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3331 lines
122 KiB
3331 lines
122 KiB
//-----------------------------------------------------------------------------
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// File: D3DSaver.cpp
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//
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// Desc: Framework for screensavers that use Direct3D 8.0.
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//
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// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#include <Windows.h>
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#include <windowsx.h>
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#include <commctrl.h>
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#include <stdio.h>
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#include <tchar.h>
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#include <regstr.h>
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#define COMPILE_MULTIMON_STUBS
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#include <multimon.h>
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#include <mmsystem.h>
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#include <D3DX8.h>
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#include "D3DSaver.h"
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#include "dxutil.h"
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// Resource IDs. D3DSaver assumes that you will create resources with
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// these IDs that it can use. The easiest way to do this is to copy
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// the resources from the rc file of an existing D3DSaver-based program.
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#define IDI_MAIN_ICON 101
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#define IDD_SINGLEMONITORSETTINGS 200
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#define IDD_MULTIMONITORSETTINGS 201
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#define IDC_MONITORSTAB 2000
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#define IDC_TABNAMEFMT 2001
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#define IDC_ADAPTERNAME 2002
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#define IDC_RENDERING 2003
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#define IDC_MOREINFO 2004
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#define IDC_DISABLEHW 2005
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#define IDC_SCREENUSAGEBOX 2006
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#define IDC_RENDER 2007
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#define IDC_LEAVEBLACK 2008
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#define IDC_DISPLAYMODEBOX 2009
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#define IDC_MODESSTATIC 2010
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#define IDC_MODESCOMBO 2011
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#define IDC_AUTOMATIC 2012
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#define IDC_DISPLAYMODENOTE 2013
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#define IDC_GENERALBOX 2014
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#define IDC_SAME 2015
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#define IDC_MODEFMT 2016
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#define IDS_ERR_GENERIC 2100
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#define IDS_ERR_NODIRECT3D 2101
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#define IDS_ERR_NOWINDOWEDHAL 2102
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#define IDS_ERR_CREATEDEVICEFAILED 2103
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#define IDS_ERR_NOCOMPATIBLEDEVICES 2104
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#define IDS_ERR_NOHARDWAREDEVICE 2105
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#define IDS_ERR_HALNOTCOMPATIBLE 2106
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#define IDS_ERR_NOHALTHISMODE 2107
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#define IDS_ERR_MEDIANOTFOUND 2108
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#define IDS_ERR_RESIZEFAILED 2109
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#define IDS_ERR_OUTOFMEMORY 2110
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#define IDS_ERR_OUTOFVIDEOMEMORY 2111
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#define IDS_ERR_NOPREVIEW 2112
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#define IDS_INFO_GOODHAL 2200
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#define IDS_INFO_BADHAL_GOODSW 2201
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#define IDS_INFO_BADHAL_BADSW 2202
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#define IDS_INFO_BADHAL_NOSW 2203
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#define IDS_INFO_NOHAL_GOODSW 2204
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#define IDS_INFO_NOHAL_BADSW 2205
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#define IDS_INFO_NOHAL_NOSW 2206
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#define IDS_INFO_DISABLEDHAL_GOODSW 2207
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#define IDS_INFO_DISABLEDHAL_BADSW 2208
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#define IDS_INFO_DISABLEDHAL_NOSW 2209
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#define IDS_RENDERING_HAL 2210
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#define IDS_RENDERING_SW 2211
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#define IDS_RENDERING_NONE 2212
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// Use the following structure rather than DISPLAY_DEVICE, since some old
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// versions of DISPLAY_DEVICE are missing the last two fields and this can
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// cause problems with EnumDisplayDevices on Windows 2000.
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struct DISPLAY_DEVICE_FULL
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{
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DWORD cb;
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TCHAR DeviceName[32];
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TCHAR DeviceString[128];
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DWORD StateFlags;
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TCHAR DeviceID[128];
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TCHAR DeviceKey[128];
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};
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static CD3DScreensaver* s_pD3DScreensaver = NULL;
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//-----------------------------------------------------------------------------
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// Name: CD3DScreensaver()
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// Desc: Constructor
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//-----------------------------------------------------------------------------
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CD3DScreensaver::CD3DScreensaver()
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{
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s_pD3DScreensaver = this;
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m_bCheckingSaverPassword = FALSE;
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m_bIs9x = FALSE;
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m_dwSaverMouseMoveCount = 0;
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m_hWndParent = NULL;
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m_hPasswordDLL = NULL;
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m_hWnd = NULL;
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m_VerifySaverPassword = NULL;
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m_bAllScreensSame = FALSE;
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m_pD3D = NULL;
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m_pd3dDevice = NULL;
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m_bWindowed = FALSE;
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m_bWaitForInputIdle = FALSE;
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m_bErrorMode = FALSE;
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m_hrError = S_OK;
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m_szError[0] = TEXT('\0');
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m_fFPS = 0.0f;
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m_strDeviceStats[0] = TEXT('\0');
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m_strFrameStats[0] = TEXT('\0');
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// Note: clients should load a resource into m_strWindowTitle to localize this string
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lstrcpy( m_strWindowTitle, TEXT("Screen Saver") );
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m_bAllowRef = FALSE;
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m_bUseDepthBuffer = FALSE;
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m_bMultithreaded = FALSE;
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m_bOneScreenOnly = FALSE;
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m_strRegPath[0] = TEXT('\0');
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m_dwMinDepthBits = 16;
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m_dwMinStencilBits = 0;
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m_SwapEffectFullscreen = D3DSWAPEFFECT_DISCARD;
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m_SwapEffectWindowed = D3DSWAPEFFECT_COPY_VSYNC;
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SetRectEmpty( &m_rcRenderTotal );
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SetRectEmpty( &m_rcRenderCurDevice );
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ZeroMemory( m_Monitors, sizeof(m_Monitors) );
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m_dwNumMonitors = 0;
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ZeroMemory( m_Adapters, sizeof(m_Adapters) );
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m_dwNumAdapters = 0;
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ZeroMemory( m_RenderUnits, sizeof(m_RenderUnits) );
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m_dwNumRenderUnits = 0;
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m_fTime = 0.0f;
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}
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//-----------------------------------------------------------------------------
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// Name: Create()
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// Desc: Have the client program call this function before calling Run().
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//-----------------------------------------------------------------------------
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HRESULT CD3DScreensaver::Create( HINSTANCE hInstance )
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{
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HRESULT hr;
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SetThreadPriority( GetCurrentThread(), THREAD_PRIORITY_IDLE );
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m_hInstance = hInstance;
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// Parse the command line and do the appropriate thing
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TCHAR* pstrCmdLine = GetCommandLine();
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m_SaverMode = ParseCommandLine( pstrCmdLine );
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EnumMonitors();
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// Create the screen saver window(s)
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if( m_SaverMode == sm_preview ||
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m_SaverMode == sm_test ||
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m_SaverMode == sm_full )
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{
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if( FAILED( hr = CreateSaverWindow() ) )
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{
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m_bErrorMode = TRUE;
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m_hrError = hr;
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}
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}
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if( m_SaverMode == sm_preview )
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{
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// In preview mode, "pause" (enter a limited message loop) briefly
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// before proceeding, so the display control panel knows to update itself.
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m_bWaitForInputIdle = TRUE;
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// Post a message to mark the end of the initial group of window messages
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PostMessage( m_hWnd, WM_USER, 0, 0 );
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MSG msg;
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while( m_bWaitForInputIdle )
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{
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// If GetMessage returns FALSE, it's quitting time.
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if( !GetMessage( &msg, m_hWnd, 0, 0 ) )
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{
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// Post the quit message to handle it later
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PostQuitMessage(0);
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break;
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}
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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}
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// Create Direct3D object
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if( (m_pD3D = Direct3DCreate8( D3D_SDK_VERSION ) ) == NULL )
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{
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m_bErrorMode = TRUE;
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m_hrError = D3DAPPERR_NODIRECT3D;
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return S_OK;
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}
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// Give the app the opportunity to register a pluggable SW D3D Device.
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if( FAILED( hr = RegisterSoftwareDevice() ) )
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{
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m_bErrorMode = TRUE;
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m_hrError = hr;
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return S_OK;
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}
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// Build a list of Direct3D adapters, modes and devices. The
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// ConfirmDevice() callback is used to confirm that only devices that
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// meet the app's requirements are considered.
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if( FAILED( hr = BuildDeviceList() ) )
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{
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m_bErrorMode = TRUE;
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m_hrError = hr;
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return S_OK;
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}
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// Make sure that at least one valid usable D3D device was found
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BOOL bCompatibleDeviceFound = FALSE;
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for( DWORD iAdapter = 0; iAdapter < m_dwNumAdapters; iAdapter++ )
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{
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if( m_Adapters[iAdapter]->bHasAppCompatHAL ||
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m_Adapters[iAdapter]->bHasAppCompatSW )
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{
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bCompatibleDeviceFound = TRUE;
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break;
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}
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}
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if( !bCompatibleDeviceFound )
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{
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m_bErrorMode = TRUE;
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m_hrError = D3DAPPERR_NOCOMPATIBLEDEVICES;
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return S_OK;
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}
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// Read any settings we need
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ReadSettings();
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: EnumMonitors()
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// Desc: Determine HMONITOR, desktop rect, and other info for each monitor.
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// Note that EnumDisplayDevices enumerates monitors in the order
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// indicated on the Settings page of the Display control panel, which
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// is the order we want to list monitors in, as opposed to the order
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// used by D3D's GetAdapterInfo.
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//-----------------------------------------------------------------------------
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VOID CD3DScreensaver::EnumMonitors( VOID )
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{
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DWORD iDevice = 0;
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DISPLAY_DEVICE_FULL dispdev;
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DISPLAY_DEVICE_FULL dispdev2;
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DEVMODE devmode;
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dispdev.cb = sizeof(dispdev);
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dispdev2.cb = sizeof(dispdev2);
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devmode.dmSize = sizeof(devmode);
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devmode.dmDriverExtra = 0;
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MonitorInfo* pMonitorInfoNew;
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while( EnumDisplayDevices(NULL, iDevice, (DISPLAY_DEVICE*)&dispdev, 0) )
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{
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// Ignore NetMeeting's mirrored displays
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if( (dispdev.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER) == 0 )
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{
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// To get monitor info for a display device, call EnumDisplayDevices
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// a second time, passing dispdev.DeviceName (from the first call) as
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// the first parameter.
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EnumDisplayDevices(dispdev.DeviceName, 0, (DISPLAY_DEVICE*)&dispdev2, 0);
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pMonitorInfoNew = &m_Monitors[m_dwNumMonitors];
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ZeroMemory( pMonitorInfoNew, sizeof(MonitorInfo) );
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lstrcpy( pMonitorInfoNew->strDeviceName, dispdev.DeviceString );
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lstrcpy( pMonitorInfoNew->strMonitorName, dispdev2.DeviceString );
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pMonitorInfoNew->iAdapter = NO_ADAPTER;
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if( dispdev.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP )
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{
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EnumDisplaySettings( dispdev.DeviceName, ENUM_CURRENT_SETTINGS, &devmode );
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if( dispdev.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE )
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{
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// For some reason devmode.dmPosition is not always (0, 0)
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// for the primary display, so force it.
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pMonitorInfoNew->rcScreen.left = 0;
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pMonitorInfoNew->rcScreen.top = 0;
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}
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else
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{
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pMonitorInfoNew->rcScreen.left = devmode.dmPosition.x;
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pMonitorInfoNew->rcScreen.top = devmode.dmPosition.y;
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}
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pMonitorInfoNew->rcScreen.right = pMonitorInfoNew->rcScreen.left + devmode.dmPelsWidth;
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pMonitorInfoNew->rcScreen.bottom = pMonitorInfoNew->rcScreen.top + devmode.dmPelsHeight;
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pMonitorInfoNew->hMonitor = MonitorFromRect( &pMonitorInfoNew->rcScreen, MONITOR_DEFAULTTONULL );
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}
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m_dwNumMonitors++;
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if( m_dwNumMonitors == MAX_DISPLAYS )
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break;
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}
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iDevice++;
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}
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}
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//-----------------------------------------------------------------------------
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// Name: Run()
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// Desc: Starts main execution of the screen saver.
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//-----------------------------------------------------------------------------
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INT CD3DScreensaver::Run()
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{
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HRESULT hr;
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// Parse the command line and do the appropriate thing
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switch ( m_SaverMode )
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{
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case sm_config:
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{
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if( m_bErrorMode )
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{
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DisplayErrorMsg( m_hrError, 0 );
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}
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else
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{
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DoConfig();
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}
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break;
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}
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case sm_preview:
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case sm_test:
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case sm_full:
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{
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if( FAILED( hr = DoSaver() ) )
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DisplayErrorMsg( hr, 0 );
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break;
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}
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case sm_passwordchange:
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{
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ChangePassword();
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break;
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}
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}
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for( DWORD iAdapter = 0; iAdapter < m_dwNumAdapters; iAdapter++ )
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SAFE_DELETE( m_Adapters[iAdapter] );
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SAFE_RELEASE( m_pD3D );
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Name: ParseCommandLine()
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// Desc: Interpret command-line parameters passed to this app.
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//-----------------------------------------------------------------------------
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SaverMode CD3DScreensaver::ParseCommandLine( TCHAR* pstrCommandLine )
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{
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m_hWndParent = NULL;
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// Skip the first part of the command line, which is the full path
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// to the exe. If it contains spaces, it will be contained in quotes.
