pD3DDeviceInfo->modes[iModeNew]; dwWidthNew = pD3DModeInfoNew->Width; dwHeightNew = pD3DModeInfoNew->Height; dwNumPixelsNew = dwWidthNew * dwHeightNew; d3dfmtNew = pD3DModeInfoNew->Format; b32BitNew = (d3dfmtNew == D3DFMT_A8R8G8B8 || d3dfmtNew == D3DFMT_X8R8G8B8);
// If we're currently 32-bit and new mode is same width/height and 16-bit, take it
if( b32BitCur && !b32BitNew && pD3DModeInfoNew->Width == dwWidthCur && pD3DModeInfoNew->Height == dwHeightCur) { pD3DDeviceInfo->dwCurrentMode = iModeNew; return TRUE; }
// If new mode is smaller than current mode, see if it's our best so far
if( dwNumPixelsNew < dwNumPixelsCur ) { // If current best is 32-bit, new mode needs to be bigger to be best
if( b32BitBest && (dwNumPixelsNew < dwNumPixelsBest ) ) continue;
// If new mode is bigger or equal to best, make it the best
if( (dwNumPixelsNew > dwNumPixelsBest) || (!b32BitBest && b32BitNew) ) { dwWidthBest = dwWidthNew; dwHeightBest = dwHeightNew; dwNumPixelsBest = dwNumPixelsNew; iModeBest = iModeNew; b32BitBest = b32BitNew; } } } if( iModeBest == 0xffff ) return FALSE; // no smaller mode found
pD3DDeviceInfo->dwCurrentMode = iModeBest; return TRUE; }
//-----------------------------------------------------------------------------
// Name: CreateWindowedRenderUnit()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CD3DScreensaver::CreateWindowedRenderUnit( RenderUnit* pRenderUnit ) { HRESULT hr; UINT iAdapter = pRenderUnit->iAdapter; D3DAdapterInfo* pD3DAdapterInfo = m_Adapters[iAdapter]; DWORD iMonitor = pD3DAdapterInfo->iMonitor; D3DDeviceInfo* pD3DDeviceInfo; D3DDEVTYPE curType;
// Find the best device for the primary adapter. Use HAL
// if it's there, otherwise SW, otherwise REF.
pD3DAdapterInfo->dwCurrentDevice = 0xffff; // unless we find something better
curType = D3DDEVTYPE_FORCE_DWORD; for( DWORD iDevice = 0; iDevice < pD3DAdapterInfo->dwNumDevices; iDevice++) { pD3DDeviceInfo = &pD3DAdapterInfo->devices[iDevice]; if( pD3DDeviceInfo->DeviceType == D3DDEVTYPE_HAL && !pD3DAdapterInfo->bDisableHW && pD3DDeviceInfo->bCanDoWindowed ) { pD3DAdapterInfo->dwCurrentDevice = iDevice; curType = D3DDEVTYPE_HAL; break; } else if( pD3DDeviceInfo->DeviceType == D3DDEVTYPE_SW && pD3DDeviceInfo->bCanDoWindowed ) { pD3DAdapterInfo->dwCurrentDevice = iDevice; curType = D3DDEVTYPE_SW; // but keep looking
} else if( pD3DDeviceInfo->DeviceType == D3DDEVTYPE_REF && m_bAllowRef && curType != D3DDEVTYPE_SW ) { pD3DAdapterInfo->dwCurrentDevice = iDevice; curType = D3DDEVTYPE_REF; // but keep looking
} } if( pD3DAdapterInfo->dwCurrentDevice == 0xffff ) return D3DAPPERR_NOHARDWAREDEVICE; pD3DDeviceInfo = &pD3DAdapterInfo->devices[pD3DAdapterInfo->dwCurrentDevice];
D3DWindowedModeInfo D3DWindowedModeInfo;
D3DWindowedModeInfo.DisplayFormat = pD3DAdapterInfo->d3ddmDesktop.Format; D3DWindowedModeInfo.BackBufferFormat = pD3DAdapterInfo->d3ddmDesktop.Format; if( FAILED( CheckWindowedFormat( iAdapter, &D3DWindowedModeInfo ) ) ) { D3DWindowedModeInfo.BackBufferFormat = D3DFMT_A8R8G8B8; if( FAILED( CheckWindowedFormat( iAdapter, &D3DWindowedModeInfo ) ) ) { D3DWindowedModeInfo.BackBufferFormat = D3DFMT_X8R8G8B8; if( FAILED( CheckWindowedFormat( iAdapter, &D3DWindowedModeInfo ) ) ) { D3DWindowedModeInfo.BackBufferFormat = D3DFMT_A1R5G5B5; if( FAILED( CheckWindowedFormat( iAdapter, &D3DWindowedModeInfo ) ) ) { D3DWindowedModeInfo.BackBufferFormat = D3DFMT_R5G6B5; if( FAILED( CheckWindowedFormat( iAdapter, &D3DWindowedModeInfo ) ) ) { return E_FAIL; } } } } }
pRenderUnit->DeviceType = pD3DDeviceInfo->DeviceType; pRenderUnit->dwBehavior = D3DWindowedModeInfo.dwBehavior; pRenderUnit->iMonitor = iMonitor; pRenderUnit->d3dpp.BackBufferWidth = 0; pRenderUnit->d3dpp.BackBufferHeight = 0; pRenderUnit->d3dpp.Windowed = TRUE; pRenderUnit->d3dpp.FullScreen_RefreshRateInHz = 0; pRenderUnit->d3dpp.FullScreen_PresentationInterval = 0; pRenderUnit->d3dpp.BackBufferFormat = D3DWindowedModeInfo.BackBufferFormat; pRenderUnit->d3dpp.AutoDepthStencilFormat = D3DWindowedModeInfo.DepthStencilFormat; pRenderUnit->d3dpp.BackBufferCount = 1; pRenderUnit->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; pRenderUnit->d3dpp.SwapEffect = m_SwapEffectWindowed; pRenderUnit->d3dpp.hDeviceWindow = pD3DAdapterInfo->hWndDevice; pRenderUnit->d3dpp.EnableAutoDepthStencil = m_bUseDepthBuffer; pRenderUnit->d3dpp.Flags = 0; // Create device
hr = m_pD3D->CreateDevice( iAdapter, pRenderUnit->DeviceType, m_hWnd, pRenderUnit->dwBehavior, &pRenderUnit->d3dpp, &pRenderUnit->pd3dDevice ); if ( FAILED(hr) ) { return hr; }
return S_OK; }
//-----------------------------------------------------------------------------
// Name: UpdateDeviceStats()
// Desc: Store device description
//-----------------------------------------------------------------------------
VOID CD3DScreensaver::UpdateDeviceStats() { DWORD iRenderUnit; RenderUnit* pRenderUnit; for( iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ ) { pRenderUnit = &m_RenderUnits[iRenderUnit]; if( pRenderUnit->DeviceType == D3DDEVTYPE_REF ) lstrcpy( pRenderUnit->strDeviceStats, TEXT("REF") ); else if( pRenderUnit->DeviceType == D3DDEVTYPE_HAL ) lstrcpy( pRenderUnit->strDeviceStats, TEXT("HAL") ); else if( pRenderUnit->DeviceType == D3DDEVTYPE_SW ) lstrcpy( pRenderUnit->strDeviceStats, TEXT("SW") );
if( pRenderUnit->dwBehavior & D3DCREATE_HARDWARE_VERTEXPROCESSING && pRenderUnit->dwBehavior & D3DCREATE_PUREDEVICE ) { if( pRenderUnit->DeviceType == D3DDEVTYPE_HAL ) lstrcat( pRenderUnit->strDeviceStats, TEXT(" (pure hw vp)") ); else lstrcat( pRenderUnit->strDeviceStats, TEXT(" (simulated pure hw vp)") ); } else if( pRenderUnit->dwBehavior & D3DCREATE_HARDWARE_VERTEXPROCESSING ) { if( pRenderUnit->DeviceType == D3DDEVTYPE_HAL ) lstrcat( pRenderUnit->strDeviceStats, TEXT(" (hw vp)") ); else lstrcat( pRenderUnit->strDeviceStats, TEXT(" (simulated hw vp)") ); } else if( pRenderUnit->dwBehavior & D3DCREATE_MIXED_VERTEXPROCESSING ) { if( pRenderUnit->DeviceType == D3DDEVTYPE_HAL ) lstrcat( pRenderUnit->strDeviceStats, TEXT(" (mixed vp)") ); else lstrcat( pRenderUnit->strDeviceStats, TEXT(" (simulated mixed vp)") ); } else if( pRenderUnit->dwBehavior & D3DCREATE_SOFTWARE_VERTEXPROCESSING ) { lstrcat( pRenderUnit->strDeviceStats, TEXT(" (sw vp)") ); }
if( pRenderUnit->DeviceType == D3DDEVTYPE_HAL ) { lstrcat( pRenderUnit->strDeviceStats, TEXT(": ") ); TCHAR szDescription[300]; DXUtil_ConvertAnsiStringToGeneric( szDescription, m_Adapters[pRenderUnit->iAdapter]->d3dAdapterIdentifier.Description, 300 ); lstrcat( pRenderUnit->strDeviceStats, szDescription ); } } }
//-----------------------------------------------------------------------------
// Name: SwitchToRenderUnit()
// Desc: Updates internal variables and notifies client that we are switching
// to a new RenderUnit / D3D device.