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if (*pstrCommandLine == TEXT('\"'))
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{
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pstrCommandLine++;
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while (*pstrCommandLine != TEXT('\0') && *pstrCommandLine != TEXT('\"'))
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pstrCommandLine++;
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if( *pstrCommandLine == TEXT('\"') )
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pstrCommandLine++;
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}
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else
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{
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while (*pstrCommandLine != TEXT('\0') && *pstrCommandLine != TEXT(' '))
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pstrCommandLine++;
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if( *pstrCommandLine == TEXT(' ') )
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pstrCommandLine++;
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}
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// Skip along to the first option delimiter "/" or "-"
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while ( *pstrCommandLine != TEXT('\0') && *pstrCommandLine != TEXT('/') && *pstrCommandLine != TEXT('-') )
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pstrCommandLine++;
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// If there wasn't one, then must be config mode
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if ( *pstrCommandLine == TEXT('\0') )
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return sm_config;
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// Otherwise see what the option was
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switch ( *(++pstrCommandLine) )
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{
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case 'c':
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case 'C':
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pstrCommandLine++;
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while ( *pstrCommandLine && !isdigit(*pstrCommandLine) )
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pstrCommandLine++;
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if ( isdigit(*pstrCommandLine) )
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{
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#ifdef _WIN64
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CHAR strCommandLine[2048];
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DXUtil_ConvertGenericStringToAnsi(strCommandLine, pstrCommandLine, 2048);
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m_hWndParent = HWND(_atoi64(strCommandLine));
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#else
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m_hWndParent = HWND(_ttol(pstrCommandLine));
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#endif
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}
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else
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{
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m_hWndParent = NULL;
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}
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return sm_config;
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case 't':
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case 'T':
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return sm_test;
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case 'p':
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case 'P':
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// Preview-mode, so option is followed by the parent HWND in decimal
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pstrCommandLine++;
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while ( *pstrCommandLine && !isdigit(*pstrCommandLine) )
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pstrCommandLine++;
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if ( isdigit(*pstrCommandLine) )
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{
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#ifdef _WIN64
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CHAR strCommandLine[2048];
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DXUtil_ConvertGenericStringToAnsi(strCommandLine, pstrCommandLine, 2048);
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m_hWndParent = HWND(_atoi64(strCommandLine));
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#else
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m_hWndParent = HWND(_ttol(pstrCommandLine));
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#endif
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}
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return sm_preview;
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case 'a':
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case 'A':
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// Password change mode, so option is followed by parent HWND in decimal
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pstrCommandLine++;
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while ( *pstrCommandLine && !isdigit(*pstrCommandLine) )
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pstrCommandLine++;
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if ( isdigit(*pstrCommandLine) )
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{
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#ifdef _WIN64
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CHAR strCommandLine[2048];
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DXUtil_ConvertGenericStringToAnsi(strCommandLine, pstrCommandLine, 2048);
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m_hWndParent = HWND(_atoi64(strCommandLine));
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#else
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m_hWndParent = HWND(_ttol(pstrCommandLine));
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#endif
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}
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return sm_passwordchange;
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default:
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// All other options => run the screensaver (typically this is "/s")
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return sm_full;
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}
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}
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//-----------------------------------------------------------------------------
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// Name: CreateSaverWindow
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// Desc: Register and create the appropriate window(s)
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//-----------------------------------------------------------------------------
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HRESULT CD3DScreensaver::CreateSaverWindow()
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{
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/*
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// Uncomment this code to allow stepping thru code in the preview case
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if( m_SaverMode == sm_preview )
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{
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WNDCLASS cls;
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cls.hCursor = NULL;
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cls.hIcon = NULL;
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cls.lpszMenuName = NULL;
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cls.lpszClassName = TEXT("Parent");
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cls.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
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cls.hInstance = m_hInstance;
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cls.style = CS_VREDRAW|CS_HREDRAW|CS_SAVEBITS|CS_DBLCLKS;
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cls.lpfnWndProc = DefWindowProc;
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cls.cbWndExtra = 0;
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cls.cbClsExtra = 0;
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RegisterClass( &cls );
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// Create the window
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RECT rect;
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HWND hwnd;
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rect.left = rect.top = 40;
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rect.right = rect.left+200;
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rect.bottom = rect.top+200;
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AdjustWindowRect( &rect, WS_VISIBLE|WS_OVERLAPPED|WS_CAPTION|WS_POPUP, FALSE );
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hwnd = CreateWindow( TEXT("Parent"), TEXT("FakeShell"),
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WS_VISIBLE|WS_OVERLAPPED|WS_CAPTION|WS_POPUP, rect.left, rect.top,
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rect.right-rect.left, rect.bottom-rect.top, NULL,
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NULL, m_hInstance, NULL );
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m_hWndParent = hwnd;
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}
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*/
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// Register an appropriate window class
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WNDCLASS cls;
|
|
cls.hCursor = LoadCursor( NULL, IDC_ARROW );
|
|
cls.hIcon = LoadIcon( m_hInstance, MAKEINTRESOURCE(IDI_MAIN_ICON) );
|
|
cls.lpszMenuName = NULL;
|
|
cls.lpszClassName = TEXT("D3DSaverWndClass");
|
|
cls.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
|
|
cls.hInstance = m_hInstance;
|
|
cls.style = CS_VREDRAW|CS_HREDRAW;
|
|
cls.lpfnWndProc = SaverProcStub;
|
|
cls.cbWndExtra = 0;
|
|
cls.cbClsExtra = 0;
|
|
RegisterClass( &cls );
|
|
|
|
// Create the window
|
|
RECT rc;
|
|
DWORD dwStyle;
|
|
switch ( m_SaverMode )
|
|
{
|
|
case sm_preview:
|
|
GetClientRect( m_hWndParent, &rc );
|
|
dwStyle = WS_VISIBLE | WS_CHILD;
|
|
AdjustWindowRect( &rc, dwStyle, FALSE );
|
|
m_hWnd = CreateWindow( TEXT("D3DSaverWndClass"), m_strWindowTitle, dwStyle,
|
|
rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
|
|
m_hWndParent, NULL, m_hInstance, this );
|
|
m_Monitors[0].hWnd = m_hWnd;
|
|
GetClientRect( m_hWnd, &m_rcRenderTotal );
|
|
GetClientRect( m_hWnd, &m_rcRenderCurDevice );
|
|
break;
|
|
|
|
case sm_test:
|
|
rc.left = rc.top = 50;
|
|
rc.right = rc.left+600;
|
|
rc.bottom = rc.top+400;
|
|
dwStyle = WS_VISIBLE | WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU;
|
|
AdjustWindowRect( &rc, dwStyle, FALSE );
|
|
m_hWnd = CreateWindow( TEXT("D3DSaverWndClass"), m_strWindowTitle, dwStyle,
|
|
rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
|
|
NULL, NULL, m_hInstance, this );
|
|
m_Monitors[0].hWnd = m_hWnd;
|
|
GetClientRect( m_hWnd, &m_rcRenderTotal );
|
|
GetClientRect( m_hWnd, &m_rcRenderCurDevice );
|
|
break;
|
|
|
|
case sm_full:
|
|
// Create windows for each monitor. Note that m_hWnd is NULL when CreateWindowEx
|
|
// is called for the first monitor, so that window has no parent. Windows for
|
|
// additional monitors are created as children of the window for the first monitor.
|
|
dwStyle = WS_VISIBLE | WS_POPUP;
|
|
m_hWnd = NULL;
|
|
for( DWORD iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ )
|
|
{
|
|
MonitorInfo* pMonitorInfo;
|
|
pMonitorInfo = &m_Monitors[iMonitor];
|
|
if( pMonitorInfo->hMonitor == NULL )
|
|
continue;
|
|
rc = pMonitorInfo->rcScreen;
|
|
pMonitorInfo->hWnd = CreateWindowEx( WS_EX_TOPMOST, TEXT("D3DSaverWndClass"),
|
|
m_strWindowTitle, dwStyle, rc.left, rc.top, rc.right - rc.left,
|
|
rc.bottom - rc.top, m_hWnd, NULL, m_hInstance, this );
|
|
if( pMonitorInfo->hWnd == NULL )
|
|
return E_FAIL;
|
|
if( m_hWnd == NULL )
|
|
m_hWnd = pMonitorInfo->hWnd;
|
|
}
|
|
}
|
|
if ( m_hWnd == NULL )
|
|
return E_FAIL;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: DoSaver()
|
|
// Desc: Run the screensaver graphics - may be preview, test or full-on mode
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DScreensaver::DoSaver()
|
|
{
|
|
HRESULT hr;
|
|
|
|
// Figure out if we're on Win9x
|
|
OSVERSIONINFO osvi;
|
|
osvi.dwOSVersionInfoSize = sizeof(osvi);
|
|
GetVersionEx( &osvi );
|
|
m_bIs9x = (osvi.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS);
|
|
|
|
// If we're in full on mode, and on 9x, then need to load the password DLL
|
|
if ( m_SaverMode == sm_full && m_bIs9x )
|
|
{
|
|
// Only do this if the password is set - check registry:
|
|
HKEY hKey;
|
|
if ( RegOpenKey( HKEY_CURRENT_USER , REGSTR_PATH_SCREENSAVE , &hKey ) == ERROR_SUCCESS )
|
|
{
|
|
DWORD dwVal;
|
|
DWORD dwSize = sizeof(dwVal);
|
|
|
|
if ( (RegQueryValueEx( hKey, REGSTR_VALUE_USESCRPASSWORD, NULL, NULL,
|
|
(BYTE *)&dwVal, &dwSize ) == ERROR_SUCCESS) && dwVal )
|
|
{
|
|
m_hPasswordDLL = LoadLibrary( TEXT("PASSWORD.CPL") );
|
|
if ( m_hPasswordDLL )
|
|
m_VerifySaverPassword = (VERIFYPWDPROC)GetProcAddress( m_hPasswordDLL, "VerifyScreenSavePwd" );
|
|
RegCloseKey( hKey );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Initialize the application timer
|
|
DXUtil_Timer( TIMER_START );
|
|
|
|
if( !m_bErrorMode )
|
|
{
|
|
// Initialize the app's custom scene stuff
|
|
if( FAILED( hr = OneTimeSceneInit() ) )
|
|
return DisplayErrorMsg( hr, MSGERR_APPMUSTEXIT );
|
|
|
|
// Do graphical init stuff
|
|
if ( FAILED(hr = Initialize3DEnvironment()) )
|
|
return hr;
|
|
}
|
|
|
|
// Flag as screensaver running if in full on mode
|
|
if ( m_SaverMode == sm_full )
|
|
{
|
|
BOOL bUnused;
|
|
SystemParametersInfo( SPI_SCREENSAVERRUNNING, TRUE, &bUnused, 0 );
|
|
}
|
|
|
|
// Message pump
|
|
BOOL bGotMsg;
|
|
MSG msg;
|
|
msg.message = WM_NULL;
|
|
while ( msg.message != WM_QUIT )
|
|
{
|
|
bGotMsg = PeekMessage( &msg, NULL, 0, 0, PM_REMOVE );
|
|
if( bGotMsg )
|
|
{
|
|
TranslateMessage( &msg );
|
|
DispatchMessage( &msg );
|
|
}
|
|
else
|
|
{
|
|
Sleep(10);
|
|
if( m_bErrorMode )
|
|
{
|
|
UpdateErrorBox();
|
|
}
|
|
else
|
|
{
|
|
Render3DEnvironment();
|
|
}
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: ShutdownSaver()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
VOID CD3DScreensaver::ShutdownSaver()
|
|
{
|
|
// Unflag screensaver running if in full on mode
|
|
if ( m_SaverMode == sm_full )
|
|
{
|
|
BOOL bUnused;
|
|
SystemParametersInfo( SPI_SCREENSAVERRUNNING, FALSE, &bUnused, 0 );
|
|
}
|
|
|
|
// Kill graphical stuff
|
|
Cleanup3DEnvironment();
|
|
|
|
// Let client app clean up its resources
|
|
FinalCleanup();
|
|
|
|
// Unload the password DLL (if we loaded it)
|
|
if ( m_hPasswordDLL != NULL )
|
|
{
|
|
FreeLibrary( m_hPasswordDLL );
|
|
m_hPasswordDLL = NULL;
|
|
}
|
|
|
|
// Post message to drop out of message loop
|
|
PostQuitMessage( 0 );
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: SaverProcStub()
|
|
// Desc: This function forwards all window messages to SaverProc, which has
|
|
// access to the "this" pointer.
|
|
//-----------------------------------------------------------------------------
|
|
LRESULT CALLBACK CD3DScreensaver::SaverProcStub( HWND hWnd, UINT uMsg,
|
|
WPARAM wParam, LPARAM lParam )
|
|
{
|
|
return s_pD3DScreensaver->SaverProc( hWnd, uMsg, wParam, lParam );
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: SaverProc()
|
|
// Desc: Handle window messages for main screensaver windows (one per screen).
|
|
//-----------------------------------------------------------------------------
|
|
LRESULT CD3DScreensaver::SaverProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
|
|
{
|
|
switch ( uMsg )
|
|
{
|
|
case WM_USER:
|
|
// All initialization messages have gone through. Allow
|
|
// 500ms of idle time, then proceed with initialization.
|
|
SetTimer( hWnd, 1, 500, NULL );
|
|
break;
|
|
|
|
case WM_TIMER:
|
|
// Initial idle time is done, proceed with initialization.
|
|
m_bWaitForInputIdle = FALSE;
|
|
KillTimer( hWnd, 1 );
|
|
break;
|
|
|
|
case WM_DESTROY:
|
|
if( m_SaverMode == sm_preview || m_SaverMode == sm_test )
|
|
ShutdownSaver();
|
|
break;
|
|
|
|
case WM_SETCURSOR:
|
|
if ( m_SaverMode == sm_full && !m_bCheckingSaverPassword )
|
|
{
|
|
// Hide cursor
|
|
SetCursor( NULL );
|
|
return TRUE;
|
|
}
|
|
break;
|
|
|
|
case WM_PAINT:
|
|
{
|
|
// Show error message, if there is one
|
|
PAINTSTRUCT ps;
|
|
BeginPaint( hWnd, &ps );
|
|
|
|
// In preview mode, just fill
|
|
// the preview window with black.
|
|
if( !m_bErrorMode && m_SaverMode == sm_preview )
|
|
{
|
|
RECT rc;
|
|
GetClientRect(hWnd,&rc);
|
|
HBRUSH hbrBlack = (HBRUSH)GetStockObject(BLACK_BRUSH);
|
|
if( hbrBlack != NULL )
|
|
FillRect(ps.hdc, &rc, hbrBlack );
|
|
}
|
|
else
|
|
{
|
|
DoPaint( hWnd, ps.hdc );
|
|
}
|
|
|
|
EndPaint( hWnd, &ps );
|
|
return 0;
|
|
}
|
|
|
|
case WM_ERASEBKGND:
|
|
// Erase background if checking password or if window is not
|
|
// assigned to a render unit
|
|
if( !m_bCheckingSaverPassword )
|
|
{
|
|
RenderUnit* pRenderUnit;
|
|
D3DAdapterInfo* pD3DAdapterInfo;
|
|
for( DWORD iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ )
|
|
{
|
|
pRenderUnit = &m_RenderUnits[iRenderUnit];
|
|
pD3DAdapterInfo = m_Adapters[pRenderUnit->iAdapter];
|
|
if( pD3DAdapterInfo->hWndDevice == hWnd )
|
|
return TRUE; // don't erase this window
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_MOUSEMOVE:
|
|
if( m_SaverMode != sm_test )
|
|
{
|
|
static INT xPrev = -1;
|
|
static INT yPrev = -1;
|
|
INT xCur = GET_X_LPARAM(lParam);
|
|
INT yCur = GET_Y_LPARAM(lParam);
|
|
if( xCur != xPrev || yCur != yPrev )
|
|
{
|
|
xPrev = xCur;
|
|
yPrev = yCur;
|
|
m_dwSaverMouseMoveCount++;
|
|
if ( m_dwSaverMouseMoveCount > 5 )
|
|
InterruptSaver();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_KEYDOWN:
|
|
case WM_LBUTTONDOWN:
|
|
case WM_RBUTTONDOWN:
|
|
case WM_MBUTTONDOWN:
|
|
if( m_SaverMode != sm_test )
|
|
InterruptSaver();
|
|
break;
|
|
|
|
case WM_ACTIVATEAPP:
|
|
if( wParam == FALSE && m_SaverMode != sm_test )
|
|
InterruptSaver();
|
|
break;
|
|
|
|
case WM_POWERBROADCAST:
|
|
if( wParam == PBT_APMSUSPEND && m_VerifySaverPassword == NULL )
|
|
InterruptSaver();
|
|
break;
|
|
|
|
case WM_SYSCOMMAND:
|
|
if ( m_SaverMode == sm_full )
|
|
{
|
|
switch ( wParam )
|
|
{
|
|
case SC_NEXTWINDOW:
|
|
case SC_PREVWINDOW:
|
|
case SC_SCREENSAVE:
|
|
case SC_CLOSE:
|
|
return FALSE;
|
|
break;
|
|
case SC_MONITORPOWER:
|
|
//
|
|
// The monitor is shutting down. Tell our client that he needs to
|
|
// cleanup and exit.
|
|
//
|
|
InterruptSaver();
|
|
break;
|
|
};
|
|
}
|
|
break;
|
|
}
|
|
|
|
return DefWindowProc( hWnd, uMsg, wParam, lParam );
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: InterruptSaver()
|
|
// Desc: A message was received (mouse move, keydown, etc.) that may mean
|
|
// the screen saver should show the password dialog and/or shut down.
|
|
//-----------------------------------------------------------------------------
|
|
VOID CD3DScreensaver::InterruptSaver()
|
|
{
|
|
HRESULT hr;
|
|
DWORD iRenderUnit;
|
|
RenderUnit* pRenderUnit;
|
|
BOOL bPasswordOkay = FALSE;
|
|
|
|
if( m_SaverMode == sm_test ||
|
|
m_SaverMode == sm_full && !m_bCheckingSaverPassword )
|
|
{
|
|
if( m_bIs9x && m_SaverMode == sm_full )
|
|
{
|
|
// If no VerifyPassword function, then no password is set
|
|
// or we're not on 9x.
|
|
if ( m_VerifySaverPassword != NULL )
|
|
{
|
|
// Shut down all D3D devices so we can show a Windows dialog
|
|
for( iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ )
|
|
{
|
|
pRenderUnit = &m_RenderUnits[iRenderUnit];
|
|
SwitchToRenderUnit(iRenderUnit);
|
|
if( pRenderUnit->bDeviceObjectsRestored )
|
|
{
|
|
InvalidateDeviceObjects();
|
|
pRenderUnit->bDeviceObjectsRestored = FALSE;
|
|
}
|
|
if( pRenderUnit->bDeviceObjectsInited )
|
|
{
|
|
DeleteDeviceObjects();
|
|
pRenderUnit->bDeviceObjectsInited = FALSE;
|
|
}
|
|
SAFE_RELEASE(pRenderUnit->pd3dDevice);
|
|
}
|
|
|
|
// Make sure all adapter windows cover the whole screen,
|
|
// even after deleting D3D devices (which may have caused
|
|
// mode changes)
|
|
D3DAdapterInfo* pD3DAdapterInfo;
|
|
for( DWORD iAdapter = 0; iAdapter < m_dwNumAdapters; iAdapter++ )
|
|
{
|
|
pD3DAdapterInfo = m_Adapters[iAdapter];
|
|
ShowWindow( pD3DAdapterInfo->hWndDevice, SW_RESTORE );
|
|
ShowWindow( pD3DAdapterInfo->hWndDevice, SW_MAXIMIZE );
|
|
}
|
|
|
|
m_bCheckingSaverPassword = TRUE;
|
|
|
|
bPasswordOkay = m_VerifySaverPassword( m_hWnd );
|
|
|
|
m_bCheckingSaverPassword = FALSE;
|
|
|
|
if ( bPasswordOkay )
|
|
{
|
|
// D3D devices are all torn down, so it's safe
|
|
// to discard all render units now (so we don't
|
|
// try to clean them up again later).