//-----------------------------------------------------------------------------
VOID CD3DScreensaver::SwitchToRenderUnit( UINT iRenderUnit ) { RenderUnit* pRenderUnit = &m_RenderUnits[iRenderUnit]; MonitorInfo* pMonitorInfo = &m_Monitors[pRenderUnit->iMonitor];
m_pd3dDevice = pRenderUnit->pd3dDevice; if( !m_bWindowed ) m_rcRenderCurDevice = pMonitorInfo->rcScreen;
if( m_pd3dDevice != NULL ) { // Store render target surface desc
LPDIRECT3DSURFACE8 pBackBuffer; m_pd3dDevice->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer ); pBackBuffer->GetDesc( &m_d3dsdBackBuffer ); pBackBuffer->Release(); }
lstrcpy( m_strDeviceStats, pRenderUnit->strDeviceStats ); lstrcpy( m_strFrameStats, pRenderUnit->strFrameStats );
// Notify the client to switch to this device
SetDevice(iRenderUnit); }
//-----------------------------------------------------------------------------
// Name: SetProjectionMatrix()
// Desc: This function sets up an appropriate projection matrix to support
// rendering the appropriate parts of the scene to each screen.
//-----------------------------------------------------------------------------
HRESULT CD3DScreensaver::SetProjectionMatrix( FLOAT fNear, FLOAT fFar ) { D3DXMATRIX mat; INT cx, cy; INT dx, dy; INT dd; FLOAT l,r,t,b;
if( m_bAllScreensSame ) { cx = (m_rcRenderCurDevice.right + m_rcRenderCurDevice.left) / 2; cy = (m_rcRenderCurDevice.bottom + m_rcRenderCurDevice.top) / 2; dx = m_rcRenderCurDevice.right - m_rcRenderCurDevice.left; dy = m_rcRenderCurDevice.bottom - m_rcRenderCurDevice.top; } else { cx = (m_rcRenderTotal.right + m_rcRenderTotal.left) / 2; cy = (m_rcRenderTotal.bottom + m_rcRenderTotal.top) / 2; dx = m_rcRenderTotal.right - m_rcRenderTotal.left; dy = m_rcRenderTotal.bottom - m_rcRenderTotal.top; }
dd = (dx > dy ? dy : dx);
l = FLOAT(m_rcRenderCurDevice.left - cx) / (FLOAT)(dd); r = FLOAT(m_rcRenderCurDevice.right - cx) / (FLOAT)(dd); t = FLOAT(m_rcRenderCurDevice.top - cy) / (FLOAT)(dd); b = FLOAT(m_rcRenderCurDevice.bottom - cy) / (FLOAT)(dd);
l = fNear * l; r = fNear * r; t = fNear * t; b = fNear * b;
D3DXMatrixPerspectiveOffCenterLH( &mat, l, r, t, b, fNear, fFar ); return m_pd3dDevice->SetTransform( D3DTS_PROJECTION, &mat ); }
//-----------------------------------------------------------------------------
// Name: SortModesCallback()
// Desc: Callback function for sorting display modes (used by BuildDeviceList).
//-----------------------------------------------------------------------------
static int SortModesCallback( const VOID* arg1, const VOID* arg2 ) { D3DDISPLAYMODE* p1 = (D3DDISPLAYMODE*)arg1; D3DDISPLAYMODE* p2 = (D3DDISPLAYMODE*)arg2;
if( p1->Width < p2->Width ) return -1; if( p1->Width > p2->Width ) return +1; if( p1->Height < p2->Height ) return -1; if( p1->Height > p2->Height ) return +1; if( p1->Format > p2->Format ) return -1; if( p1->Format < p2->Format ) return +1;
return 0; }
//-----------------------------------------------------------------------------
// Name: BuildDeviceList()
// Desc: Builds a list of all available adapters, devices, and modes.
//-----------------------------------------------------------------------------
HRESULT CD3DScreensaver::BuildDeviceList() { DWORD dwNumDeviceTypes; const TCHAR* strDeviceDescs[] = { TEXT("HAL"), TEXT("SW"), TEXT("REF") }; const D3DDEVTYPE DeviceTypes[] = { D3DDEVTYPE_HAL, D3DDEVTYPE_SW, D3DDEVTYPE_REF }; if( m_bAllowRef ) dwNumDeviceTypes = 3; else dwNumDeviceTypes = 2;
HMONITOR hMonitor = NULL; BOOL bHALExists = FALSE; BOOL bHALIsWindowedCompatible = FALSE; BOOL bHALIsDesktopCompatible = FALSE; BOOL bHALIsSampleCompatible = FALSE;
// Loop through all the adapters on the system (usually, there's just one
// unless more than one graphics card is present).
for( UINT iAdapter = 0; iAdapter < m_pD3D->GetAdapterCount(); iAdapter++ ) { // Fill in adapter info
if( m_Adapters[m_dwNumAdapters] == NULL ) { m_Adapters[m_dwNumAdapters] = new D3DAdapterInfo; if( m_Adapters[m_dwNumAdapters] == NULL ) return E_OUTOFMEMORY; ZeroMemory( m_Adapters[m_dwNumAdapters], sizeof(D3DAdapterInfo) ); }
D3DAdapterInfo* pAdapter = m_Adapters[m_dwNumAdapters]; m_pD3D->GetAdapterIdentifier( iAdapter, D3DENUM_NO_WHQL_LEVEL, &pAdapter->d3dAdapterIdentifier ); m_pD3D->GetAdapterDisplayMode( iAdapter, &pAdapter->d3ddmDesktop ); pAdapter->dwNumDevices = 0; pAdapter->dwCurrentDevice = 0; pAdapter->bLeaveBlack = FALSE; pAdapter->iMonitor = NO_MONITOR;
// Find the MonitorInfo that corresponds to this adapter. If the monitor
// is disabled, the adapter has a NULL HMONITOR and we cannot find the
// corresponding MonitorInfo. (Well, if one monitor was disabled, we
// could link the one MonitorInfo with a NULL HMONITOR to the one
// D3DAdapterInfo with a NULL HMONITOR, but if there are more than one,
// we can't link them, so it's safer not to ever try.)
hMonitor = m_pD3D->GetAdapterMonitor( iAdapter ); if( hMonitor != NULL ) { for( DWORD iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ ) { MonitorInfo* pMonitorInfo; pMonitorInfo = &m_Monitors[iMonitor]; if( pMonitorInfo->hMonitor == hMonitor ) { pAdapter->iMonitor = iMonitor; pMonitorInfo->iAdapter = iAdapter; break; } } }
// Enumerate all display modes on this adapter
D3DDISPLAYMODE modes[100]; D3DFORMAT formats[20]; DWORD dwNumFormats = 0; DWORD dwNumModes = 0; DWORD dwNumAdapterModes = m_pD3D->GetAdapterModeCount( iAdapter );
// Add the adapter's current desktop format to the list of formats
formats[dwNumFormats++] = pAdapter->d3ddmDesktop.Format;
for( UINT iMode = 0; iMode < dwNumAdapterModes; iMode++ ) { // Get the display mode attributes
D3DDISPLAYMODE DisplayMode; m_pD3D->EnumAdapterModes( iAdapter, iMode, &DisplayMode );
// Filter out low-resolution modes
if( DisplayMode.Width < 640 || DisplayMode.Height < 400 ) continue;
// Check if the mode already exists (to filter out refresh rates)
for( DWORD m=0L; m<dwNumModes; m++ ) { if( ( modes[m].Width == DisplayMode.Width ) && ( modes[m].Height == DisplayMode.Height ) && ( modes[m].Format == DisplayMode.Format ) ) break; }
// If we found a new mode, add it to the list of modes
if( m == dwNumModes ) { modes[dwNumModes].Width = DisplayMode.Width; modes[dwNumModes].Height = DisplayMode.Height; modes[dwNumModes].Format = DisplayMode.Format; modes[dwNumModes].RefreshRate = 0; dwNumModes++;
// Check if the mode's format already exists
for( DWORD f=0; f<dwNumFormats; f++ ) { if( DisplayMode.Format == formats[f] ) break; }
// If the format is new, add it to the list
if( f== dwNumFormats ) formats[dwNumFormats++] = DisplayMode.Format; } }
// Sort the list of display modes (by format, then width, then height)
qsort( modes, dwNumModes, sizeof(D3DDISPLAYMODE), SortModesCallback );
// Add devices to adapter
for( UINT iDevice = 0; iDevice < dwNumDeviceTypes; iDevice++ ) { // Fill in device info
D3DDeviceInfo* pDevice; pDevice = &pAdapter->devices[pAdapter->dwNumDevices]; pDevice->DeviceType = DeviceTypes[iDevice]; m_pD3D->GetDeviceCaps( iAdapter, DeviceTypes[iDevice], &pDevice->d3dCaps ); pDevice->strDesc = strDeviceDescs[iDevice]; pDevice->dwNumModes = 0; pDevice->dwCurrentMode = 0; pDevice->bCanDoWindowed = FALSE; pDevice->bWindowed = FALSE; pDevice->MultiSampleType = D3DMULTISAMPLE_NONE;
// Examine each format supported by the adapter to see if it will
// work with this device and meets the needs of the application.