|
|
m_dwNumRenderUnits = 0;
|
|
}
|
|
else
|
|
{
|
|
// Back to screen saving...
|
|
SetCursor( NULL );
|
|
m_dwSaverMouseMoveCount = 0;
|
|
|
|
// Recreate all D3D devices
|
|
for( iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ )
|
|
{
|
|
pRenderUnit = &m_RenderUnits[iRenderUnit];
|
|
hr = m_pD3D->CreateDevice(pRenderUnit->iAdapter,
|
|
pRenderUnit->DeviceType, m_hWnd,
|
|
pRenderUnit->dwBehavior, &pRenderUnit->d3dpp,
|
|
&pRenderUnit->pd3dDevice );
|
|
if( FAILED( hr ) )
|
|
{
|
|
m_bErrorMode = TRUE;
|
|
m_hrError = D3DAPPERR_CREATEDEVICEFAILED;
|
|
}
|
|
else
|
|
{
|
|
SwitchToRenderUnit(iRenderUnit);
|
|
if( FAILED(hr = InitDeviceObjects() ) )
|
|
{
|
|
m_bErrorMode = TRUE;
|
|
m_hrError = D3DAPPERR_INITDEVICEOBJECTSFAILED;
|
|
}
|
|
else
|
|
{
|
|
pRenderUnit->bDeviceObjectsInited = TRUE;
|
|
if( FAILED(hr = RestoreDeviceObjects() ) )
|
|
{
|
|
m_bErrorMode = TRUE;
|
|
m_hrError = D3DAPPERR_INITDEVICEOBJECTSFAILED;
|
|
}
|
|
else
|
|
{
|
|
pRenderUnit->bDeviceObjectsRestored = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
ShutdownSaver();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: Initialize3DEnvironment()
|
|
// Desc: Set up D3D device(s)
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DScreensaver::Initialize3DEnvironment()
|
|
{
|
|
HRESULT hr;
|
|
DWORD iAdapter;
|
|
DWORD iMonitor;
|
|
D3DAdapterInfo* pD3DAdapterInfo;
|
|
MonitorInfo* pMonitorInfo;
|
|
DWORD iRenderUnit;
|
|
RenderUnit* pRenderUnit;
|
|
MONITORINFO monitorInfo;
|
|
|
|
if ( m_SaverMode == sm_full )
|
|
{
|
|
// Fullscreen mode. Create a RenderUnit for each monitor (unless
|
|
// the user wants it black)
|
|
m_bWindowed = FALSE;
|
|
|
|
if( m_bOneScreenOnly )
|
|
{
|
|
// Set things up to only create a RenderUnit on the best device
|
|
for( iAdapter = 0; iAdapter < m_dwNumAdapters; iAdapter++ )
|
|
{
|
|
pD3DAdapterInfo = m_Adapters[iAdapter];
|
|
pD3DAdapterInfo->bLeaveBlack = TRUE;
|
|
}
|
|
GetBestAdapter( &iAdapter );
|
|
if( iAdapter == NO_ADAPTER )
|
|
{
|
|
m_bErrorMode = TRUE;
|
|
m_hrError = D3DAPPERR_NOCOMPATIBLEDEVICES;
|
|
}
|
|
else
|
|
{
|
|
pD3DAdapterInfo = m_Adapters[iAdapter];
|
|
pD3DAdapterInfo->bLeaveBlack = FALSE;
|
|
}
|
|
}
|
|
|
|
for( iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ )
|
|
{
|
|
pMonitorInfo = &m_Monitors[iMonitor];
|
|
iAdapter = pMonitorInfo->iAdapter;
|
|
if( iAdapter == NO_ADAPTER )
|
|
continue;
|
|
pD3DAdapterInfo = m_Adapters[iAdapter];
|
|
if( !pD3DAdapterInfo->bLeaveBlack && pD3DAdapterInfo->dwNumDevices > 0 )
|
|
{
|
|
pD3DAdapterInfo->hWndDevice = pMonitorInfo->hWnd;
|
|
pRenderUnit = &m_RenderUnits[m_dwNumRenderUnits++];
|
|
ZeroMemory( pRenderUnit, sizeof(RenderUnit) );
|
|
pRenderUnit->iAdapter = iAdapter;
|
|
if( FAILED( hr = CreateFullscreenRenderUnit( pRenderUnit ) ) )
|
|
{
|
|
// skip this render unit and leave screen blank
|
|
m_dwNumRenderUnits--;
|
|
m_bErrorMode = TRUE;
|
|
m_hrError = D3DAPPERR_CREATEDEVICEFAILED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Windowed mode, for test mode or preview window. Just need one RenderUnit.
|
|
m_bWindowed = TRUE;
|
|
|
|
GetClientRect( m_hWnd, &m_rcRenderTotal );
|
|
GetClientRect( m_hWnd, &m_rcRenderCurDevice );
|
|
|
|
GetBestAdapter( &iAdapter );
|
|
if( iAdapter == NO_ADAPTER )
|
|
{
|
|
m_bErrorMode = TRUE;
|
|
m_hrError = D3DAPPERR_CREATEDEVICEFAILED;
|
|
}
|
|
else
|
|
{
|
|
pD3DAdapterInfo = m_Adapters[iAdapter];
|
|
pD3DAdapterInfo->hWndDevice = m_hWnd;
|
|
}
|
|
if( !m_bErrorMode )
|
|
{
|
|
pRenderUnit = &m_RenderUnits[m_dwNumRenderUnits++];
|
|
ZeroMemory( pRenderUnit, sizeof(RenderUnit) );
|
|
pRenderUnit->iAdapter = iAdapter;
|
|
if( FAILED( hr = CreateWindowedRenderUnit( pRenderUnit ) ) )
|
|
{
|
|
m_dwNumRenderUnits--;
|
|
m_bErrorMode = TRUE;
|
|
if( m_SaverMode == sm_preview )
|
|
m_hrError = D3DAPPERR_NOPREVIEW;
|
|
else
|
|
m_hrError = D3DAPPERR_CREATEDEVICEFAILED;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Once all mode changes are done, (re-)determine coordinates of all
|
|
// screens, and make sure windows still cover each screen
|
|
for( iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ )
|
|
{
|
|
pMonitorInfo = &m_Monitors[iMonitor];
|
|
monitorInfo.cbSize = sizeof(MONITORINFO);
|
|
GetMonitorInfo( pMonitorInfo->hMonitor, &monitorInfo );
|
|
pMonitorInfo->rcScreen = monitorInfo.rcMonitor;
|
|
if( !m_bWindowed )
|
|
{
|
|
SetWindowPos( pMonitorInfo->hWnd, HWND_TOPMOST, monitorInfo.rcMonitor.left,
|
|
monitorInfo.rcMonitor.top, monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left,
|
|
monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top, SWP_NOACTIVATE );
|
|
}
|
|
}
|
|
|
|
// For fullscreen, determine bounds of the virtual screen containing all
|
|
// screens that are rendering. Don't just use SM_XVIRTUALSCREEN, because
|
|
// we don't want to count screens that are just black
|
|
if( !m_bWindowed )
|
|
{
|
|
for( iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ )
|
|
{
|
|
pRenderUnit = &m_RenderUnits[iRenderUnit];
|
|
pMonitorInfo = &m_Monitors[pRenderUnit->iMonitor];
|
|
UnionRect( &m_rcRenderTotal, &m_rcRenderTotal, &pMonitorInfo->rcScreen );
|
|
}
|
|
}
|
|
|
|
if( !m_bErrorMode )
|
|
{
|
|
// Initialize D3D devices for all render units
|
|
for( iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ )
|
|
{
|
|
pRenderUnit = &m_RenderUnits[iRenderUnit];
|
|
SwitchToRenderUnit( iRenderUnit );
|
|
if ( FAILED(hr = InitDeviceObjects() ) )
|
|
{
|
|
m_bErrorMode = TRUE;
|
|
m_hrError = D3DAPPERR_INITDEVICEOBJECTSFAILED;
|
|
}
|
|
else
|
|
{
|
|
pRenderUnit->bDeviceObjectsInited = TRUE;
|
|
if ( FAILED(hr = RestoreDeviceObjects() ) )
|
|
{
|
|
m_bErrorMode = TRUE;
|
|
m_hrError = D3DAPPERR_INITDEVICEOBJECTSFAILED;
|
|
}
|
|
else
|
|
{
|
|
pRenderUnit->bDeviceObjectsRestored = TRUE;
|
|
}
|
|
}
|
|
}
|
|
UpdateDeviceStats();
|
|
}
|
|
|
|
// Make sure all those display changes don't count as user mouse moves
|
|
m_dwSaverMouseMoveCount = 0;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: GetBestAdapter()
|
|
// Desc: To decide which adapter to use, loop through monitors until you find
|
|
// one whose adapter has a compatible HAL. If none, use the first
|
|
// monitor that has an compatible SW device.
|
|
//-----------------------------------------------------------------------------
|
|
BOOL CD3DScreensaver::GetBestAdapter( DWORD* piAdapter )
|
|
{
|
|
DWORD iAdapterBest = NO_ADAPTER;
|
|
DWORD iAdapter;
|
|
DWORD iMonitor;
|
|
MonitorInfo* pMonitorInfo;
|
|
D3DAdapterInfo* pD3DAdapterInfo;
|
|
|
|
for( iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ )
|
|
{
|
|
pMonitorInfo = &m_Monitors[iMonitor];
|
|
iAdapter = pMonitorInfo->iAdapter;
|
|
if( iAdapter == NO_ADAPTER )
|
|
continue;
|
|
pD3DAdapterInfo = m_Adapters[iAdapter];
|
|
if( pD3DAdapterInfo->bHasAppCompatHAL )
|
|
{
|
|
iAdapterBest = iAdapter;
|
|
break;
|
|
}
|
|
if( pD3DAdapterInfo->bHasAppCompatSW )
|
|
{
|
|
iAdapterBest = iAdapter;
|
|
// but keep looking...
|
|
}
|
|
}
|
|
*piAdapter = iAdapterBest;
|
|
|
|
return (iAdapterBest != NO_ADAPTER);
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CreateFullscreenRenderUnit()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DScreensaver::CreateFullscreenRenderUnit( RenderUnit* pRenderUnit )
|
|
{
|
|
HRESULT hr;
|
|
UINT iAdapter = pRenderUnit->iAdapter;
|
|
D3DAdapterInfo* pD3DAdapterInfo = m_Adapters[iAdapter];
|
|
DWORD iMonitor = pD3DAdapterInfo->iMonitor;
|
|
D3DDeviceInfo* pD3DDeviceInfo;
|
|
D3DModeInfo* pD3DModeInfo;
|
|
DWORD dwCurrentDevice;
|
|
D3DDEVTYPE curType;
|
|
|
|
if( iAdapter >= m_dwNumAdapters )
|
|
return E_FAIL;
|
|
|
|
if( pD3DAdapterInfo->dwNumDevices == 0 )
|
|
return E_FAIL;
|
|
|
|
// Find the best device for the adapter. Use HAL
|
|
// if it's there, otherwise SW, otherwise REF.
|
|
dwCurrentDevice = 0xffff;
|
|
curType = D3DDEVTYPE_FORCE_DWORD;
|
|
for( DWORD iDevice = 0; iDevice < pD3DAdapterInfo->dwNumDevices; iDevice++)
|
|
{
|
|
pD3DDeviceInfo = &pD3DAdapterInfo->devices[iDevice];
|
|
if( pD3DDeviceInfo->DeviceType == D3DDEVTYPE_HAL && !pD3DAdapterInfo->bDisableHW )
|
|
{
|
|
dwCurrentDevice = iDevice;
|
|
curType = D3DDEVTYPE_HAL;
|
|
break; // stop looking
|
|
}
|
|
else if( pD3DDeviceInfo->DeviceType == D3DDEVTYPE_SW )
|
|
{
|
|
dwCurrentDevice = iDevice;
|
|
curType = D3DDEVTYPE_SW;
|
|
// but keep looking
|
|
}
|
|
else if( pD3DDeviceInfo->DeviceType == D3DDEVTYPE_REF && m_bAllowRef && curType != D3DDEVTYPE_SW )
|
|
{
|
|
dwCurrentDevice = iDevice;
|
|
curType = D3DDEVTYPE_REF;
|
|
// but keep looking
|
|
}
|
|
}
|
|
if( dwCurrentDevice == 0xffff )
|
|
return D3DAPPERR_NOHARDWAREDEVICE;
|
|
pD3DDeviceInfo = &pD3DAdapterInfo->devices[dwCurrentDevice];
|
|
|
|
pD3DDeviceInfo->dwCurrentMode = 0xffff;
|
|
if( pD3DAdapterInfo->dwUserPrefWidth != 0 )
|
|
{
|
|
// Try to find mode that matches user preference
|
|
for( DWORD iMode = 0; iMode < pD3DDeviceInfo->dwNumModes; iMode++)
|
|
{
|
|
pD3DModeInfo = &pD3DDeviceInfo->modes[iMode];
|
|
if( pD3DModeInfo->Width == pD3DAdapterInfo->dwUserPrefWidth &&
|
|
pD3DModeInfo->Height == pD3DAdapterInfo->dwUserPrefHeight &&
|
|
pD3DModeInfo->Format == pD3DAdapterInfo->d3dfmtUserPrefFormat )
|
|
{
|
|
pD3DDeviceInfo->dwCurrentMode = iMode;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If user-preferred mode is not specified or not found,
|
|
// use "Automatic" technique:
|
|
if( pD3DDeviceInfo->dwCurrentMode == 0xffff )
|
|
{
|
|
if( pD3DDeviceInfo->DeviceType == D3DDEVTYPE_SW )
|
|
{
|
|
// If using a SW rast then try to find a low resolution and 16-bpp.
|
|
BOOL bFound16BitMode = FALSE;
|
|
DWORD dwSmallestHeight = -1;
|
|
pD3DDeviceInfo->dwCurrentMode = 0; // unless we find something better
|
|
|
|
for( DWORD iMode = 0; iMode < pD3DDeviceInfo->dwNumModes; iMode++)
|
|
{
|
|
pD3DModeInfo = &pD3DDeviceInfo->modes[iMode];
|
|
|
|
// Skip 640x400 because 640x480 is better
|
|
if( pD3DModeInfo->Height == 400 )
|
|
continue;
|
|
|
|
if( pD3DModeInfo->Height < dwSmallestHeight ||
|
|
(pD3DModeInfo->Height == dwSmallestHeight && !bFound16BitMode) )
|
|
{
|
|
dwSmallestHeight = pD3DModeInfo->Height;
|
|
pD3DDeviceInfo->dwCurrentMode = iMode;
|
|
bFound16BitMode = FALSE;
|
|
|
|
if( ( pD3DModeInfo->Format == D3DFMT_R5G6B5 ||
|
|
pD3DModeInfo->Format == D3DFMT_X1R5G5B5 ||
|
|
pD3DModeInfo->Format == D3DFMT_A1R5G5B5 ||
|
|
pD3DModeInfo->Format == D3DFMT_A4R4G4B4 ||
|
|
pD3DModeInfo->Format == D3DFMT_X4R4G4B4 ) )
|
|
{
|
|
bFound16BitMode = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Try to find mode matching desktop resolution and 32-bpp.