BOOL bFormatConfirmed[20]; DWORD dwBehavior[20]; D3DFORMAT fmtDepthStencil[20];
for( DWORD f=0; f<dwNumFormats; f++ ) { bFormatConfirmed[f] = FALSE; fmtDepthStencil[f] = D3DFMT_UNKNOWN;
// Skip formats that cannot be used as render targets on this device
if( FAILED( m_pD3D->CheckDeviceType( iAdapter, pDevice->DeviceType, formats[f], formats[f], FALSE ) ) ) continue;
if( pDevice->DeviceType == D3DDEVTYPE_SW ) { // This system has a SW device
pAdapter->bHasSW = TRUE; }
if( pDevice->DeviceType == D3DDEVTYPE_HAL ) { // This system has a HAL device
bHALExists = TRUE; pAdapter->bHasHAL = TRUE;
if( pDevice->d3dCaps.Caps2 & D3DCAPS2_CANRENDERWINDOWED ) { // HAL can run in a window for some mode
bHALIsWindowedCompatible = TRUE;
if( f == 0 ) { // HAL can run in a window for the current desktop mode
bHALIsDesktopCompatible = TRUE; } } }
// Confirm the device/format for HW vertex processing
if( pDevice->d3dCaps.DevCaps&D3DDEVCAPS_HWTRANSFORMANDLIGHT ) { if( pDevice->d3dCaps.DevCaps&D3DDEVCAPS_PUREDEVICE ) { dwBehavior[f] = D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE;
if( SUCCEEDED( ConfirmDevice( &pDevice->d3dCaps, dwBehavior[f], formats[f] ) ) ) bFormatConfirmed[f] = TRUE; }
if ( FALSE == bFormatConfirmed[f] ) { dwBehavior[f] = D3DCREATE_HARDWARE_VERTEXPROCESSING;
if( SUCCEEDED( ConfirmDevice( &pDevice->d3dCaps, dwBehavior[f], formats[f] ) ) ) bFormatConfirmed[f] = TRUE; }
if ( FALSE == bFormatConfirmed[f] ) { dwBehavior[f] = D3DCREATE_MIXED_VERTEXPROCESSING;
if( SUCCEEDED( ConfirmDevice( &pDevice->d3dCaps, dwBehavior[f], formats[f] ) ) ) bFormatConfirmed[f] = TRUE; } }
// Confirm the device/format for SW vertex processing
if( FALSE == bFormatConfirmed[f] ) { dwBehavior[f] = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
if( SUCCEEDED( ConfirmDevice( &pDevice->d3dCaps, dwBehavior[f], formats[f] ) ) ) bFormatConfirmed[f] = TRUE; }
if( bFormatConfirmed[f] && m_bMultithreaded ) { dwBehavior[f] |= D3DCREATE_MULTITHREADED; }
// Find a suitable depth/stencil buffer format for this device/format
if( bFormatConfirmed[f] && m_bUseDepthBuffer ) { if( !FindDepthStencilFormat( iAdapter, pDevice->DeviceType, formats[f], &fmtDepthStencil[f] ) ) { bFormatConfirmed[f] = FALSE; } } }
// Add all enumerated display modes with confirmed formats to the
// device's list of valid modes
for( DWORD m=0L; m<dwNumModes; m++ ) { for( DWORD f=0; f<dwNumFormats; f++ ) { if( modes[m].Format == formats[f] ) { if( bFormatConfirmed[f] == TRUE ) { // Add this mode to the device's list of valid modes
pDevice->modes[pDevice->dwNumModes].Width = modes[m].Width; pDevice->modes[pDevice->dwNumModes].Height = modes[m].Height; pDevice->modes[pDevice->dwNumModes].Format = modes[m].Format; pDevice->modes[pDevice->dwNumModes].dwBehavior = dwBehavior[f]; pDevice->modes[pDevice->dwNumModes].DepthStencilFormat = fmtDepthStencil[f]; pDevice->dwNumModes++;
if( pDevice->DeviceType == D3DDEVTYPE_HAL ) bHALIsSampleCompatible = TRUE; } } } }
// Select any 640x480 mode for default (but prefer a 16-bit mode)
for( m=0; m<pDevice->dwNumModes; m++ ) { if( pDevice->modes[m].Width==640 && pDevice->modes[m].Height==480 ) { pDevice->dwCurrentMode = m; if( pDevice->modes[m].Format == D3DFMT_R5G6B5 || pDevice->modes[m].Format == D3DFMT_X1R5G5B5 || pDevice->modes[m].Format == D3DFMT_A1R5G5B5 ) { break; } } }
// Check if the device is compatible with the desktop display mode
// (which was added initially as formats[0])
if( bFormatConfirmed[0] && (pDevice->d3dCaps.Caps2 & D3DCAPS2_CANRENDERWINDOWED) ) { pDevice->bCanDoWindowed = TRUE; pDevice->bWindowed = TRUE; }
// If valid modes were found, keep this device
if( pDevice->dwNumModes > 0 ) { pAdapter->dwNumDevices++; if( pDevice->DeviceType == D3DDEVTYPE_SW ) pAdapter->bHasAppCompatSW = TRUE; else if( pDevice->DeviceType == D3DDEVTYPE_HAL ) pAdapter->bHasAppCompatHAL = TRUE; } }
// If valid devices were found, keep this adapter
// Count adapters even if no devices, so we can throw up blank windows on them
// if( pAdapter->dwNumDevices > 0 )
m_dwNumAdapters++; } /*
// Return an error if no compatible devices were found
if( 0L == m_dwNumAdapters ) return D3DAPPERR_NOCOMPATIBLEDEVICES;
// Pick a default device that can render into a window
// (This code assumes that the HAL device comes before the REF
// device in the device array).