|
|
BOOL bMatchedSize = FALSE;
|
|
BOOL bGot32Bit = FALSE;
|
|
pD3DDeviceInfo->dwCurrentMode = 0; // unless we find something better
|
|
for( DWORD iMode = 0; iMode < pD3DDeviceInfo->dwNumModes; iMode++)
|
|
{
|
|
pD3DModeInfo = &pD3DDeviceInfo->modes[iMode];
|
|
if( pD3DModeInfo->Width == pD3DAdapterInfo->d3ddmDesktop.Width &&
|
|
pD3DModeInfo->Height == pD3DAdapterInfo->d3ddmDesktop.Height )
|
|
{
|
|
if( !bMatchedSize )
|
|
pD3DDeviceInfo->dwCurrentMode = iMode;
|
|
bMatchedSize = TRUE;
|
|
if( !bGot32Bit &&
|
|
( pD3DModeInfo->Format == D3DFMT_X8R8G8B8 ||
|
|
pD3DModeInfo->Format == D3DFMT_A8R8G8B8 ) )
|
|
{
|
|
pD3DDeviceInfo->dwCurrentMode = iMode;
|
|
bGot32Bit = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// If desktop mode not found, pick highest mode available
|
|
if( pD3DDeviceInfo->dwCurrentMode == 0xffff )
|
|
{
|
|
DWORD dwWidthMax = 0;
|
|
DWORD dwHeightMax = 0;
|
|
DWORD dwBppMax = 0;
|
|
DWORD dwWidthCur = 0;
|
|
DWORD dwHeightCur = 0;
|
|
DWORD dwBppCur = 0;
|
|
for( DWORD iMode = 0; iMode < pD3DDeviceInfo->dwNumModes; iMode++)
|
|
{
|
|
pD3DModeInfo = &pD3DDeviceInfo->modes[iMode];
|
|
dwWidthCur = pD3DModeInfo->Width;
|
|
dwHeightCur = pD3DModeInfo->Height;
|
|
if( pD3DModeInfo->Format == D3DFMT_X8R8G8B8 ||
|
|
pD3DModeInfo->Format == D3DFMT_A8R8G8B8 )
|
|
{
|
|
dwBppCur = 32;
|
|
}
|
|
else
|
|
{
|
|
dwBppCur = 16;
|
|
}
|
|
if( dwWidthCur > dwWidthMax ||
|
|
dwHeightCur > dwHeightMax ||
|
|
dwWidthCur == dwWidthMax && dwHeightCur == dwHeightMax && dwBppCur > dwBppMax )
|
|
{
|
|
dwWidthMax = dwWidthCur;
|
|
dwHeightMax = dwHeightCur;
|
|
dwBppMax = dwBppCur;
|
|
pD3DDeviceInfo->dwCurrentMode = iMode;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Try to create the D3D device, falling back to lower-res modes if it fails
|
|
BOOL bAtLeastOneFailure = FALSE;
|
|
while( TRUE )
|
|
{
|
|
pD3DModeInfo = &pD3DDeviceInfo->modes[pD3DDeviceInfo->dwCurrentMode];
|
|
pRenderUnit->DeviceType = pD3DDeviceInfo->DeviceType;
|
|
pRenderUnit->dwBehavior = pD3DModeInfo->dwBehavior;
|
|
pRenderUnit->iMonitor = iMonitor;
|
|
pRenderUnit->d3dpp.BackBufferFormat = pD3DModeInfo->Format;
|
|
pRenderUnit->d3dpp.BackBufferWidth = pD3DModeInfo->Width;
|
|
pRenderUnit->d3dpp.BackBufferHeight = pD3DModeInfo->Height;
|
|
pRenderUnit->d3dpp.Windowed = FALSE;
|
|
pRenderUnit->d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
|
|
pRenderUnit->d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
|
pRenderUnit->d3dpp.AutoDepthStencilFormat = pD3DModeInfo->DepthStencilFormat;
|
|
pRenderUnit->d3dpp.BackBufferCount = 1;
|
|
pRenderUnit->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
|
pRenderUnit->d3dpp.SwapEffect = m_SwapEffectFullscreen;
|
|
pRenderUnit->d3dpp.hDeviceWindow = pD3DAdapterInfo->hWndDevice;
|
|
pRenderUnit->d3dpp.EnableAutoDepthStencil = m_bUseDepthBuffer;
|
|
pRenderUnit->d3dpp.Flags = 0;
|
|
|
|
// Create device
|
|
hr = m_pD3D->CreateDevice( iAdapter, pRenderUnit->DeviceType,
|
|
m_hWnd, // (this is the focus window)
|
|
pRenderUnit->dwBehavior, &pRenderUnit->d3dpp,
|
|
&pRenderUnit->pd3dDevice );
|
|
if( SUCCEEDED( hr ) )
|
|
{
|
|
// Give the client app an opportunity to reject this mode
|
|
// due to not enough video memory, or any other reason
|
|
if( SUCCEEDED( hr = ConfirmMode( pRenderUnit->pd3dDevice ) ) )
|
|
break;
|
|
else
|
|
SAFE_RELEASE( pRenderUnit->pd3dDevice );
|
|
}
|
|
|
|
// If we get here, remember that CreateDevice or ConfirmMode failed, so
|
|
// we can change the default mode next time
|
|
bAtLeastOneFailure = TRUE;
|
|
|
|
if( !FindNextLowerMode( pD3DDeviceInfo ) )
|
|
break;
|
|
}
|
|
|
|
if( SUCCEEDED( hr ) && bAtLeastOneFailure && m_strRegPath[0] != TEXT('\0') )
|
|
{
|
|
// Record the mode that succeeded in the registry so we can
|
|
// default to it next time
|
|
TCHAR strKey[100];
|
|
HKEY hkeyParent;
|
|
HKEY hkey;
|
|
|
|
pD3DAdapterInfo->dwUserPrefWidth = pRenderUnit->d3dpp.BackBufferWidth;
|
|
pD3DAdapterInfo->dwUserPrefHeight = pRenderUnit->d3dpp.BackBufferHeight;
|
|
pD3DAdapterInfo->d3dfmtUserPrefFormat = pRenderUnit->d3dpp.BackBufferFormat;
|
|
|
|
if( ERROR_SUCCESS == RegCreateKeyEx( HKEY_CURRENT_USER, m_strRegPath,
|
|
0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hkeyParent, NULL ) )
|
|
{
|
|
wsprintf( strKey, TEXT("Screen %d"), iMonitor + 1 );
|
|
if( ERROR_SUCCESS == RegCreateKeyEx( hkeyParent, strKey,
|
|
0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hkey, NULL ) )
|
|
{
|
|
RegSetValueEx( hkey, TEXT("Width"), NULL, REG_DWORD,
|
|
(BYTE*)&pD3DAdapterInfo->dwUserPrefWidth, sizeof(DWORD) );
|
|
RegSetValueEx( hkey, TEXT("Height"), NULL, REG_DWORD,
|
|
(BYTE*)&pD3DAdapterInfo->dwUserPrefHeight, sizeof(DWORD) );
|
|
RegSetValueEx( hkey, TEXT("Format"), NULL, REG_DWORD,
|
|
(BYTE*)&pD3DAdapterInfo->d3dfmtUserPrefFormat, sizeof(DWORD) );
|
|
RegSetValueEx( hkey, TEXT("Adapter ID"), NULL, REG_BINARY,
|
|
(BYTE*)&pD3DAdapterInfo->d3dAdapterIdentifier.DeviceIdentifier, sizeof(GUID) );
|
|
RegCloseKey( hkey );
|
|
}
|
|
RegCloseKey( hkeyParent );
|
|
}
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: FindNextLowerMode()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
BOOL CD3DScreensaver::FindNextLowerMode( D3DDeviceInfo* pD3DDeviceInfo )
|
|
{
|
|
DWORD iModeCur = pD3DDeviceInfo->dwCurrentMode;
|
|
D3DModeInfo* pD3DModeInfoCur = &pD3DDeviceInfo->modes[iModeCur];
|
|
DWORD dwWidthCur = pD3DModeInfoCur->Width;
|
|
DWORD dwHeightCur = pD3DModeInfoCur->Height;
|
|
DWORD dwNumPixelsCur = dwWidthCur * dwHeightCur;
|
|
D3DFORMAT d3dfmtCur = pD3DModeInfoCur->Format;
|
|
BOOL b32BitCur = (d3dfmtCur == D3DFMT_A8R8G8B8 ||
|
|
d3dfmtCur == D3DFMT_X8R8G8B8);
|
|
DWORD iModeNew;
|
|
D3DModeInfo* pD3DModeInfoNew;
|
|
DWORD dwWidthNew;
|
|
DWORD dwHeightNew;
|
|
DWORD dwNumPixelsNew;
|
|
D3DFORMAT d3dfmtNew = D3DFMT_UNKNOWN;
|
|
BOOL b32BitNew;
|
|
|
|
DWORD dwWidthBest = 0;
|
|
DWORD dwHeightBest = 0;
|
|
DWORD dwNumPixelsBest = 0;
|
|
BOOL b32BitBest = FALSE;
|
|
DWORD iModeBest = 0xffff;
|
|
|
|
for( iModeNew = 0; iModeNew < pD3DDeviceInfo->dwNumModes; iModeNew++ )
|
|
{
|
|
// Don't pick the same mode we currently have
|
|
if( iModeNew == iModeCur )
|
|
continue;
|
|
|
|
// Get info about new mode
|
|
pD3DModeInfoNew = &pD3DDeviceInfo->modes[iModeNew];
|
|
dwWidthNew = pD3DModeInfoNew->Width;
|
|
dwHeightNew = pD3DModeInfoNew->Height;
|
|
dwNumPixelsNew = dwWidthNew * dwHeightNew;
|
|
d3dfmtNew = pD3DModeInfoNew->Format;
|
|
b32BitNew = (d3dfmtNew == D3DFMT_A8R8G8B8 ||
|
|
d3dfmtNew == D3DFMT_X8R8G8B8);
|
|
|
|
// If we're currently 32-bit and new mode is same width/height and 16-bit, take it
|
|
if( b32BitCur &&
|
|
!b32BitNew &&
|
|
pD3DModeInfoNew->Width == dwWidthCur &&
|
|
pD3DModeInfoNew->Height == dwHeightCur)
|
|
{
|
|
pD3DDeviceInfo->dwCurrentMode = iModeNew;
|
|
return TRUE;
|
|
}
|
|
|
|
// If new mode is smaller than current mode, see if it's our best so far
|
|
if( dwNumPixelsNew < dwNumPixelsCur )
|
|
{
|
|
// If current best is 32-bit, new mode needs to be bigger to be best
|
|
if( b32BitBest && (dwNumPixelsNew < dwNumPixelsBest ) )
|
|
continue;
|
|
|
|
// If new mode is bigger or equal to best, make it the best
|
|
if( (dwNumPixelsNew > dwNumPixelsBest) ||
|
|
(!b32BitBest && b32BitNew) )
|
|
{
|
|
dwWidthBest = dwWidthNew;
|
|
dwHeightBest = dwHeightNew;
|
|
dwNumPixelsBest = dwNumPixelsNew;
|
|
iModeBest = iModeNew;
|
|
b32BitBest = b32BitNew;
|
|
}
|
|
}
|
|
}
|
|
if( iModeBest == 0xffff )
|
|
return FALSE; // no smaller mode found
|
|
pD3DDeviceInfo->dwCurrentMode = iModeBest;
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CreateWindowedRenderUnit()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DScreensaver::CreateWindowedRenderUnit( RenderUnit* pRenderUnit )
|
|
{
|
|
HRESULT hr;
|
|
UINT iAdapter = pRenderUnit->iAdapter;
|
|
D3DAdapterInfo* pD3DAdapterInfo = m_Adapters[iAdapter];
|
|
DWORD iMonitor = pD3DAdapterInfo->iMonitor;
|
|
D3DDeviceInfo* pD3DDeviceInfo;
|
|
D3DDEVTYPE curType;
|
|
|
|
// Find the best device for the primary adapter. Use HAL
|
|
// if it's there, otherwise SW, otherwise REF.
|
|
pD3DAdapterInfo->dwCurrentDevice = 0xffff; // unless we find something better
|
|
curType = D3DDEVTYPE_FORCE_DWORD;
|
|
for( DWORD iDevice = 0; iDevice < pD3DAdapterInfo->dwNumDevices; iDevice++)
|
|
{
|
|
pD3DDeviceInfo = &pD3DAdapterInfo->devices[iDevice];
|
|
if( pD3DDeviceInfo->DeviceType == D3DDEVTYPE_HAL && !pD3DAdapterInfo->bDisableHW &&
|
|
pD3DDeviceInfo->bCanDoWindowed )
|
|
{
|
|
pD3DAdapterInfo->dwCurrentDevice = iDevice;
|
|
curType = D3DDEVTYPE_HAL;
|
|
break;
|
|
}
|
|
else if( pD3DDeviceInfo->DeviceType == D3DDEVTYPE_SW &&
|
|
pD3DDeviceInfo->bCanDoWindowed )
|
|
{
|
|
pD3DAdapterInfo->dwCurrentDevice = iDevice;
|
|
curType = D3DDEVTYPE_SW;
|
|
// but keep looking
|
|
}
|
|
else if( pD3DDeviceInfo->DeviceType == D3DDEVTYPE_REF && m_bAllowRef && curType != D3DDEVTYPE_SW )
|
|
{
|
|
pD3DAdapterInfo->dwCurrentDevice = iDevice;
|
|
curType = D3DDEVTYPE_REF;
|
|
// but keep looking
|
|
}
|
|
}
|
|
if( pD3DAdapterInfo->dwCurrentDevice == 0xffff )
|
|
return D3DAPPERR_NOHARDWAREDEVICE;
|
|
pD3DDeviceInfo = &pD3DAdapterInfo->devices[pD3DAdapterInfo->dwCurrentDevice];
|
|
|
|
D3DWindowedModeInfo D3DWindowedModeInfo;
|
|
|
|
D3DWindowedModeInfo.DisplayFormat = pD3DAdapterInfo->d3ddmDesktop.Format;
|
|
D3DWindowedModeInfo.BackBufferFormat = pD3DAdapterInfo->d3ddmDesktop.Format;
|
|
if( FAILED( CheckWindowedFormat( iAdapter, &D3DWindowedModeInfo ) ) )
|
|
{
|
|
D3DWindowedModeInfo.BackBufferFormat = D3DFMT_A8R8G8B8;
|
|
if( FAILED( CheckWindowedFormat( iAdapter, &D3DWindowedModeInfo ) ) )
|
|
{
|
|
D3DWindowedModeInfo.BackBufferFormat = D3DFMT_X8R8G8B8;
|
|
if( FAILED( CheckWindowedFormat( iAdapter, &D3DWindowedModeInfo ) ) )
|
|
{
|
|
D3DWindowedModeInfo.BackBufferFormat = D3DFMT_A1R5G5B5;
|
|
if( FAILED( CheckWindowedFormat( iAdapter, &D3DWindowedModeInfo ) ) )
|
|
{
|
|
D3DWindowedModeInfo.BackBufferFormat = D3DFMT_R5G6B5;
|
|
if( FAILED( CheckWindowedFormat( iAdapter, &D3DWindowedModeInfo ) ) )
|
|
{
|
|
return E_FAIL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
pRenderUnit->DeviceType = pD3DDeviceInfo->DeviceType;
|
|
pRenderUnit->dwBehavior = D3DWindowedModeInfo.dwBehavior;
|
|
pRenderUnit->iMonitor = iMonitor;
|
|
pRenderUnit->d3dpp.BackBufferWidth = 0;
|
|
pRenderUnit->d3dpp.BackBufferHeight = 0;
|
|
pRenderUnit->d3dpp.Windowed = TRUE;
|
|
pRenderUnit->d3dpp.FullScreen_RefreshRateInHz = 0;
|
|
pRenderUnit->d3dpp.FullScreen_PresentationInterval = 0;
|
|
pRenderUnit->d3dpp.BackBufferFormat = D3DWindowedModeInfo.BackBufferFormat;
|
|
pRenderUnit->d3dpp.AutoDepthStencilFormat = D3DWindowedModeInfo.DepthStencilFormat;
|
|
pRenderUnit->d3dpp.BackBufferCount = 1;
|
|
pRenderUnit->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
|
pRenderUnit->d3dpp.SwapEffect = m_SwapEffectWindowed;
|
|
pRenderUnit->d3dpp.hDeviceWindow = pD3DAdapterInfo->hWndDevice;
|
|
pRenderUnit->d3dpp.EnableAutoDepthStencil = m_bUseDepthBuffer;
|
|
pRenderUnit->d3dpp.Flags = 0;
|
|
// Create device
|
|
hr = m_pD3D->CreateDevice( iAdapter, pRenderUnit->DeviceType, m_hWnd,
|
|
pRenderUnit->dwBehavior, &pRenderUnit->d3dpp, &pRenderUnit->pd3dDevice );
|
|
if ( FAILED(hr) )
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: UpdateDeviceStats()
|
|
// Desc: Store device description
|
|
//-----------------------------------------------------------------------------
|
|
VOID CD3DScreensaver::UpdateDeviceStats()
|
|
{
|
|
DWORD iRenderUnit;
|
|
RenderUnit* pRenderUnit;
|
|
for( iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ )
|
|
{
|
|
pRenderUnit = &m_RenderUnits[iRenderUnit];
|
|
if( pRenderUnit->DeviceType == D3DDEVTYPE_REF )
|
|
lstrcpy( pRenderUnit->strDeviceStats, TEXT("REF") );
|
|
else if( pRenderUnit->DeviceType == D3DDEVTYPE_HAL )
|
|
lstrcpy( pRenderUnit->strDeviceStats, TEXT("HAL") );
|
|
else if( pRenderUnit->DeviceType == D3DDEVTYPE_SW )
|
|
lstrcpy( pRenderUnit->strDeviceStats, TEXT("SW") );
|
|
|
|
if( pRenderUnit->dwBehavior & D3DCREATE_HARDWARE_VERTEXPROCESSING &&
|
|
pRenderUnit->dwBehavior & D3DCREATE_PUREDEVICE )
|
|
{
|
|
if( pRenderUnit->DeviceType == D3DDEVTYPE_HAL )
|
|
lstrcat( pRenderUnit->strDeviceStats, TEXT(" (pure hw vp)") );
|
|
else
|
|
lstrcat( pRenderUnit->strDeviceStats, TEXT(" (simulated pure hw vp)") );
|
|
}
|
|
else if( pRenderUnit->dwBehavior & D3DCREATE_HARDWARE_VERTEXPROCESSING )
|
|
{
|
|
if( pRenderUnit->DeviceType == D3DDEVTYPE_HAL )
|
|
lstrcat( pRenderUnit->strDeviceStats, TEXT(" (hw vp)") );
|
|
else
|
|
lstrcat( pRenderUnit->strDeviceStats, TEXT(" (simulated hw vp)") );
|
|
}
|
|
else if( pRenderUnit->dwBehavior & D3DCREATE_MIXED_VERTEXPROCESSING )
|
|
{
|
|
if( pRenderUnit->DeviceType == D3DDEVTYPE_HAL )
|
|
lstrcat( pRenderUnit->strDeviceStats, TEXT(" (mixed vp)") );
|
|
else
|
|
lstrcat( pRenderUnit->strDeviceStats, TEXT(" (simulated mixed vp)") );
|
|
}
|
|
else if( pRenderUnit->dwBehavior & D3DCREATE_SOFTWARE_VERTEXPROCESSING )
|
|
{
|
|
lstrcat( pRenderUnit->strDeviceStats, TEXT(" (sw vp)") );
|
|
}
|
|
|
|
if( pRenderUnit->DeviceType == D3DDEVTYPE_HAL )
|
|
{
|
|
lstrcat( pRenderUnit->strDeviceStats, TEXT(": ") );
|
|
TCHAR szDescription[300];
|
|
DXUtil_ConvertAnsiStringToGeneric( szDescription,
|
|
m_Adapters[pRenderUnit->iAdapter]->d3dAdapterIdentifier.Description, 300 );
|
|
lstrcat( pRenderUnit->strDeviceStats, szDescription );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: SwitchToRenderUnit()
|
|
// Desc: Updates internal variables and notifies client that we are switching
|
|
// to a new RenderUnit / D3D device.
|
|
//-----------------------------------------------------------------------------
|
|
VOID CD3DScreensaver::SwitchToRenderUnit( UINT iRenderUnit )
|
|
{
|
|
RenderUnit* pRenderUnit = &m_RenderUnits[iRenderUnit];
|
|
MonitorInfo* pMonitorInfo = &m_Monitors[pRenderUnit->iMonitor];
|
|
|
|
m_pd3dDevice = pRenderUnit->pd3dDevice;
|
|
if( !m_bWindowed )
|
|
m_rcRenderCurDevice = pMonitorInfo->rcScreen;
|
|
|
|
if( m_pd3dDevice != NULL )
|
|
{
|
|
// Store render target surface desc
|
|
LPDIRECT3DSURFACE8 pBackBuffer;
|
|
m_pd3dDevice->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer );
|
|
pBackBuffer->GetDesc( &m_d3dsdBackBuffer );
|
|
pBackBuffer->Release();
|
|
}
|
|
|
|
lstrcpy( m_strDeviceStats, pRenderUnit->strDeviceStats );
|
|
lstrcpy( m_strFrameStats, pRenderUnit->strFrameStats );
|
|
|
|
// Notify the client to switch to this device
|
|
SetDevice(iRenderUnit);
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: SetProjectionMatrix()
|
|
// Desc: This function sets up an appropriate projection matrix to support
|
|
// rendering the appropriate parts of the scene to each screen.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DScreensaver::SetProjectionMatrix( FLOAT fNear, FLOAT fFar )
|
|
{
|
|
D3DXMATRIX mat;
|
|
INT cx, cy;
|
|
INT dx, dy;
|
|
INT dd;
|
|
FLOAT l,r,t,b;
|
|
|
|
if( m_bAllScreensSame )
|
|
{
|
|
cx = (m_rcRenderCurDevice.right + m_rcRenderCurDevice.left) / 2;
|
|
cy = (m_rcRenderCurDevice.bottom + m_rcRenderCurDevice.top) / 2;
|
|
dx = m_rcRenderCurDevice.right - m_rcRenderCurDevice.left;
|
|
dy = m_rcRenderCurDevice.bottom - m_rcRenderCurDevice.top;
|
|
}
|
|
else
|
|
{
|
|
cx = (m_rcRenderTotal.right + m_rcRenderTotal.left) / 2;
|
|
cy = (m_rcRenderTotal.bottom + m_rcRenderTotal.top) / 2;
|
|
dx = m_rcRenderTotal.right - m_rcRenderTotal.left;
|
|
dy = m_rcRenderTotal.bottom - m_rcRenderTotal.top;
|
|
}
|
|
|
|
dd = (dx > dy ? dy : dx);
|
|
|
|
l = FLOAT(m_rcRenderCurDevice.left - cx) / (FLOAT)(dd);
|
|
r = FLOAT(m_rcRenderCurDevice.right - cx) / (FLOAT)(dd);
|
|
t = FLOAT(m_rcRenderCurDevice.top - cy) / (FLOAT)(dd);
|
|
b = FLOAT(m_rcRenderCurDevice.bottom - cy) / (FLOAT)(dd);
|
|
|
|
l = fNear * l;
|
|
r = fNear * r;
|
|
t = fNear * t;
|
|
b = fNear * b;
|
|
|
|
D3DXMatrixPerspectiveOffCenterLH( &mat, l, r, t, b, fNear, fFar );
|
|
return m_pd3dDevice->SetTransform( D3DTS_PROJECTION, &mat );
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: SortModesCallback()
|
|
// Desc: Callback function for sorting display modes (used by BuildDeviceList).
|
|
//-----------------------------------------------------------------------------
|
|
static int SortModesCallback( const VOID* arg1, const VOID* arg2 )
|
|
{
|
|
D3DDISPLAYMODE* p1 = (D3DDISPLAYMODE*)arg1;
|
|
D3DDISPLAYMODE* p2 = (D3DDISPLAYMODE*)arg2;
|
|
|
|
if( p1->Width < p2->Width ) return -1;
|
|
if( p1->Width > p2->Width ) return +1;
|
|
if( p1->Height < p2->Height ) return -1;
|
|
if( p1->Height > p2->Height ) return +1;
|
|
if( p1->Format > p2->Format ) return -1;
|
|
if( p1->Format < p2->Format ) return +1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: BuildDeviceList()
|
|
// Desc: Builds a list of all available adapters, devices, and modes.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DScreensaver::BuildDeviceList()
|
|
{
|
|
DWORD dwNumDeviceTypes;
|
|
const TCHAR* strDeviceDescs[] = { TEXT("HAL"), TEXT("SW"), TEXT("REF") };
|
|
const D3DDEVTYPE DeviceTypes[] = { D3DDEVTYPE_HAL, D3DDEVTYPE_SW, D3DDEVTYPE_REF };
|
|
if( m_bAllowRef )
|
|
dwNumDeviceTypes = 3;
|
|
else
|
|
dwNumDeviceTypes = 2;
|
|
|
|
HMONITOR hMonitor = NULL;
|
|
BOOL bHALExists = FALSE;
|
|
BOOL bHALIsWindowedCompatible = FALSE;
|
|
BOOL bHALIsDesktopCompatible = FALSE;
|
|
BOOL bHALIsSampleCompatible = FALSE;
|
|
|
|
// Loop through all the adapters on the system (usually, there's just one
|
|
// unless more than one graphics card is present).
|
|
for( UINT iAdapter = 0; iAdapter < m_pD3D->GetAdapterCount(); iAdapter++ )
|
|
{
|
|
// Fill in adapter info
|
|
if( m_Adapters[m_dwNumAdapters] == NULL )
|
|
{
|
|
m_Adapters[m_dwNumAdapters] = new D3DAdapterInfo;
|
|
if( m_Adapters[m_dwNumAdapters] == NULL )
|
|
return E_OUTOFMEMORY;
|
|
ZeroMemory( m_Adapters[m_dwNumAdapters], sizeof(D3DAdapterInfo) );
|
|
}
|
|
|
|
D3DAdapterInfo* pAdapter = m_Adapters[m_dwNumAdapters];
|
|
m_pD3D->GetAdapterIdentifier( iAdapter, D3DENUM_NO_WHQL_LEVEL, &pAdapter->d3dAdapterIdentifier );
|
|
m_pD3D->GetAdapterDisplayMode( iAdapter, &pAdapter->d3ddmDesktop );
|
|
pAdapter->dwNumDevices = 0;
|
|
pAdapter->dwCurrentDevice = 0;
|
|
pAdapter->bLeaveBlack = FALSE;
|
|
pAdapter->iMonitor = NO_MONITOR;
|
|
|
|
// Find the MonitorInfo that corresponds to this adapter. If the monitor
|
|
// is disabled, the adapter has a NULL HMONITOR and we cannot find the
|
|
// corresponding MonitorInfo. (Well, if one monitor was disabled, we
|
|
// could link the one MonitorInfo with a NULL HMONITOR to the one
|
|
// D3DAdapterInfo with a NULL HMONITOR, but if there are more than one,
|
|
// we can't link them, so it's safer not to ever try.)
|
|
hMonitor = m_pD3D->GetAdapterMonitor( iAdapter );
|
|
if( hMonitor != NULL )
|
|
{
|
|
for( DWORD iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ )
|
|
{
|
|
MonitorInfo* pMonitorInfo;
|
|
pMonitorInfo = &m_Monitors[iMonitor];
|
|
if( pMonitorInfo->hMonitor == hMonitor )
|
|
{
|
|
pAdapter->iMonitor = iMonitor;
|
|
pMonitorInfo->iAdapter = iAdapter;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Enumerate all display modes on this adapter
|
|
D3DDISPLAYMODE modes[100];
|
|
D3DFORMAT formats[20];
|
|
DWORD dwNumFormats = 0;
|
|
DWORD dwNumModes = 0;
|
|
DWORD dwNumAdapterModes = m_pD3D->GetAdapterModeCount( iAdapter );
|
|
|
|
// Add the adapter's current desktop format to the list of formats
|
|
formats[dwNumFormats++] = pAdapter->d3ddmDesktop.Format;
|
|
|
|
for( UINT iMode = 0; iMode < dwNumAdapterModes; iMode++ )
|
|
{
|
|
// Get the display mode attributes
|
|
D3DDISPLAYMODE DisplayMode;
|
|
m_pD3D->EnumAdapterModes( iAdapter, iMode, &DisplayMode );
|
|
|
|
// Filter out low-resolution modes
|
|
if( DisplayMode.Width < 640 || DisplayMode.Height < 400 )
|
|
continue;
|
|
|
|
// Check if the mode already exists (to filter out refresh rates)
|
|
for( DWORD m=0L; m<dwNumModes; m++ )
|
|
{
|
|
if( ( modes[m].Width == DisplayMode.Width ) &&
|
|
( modes[m].Height == DisplayMode.Height ) &&
|
|
( modes[m].Format == DisplayMode.Format ) )
|
|
break;
|
|
}
|
|
|
|
// If we found a new mode, add it to the list of modes
|
|
if( m == dwNumModes )
|
|
{
|
|
modes[dwNumModes].Width = DisplayMode.Width;
|
|
modes[dwNumModes].Height = DisplayMode.Height;
|
|
modes[dwNumModes].Format = DisplayMode.Format;
|
|
modes[dwNumModes].RefreshRate = 0;
|
|
dwNumModes++;
|
|
|
|
// Check if the mode's format already exists
|
|
for( DWORD f=0; f<dwNumFormats; f++ )
|
|
{
|
|
if( DisplayMode.Format == formats[f] )
|
|
break;
|
|
}
|
|
|
|
// If the format is new, add it to the list
|
|
if( f== dwNumFormats )
|
|
formats[dwNumFormats++] = DisplayMode.Format;
|
|
}
|
|
}
|
|
|
|
// Sort the list of display modes (by format, then width, then height)
|
|
qsort( modes, dwNumModes, sizeof(D3DDISPLAYMODE), SortModesCallback );
|
|
|
|
// Add devices to adapter
|
|
for( UINT iDevice = 0; iDevice < dwNumDeviceTypes; iDevice++ )
|
|
{
|
|
// Fill in device info
|
|
D3DDeviceInfo* pDevice;
|
|
pDevice = &pAdapter->devices[pAdapter->dwNumDevices];
|
|
pDevice->DeviceType = DeviceTypes[iDevice];
|
|
m_pD3D->GetDeviceCaps( iAdapter, DeviceTypes[iDevice], &pDevice->d3dCaps );
|
|
pDevice->strDesc = strDeviceDescs[iDevice];
|
|
pDevice->dwNumModes = 0;
|
|
pDevice->dwCurrentMode = 0;
|
|
pDevice->bCanDoWindowed = FALSE;
|
|
pDevice->bWindowed = FALSE;
|
|
pDevice->MultiSampleType = D3DMULTISAMPLE_NONE;
|
|
|
|
// Examine each format supported by the adapter to see if it will
|
|
// work with this device and meets the needs of the application.