for( DWORD a=0; a<m_dwNumAdapters; a++ ) { for( DWORD d=0; d < m_Adapters[a]->dwNumDevices; d++ ) { if( m_Adapters[a]->devices[d].bWindowed ) { m_Adapters[a]->dwCurrentDevice = d; m_dwAdapter = a; m_bWindowed = TRUE;
// Display a warning message
if( m_Adapters[a]->devices[d].DeviceType == D3DDEVTYPE_REF ) { if( !bHALExists ) DisplayErrorMsg( D3DAPPERR_NOHARDWAREDEVICE, MSGWARN_SWITCHEDTOREF ); else if( !bHALIsSampleCompatible ) DisplayErrorMsg( D3DAPPERR_HALNOTCOMPATIBLE, MSGWARN_SWITCHEDTOREF ); else if( !bHALIsWindowedCompatible ) DisplayErrorMsg( D3DAPPERR_NOWINDOWEDHAL, MSGWARN_SWITCHEDTOREF ); else if( !bHALIsDesktopCompatible ) DisplayErrorMsg( D3DAPPERR_NODESKTOPHAL, MSGWARN_SWITCHEDTOREF ); else // HAL is desktop compatible, but not sample compatible
DisplayErrorMsg( D3DAPPERR_NOHALTHISMODE, MSGWARN_SWITCHEDTOREF ); }
return S_OK; } } } return D3DAPPERR_NOWINDOWABLEDEVICES; */
return S_OK; }
//-----------------------------------------------------------------------------
// Name: CheckWindowedFormat()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CD3DScreensaver::CheckWindowedFormat( UINT iAdapter, D3DWindowedModeInfo* pD3DWindowedModeInfo ) { HRESULT hr; D3DAdapterInfo* pD3DAdapterInfo = m_Adapters[iAdapter]; D3DDeviceInfo* pD3DDeviceInfo = &pD3DAdapterInfo->devices[pD3DAdapterInfo->dwCurrentDevice]; BOOL bFormatConfirmed = FALSE;
if( FAILED( hr = m_pD3D->CheckDeviceType( iAdapter, pD3DDeviceInfo->DeviceType, pD3DAdapterInfo->d3ddmDesktop.Format, pD3DWindowedModeInfo->BackBufferFormat, TRUE ) ) ) { return hr; }
// Confirm the device/format for HW vertex processing
if( pD3DDeviceInfo->d3dCaps.DevCaps&D3DDEVCAPS_HWTRANSFORMANDLIGHT ) { if( pD3DDeviceInfo->d3dCaps.DevCaps&D3DDEVCAPS_PUREDEVICE ) { pD3DWindowedModeInfo->dwBehavior = D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE;
if( SUCCEEDED( ConfirmDevice( &pD3DDeviceInfo->d3dCaps, pD3DWindowedModeInfo->dwBehavior, pD3DWindowedModeInfo->BackBufferFormat ) ) ) bFormatConfirmed = TRUE; }
if ( !bFormatConfirmed ) { pD3DWindowedModeInfo->dwBehavior = D3DCREATE_HARDWARE_VERTEXPROCESSING;
if( SUCCEEDED( ConfirmDevice( &pD3DDeviceInfo->d3dCaps, pD3DWindowedModeInfo->dwBehavior, pD3DWindowedModeInfo->BackBufferFormat ) ) ) bFormatConfirmed = TRUE; }
if ( !bFormatConfirmed ) { pD3DWindowedModeInfo->dwBehavior = D3DCREATE_MIXED_VERTEXPROCESSING;
if( SUCCEEDED( ConfirmDevice( &pD3DDeviceInfo->d3dCaps, pD3DWindowedModeInfo->dwBehavior, pD3DWindowedModeInfo->BackBufferFormat ) ) ) bFormatConfirmed = TRUE; } }
// Confirm the device/format for SW vertex processing
if( !bFormatConfirmed ) { pD3DWindowedModeInfo->dwBehavior = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
if( SUCCEEDED( ConfirmDevice( &pD3DDeviceInfo->d3dCaps, pD3DWindowedModeInfo->dwBehavior, pD3DWindowedModeInfo->BackBufferFormat ) ) ) bFormatConfirmed = TRUE; }
if( bFormatConfirmed && m_bMultithreaded ) { pD3DWindowedModeInfo->dwBehavior |= D3DCREATE_MULTITHREADED; }
// Find a suitable depth/stencil buffer format for this device/format
if( bFormatConfirmed && m_bUseDepthBuffer ) { if( !FindDepthStencilFormat( iAdapter, pD3DDeviceInfo->DeviceType, pD3DWindowedModeInfo->BackBufferFormat, &pD3DWindowedModeInfo->DepthStencilFormat ) ) { bFormatConfirmed = FALSE; } }
if( !bFormatConfirmed ) return E_FAIL;
return S_OK; }
//-----------------------------------------------------------------------------
// Name: FindDepthStencilFormat()
// Desc: Finds a depth/stencil format for the given device that is compatible
// with the render target format and meets the needs of the app.
//-----------------------------------------------------------------------------
BOOL CD3DScreensaver::FindDepthStencilFormat( UINT iAdapter, D3DDEVTYPE DeviceType, D3DFORMAT TargetFormat, D3DFORMAT* pDepthStencilFormat ) { if( m_dwMinDepthBits <= 16 && m_dwMinStencilBits == 0 ) { if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType, TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D16 ) ) ) { if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType, TargetFormat, TargetFormat, D3DFMT_D16 ) ) ) { *pDepthStencilFormat = D3DFMT_D16; return TRUE; } } }
if( m_dwMinDepthBits <= 15 && m_dwMinStencilBits <= 1 ) { if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType, TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D15S1 ) ) ) { if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType, TargetFormat, TargetFormat, D3DFMT_D15S1 ) ) ) { *pDepthStencilFormat = D3DFMT_D15S1; return TRUE; } } }
if( m_dwMinDepthBits <= 24 && m_dwMinStencilBits == 0 ) { if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType, TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D24X8 ) ) ) { if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType, TargetFormat, TargetFormat, D3DFMT_D24X8 ) ) ) { *pDepthStencilFormat = D3DFMT_D24X8; return TRUE; } } }
if( m_dwMinDepthBits <= 24 && m_dwMinStencilBits <= 8 ) { if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType, TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D24S8 ) ) ) { if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType, TargetFormat, TargetFormat, D3DFMT_D24S8 ) ) ) { *pDepthStencilFormat = D3DFMT_D24S8; return TRUE; } } }
if( m_dwMinDepthBits <= 24 && m_dwMinStencilBits <= 4 ) { if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType, TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D24X4S4 ) ) ) { if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType, TargetFormat, TargetFormat, D3DFMT_D24X4S4 ) ) ) { *pDepthStencilFormat = D3DFMT_D24X4S4; return TRUE; } } }
if( m_dwMinDepthBits <= 32 && m_dwMinStencilBits == 0 ) { if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType, TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D32 ) ) ) { if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType, TargetFormat, TargetFormat, D3DFMT_D32 ) ) ) { *pDepthStencilFormat = D3DFMT_D32; return TRUE; } } }
return FALSE; }
//-----------------------------------------------------------------------------
// Name: Cleanup3DEnvironment()
// Desc:
//-----------------------------------------------------------------------------
VOID CD3DScreensaver::Cleanup3DEnvironment() { RenderUnit* pRenderUnit;
for( DWORD iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ ) { pRenderUnit = &m_RenderUnits[iRenderUnit]; SwitchToRenderUnit( iRenderUnit ); if( pRenderUnit->bDeviceObjectsRestored ) { InvalidateDeviceObjects(); pRenderUnit->bDeviceObjectsRestored = FALSE; } if( pRenderUnit->bDeviceObjectsInited ) { DeleteDeviceObjects(); pRenderUnit->bDeviceObjectsInited = FALSE; } SAFE_RELEASE(m_pd3dDevice); } m_dwNumRenderUnits = 0; SAFE_RELEASE(m_pD3D); }
//-----------------------------------------------------------------------------
// Name: Render3DEnvironment()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CD3DScreensaver::Render3DEnvironment() { HRESULT hr; RenderUnit* pRenderUnit; D3DAdapterInfo* pAdapterInfo;
m_fTime = DXUtil_Timer( TIMER_GETAPPTIME ); m_fElapsedTime = DXUtil_Timer( TIMER_GETELAPSEDTIME );
// Tell client to update the world
FrameMove(); UpdateFrameStats();
for( DWORD iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ ) { pRenderUnit = &m_RenderUnits[iRenderUnit]; pAdapterInfo = m_Adapters[pRenderUnit->iAdapter];
SwitchToRenderUnit( iRenderUnit );
if( m_pd3dDevice == NULL ) continue;
// Test the cooperative level to see if it's okay to render
if( FAILED( hr = m_pd3dDevice->TestCooperativeLevel() ) ) { // If the device was lost, do not render until we get it back
if( D3DERR_DEVICELOST == hr ) return S_OK;
// Check if the device needs to be reset.