|
|
BOOL bFormatConfirmed[20];
|
|
DWORD dwBehavior[20];
|
|
D3DFORMAT fmtDepthStencil[20];
|
|
|
|
for( DWORD f=0; f<dwNumFormats; f++ )
|
|
{
|
|
bFormatConfirmed[f] = FALSE;
|
|
fmtDepthStencil[f] = D3DFMT_UNKNOWN;
|
|
|
|
// Skip formats that cannot be used as render targets on this device
|
|
if( FAILED( m_pD3D->CheckDeviceType( iAdapter, pDevice->DeviceType,
|
|
formats[f], formats[f], FALSE ) ) )
|
|
continue;
|
|
|
|
if( pDevice->DeviceType == D3DDEVTYPE_SW )
|
|
{
|
|
// This system has a SW device
|
|
pAdapter->bHasSW = TRUE;
|
|
}
|
|
|
|
if( pDevice->DeviceType == D3DDEVTYPE_HAL )
|
|
{
|
|
// This system has a HAL device
|
|
bHALExists = TRUE;
|
|
pAdapter->bHasHAL = TRUE;
|
|
|
|
if( pDevice->d3dCaps.Caps2 & D3DCAPS2_CANRENDERWINDOWED )
|
|
{
|
|
// HAL can run in a window for some mode
|
|
bHALIsWindowedCompatible = TRUE;
|
|
|
|
if( f == 0 )
|
|
{
|
|
// HAL can run in a window for the current desktop mode
|
|
bHALIsDesktopCompatible = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Confirm the device/format for HW vertex processing
|
|
if( pDevice->d3dCaps.DevCaps&D3DDEVCAPS_HWTRANSFORMANDLIGHT )
|
|
{
|
|
if( pDevice->d3dCaps.DevCaps&D3DDEVCAPS_PUREDEVICE )
|
|
{
|
|
dwBehavior[f] = D3DCREATE_HARDWARE_VERTEXPROCESSING |
|
|
D3DCREATE_PUREDEVICE;
|
|
|
|
if( SUCCEEDED( ConfirmDevice( &pDevice->d3dCaps, dwBehavior[f],
|
|
formats[f] ) ) )
|
|
bFormatConfirmed[f] = TRUE;
|
|
}
|
|
|
|
if ( FALSE == bFormatConfirmed[f] )
|
|
{
|
|
dwBehavior[f] = D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
|
|
|
if( SUCCEEDED( ConfirmDevice( &pDevice->d3dCaps, dwBehavior[f],
|
|
formats[f] ) ) )
|
|
bFormatConfirmed[f] = TRUE;
|
|
}
|
|
|
|
if ( FALSE == bFormatConfirmed[f] )
|
|
{
|
|
dwBehavior[f] = D3DCREATE_MIXED_VERTEXPROCESSING;
|
|
|
|
if( SUCCEEDED( ConfirmDevice( &pDevice->d3dCaps, dwBehavior[f],
|
|
formats[f] ) ) )
|
|
bFormatConfirmed[f] = TRUE;
|
|
}
|
|
}
|
|
|
|
// Confirm the device/format for SW vertex processing
|
|
if( FALSE == bFormatConfirmed[f] )
|
|
{
|
|
dwBehavior[f] = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
|
|
|
if( SUCCEEDED( ConfirmDevice( &pDevice->d3dCaps, dwBehavior[f],
|
|
formats[f] ) ) )
|
|
bFormatConfirmed[f] = TRUE;
|
|
}
|
|
|
|
if( bFormatConfirmed[f] && m_bMultithreaded )
|
|
{
|
|
dwBehavior[f] |= D3DCREATE_MULTITHREADED;
|
|
}
|
|
|
|
// Find a suitable depth/stencil buffer format for this device/format
|
|
if( bFormatConfirmed[f] && m_bUseDepthBuffer )
|
|
{
|
|
if( !FindDepthStencilFormat( iAdapter, pDevice->DeviceType,
|
|
formats[f], &fmtDepthStencil[f] ) )
|
|
{
|
|
bFormatConfirmed[f] = FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add all enumerated display modes with confirmed formats to the
|
|
// device's list of valid modes
|
|
for( DWORD m=0L; m<dwNumModes; m++ )
|
|
{
|
|
for( DWORD f=0; f<dwNumFormats; f++ )
|
|
{
|
|
if( modes[m].Format == formats[f] )
|
|
{
|
|
if( bFormatConfirmed[f] == TRUE )
|
|
{
|
|
// Add this mode to the device's list of valid modes
|
|
pDevice->modes[pDevice->dwNumModes].Width = modes[m].Width;
|
|
pDevice->modes[pDevice->dwNumModes].Height = modes[m].Height;
|
|
pDevice->modes[pDevice->dwNumModes].Format = modes[m].Format;
|
|
pDevice->modes[pDevice->dwNumModes].dwBehavior = dwBehavior[f];
|
|
pDevice->modes[pDevice->dwNumModes].DepthStencilFormat = fmtDepthStencil[f];
|
|
pDevice->dwNumModes++;
|
|
|
|
if( pDevice->DeviceType == D3DDEVTYPE_HAL )
|
|
bHALIsSampleCompatible = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Select any 640x480 mode for default (but prefer a 16-bit mode)
|
|
for( m=0; m<pDevice->dwNumModes; m++ )
|
|
{
|
|
if( pDevice->modes[m].Width==640 && pDevice->modes[m].Height==480 )
|
|
{
|
|
pDevice->dwCurrentMode = m;
|
|
if( pDevice->modes[m].Format == D3DFMT_R5G6B5 ||
|
|
pDevice->modes[m].Format == D3DFMT_X1R5G5B5 ||
|
|
pDevice->modes[m].Format == D3DFMT_A1R5G5B5 )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check if the device is compatible with the desktop display mode
|
|
// (which was added initially as formats[0])
|
|
if( bFormatConfirmed[0] && (pDevice->d3dCaps.Caps2 & D3DCAPS2_CANRENDERWINDOWED) )
|
|
{
|
|
pDevice->bCanDoWindowed = TRUE;
|
|
pDevice->bWindowed = TRUE;
|
|
}
|
|
|
|
// If valid modes were found, keep this device
|
|
if( pDevice->dwNumModes > 0 )
|
|
{
|
|
pAdapter->dwNumDevices++;
|
|
if( pDevice->DeviceType == D3DDEVTYPE_SW )
|
|
pAdapter->bHasAppCompatSW = TRUE;
|
|
else if( pDevice->DeviceType == D3DDEVTYPE_HAL )
|
|
pAdapter->bHasAppCompatHAL = TRUE;
|
|
}
|
|
}
|
|
|
|
// If valid devices were found, keep this adapter
|
|
// Count adapters even if no devices, so we can throw up blank windows on them
|
|
// if( pAdapter->dwNumDevices > 0 )
|
|
m_dwNumAdapters++;
|
|
}
|
|
/*
|
|
// Return an error if no compatible devices were found
|
|
if( 0L == m_dwNumAdapters )
|
|
return D3DAPPERR_NOCOMPATIBLEDEVICES;
|
|
|
|
// Pick a default device that can render into a window
|
|
// (This code assumes that the HAL device comes before the REF
|
|
// device in the device array).
|
|
for( DWORD a=0; a<m_dwNumAdapters; a++ )
|
|
{
|
|
for( DWORD d=0; d < m_Adapters[a]->dwNumDevices; d++ )
|
|
{
|
|
if( m_Adapters[a]->devices[d].bWindowed )
|
|
{
|
|
m_Adapters[a]->dwCurrentDevice = d;
|
|
m_dwAdapter = a;
|
|
m_bWindowed = TRUE;
|
|
|
|
// Display a warning message
|
|
if( m_Adapters[a]->devices[d].DeviceType == D3DDEVTYPE_REF )
|
|
{
|
|
if( !bHALExists )
|
|
DisplayErrorMsg( D3DAPPERR_NOHARDWAREDEVICE, MSGWARN_SWITCHEDTOREF );
|
|
else if( !bHALIsSampleCompatible )
|
|
DisplayErrorMsg( D3DAPPERR_HALNOTCOMPATIBLE, MSGWARN_SWITCHEDTOREF );
|
|
else if( !bHALIsWindowedCompatible )
|
|
DisplayErrorMsg( D3DAPPERR_NOWINDOWEDHAL, MSGWARN_SWITCHEDTOREF );
|
|
else if( !bHALIsDesktopCompatible )
|
|
DisplayErrorMsg( D3DAPPERR_NODESKTOPHAL, MSGWARN_SWITCHEDTOREF );
|
|
else // HAL is desktop compatible, but not sample compatible
|
|
DisplayErrorMsg( D3DAPPERR_NOHALTHISMODE, MSGWARN_SWITCHEDTOREF );
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
}
|
|
}
|
|
return D3DAPPERR_NOWINDOWABLEDEVICES;
|
|
*/
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CheckWindowedFormat()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DScreensaver::CheckWindowedFormat( UINT iAdapter, D3DWindowedModeInfo* pD3DWindowedModeInfo )
|
|
{
|
|
HRESULT hr;
|
|
D3DAdapterInfo* pD3DAdapterInfo = m_Adapters[iAdapter];
|
|
D3DDeviceInfo* pD3DDeviceInfo = &pD3DAdapterInfo->devices[pD3DAdapterInfo->dwCurrentDevice];
|
|
BOOL bFormatConfirmed = FALSE;
|
|
|
|
if( FAILED( hr = m_pD3D->CheckDeviceType( iAdapter, pD3DDeviceInfo->DeviceType,
|
|
pD3DAdapterInfo->d3ddmDesktop.Format, pD3DWindowedModeInfo->BackBufferFormat, TRUE ) ) )
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
// Confirm the device/format for HW vertex processing
|
|
if( pD3DDeviceInfo->d3dCaps.DevCaps&D3DDEVCAPS_HWTRANSFORMANDLIGHT )
|
|
{
|
|
if( pD3DDeviceInfo->d3dCaps.DevCaps&D3DDEVCAPS_PUREDEVICE )
|
|
{
|
|
pD3DWindowedModeInfo->dwBehavior = D3DCREATE_HARDWARE_VERTEXPROCESSING |
|
|
D3DCREATE_PUREDEVICE;
|
|
|
|
if( SUCCEEDED( ConfirmDevice( &pD3DDeviceInfo->d3dCaps, pD3DWindowedModeInfo->dwBehavior,
|
|
pD3DWindowedModeInfo->BackBufferFormat ) ) )
|
|
bFormatConfirmed = TRUE;
|
|
}
|
|
|
|
if ( !bFormatConfirmed )
|
|
{
|
|
pD3DWindowedModeInfo->dwBehavior = D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
|
|
|
if( SUCCEEDED( ConfirmDevice( &pD3DDeviceInfo->d3dCaps, pD3DWindowedModeInfo->dwBehavior,
|
|
pD3DWindowedModeInfo->BackBufferFormat ) ) )
|
|
bFormatConfirmed = TRUE;
|
|
}
|
|
|
|
if ( !bFormatConfirmed )
|
|
{
|
|
pD3DWindowedModeInfo->dwBehavior = D3DCREATE_MIXED_VERTEXPROCESSING;
|
|
|
|
if( SUCCEEDED( ConfirmDevice( &pD3DDeviceInfo->d3dCaps, pD3DWindowedModeInfo->dwBehavior,
|
|
pD3DWindowedModeInfo->BackBufferFormat ) ) )
|
|
bFormatConfirmed = TRUE;
|
|
}
|
|
}
|
|
|
|
// Confirm the device/format for SW vertex processing
|
|
if( !bFormatConfirmed )
|
|
{
|
|
pD3DWindowedModeInfo->dwBehavior = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
|
|
|
if( SUCCEEDED( ConfirmDevice( &pD3DDeviceInfo->d3dCaps, pD3DWindowedModeInfo->dwBehavior,
|
|
pD3DWindowedModeInfo->BackBufferFormat ) ) )
|
|
bFormatConfirmed = TRUE;
|
|
}
|
|
|
|
if( bFormatConfirmed && m_bMultithreaded )
|
|
{
|
|
pD3DWindowedModeInfo->dwBehavior |= D3DCREATE_MULTITHREADED;
|
|
}
|
|
|
|
// Find a suitable depth/stencil buffer format for this device/format
|
|
if( bFormatConfirmed && m_bUseDepthBuffer )
|
|
{
|
|
if( !FindDepthStencilFormat( iAdapter, pD3DDeviceInfo->DeviceType,
|
|
pD3DWindowedModeInfo->BackBufferFormat, &pD3DWindowedModeInfo->DepthStencilFormat ) )
|
|
{
|
|
bFormatConfirmed = FALSE;
|
|
}
|
|
}
|
|
|
|
if( !bFormatConfirmed )
|
|
return E_FAIL;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: FindDepthStencilFormat()
|
|
// Desc: Finds a depth/stencil format for the given device that is compatible
|
|
// with the render target format and meets the needs of the app.
|
|
//-----------------------------------------------------------------------------
|
|
BOOL CD3DScreensaver::FindDepthStencilFormat( UINT iAdapter, D3DDEVTYPE DeviceType,
|
|
D3DFORMAT TargetFormat, D3DFORMAT* pDepthStencilFormat )
|
|
{
|
|
if( m_dwMinDepthBits <= 16 && m_dwMinStencilBits == 0 )
|
|
{
|
|
if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType,
|
|
TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D16 ) ) )
|
|
{
|
|
if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType,
|
|
TargetFormat, TargetFormat, D3DFMT_D16 ) ) )
|
|
{
|
|
*pDepthStencilFormat = D3DFMT_D16;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( m_dwMinDepthBits <= 15 && m_dwMinStencilBits <= 1 )
|
|
{
|
|
if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType,
|
|
TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D15S1 ) ) )
|
|
{
|
|
if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType,
|
|
TargetFormat, TargetFormat, D3DFMT_D15S1 ) ) )
|
|
{
|
|
*pDepthStencilFormat = D3DFMT_D15S1;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( m_dwMinDepthBits <= 24 && m_dwMinStencilBits == 0 )
|
|
{
|
|
if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType,
|
|
TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D24X8 ) ) )
|
|
{
|
|
if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType,
|
|
TargetFormat, TargetFormat, D3DFMT_D24X8 ) ) )
|
|
{
|
|
*pDepthStencilFormat = D3DFMT_D24X8;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( m_dwMinDepthBits <= 24 && m_dwMinStencilBits <= 8 )
|
|
{
|
|
if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType,
|
|
TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D24S8 ) ) )
|
|
{
|
|
if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType,
|
|
TargetFormat, TargetFormat, D3DFMT_D24S8 ) ) )
|
|
{
|
|
*pDepthStencilFormat = D3DFMT_D24S8;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( m_dwMinDepthBits <= 24 && m_dwMinStencilBits <= 4 )
|
|
{
|
|
if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType,
|
|
TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D24X4S4 ) ) )
|
|
{
|
|
if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType,
|
|
TargetFormat, TargetFormat, D3DFMT_D24X4S4 ) ) )
|
|
{
|
|
*pDepthStencilFormat = D3DFMT_D24X4S4;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( m_dwMinDepthBits <= 32 && m_dwMinStencilBits == 0 )
|
|
{
|
|
if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType,
|
|
TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D32 ) ) )
|
|
{
|
|
if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType,
|
|
TargetFormat, TargetFormat, D3DFMT_D32 ) ) )
|
|
{
|
|
*pDepthStencilFormat = D3DFMT_D32;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: Cleanup3DEnvironment()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
VOID CD3DScreensaver::Cleanup3DEnvironment()
|
|
{
|
|
RenderUnit* pRenderUnit;
|
|
|
|
for( DWORD iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ )
|
|
{
|
|
pRenderUnit = &m_RenderUnits[iRenderUnit];
|
|
SwitchToRenderUnit( iRenderUnit );
|
|
if( pRenderUnit->bDeviceObjectsRestored )
|
|
{
|
|
InvalidateDeviceObjects();
|
|
pRenderUnit->bDeviceObjectsRestored = FALSE;
|
|
}
|
|
if( pRenderUnit->bDeviceObjectsInited )
|
|
{
|
|
DeleteDeviceObjects();
|
|
pRenderUnit->bDeviceObjectsInited = FALSE;
|
|
}
|
|
SAFE_RELEASE(m_pd3dDevice);
|
|
}
|
|
m_dwNumRenderUnits = 0;
|
|
SAFE_RELEASE(m_pD3D);
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: Render3DEnvironment()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DScreensaver::Render3DEnvironment()
|
|
{
|
|
HRESULT hr;
|
|
RenderUnit* pRenderUnit;
|
|
D3DAdapterInfo* pAdapterInfo;
|
|
|
|
m_fTime = DXUtil_Timer( TIMER_GETAPPTIME );
|
|
m_fElapsedTime = DXUtil_Timer( TIMER_GETELAPSEDTIME );
|
|
|
|
|
|
// Tell client to update the world
|
|
FrameMove();
|
|
UpdateFrameStats();
|
|
|
|
for( DWORD iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ )
|
|
{
|
|
pRenderUnit = &m_RenderUnits[iRenderUnit];
|
|
pAdapterInfo = m_Adapters[pRenderUnit->iAdapter];
|
|
|
|
SwitchToRenderUnit( iRenderUnit );
|
|
|
|
if( m_pd3dDevice == NULL )
|
|
continue;
|
|
|
|
// Test the cooperative level to see if it's okay to render
|
|
if( FAILED( hr = m_pd3dDevice->TestCooperativeLevel() ) )
|
|
{
|
|
// If the device was lost, do not render until we get it back
|
|
if( D3DERR_DEVICELOST == hr )
|
|
return S_OK;
|
|
|
|
// Check if the device needs to be reset.