if( D3DERR_DEVICENOTRESET == hr ) { // If we are windowed, read the desktop mode and use the same format for
// the back buffer
if( m_bWindowed ) { m_pD3D->GetAdapterDisplayMode( pRenderUnit->iAdapter, &pAdapterInfo->d3ddmDesktop ); // m_d3dpp.BackBufferFormat = pAdapterInfo->d3ddmDesktop.Format;
}
if( pRenderUnit->bDeviceObjectsRestored ) { InvalidateDeviceObjects(); pRenderUnit->bDeviceObjectsRestored = FALSE; } if( FAILED( hr = m_pd3dDevice->Reset( &pRenderUnit->d3dpp ) ) ) { m_bErrorMode = TRUE; } else { if( FAILED( hr = RestoreDeviceObjects() ) ) { m_bErrorMode = TRUE; } else { pRenderUnit->bDeviceObjectsRestored = TRUE; } } } }
// Tell client to render using the current device
Render(); }
// Call Present() in a separate loop once all rendering is done
// so multiple monitors are as closely synced visually as possible
for( iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ ) { pRenderUnit = &m_RenderUnits[iRenderUnit]; SwitchToRenderUnit( iRenderUnit ); // Present the results of the rendering to the screen
m_pd3dDevice->Present( NULL, NULL, NULL, NULL ); }
return S_OK; }
//-----------------------------------------------------------------------------
// Name: UpdateErrorBox()
// Desc: Update the box that shows the error message
//-----------------------------------------------------------------------------
VOID CD3DScreensaver::UpdateErrorBox() { MonitorInfo* pMonitorInfo; HWND hwnd; RECT rcBounds; static DWORD dwTimeLast = 0; DWORD dwTimeNow; FLOAT fTimeDelta;
// Make sure all the RenderUnits / D3D devices have been torn down
// so the error box is visible
if( m_bErrorMode && m_dwNumRenderUnits > 0 ) { Cleanup3DEnvironment(); }
// Update timing to determine how much to move error box
if( dwTimeLast == 0 ) dwTimeLast = timeGetTime(); dwTimeNow = timeGetTime(); fTimeDelta = (FLOAT)(dwTimeNow - dwTimeLast) / 1000.0f; dwTimeLast = dwTimeNow;
// Load error string if necessary
if( m_szError[0] == TEXT('\0') ) { GetTextForError( m_hrError, m_szError, sizeof(m_szError) / sizeof(TCHAR) ); }
for( DWORD iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ ) { pMonitorInfo = &m_Monitors[iMonitor]; hwnd = pMonitorInfo->hWnd; if( hwnd == NULL ) continue; if( m_SaverMode == sm_full ) { rcBounds = pMonitorInfo->rcScreen; ScreenToClient( hwnd, (POINT*)&rcBounds.left ); ScreenToClient( hwnd, (POINT*)&rcBounds.right ); } else { rcBounds = m_rcRenderTotal; }
if( pMonitorInfo->widthError == 0 ) { if( m_SaverMode == sm_preview ) { pMonitorInfo->widthError = (float) (rcBounds.right - rcBounds.left); pMonitorInfo->heightError = (float) (rcBounds.bottom - rcBounds.top); pMonitorInfo->xError = 0.0f; pMonitorInfo->yError = 0.0f; pMonitorInfo->xVelError = 0.0f; pMonitorInfo->yVelError = 0.0f; InvalidateRect( hwnd, NULL, FALSE ); // Invalidate the hwnd so it gets drawn
UpdateWindow( hwnd ); } else { pMonitorInfo->widthError = 300; pMonitorInfo->heightError = 150; pMonitorInfo->xError = (rcBounds.right + rcBounds.left - pMonitorInfo->widthError) / 2.0f; pMonitorInfo->yError = (rcBounds.bottom + rcBounds.top - pMonitorInfo->heightError) / 2.0f; pMonitorInfo->xVelError = (rcBounds.right - rcBounds.left) / 10.0f; pMonitorInfo->yVelError = (rcBounds.bottom - rcBounds.top) / 20.0f; } } else { if( m_SaverMode != sm_preview ) { RECT rcOld; RECT rcNew;
SetRect( &rcOld, (INT)pMonitorInfo->xError, (INT)pMonitorInfo->yError, (INT)(pMonitorInfo->xError + pMonitorInfo->widthError), (INT)(pMonitorInfo->yError + pMonitorInfo->heightError) );
// Update rect velocity
if( (pMonitorInfo->xError + pMonitorInfo->xVelError * fTimeDelta + pMonitorInfo->widthError > rcBounds.right && pMonitorInfo->xVelError > 0.0f) || (pMonitorInfo->xError + pMonitorInfo->xVelError * fTimeDelta < rcBounds.left && pMonitorInfo->xVelError < 0.0f) ) { pMonitorInfo->xVelError = -pMonitorInfo->xVelError; } if( (pMonitorInfo->yError + pMonitorInfo->yVelError * fTimeDelta + pMonitorInfo->heightError > rcBounds.bottom && pMonitorInfo->yVelError > 0.0f) || (pMonitorInfo->yError + pMonitorInfo->yVelError * fTimeDelta < rcBounds.top && pMonitorInfo->yVelError < 0.0f) ) { pMonitorInfo->yVelError = -pMonitorInfo->yVelError; } // Update rect position
pMonitorInfo->xError += pMonitorInfo->xVelError * fTimeDelta; pMonitorInfo->yError += pMonitorInfo->yVelError * fTimeDelta; SetRect( &rcNew, (INT)pMonitorInfo->xError, (INT)pMonitorInfo->yError, (INT)(pMonitorInfo->xError + pMonitorInfo->widthError), (INT)(pMonitorInfo->yError + pMonitorInfo->heightError) );
if( rcOld.left != rcNew.left || rcOld.top != rcNew.top ) { InvalidateRect( hwnd, &rcOld, FALSE ); // Invalidate old rect so it gets erased
InvalidateRect( hwnd, &rcNew, FALSE ); // Invalidate new rect so it gets drawn
UpdateWindow( hwnd ); } } } } }
//-----------------------------------------------------------------------------
// Name: GetTextForError()
// Desc: Translate an HRESULT error code into a string that can be displayed
// to explain the error. A class derived from CD3DScreensaver can
// provide its own version of this function that provides app-specific
// error translation instead of or in addition to calling this function.
// This function returns TRUE if a specific error was translated, or
// FALSE if no specific translation for the HRESULT was found (though
// it still puts a generic string into pszError).
//-----------------------------------------------------------------------------
BOOL CD3DScreensaver::GetTextForError( HRESULT hr, TCHAR* pszError, DWORD dwNumChars ) { const DWORD dwErrorMap[][2] = { // HRESULT, stringID
E_FAIL, IDS_ERR_GENERIC, D3DAPPERR_NODIRECT3D, IDS_ERR_NODIRECT3D, D3DAPPERR_NOWINDOWEDHAL, IDS_ERR_NOWINDOWEDHAL, D3DAPPERR_CREATEDEVICEFAILED, IDS_ERR_CREATEDEVICEFAILED, D3DAPPERR_NOCOMPATIBLEDEVICES, IDS_ERR_NOCOMPATIBLEDEVICES, D3DAPPERR_NOHARDWAREDEVICE, IDS_ERR_NOHARDWAREDEVICE, D3DAPPERR_HALNOTCOMPATIBLE, IDS_ERR_HALNOTCOMPATIBLE, D3DAPPERR_NOHALTHISMODE, IDS_ERR_NOHALTHISMODE, D3DAPPERR_MEDIANOTFOUND, IDS_ERR_MEDIANOTFOUND, D3DAPPERR_RESIZEFAILED, IDS_ERR_RESIZEFAILED, E_OUTOFMEMORY, IDS_ERR_OUTOFMEMORY, D3DERR_OUTOFVIDEOMEMORY, IDS_ERR_OUTOFVIDEOMEMORY, D3DAPPERR_NOPREVIEW, IDS_ERR_NOPREVIEW }; const DWORD dwErrorMapSize = sizeof(dwErrorMap) / sizeof(DWORD[2]);
DWORD iError; DWORD resid = 0;
for( iError = 0; iError < dwErrorMapSize; iError++ ) { if( hr == (HRESULT)dwErrorMap[iError][0] ) { resid = dwErrorMap[iError][1]; } } if( resid == 0 ) { resid = IDS_ERR_GENERIC; }
LoadString( NULL, resid, pszError, dwNumChars );
if( resid == IDS_ERR_GENERIC ) return FALSE; else return TRUE; }
//-----------------------------------------------------------------------------
// Name: UpdateFrameStats()
// Desc: Keep track of the frame count
//-----------------------------------------------------------------------------
VOID CD3DScreensaver::UpdateFrameStats() { UINT iRenderUnit; RenderUnit* pRenderUnit; UINT iAdapter; static FLOAT fLastTime = 0.0f; static DWORD dwFrames = 0L; FLOAT fTime = DXUtil_Timer( TIMER_GETABSOLUTETIME );
++dwFrames;
// Update the scene stats once per second
if( fTime - fLastTime > 1.0f ) { m_fFPS = dwFrames / (fTime - fLastTime); fLastTime = fTime; dwFrames = 0L;
for( iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ ) { pRenderUnit = &m_RenderUnits[iRenderUnit]; iAdapter = pRenderUnit->iAdapter;
// Get adapter's current mode so we can report
// bit depth (back buffer depth may be unknown)
D3DDISPLAYMODE mode; m_pD3D->GetAdapterDisplayMode( iAdapter, &mode );
_stprintf( pRenderUnit->strFrameStats, TEXT("%.02f fps (%dx%dx%d)"), m_fFPS, mode.Width, mode.Height, mode.Format==D3DFMT_X8R8G8B8?32:16 ); if( m_bUseDepthBuffer ) { D3DAdapterInfo* pAdapterInfo = m_Adapters[iAdapter]; D3DDeviceInfo* pDeviceInfo = &pAdapterInfo->devices[pAdapterInfo->dwCurrentDevice]; D3DModeInfo* pModeInfo = &pDeviceInfo->modes[pDeviceInfo->dwCurrentMode];