|
|
if( D3DERR_DEVICENOTRESET == hr )
|
|
{
|
|
// If we are windowed, read the desktop mode and use the same format for
|
|
// the back buffer
|
|
if( m_bWindowed )
|
|
{
|
|
m_pD3D->GetAdapterDisplayMode( pRenderUnit->iAdapter, &pAdapterInfo->d3ddmDesktop );
|
|
// m_d3dpp.BackBufferFormat = pAdapterInfo->d3ddmDesktop.Format;
|
|
}
|
|
|
|
if( pRenderUnit->bDeviceObjectsRestored )
|
|
{
|
|
InvalidateDeviceObjects();
|
|
pRenderUnit->bDeviceObjectsRestored = FALSE;
|
|
}
|
|
if( FAILED( hr = m_pd3dDevice->Reset( &pRenderUnit->d3dpp ) ) )
|
|
{
|
|
m_bErrorMode = TRUE;
|
|
}
|
|
else
|
|
{
|
|
if( FAILED( hr = RestoreDeviceObjects() ) )
|
|
{
|
|
m_bErrorMode = TRUE;
|
|
}
|
|
else
|
|
{
|
|
pRenderUnit->bDeviceObjectsRestored = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Tell client to render using the current device
|
|
Render();
|
|
}
|
|
|
|
// Call Present() in a separate loop once all rendering is done
|
|
// so multiple monitors are as closely synced visually as possible
|
|
for( iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ )
|
|
{
|
|
pRenderUnit = &m_RenderUnits[iRenderUnit];
|
|
SwitchToRenderUnit( iRenderUnit );
|
|
// Present the results of the rendering to the screen
|
|
m_pd3dDevice->Present( NULL, NULL, NULL, NULL );
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: UpdateErrorBox()
|
|
// Desc: Update the box that shows the error message
|
|
//-----------------------------------------------------------------------------
|
|
VOID CD3DScreensaver::UpdateErrorBox()
|
|
{
|
|
MonitorInfo* pMonitorInfo;
|
|
HWND hwnd;
|
|
RECT rcBounds;
|
|
static DWORD dwTimeLast = 0;
|
|
DWORD dwTimeNow;
|
|
FLOAT fTimeDelta;
|
|
|
|
// Make sure all the RenderUnits / D3D devices have been torn down
|
|
// so the error box is visible
|
|
if( m_bErrorMode && m_dwNumRenderUnits > 0 )
|
|
{
|
|
Cleanup3DEnvironment();
|
|
}
|
|
|
|
// Update timing to determine how much to move error box
|
|
if( dwTimeLast == 0 )
|
|
dwTimeLast = timeGetTime();
|
|
dwTimeNow = timeGetTime();
|
|
fTimeDelta = (FLOAT)(dwTimeNow - dwTimeLast) / 1000.0f;
|
|
dwTimeLast = dwTimeNow;
|
|
|
|
// Load error string if necessary
|
|
if( m_szError[0] == TEXT('\0') )
|
|
{
|
|
GetTextForError( m_hrError, m_szError, sizeof(m_szError) / sizeof(TCHAR) );
|
|
}
|
|
|
|
for( DWORD iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ )
|
|
{
|
|
pMonitorInfo = &m_Monitors[iMonitor];
|
|
hwnd = pMonitorInfo->hWnd;
|
|
if( hwnd == NULL )
|
|
continue;
|
|
if( m_SaverMode == sm_full )
|
|
{
|
|
rcBounds = pMonitorInfo->rcScreen;
|
|
ScreenToClient( hwnd, (POINT*)&rcBounds.left );
|
|
ScreenToClient( hwnd, (POINT*)&rcBounds.right );
|
|
}
|
|
else
|
|
{
|
|
rcBounds = m_rcRenderTotal;
|
|
}
|
|
|
|
if( pMonitorInfo->widthError == 0 )
|
|
{
|
|
if( m_SaverMode == sm_preview )
|
|
{
|
|
pMonitorInfo->widthError = (float) (rcBounds.right - rcBounds.left);
|
|
pMonitorInfo->heightError = (float) (rcBounds.bottom - rcBounds.top);
|
|
pMonitorInfo->xError = 0.0f;
|
|
pMonitorInfo->yError = 0.0f;
|
|
pMonitorInfo->xVelError = 0.0f;
|
|
pMonitorInfo->yVelError = 0.0f;
|
|
InvalidateRect( hwnd, NULL, FALSE ); // Invalidate the hwnd so it gets drawn
|
|
UpdateWindow( hwnd );
|
|
}
|
|
else
|
|
{
|
|
pMonitorInfo->widthError = 300;
|
|
pMonitorInfo->heightError = 150;
|
|
pMonitorInfo->xError = (rcBounds.right + rcBounds.left - pMonitorInfo->widthError) / 2.0f;
|
|
pMonitorInfo->yError = (rcBounds.bottom + rcBounds.top - pMonitorInfo->heightError) / 2.0f;
|
|
pMonitorInfo->xVelError = (rcBounds.right - rcBounds.left) / 10.0f;
|
|
pMonitorInfo->yVelError = (rcBounds.bottom - rcBounds.top) / 20.0f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( m_SaverMode != sm_preview )
|
|
{
|
|
RECT rcOld;
|
|
RECT rcNew;
|
|
|
|
SetRect( &rcOld, (INT)pMonitorInfo->xError, (INT)pMonitorInfo->yError,
|
|
(INT)(pMonitorInfo->xError + pMonitorInfo->widthError),
|
|
(INT)(pMonitorInfo->yError + pMonitorInfo->heightError) );
|
|
|
|
// Update rect velocity
|
|
if( (pMonitorInfo->xError + pMonitorInfo->xVelError * fTimeDelta +
|
|
pMonitorInfo->widthError > rcBounds.right && pMonitorInfo->xVelError > 0.0f) ||
|
|
(pMonitorInfo->xError + pMonitorInfo->xVelError * fTimeDelta <
|
|
rcBounds.left && pMonitorInfo->xVelError < 0.0f) )
|
|
{
|
|
pMonitorInfo->xVelError = -pMonitorInfo->xVelError;
|
|
}
|
|
if( (pMonitorInfo->yError + pMonitorInfo->yVelError * fTimeDelta +
|
|
pMonitorInfo->heightError > rcBounds.bottom && pMonitorInfo->yVelError > 0.0f) ||
|
|
(pMonitorInfo->yError + pMonitorInfo->yVelError * fTimeDelta <
|
|
rcBounds.top && pMonitorInfo->yVelError < 0.0f) )
|
|
{
|
|
pMonitorInfo->yVelError = -pMonitorInfo->yVelError;
|
|
}
|
|
// Update rect position
|
|
pMonitorInfo->xError += pMonitorInfo->xVelError * fTimeDelta;
|
|
pMonitorInfo->yError += pMonitorInfo->yVelError * fTimeDelta;
|
|
|
|
SetRect( &rcNew, (INT)pMonitorInfo->xError, (INT)pMonitorInfo->yError,
|
|
(INT)(pMonitorInfo->xError + pMonitorInfo->widthError),
|
|
(INT)(pMonitorInfo->yError + pMonitorInfo->heightError) );
|
|
|
|
if( rcOld.left != rcNew.left || rcOld.top != rcNew.top )
|
|
{
|
|
InvalidateRect( hwnd, &rcOld, FALSE ); // Invalidate old rect so it gets erased
|
|
InvalidateRect( hwnd, &rcNew, FALSE ); // Invalidate new rect so it gets drawn
|
|
UpdateWindow( hwnd );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: GetTextForError()
|
|
// Desc: Translate an HRESULT error code into a string that can be displayed
|
|
// to explain the error. A class derived from CD3DScreensaver can
|
|
// provide its own version of this function that provides app-specific
|
|
// error translation instead of or in addition to calling this function.
|
|
// This function returns TRUE if a specific error was translated, or
|
|
// FALSE if no specific translation for the HRESULT was found (though
|
|
// it still puts a generic string into pszError).
|
|
//-----------------------------------------------------------------------------
|
|
BOOL CD3DScreensaver::GetTextForError( HRESULT hr, TCHAR* pszError,
|
|
DWORD dwNumChars )
|
|
{
|
|
const DWORD dwErrorMap[][2] =
|
|
{
|
|
// HRESULT, stringID
|
|
E_FAIL, IDS_ERR_GENERIC,
|
|
D3DAPPERR_NODIRECT3D, IDS_ERR_NODIRECT3D,
|
|
D3DAPPERR_NOWINDOWEDHAL, IDS_ERR_NOWINDOWEDHAL,
|
|
D3DAPPERR_CREATEDEVICEFAILED, IDS_ERR_CREATEDEVICEFAILED,
|
|
D3DAPPERR_NOCOMPATIBLEDEVICES, IDS_ERR_NOCOMPATIBLEDEVICES,
|
|
D3DAPPERR_NOHARDWAREDEVICE, IDS_ERR_NOHARDWAREDEVICE,
|
|
D3DAPPERR_HALNOTCOMPATIBLE, IDS_ERR_HALNOTCOMPATIBLE,
|
|
D3DAPPERR_NOHALTHISMODE, IDS_ERR_NOHALTHISMODE,
|
|
D3DAPPERR_MEDIANOTFOUND, IDS_ERR_MEDIANOTFOUND,
|
|
D3DAPPERR_RESIZEFAILED, IDS_ERR_RESIZEFAILED,
|
|
E_OUTOFMEMORY, IDS_ERR_OUTOFMEMORY,
|
|
D3DERR_OUTOFVIDEOMEMORY, IDS_ERR_OUTOFVIDEOMEMORY,
|
|
D3DAPPERR_NOPREVIEW, IDS_ERR_NOPREVIEW
|
|
};
|
|
const DWORD dwErrorMapSize = sizeof(dwErrorMap) / sizeof(DWORD[2]);
|
|
|
|
DWORD iError;
|
|
DWORD resid = 0;
|
|
|
|
for( iError = 0; iError < dwErrorMapSize; iError++ )
|
|
{
|
|
if( hr == (HRESULT)dwErrorMap[iError][0] )
|
|
{
|
|
resid = dwErrorMap[iError][1];
|
|
}
|
|
}
|
|
if( resid == 0 )
|
|
{
|
|
resid = IDS_ERR_GENERIC;
|
|
}
|
|
|
|
LoadString( NULL, resid, pszError, dwNumChars );
|
|
|
|
if( resid == IDS_ERR_GENERIC )
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: UpdateFrameStats()
|
|
// Desc: Keep track of the frame count
|
|
//-----------------------------------------------------------------------------
|
|
VOID CD3DScreensaver::UpdateFrameStats()
|
|
{
|
|
UINT iRenderUnit;
|
|
RenderUnit* pRenderUnit;
|
|
UINT iAdapter;
|
|
static FLOAT fLastTime = 0.0f;
|
|
static DWORD dwFrames = 0L;
|
|
FLOAT fTime = DXUtil_Timer( TIMER_GETABSOLUTETIME );
|
|
|
|
++dwFrames;
|
|
|
|
// Update the scene stats once per second
|
|
if( fTime - fLastTime > 1.0f )
|
|
{
|
|
m_fFPS = dwFrames / (fTime - fLastTime);
|
|
fLastTime = fTime;
|
|
dwFrames = 0L;
|
|
|
|
for( iRenderUnit = 0; iRenderUnit < m_dwNumRenderUnits; iRenderUnit++ )
|
|
{
|
|
pRenderUnit = &m_RenderUnits[iRenderUnit];
|
|
iAdapter = pRenderUnit->iAdapter;
|
|
|
|
// Get adapter's current mode so we can report
|
|
// bit depth (back buffer depth may be unknown)
|
|
D3DDISPLAYMODE mode;
|
|
m_pD3D->GetAdapterDisplayMode( iAdapter, &mode );
|
|
|
|
_stprintf( pRenderUnit->strFrameStats, TEXT("%.02f fps (%dx%dx%d)"), m_fFPS,
|
|
mode.Width, mode.Height,
|
|
mode.Format==D3DFMT_X8R8G8B8?32:16 );
|
|
if( m_bUseDepthBuffer )
|
|
{
|
|
D3DAdapterInfo* pAdapterInfo = m_Adapters[iAdapter];
|
|
D3DDeviceInfo* pDeviceInfo = &pAdapterInfo->devices[pAdapterInfo->dwCurrentDevice];
|
|
D3DModeInfo* pModeInfo = &pDeviceInfo->modes[pDeviceInfo->dwCurrentMode];
|
|
|
|
switch( pModeInfo->DepthStencilFormat )
|
|
{
|
|
case D3DFMT_D16:
|
|
lstrcat( pRenderUnit->strFrameStats, TEXT(" (D16)") );
|
|
break;
|
|
case D3DFMT_D15S1:
|
|
lstrcat( pRenderUnit->strFrameStats, TEXT(" (D15S1)") );
|
|
break;
|
|
case D3DFMT_D24X8:
|
|
lstrcat( pRenderUnit->strFrameStats, TEXT(" (D24X8)") );
|
|
break;
|
|
case D3DFMT_D24S8:
|
|
lstrcat( pRenderUnit->strFrameStats, TEXT(" (D24S8)") );
|
|
break;
|
|
case D3DFMT_D24X4S4:
|
|
lstrcat( pRenderUnit->strFrameStats, TEXT(" (D24X4S4)") );
|
|
break;
|
|
case D3DFMT_D32:
|
|
lstrcat( pRenderUnit->strFrameStats, TEXT(" (D32)") );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: DoPaint()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
VOID CD3DScreensaver::DoPaint(HWND hwnd, HDC hdc)
|
|
{
|
|
HMONITOR hMonitor = MonitorFromWindow( hwnd, MONITOR_DEFAULTTONEAREST );
|
|
MonitorInfo* pMonitorInfo = NULL;
|
|
|
|
for( DWORD iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++)
|
|
{
|
|
pMonitorInfo = &m_Monitors[iMonitor];
|
|
if( pMonitorInfo->hMonitor == hMonitor )
|
|
break;
|
|
}
|
|
|
|
if( pMonitorInfo == NULL || iMonitor == m_dwNumMonitors )
|
|
return;
|
|
|
|
// Draw the error message box
|
|
HBRUSH hbrBlack = (HBRUSH)GetStockObject(BLACK_BRUSH);
|
|
RECT rc;
|
|
SetRect( &rc, (INT)pMonitorInfo->xError, (INT)pMonitorInfo->yError,
|
|
(INT)(pMonitorInfo->xError + pMonitorInfo->widthError),
|
|
(INT)(pMonitorInfo->yError + pMonitorInfo->heightError) );
|
|
FillRect(hdc, &rc, (HBRUSH)(COLOR_WINDOW+1));
|
|
if( hbrBlack != NULL )
|
|
FrameRect(hdc, &rc, hbrBlack);
|
|
RECT rc2;
|
|
int height;
|
|
rc2 = rc;
|
|
height = DrawText(hdc, m_szError, -1, &rc, DT_WORDBREAK | DT_CENTER | DT_CALCRECT );
|
|
rc = rc2;
|
|
|
|
rc2.top = (rc.bottom + rc.top - height) / 2;
|
|
|
|
DrawText(hdc, m_szError, -1, &rc2, DT_WORDBREAK | DT_CENTER );
|
|
|
|
// Erase everywhere except the error message box
|
|
ExcludeClipRect( hdc, rc.left, rc.top, rc.right, rc.bottom );
|
|
rc = pMonitorInfo->rcScreen;
|
|
ScreenToClient( hwnd, (POINT*)&rc.left );
|
|
ScreenToClient( hwnd, (POINT*)&rc.right );
|
|
if( hbrBlack != NULL )
|
|
FillRect(hdc, &rc, hbrBlack );
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: ChangePassword()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
VOID CD3DScreensaver::ChangePassword()
|
|
{
|
|
// Load the password change DLL
|
|
HINSTANCE mpr = LoadLibrary( TEXT("MPR.DLL") );
|
|
|
|
if ( mpr != NULL )
|
|
{
|
|
// Grab the password change function from it
|
|
typedef DWORD (PASCAL *PWCHGPROC)( LPCSTR, HWND, DWORD, LPVOID );
|
|
PWCHGPROC pwd = (PWCHGPROC)GetProcAddress( mpr, "PwdChangePasswordA" );
|
|
|
|
// Do the password change
|
|
if ( pwd != NULL )
|
|
pwd( "SCRSAVE", m_hWndParent, 0, NULL );
|
|
|
|
// Free the library
|
|
FreeLibrary( mpr );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: DisplayErrorMsg()
|
|
// Desc: Displays error messages in a message box
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CD3DScreensaver::DisplayErrorMsg( HRESULT hr, DWORD dwType )
|
|
{
|
|
TCHAR strMsg[512];
|
|
|
|
GetTextForError( hr, strMsg, 512 );
|
|
|
|
MessageBox( m_hWnd, strMsg, m_strWindowTitle, MB_ICONERROR | MB_OK );
|
|
|
|
return hr;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: ReadScreenSettings()
|
|
// Desc: Read the registry settings that affect how the screens are set up and
|
|
// used.