switch( pModeInfo->DepthStencilFormat ) { case D3DFMT_D16: lstrcat( pRenderUnit->strFrameStats, TEXT(" (D16)") ); break; case D3DFMT_D15S1: lstrcat( pRenderUnit->strFrameStats, TEXT(" (D15S1)") ); break; case D3DFMT_D24X8: lstrcat( pRenderUnit->strFrameStats, TEXT(" (D24X8)") ); break; case D3DFMT_D24S8: lstrcat( pRenderUnit->strFrameStats, TEXT(" (D24S8)") ); break; case D3DFMT_D24X4S4: lstrcat( pRenderUnit->strFrameStats, TEXT(" (D24X4S4)") ); break; case D3DFMT_D32: lstrcat( pRenderUnit->strFrameStats, TEXT(" (D32)") ); break; } } } } }
//-----------------------------------------------------------------------------
// Name: DoPaint()
// Desc:
//-----------------------------------------------------------------------------
VOID CD3DScreensaver::DoPaint(HWND hwnd, HDC hdc) { HMONITOR hMonitor = MonitorFromWindow( hwnd, MONITOR_DEFAULTTONEAREST ); MonitorInfo* pMonitorInfo = NULL;
for( DWORD iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++) { pMonitorInfo = &m_Monitors[iMonitor]; if( pMonitorInfo->hMonitor == hMonitor ) break; }
if( pMonitorInfo == NULL || iMonitor == m_dwNumMonitors ) return;
// Draw the error message box
HBRUSH hbrBlack = (HBRUSH)GetStockObject(BLACK_BRUSH); RECT rc; SetRect( &rc, (INT)pMonitorInfo->xError, (INT)pMonitorInfo->yError, (INT)(pMonitorInfo->xError + pMonitorInfo->widthError), (INT)(pMonitorInfo->yError + pMonitorInfo->heightError) ); FillRect(hdc, &rc, (HBRUSH)(COLOR_WINDOW+1)); if( hbrBlack != NULL ) FrameRect(hdc, &rc, hbrBlack); RECT rc2; int height; rc2 = rc; height = DrawText(hdc, m_szError, -1, &rc, DT_WORDBREAK | DT_CENTER | DT_CALCRECT ); rc = rc2;
rc2.top = (rc.bottom + rc.top - height) / 2;
DrawText(hdc, m_szError, -1, &rc2, DT_WORDBREAK | DT_CENTER );
// Erase everywhere except the error message box
ExcludeClipRect( hdc, rc.left, rc.top, rc.right, rc.bottom ); rc = pMonitorInfo->rcScreen; ScreenToClient( hwnd, (POINT*)&rc.left ); ScreenToClient( hwnd, (POINT*)&rc.right ); if( hbrBlack != NULL ) FillRect(hdc, &rc, hbrBlack ); }
//-----------------------------------------------------------------------------
// Name: ChangePassword()
// Desc:
//-----------------------------------------------------------------------------
VOID CD3DScreensaver::ChangePassword() { // Load the password change DLL
HINSTANCE mpr = LoadLibrary( TEXT("MPR.DLL") );
if ( mpr != NULL ) { // Grab the password change function from it
typedef DWORD (PASCAL *PWCHGPROC)( LPCSTR, HWND, DWORD, LPVOID ); PWCHGPROC pwd = (PWCHGPROC)GetProcAddress( mpr, "PwdChangePasswordA" );
// Do the password change
if ( pwd != NULL ) pwd( "SCRSAVE", m_hWndParent, 0, NULL );
// Free the library
FreeLibrary( mpr ); } }
//-----------------------------------------------------------------------------
// Name: DisplayErrorMsg()
// Desc: Displays error messages in a message box
//-----------------------------------------------------------------------------
HRESULT CD3DScreensaver::DisplayErrorMsg( HRESULT hr, DWORD dwType ) { TCHAR strMsg[512];
GetTextForError( hr, strMsg, 512 );
MessageBox( m_hWnd, strMsg, m_strWindowTitle, MB_ICONERROR | MB_OK );
return hr; }
//-----------------------------------------------------------------------------
// Name: ReadScreenSettings()
// Desc: Read the registry settings that affect how the screens are set up and
// used.
//-----------------------------------------------------------------------------
VOID CD3DScreensaver::ReadScreenSettings( HKEY hkeyParent ) { TCHAR strKey[100]; DWORD iMonitor; MonitorInfo* pMonitorInfo; DWORD iAdapter; D3DAdapterInfo* pD3DAdapterInfo; HKEY hkey; DWORD dwType = REG_DWORD; DWORD dwLength = sizeof(DWORD); DWORD dwLength2 = sizeof(GUID); GUID guidAdapterID; GUID guidZero; ZeroMemory( &guidAdapterID, sizeof(GUID) ); ZeroMemory( &guidZero, sizeof(GUID) );
RegQueryValueEx( hkeyParent, TEXT("AllScreensSame"), NULL, &dwType, (BYTE*)&m_bAllScreensSame, &dwLength); for( iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ ) { pMonitorInfo = &m_Monitors[iMonitor]; iAdapter = pMonitorInfo->iAdapter; if( iAdapter == NO_ADAPTER ) continue; pD3DAdapterInfo = m_Adapters[iAdapter]; wsprintf( strKey, TEXT("Screen %d"), iMonitor + 1 ); if( ERROR_SUCCESS == RegCreateKeyEx( hkeyParent, strKey, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hkey, NULL ) ) { RegQueryValueEx( hkey, TEXT("Adapter ID"), NULL, &dwType, (BYTE*)&guidAdapterID, &dwLength2);
RegQueryValueEx( hkey, TEXT("Leave Black"), NULL, &dwType, (BYTE*)&pD3DAdapterInfo->bLeaveBlack, &dwLength);
if( guidAdapterID == pD3DAdapterInfo->d3dAdapterIdentifier.DeviceIdentifier || guidAdapterID == guidZero ) { RegQueryValueEx( hkey, TEXT("Disable Hardware"), NULL, &dwType, (BYTE*)&pD3DAdapterInfo->bDisableHW, &dwLength); RegQueryValueEx( hkey, TEXT("Width"), NULL, &dwType, (BYTE*)&pD3DAdapterInfo->dwUserPrefWidth, &dwLength); RegQueryValueEx( hkey, TEXT("Height"), NULL, &dwType, (BYTE*)&pD3DAdapterInfo->dwUserPrefHeight, &dwLength); RegQueryValueEx( hkey, TEXT("Format"), NULL, &dwType, (BYTE*)&pD3DAdapterInfo->d3dfmtUserPrefFormat, &dwLength); } RegCloseKey( hkey); } } }
//-----------------------------------------------------------------------------
// Name: WriteScreenSettings()
// Desc: Write the registry settings that affect how the screens are set up and
// used.
//-----------------------------------------------------------------------------
VOID CD3DScreensaver::WriteScreenSettings( HKEY hkeyParent ) { TCHAR strKey[100]; DWORD iMonitor; MonitorInfo* pMonitorInfo; DWORD iAdapter; D3DAdapterInfo* pD3DAdapterInfo; HKEY hkey;
RegSetValueEx( hkeyParent, TEXT("AllScreensSame"), NULL, REG_DWORD, (BYTE*)&m_bAllScreensSame, sizeof(DWORD) ); for( iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ ) { pMonitorInfo = &m_Monitors[iMonitor]; iAdapter = pMonitorInfo->iAdapter; if( iAdapter == NO_ADAPTER ) continue; pD3DAdapterInfo = m_Adapters[iAdapter]; wsprintf( strKey, TEXT("Screen %d"), iMonitor + 1 ); if( ERROR_SUCCESS == RegCreateKeyEx( hkeyParent, strKey, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hkey, NULL ) ) { RegSetValueEx( hkey, TEXT("Leave Black"), NULL, REG_DWORD, (BYTE*)&pD3DAdapterInfo->bLeaveBlack, sizeof(DWORD) ); RegSetValueEx( hkey, TEXT("Disable Hardware"), NULL, REG_DWORD, (BYTE*)&pD3DAdapterInfo->bDisableHW, sizeof(DWORD) ); RegSetValueEx( hkey, TEXT("Width"), NULL, REG_DWORD, (BYTE*)&pD3DAdapterInfo->dwUserPrefWidth, sizeof(DWORD) ); RegSetValueEx( hkey, TEXT("Height"), NULL, REG_DWORD, (BYTE*)&pD3DAdapterInfo->dwUserPrefHeight, sizeof(DWORD) ); RegSetValueEx( hkey, TEXT("Format"), NULL, REG_DWORD, (BYTE*)&pD3DAdapterInfo->d3dfmtUserPrefFormat, sizeof(DWORD) ); RegSetValueEx( hkey, TEXT("Adapter ID"), NULL, REG_BINARY, (BYTE*)&pD3DAdapterInfo->d3dAdapterIdentifier.DeviceIdentifier, sizeof(GUID) ); RegCloseKey( hkey); } } }
//-----------------------------------------------------------------------------
// Name: DoScreenSettingsDialog()
// Desc:
//-----------------------------------------------------------------------------
VOID CD3DScreensaver::DoScreenSettingsDialog( HWND hwndParent ) { LPCTSTR pstrTemplate;
if( m_dwNumAdapters > 1 && !m_bOneScreenOnly ) pstrTemplate = MAKEINTRESOURCE( IDD_MULTIMONITORSETTINGS ); else pstrTemplate = MAKEINTRESOURCE( IDD_SINGLEMONITORSETTINGS );
DialogBox(m_hInstance, pstrTemplate, hwndParent, ScreenSettingsDlgProcStub ); }
//-----------------------------------------------------------------------------
// Name: ScreenSettingsDlgProcStub()
// Desc:
//-----------------------------------------------------------------------------
INT_PTR CALLBACK CD3DScreensaver::ScreenSettingsDlgProcStub( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { return s_pD3DScreensaver->ScreenSettingsDlgProc( hWnd, uMsg, wParam, lParam ); }
// We need to store a copy of the original screen settings so that the user
// can modify those settings in the dialog, then hit Cancel and have the
// original settings restored.
static D3DAdapterInfo* s_AdaptersSave[9]; static BOOL s_bAllScreensSameSave;
//-----------------------------------------------------------------------------
// Name: ScreenSettingsDlgProc()
// Desc:
//-----------------------------------------------------------------------------
INT_PTR CD3DScreensaver::ScreenSettingsDlgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { HWND hwndTabs = GetDlgItem(hWnd, IDC_MONITORSTAB); HWND hwndModeList = GetDlgItem(hWnd, IDC_MODESCOMBO); DWORD iMonitor; MonitorInfo* pMonitorInfo; DWORD iAdapter;
switch (uMsg) { case WM_INITDIALOG: { INT i = 0; TC_ITEM tie; TCHAR szFmt[100]; TCHAR sz[100];
GetWindowText(GetDlgItem(hWnd, IDC_TABNAMEFMT), szFmt, 100);
tie.mask = TCIF_TEXT | TCIF_IMAGE; tie.iImage = -1; for( iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ ) { wsprintf(sz, szFmt, iMonitor + 1); tie.pszText = sz; TabCtrl_InsertItem(hwndTabs, i++, &tie); } for( iAdapter = 0; iAdapter < m_dwNumAdapters; iAdapter++ ) { s_AdaptersSave[iAdapter] = new D3DAdapterInfo; if( s_AdaptersSave[iAdapter] != NULL ) *s_AdaptersSave[iAdapter] = *m_Adapters[iAdapter]; } s_bAllScreensSameSave = m_bAllScreensSame; SetupAdapterPage(hWnd); CheckDlgButton(hWnd, IDC_SAME, (m_bAllScreensSame ? BST_CHECKED : BST_UNCHECKED)); } return TRUE; case WM_NOTIFY: { NMHDR* pnmh = (LPNMHDR)lParam; UINT code = pnmh->code; if (code == TCN_SELCHANGE) { SetupAdapterPage(hWnd); } } return TRUE;
case WM_COMMAND: switch( LOWORD( wParam ) ) { case IDC_SAME: m_bAllScreensSame = (IsDlgButtonChecked(hWnd, IDC_SAME) == BST_CHECKED); break;
case IDC_LEAVEBLACK: case IDC_RENDER: if( m_bOneScreenOnly ) { GetBestAdapter( &iAdapter ); iMonitor = m_Adapters[iAdapter]->iMonitor; } else { iMonitor = TabCtrl_GetCurSel(hwndTabs); } pMonitorInfo = &m_Monitors[iMonitor]; iAdapter = pMonitorInfo->iAdapter; if( IsDlgButtonChecked(hWnd, IDC_LEAVEBLACK) == BST_CHECKED ) { m_Adapters[iAdapter]->bLeaveBlack = TRUE; EnableWindow(GetDlgItem(hWnd, IDC_MODESCOMBO), FALSE); EnableWindow(GetDlgItem(hWnd, IDC_MODESSTATIC), FALSE); EnableWindow(GetDlgItem(hWnd, IDC_DISPLAYMODEBOX), FALSE); EnableWindow(GetDlgItem(hWnd, IDC_DISPLAYMODENOTE), FALSE); } else { m_Adapters[iAdapter]->bLeaveBlack = FALSE; EnableWindow(GetDlgItem(hWnd, IDC_MODESCOMBO), TRUE); EnableWindow(GetDlgItem(hWnd, IDC_MODESSTATIC), TRUE); EnableWindow(GetDlgItem(hWnd, IDC_DISPLAYMODEBOX), TRUE); EnableWindow(GetDlgItem(hWnd, IDC_DISPLAYMODENOTE), TRUE); } break;
case IDC_MODESCOMBO: if (HIWORD(wParam) == CBN_SELCHANGE) { DWORD iSel; DWORD iMode;
if( m_bOneScreenOnly ) { GetBestAdapter( &iAdapter ); iMonitor = m_Adapters[iAdapter]->iMonitor; } else { iMonitor = TabCtrl_GetCurSel(hwndTabs); } pMonitorInfo = &m_Monitors[iMonitor]; iAdapter = pMonitorInfo->iAdapter; iSel = ComboBox_GetCurSel( hwndModeList ); if( iSel == 0 ) { // "Automatic"
m_Adapters[iAdapter]->dwUserPrefWidth = 0; m_Adapters[iAdapter]->dwUserPrefHeight = 0; m_Adapters[iAdapter]->d3dfmtUserPrefFormat = D3DFMT_UNKNOWN; } else { D3DAdapterInfo* pD3DAdapterInfo = m_Adapters[iAdapter]; D3DDeviceInfo* pD3DDeviceInfo; D3DModeInfo* pD3DModeInfo; pD3DDeviceInfo = &pD3DAdapterInfo->devices[pD3DAdapterInfo->dwCurrentDevice]; iMode = (DWORD)ComboBox_GetItemData( hwndModeList, iSel ); pD3DModeInfo = &pD3DDeviceInfo->modes[iMode]; m_Adapters[iAdapter]->dwUserPrefWidth = pD3DModeInfo->Width; m_Adapters[iAdapter]->dwUserPrefHeight = pD3DModeInfo->Height; m_Adapters[iAdapter]->d3dfmtUserPrefFormat = pD3DModeInfo->Format; } } break;
case IDC_DISABLEHW: if( m_bOneScreenOnly ) { GetBestAdapter( &iAdapter ); iMonitor = m_Adapters[iAdapter]->iMonitor; } else { iMonitor = TabCtrl_GetCurSel(hwndTabs); } pMonitorInfo = &m_Monitors[iMonitor]; iAdapter = pMonitorInfo->iAdapter; if( IsDlgButtonChecked( hWnd, IDC_DISABLEHW ) == BST_CHECKED ) m_Adapters[iAdapter]->bDisableHW = TRUE; else m_Adapters[iAdapter]->bDisableHW = FALSE; SetupAdapterPage( hWnd ); break;
case IDC_MOREINFO: { if( m_bOneScreenOnly ) { GetBestAdapter( &iAdapter ); iMonitor = m_Adapters[iAdapter]->iMonitor; } else { iMonitor = TabCtrl_GetCurSel(hwndTabs); } pMonitorInfo = &m_Monitors[iMonitor]; iAdapter = pMonitorInfo->iAdapter; D3DAdapterInfo* pD3DAdapterInfo; TCHAR szText[500];
if( pMonitorInfo->hMonitor == NULL ) pD3DAdapterInfo = NULL; else pD3DAdapterInfo = m_Adapters[pMonitorInfo->iAdapter];
// Accelerated / Unaccelerated settings
BOOL bHasHAL = FALSE; BOOL bHasAppCompatHAL = FALSE; BOOL bDisabledHAL = FALSE; BOOL bHasSW = FALSE; BOOL bHasAppCompatSW = FALSE; if( pD3DAdapterInfo != NULL ) { bHasHAL = pD3DAdapterInfo->bHasHAL; bHasAppCompatHAL = pD3DAdapterInfo->bHasAppCompatHAL; bDisabledHAL = pD3DAdapterInfo->bDisableHW; bHasSW = pD3DAdapterInfo->bHasSW; bHasAppCompatSW = pD3DAdapterInfo->bHasAppCompatSW; } if( bHasHAL && !bDisabledHAL && bHasAppCompatHAL ) { // Good HAL
LoadString( NULL, IDS_INFO_GOODHAL, szText, 500 ); } else if( bHasHAL && bDisabledHAL ) { // Disabled HAL
if( bHasSW && bHasAppCompatSW ) LoadString( NULL, IDS_INFO_DISABLEDHAL_GOODSW, szText, 500 ); else if( bHasSW ) LoadString( NULL, IDS_INFO_DISABLEDHAL_BADSW, szText, 500 ); else LoadString( NULL, IDS_INFO_DISABLEDHAL_NOSW, szText, 500 ); } else if( bHasHAL && !bHasAppCompatHAL ) { // Bad HAL
if( bHasSW && bHasAppCompatSW ) LoadString( NULL, IDS_INFO_BADHAL_GOODSW, szText, 500 ); else if( bHasSW ) LoadString( NULL, IDS_INFO_BADHAL_BADSW, szText, 500 ); else LoadString( NULL, IDS_INFO_BADHAL_NOSW, szText, 500 ); } else { // No HAL
if( bHasSW && bHasAppCompatSW ) LoadString( NULL, IDS_INFO_NOHAL_GOODSW, szText, 500 ); else if( bHasSW ) LoadString( NULL, IDS_INFO_NOHAL_BADSW, szText, 500 ); else LoadString( NULL, IDS_INFO_NOHAL_NOSW, szText, 500 ); }
MessageBox( hWnd, szText, pMonitorInfo->strDeviceName, MB_OK | MB_ICONINFORMATION ); break; }
case IDOK: for( iAdapter = 0; iAdapter < m_dwNumAdapters; iAdapter++ ) { SAFE_DELETE( s_AdaptersSave[iAdapter] ); } EndDialog(hWnd, IDOK); break;
case IDCANCEL: // Restore member values to original state
for( iAdapter = 0; iAdapter < m_dwNumAdapters; iAdapter++ ) { if( s_AdaptersSave[iAdapter] != NULL ) *m_Adapters[iAdapter] = *s_AdaptersSave[iAdapter]; SAFE_DELETE( s_AdaptersSave[iAdapter] ); } m_bAllScreensSame = s_bAllScreensSameSave; EndDialog(hWnd, IDCANCEL); break; } return TRUE;
default: return FALSE; } }
//-----------------------------------------------------------------------------
// Name: SetupAdapterPage()
// Desc: Set up the controls for a given page in the Screen Settings dialog.
//-----------------------------------------------------------------------------
VOID CD3DScreensaver::SetupAdapterPage( HWND hWnd ) { HWND hwndTabs = GetDlgItem(hWnd, IDC_MONITORSTAB); HWND hwndModeList = GetDlgItem(hWnd, IDC_MODESCOMBO); UINT iPage = TabCtrl_GetCurFocus(hwndTabs); HWND hwndDesc = GetDlgItem(hWnd, IDC_ADAPTERNAME); MonitorInfo* pMonitorInfo; D3DAdapterInfo* pD3DAdapterInfo; D3DDeviceInfo* pD3DDeviceInfo; D3DModeInfo* pD3DModeInfo;
if( m_bOneScreenOnly ) { DWORD iAdapter; GetBestAdapter( &iAdapter ); if( iAdapter != NO_ADAPTER ) { pD3DAdapterInfo = m_Adapters[iAdapter]; iPage = pD3DAdapterInfo->iMonitor; } }
pMonitorInfo = &m_Monitors[iPage];
SetWindowText( hwndDesc, pMonitorInfo->strDeviceName );
if( pMonitorInfo->iAdapter == NO_ADAPTER ) pD3DAdapterInfo = NULL; else pD3DAdapterInfo = m_Adapters[pMonitorInfo->iAdapter];
// Accelerated / Unaccelerated settings
BOOL bHasHAL = FALSE; BOOL bHasAppCompatHAL = FALSE; BOOL bDisabledHAL = FALSE; BOOL bHasSW = FALSE; BOOL bHasAppCompatSW = FALSE; if( pD3DAdapterInfo != NULL ) { bHasHAL = pD3DAdapterInfo->bHasHAL; bHasAppCompatHAL = pD3DAdapterInfo->bHasAppCompatHAL; bDisabledHAL = pD3DAdapterInfo->bDisableHW; bHasSW = pD3DAdapterInfo->bHasSW; bHasAppCompatSW = pD3DAdapterInfo->bHasAppCompatSW; }
TCHAR szStatus[200]; if( bHasHAL && !bDisabledHAL && bHasAppCompatHAL ) { LoadString( NULL, IDS_RENDERING_HAL, szStatus, 200 ); } else if( bHasSW && bHasAppCompatSW ) { LoadString( NULL, IDS_RENDERING_SW, szStatus, 200 ); } else { LoadString( NULL, IDS_RENDERING_NONE, szStatus, 200 ); } SetWindowText( GetDlgItem( hWnd, IDC_RENDERING ), szStatus );
if( bHasHAL && bHasAppCompatHAL ) { EnableWindow( GetDlgItem( hWnd, IDC_DISABLEHW ), TRUE ); CheckDlgButton( hWnd, IDC_DISABLEHW, pD3DAdapterInfo->bDisableHW ? BST_CHECKED : BST_UNCHECKED ); } else { EnableWindow( GetDlgItem( hWnd, IDC_DISABLEHW ), FALSE ); CheckDlgButton( hWnd, IDC_DISABLEHW, BST_UNCHECKED ); }
if( bHasAppCompatHAL || bHasAppCompatSW ) { if( pD3DAdapterInfo->bLeaveBlack ) CheckRadioButton(hWnd, IDC_RENDER, IDC_LEAVEBLACK, IDC_LEAVEBLACK); else CheckRadioButton(hWnd, IDC_RENDER, IDC_LEAVEBLACK, IDC_RENDER); EnableWindow(GetDlgItem(hWnd, IDC_LEAVEBLACK), TRUE); EnableWindow(GetDlgItem(hWnd, IDC_RENDER), TRUE); EnableWindow(GetDlgItem(hWnd, IDC_SCREENUSAGEBOX), TRUE);
} else { CheckRadioButton(hWnd, IDC_RENDER, IDC_LEAVEBLACK, IDC_LEAVEBLACK); EnableWindow(GetDlgItem(hWnd, IDC_LEAVEBLACK), FALSE); EnableWindow(GetDlgItem(hWnd, IDC_RENDER), FALSE); EnableWindow(GetDlgItem(hWnd, IDC_SCREENUSAGEBOX), FALSE); }
if( IsDlgButtonChecked(hWnd, IDC_LEAVEBLACK) == BST_CHECKED ) { EnableWindow(GetDlgItem(hWnd, IDC_MODESCOMBO), FALSE); EnableWindow(GetDlgItem(hWnd, IDC_MODESSTATIC), FALSE); EnableWindow(GetDlgItem(hWnd, IDC_DISPLAYMODEBOX), FALSE); EnableWindow(GetDlgItem(hWnd, IDC_DISPLAYMODENOTE), FALSE); } else { EnableWindow(GetDlgItem(hWnd, IDC_MODESCOMBO), TRUE); EnableWindow(GetDlgItem(hWnd, IDC_MODESSTATIC), TRUE); EnableWindow(GetDlgItem(hWnd, IDC_DISPLAYMODEBOX), TRUE); EnableWindow(GetDlgItem(hWnd, IDC_DISPLAYMODENOTE), TRUE); }
// Mode list
ComboBox_ResetContent( hwndModeList ); if( pD3DAdapterInfo == NULL ) return; TCHAR strAutomatic[100]; GetWindowText(GetDlgItem(hWnd, IDC_AUTOMATIC), strAutomatic, 100); ComboBox_AddString( hwndModeList, strAutomatic ); ComboBox_SetItemData( hwndModeList, 0, -1 ); pD3DDeviceInfo = &pD3DAdapterInfo->devices[pD3DAdapterInfo->dwCurrentDevice]; DWORD iSelInitial = 0; TCHAR strModeFmt[100];
GetWindowText(GetDlgItem(hWnd, IDC_MODEFMT), strModeFmt, 100); for( DWORD iMode = 0; iMode < pD3DDeviceInfo->dwNumModes; iMode++ ) { DWORD dwBitDepth; TCHAR strMode[80]; DWORD dwItem;
pD3DModeInfo = &pD3DDeviceInfo->modes[iMode]; dwBitDepth = 16; if( pD3DModeInfo->Format == D3DFMT_X8R8G8B8 || pD3DModeInfo->Format == D3DFMT_A8R8G8B8 || pD3DModeInfo->Format == D3DFMT_R8G8B8 ) { dwBitDepth = 32; }
wsprintf( strMode, strModeFmt, pD3DModeInfo->Width, pD3DModeInfo->Height, dwBitDepth ); dwItem = ComboBox_AddString( hwndModeList, strMode ); ComboBox_SetItemData( hwndModeList, dwItem, iMode );
if( pD3DModeInfo->Width == pD3DAdapterInfo->dwUserPrefWidth && pD3DModeInfo->Height == pD3DAdapterInfo->dwUserPrefHeight && pD3DModeInfo->Format == pD3DAdapterInfo->d3dfmtUserPrefFormat ) { iSelInitial = dwItem; } } ComboBox_SetCurSel( hwndModeList, iSelInitial ); }
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