|
|
//-----------------------------------------------------------------------------
|
|
VOID CD3DScreensaver::ReadScreenSettings( HKEY hkeyParent )
|
|
{
|
|
TCHAR strKey[100];
|
|
DWORD iMonitor;
|
|
MonitorInfo* pMonitorInfo;
|
|
DWORD iAdapter;
|
|
D3DAdapterInfo* pD3DAdapterInfo;
|
|
HKEY hkey;
|
|
DWORD dwType = REG_DWORD;
|
|
DWORD dwLength = sizeof(DWORD);
|
|
DWORD dwLength2 = sizeof(GUID);
|
|
GUID guidAdapterID;
|
|
GUID guidZero;
|
|
ZeroMemory( &guidAdapterID, sizeof(GUID) );
|
|
ZeroMemory( &guidZero, sizeof(GUID) );
|
|
|
|
RegQueryValueEx( hkeyParent, TEXT("AllScreensSame"), NULL, &dwType,
|
|
(BYTE*)&m_bAllScreensSame, &dwLength);
|
|
for( iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ )
|
|
{
|
|
pMonitorInfo = &m_Monitors[iMonitor];
|
|
iAdapter = pMonitorInfo->iAdapter;
|
|
if( iAdapter == NO_ADAPTER )
|
|
continue;
|
|
pD3DAdapterInfo = m_Adapters[iAdapter];
|
|
wsprintf( strKey, TEXT("Screen %d"), iMonitor + 1 );
|
|
if( ERROR_SUCCESS == RegCreateKeyEx( hkeyParent, strKey,
|
|
0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hkey, NULL ) )
|
|
{
|
|
RegQueryValueEx( hkey, TEXT("Adapter ID"), NULL, &dwType,
|
|
(BYTE*)&guidAdapterID, &dwLength2);
|
|
|
|
RegQueryValueEx( hkey, TEXT("Leave Black"), NULL, &dwType,
|
|
(BYTE*)&pD3DAdapterInfo->bLeaveBlack, &dwLength);
|
|
|
|
if( guidAdapterID == pD3DAdapterInfo->d3dAdapterIdentifier.DeviceIdentifier ||
|
|
guidAdapterID == guidZero )
|
|
{
|
|
RegQueryValueEx( hkey, TEXT("Disable Hardware"), NULL, &dwType,
|
|
(BYTE*)&pD3DAdapterInfo->bDisableHW, &dwLength);
|
|
RegQueryValueEx( hkey, TEXT("Width"), NULL, &dwType,
|
|
(BYTE*)&pD3DAdapterInfo->dwUserPrefWidth, &dwLength);
|
|
RegQueryValueEx( hkey, TEXT("Height"), NULL, &dwType,
|
|
(BYTE*)&pD3DAdapterInfo->dwUserPrefHeight, &dwLength);
|
|
RegQueryValueEx( hkey, TEXT("Format"), NULL, &dwType,
|
|
(BYTE*)&pD3DAdapterInfo->d3dfmtUserPrefFormat, &dwLength);
|
|
}
|
|
RegCloseKey( hkey);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: WriteScreenSettings()
|
|
// Desc: Write the registry settings that affect how the screens are set up and
|
|
// used.
|
|
//-----------------------------------------------------------------------------
|
|
VOID CD3DScreensaver::WriteScreenSettings( HKEY hkeyParent )
|
|
{
|
|
TCHAR strKey[100];
|
|
DWORD iMonitor;
|
|
MonitorInfo* pMonitorInfo;
|
|
DWORD iAdapter;
|
|
D3DAdapterInfo* pD3DAdapterInfo;
|
|
HKEY hkey;
|
|
|
|
RegSetValueEx( hkeyParent, TEXT("AllScreensSame"), NULL, REG_DWORD,
|
|
(BYTE*)&m_bAllScreensSame, sizeof(DWORD) );
|
|
for( iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ )
|
|
{
|
|
pMonitorInfo = &m_Monitors[iMonitor];
|
|
iAdapter = pMonitorInfo->iAdapter;
|
|
if( iAdapter == NO_ADAPTER )
|
|
continue;
|
|
pD3DAdapterInfo = m_Adapters[iAdapter];
|
|
wsprintf( strKey, TEXT("Screen %d"), iMonitor + 1 );
|
|
if( ERROR_SUCCESS == RegCreateKeyEx( hkeyParent, strKey,
|
|
0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hkey, NULL ) )
|
|
{
|
|
RegSetValueEx( hkey, TEXT("Leave Black"), NULL, REG_DWORD,
|
|
(BYTE*)&pD3DAdapterInfo->bLeaveBlack, sizeof(DWORD) );
|
|
RegSetValueEx( hkey, TEXT("Disable Hardware"), NULL, REG_DWORD,
|
|
(BYTE*)&pD3DAdapterInfo->bDisableHW, sizeof(DWORD) );
|
|
RegSetValueEx( hkey, TEXT("Width"), NULL, REG_DWORD,
|
|
(BYTE*)&pD3DAdapterInfo->dwUserPrefWidth, sizeof(DWORD) );
|
|
RegSetValueEx( hkey, TEXT("Height"), NULL, REG_DWORD,
|
|
(BYTE*)&pD3DAdapterInfo->dwUserPrefHeight, sizeof(DWORD) );
|
|
RegSetValueEx( hkey, TEXT("Format"), NULL, REG_DWORD,
|
|
(BYTE*)&pD3DAdapterInfo->d3dfmtUserPrefFormat, sizeof(DWORD) );
|
|
RegSetValueEx( hkey, TEXT("Adapter ID"), NULL, REG_BINARY,
|
|
(BYTE*)&pD3DAdapterInfo->d3dAdapterIdentifier.DeviceIdentifier, sizeof(GUID) );
|
|
RegCloseKey( hkey);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: DoScreenSettingsDialog()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
VOID CD3DScreensaver::DoScreenSettingsDialog( HWND hwndParent )
|
|
{
|
|
LPCTSTR pstrTemplate;
|
|
|
|
if( m_dwNumAdapters > 1 && !m_bOneScreenOnly )
|
|
pstrTemplate = MAKEINTRESOURCE( IDD_MULTIMONITORSETTINGS );
|
|
else
|
|
pstrTemplate = MAKEINTRESOURCE( IDD_SINGLEMONITORSETTINGS );
|
|
|
|
DialogBox(m_hInstance, pstrTemplate, hwndParent, ScreenSettingsDlgProcStub );
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: ScreenSettingsDlgProcStub()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
INT_PTR CALLBACK CD3DScreensaver::ScreenSettingsDlgProcStub( HWND hWnd, UINT uMsg,
|
|
WPARAM wParam, LPARAM lParam )
|
|
{
|
|
return s_pD3DScreensaver->ScreenSettingsDlgProc( hWnd, uMsg, wParam, lParam );
|
|
}
|
|
|
|
|
|
|
|
|
|
// We need to store a copy of the original screen settings so that the user
|
|
// can modify those settings in the dialog, then hit Cancel and have the
|
|
// original settings restored.
|
|
static D3DAdapterInfo* s_AdaptersSave[9];
|
|
static BOOL s_bAllScreensSameSave;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: ScreenSettingsDlgProc()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
INT_PTR CD3DScreensaver::ScreenSettingsDlgProc( HWND hWnd, UINT uMsg,
|
|
WPARAM wParam, LPARAM lParam )
|
|
{
|
|
HWND hwndTabs = GetDlgItem(hWnd, IDC_MONITORSTAB);
|
|
HWND hwndModeList = GetDlgItem(hWnd, IDC_MODESCOMBO);
|
|
DWORD iMonitor;
|
|
MonitorInfo* pMonitorInfo;
|
|
DWORD iAdapter;
|
|
|
|
switch (uMsg)
|
|
{
|
|
case WM_INITDIALOG:
|
|
{
|
|
INT i = 0;
|
|
TC_ITEM tie;
|
|
TCHAR szFmt[100];
|
|
TCHAR sz[100];
|
|
|
|
GetWindowText(GetDlgItem(hWnd, IDC_TABNAMEFMT), szFmt, 100);
|
|
|
|
tie.mask = TCIF_TEXT | TCIF_IMAGE;
|
|
tie.iImage = -1;
|
|
for( iMonitor = 0; iMonitor < m_dwNumMonitors; iMonitor++ )
|
|
{
|
|
wsprintf(sz, szFmt, iMonitor + 1);
|
|
tie.pszText = sz;
|
|
TabCtrl_InsertItem(hwndTabs, i++, &tie);
|
|
}
|
|
for( iAdapter = 0; iAdapter < m_dwNumAdapters; iAdapter++ )
|
|
{
|
|
s_AdaptersSave[iAdapter] = new D3DAdapterInfo;
|
|
if( s_AdaptersSave[iAdapter] != NULL )
|
|
*s_AdaptersSave[iAdapter] = *m_Adapters[iAdapter];
|
|
}
|
|
s_bAllScreensSameSave = m_bAllScreensSame;
|
|
SetupAdapterPage(hWnd);
|
|
CheckDlgButton(hWnd, IDC_SAME, (m_bAllScreensSame ? BST_CHECKED : BST_UNCHECKED));
|
|
}
|
|
return TRUE;
|
|
|
|
case WM_NOTIFY:
|
|
{
|
|
NMHDR* pnmh = (LPNMHDR)lParam;
|
|
UINT code = pnmh->code;
|
|
if (code == TCN_SELCHANGE)
|
|
{
|
|
SetupAdapterPage(hWnd);
|
|
}
|
|
}
|
|
return TRUE;
|
|
|
|
case WM_COMMAND:
|
|
switch( LOWORD( wParam ) )
|
|
{
|
|
case IDC_SAME:
|
|
m_bAllScreensSame = (IsDlgButtonChecked(hWnd, IDC_SAME) == BST_CHECKED);
|
|
break;
|
|
|
|
case IDC_LEAVEBLACK:
|
|
case IDC_RENDER:
|
|
if( m_bOneScreenOnly )
|
|
{
|
|
GetBestAdapter( &iAdapter );
|
|
iMonitor = m_Adapters[iAdapter]->iMonitor;
|
|
}
|
|
else
|
|
{
|
|
iMonitor = TabCtrl_GetCurSel(hwndTabs);
|
|
}
|
|
pMonitorInfo = &m_Monitors[iMonitor];
|
|
iAdapter = pMonitorInfo->iAdapter;
|
|
if( IsDlgButtonChecked(hWnd, IDC_LEAVEBLACK) == BST_CHECKED )
|
|
{
|
|
m_Adapters[iAdapter]->bLeaveBlack = TRUE;
|
|
EnableWindow(GetDlgItem(hWnd, IDC_MODESCOMBO), FALSE);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_MODESSTATIC), FALSE);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_DISPLAYMODEBOX), FALSE);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_DISPLAYMODENOTE), FALSE);
|
|
}
|
|
else
|
|
{
|
|
m_Adapters[iAdapter]->bLeaveBlack = FALSE;
|
|
EnableWindow(GetDlgItem(hWnd, IDC_MODESCOMBO), TRUE);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_MODESSTATIC), TRUE);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_DISPLAYMODEBOX), TRUE);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_DISPLAYMODENOTE), TRUE);
|
|
}
|
|
break;
|
|
|
|
case IDC_MODESCOMBO:
|
|
if (HIWORD(wParam) == CBN_SELCHANGE)
|
|
{
|
|
DWORD iSel;
|
|
DWORD iMode;
|
|
|
|
if( m_bOneScreenOnly )
|
|
{
|
|
GetBestAdapter( &iAdapter );
|
|
iMonitor = m_Adapters[iAdapter]->iMonitor;
|
|
}
|
|
else
|
|
{
|
|
iMonitor = TabCtrl_GetCurSel(hwndTabs);
|
|
}
|
|
pMonitorInfo = &m_Monitors[iMonitor];
|
|
iAdapter = pMonitorInfo->iAdapter;
|
|
iSel = ComboBox_GetCurSel( hwndModeList );
|
|
if( iSel == 0 )
|
|
{
|
|
// "Automatic"
|
|
m_Adapters[iAdapter]->dwUserPrefWidth = 0;
|
|
m_Adapters[iAdapter]->dwUserPrefHeight = 0;
|
|
m_Adapters[iAdapter]->d3dfmtUserPrefFormat = D3DFMT_UNKNOWN;
|
|
}
|
|
else
|
|
{
|
|
D3DAdapterInfo* pD3DAdapterInfo = m_Adapters[iAdapter];
|
|
D3DDeviceInfo* pD3DDeviceInfo;
|
|
D3DModeInfo* pD3DModeInfo;
|
|
pD3DDeviceInfo = &pD3DAdapterInfo->devices[pD3DAdapterInfo->dwCurrentDevice];
|
|
iMode = (DWORD)ComboBox_GetItemData( hwndModeList, iSel );
|
|
pD3DModeInfo = &pD3DDeviceInfo->modes[iMode];
|
|
m_Adapters[iAdapter]->dwUserPrefWidth = pD3DModeInfo->Width;
|
|
m_Adapters[iAdapter]->dwUserPrefHeight = pD3DModeInfo->Height;
|
|
m_Adapters[iAdapter]->d3dfmtUserPrefFormat = pD3DModeInfo->Format;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case IDC_DISABLEHW:
|
|
if( m_bOneScreenOnly )
|
|
{
|
|
GetBestAdapter( &iAdapter );
|
|
iMonitor = m_Adapters[iAdapter]->iMonitor;
|
|
}
|
|
else
|
|
{
|
|
iMonitor = TabCtrl_GetCurSel(hwndTabs);
|
|
}
|
|
pMonitorInfo = &m_Monitors[iMonitor];
|
|
iAdapter = pMonitorInfo->iAdapter;
|
|
if( IsDlgButtonChecked( hWnd, IDC_DISABLEHW ) == BST_CHECKED )
|
|
m_Adapters[iAdapter]->bDisableHW = TRUE;
|
|
else
|
|
m_Adapters[iAdapter]->bDisableHW = FALSE;
|
|
SetupAdapterPage( hWnd );
|
|
break;
|
|
|
|
case IDC_MOREINFO:
|
|
{
|
|
if( m_bOneScreenOnly )
|
|
{
|
|
GetBestAdapter( &iAdapter );
|
|
iMonitor = m_Adapters[iAdapter]->iMonitor;
|
|
}
|
|
else
|
|
{
|
|
iMonitor = TabCtrl_GetCurSel(hwndTabs);
|
|
}
|
|
pMonitorInfo = &m_Monitors[iMonitor];
|
|
iAdapter = pMonitorInfo->iAdapter;
|
|
D3DAdapterInfo* pD3DAdapterInfo;
|
|
TCHAR szText[500];
|
|
|
|
if( pMonitorInfo->hMonitor == NULL )
|
|
pD3DAdapterInfo = NULL;
|
|
else
|
|
pD3DAdapterInfo = m_Adapters[pMonitorInfo->iAdapter];
|
|
|
|
// Accelerated / Unaccelerated settings
|
|
BOOL bHasHAL = FALSE;
|
|
BOOL bHasAppCompatHAL = FALSE;
|
|
BOOL bDisabledHAL = FALSE;
|
|
BOOL bHasSW = FALSE;
|
|
BOOL bHasAppCompatSW = FALSE;
|
|
|
|
if( pD3DAdapterInfo != NULL )
|
|
{
|
|
bHasHAL = pD3DAdapterInfo->bHasHAL;
|
|
bHasAppCompatHAL = pD3DAdapterInfo->bHasAppCompatHAL;
|
|
bDisabledHAL = pD3DAdapterInfo->bDisableHW;
|
|
bHasSW = pD3DAdapterInfo->bHasSW;
|
|
bHasAppCompatSW = pD3DAdapterInfo->bHasAppCompatSW;
|
|
}
|
|
if( bHasHAL && !bDisabledHAL && bHasAppCompatHAL )
|
|
{
|
|
// Good HAL
|
|
LoadString( NULL, IDS_INFO_GOODHAL, szText, 500 );
|
|
}
|
|
else if( bHasHAL && bDisabledHAL )
|
|
{
|
|
// Disabled HAL
|
|
if( bHasSW && bHasAppCompatSW )
|
|
LoadString( NULL, IDS_INFO_DISABLEDHAL_GOODSW, szText, 500 );
|
|
else if( bHasSW )
|
|
LoadString( NULL, IDS_INFO_DISABLEDHAL_BADSW, szText, 500 );
|
|
else
|
|
LoadString( NULL, IDS_INFO_DISABLEDHAL_NOSW, szText, 500 );
|
|
}
|
|
else if( bHasHAL && !bHasAppCompatHAL )
|
|
{
|
|
// Bad HAL
|
|
if( bHasSW && bHasAppCompatSW )
|
|
LoadString( NULL, IDS_INFO_BADHAL_GOODSW, szText, 500 );
|
|
else if( bHasSW )
|
|
LoadString( NULL, IDS_INFO_BADHAL_BADSW, szText, 500 );
|
|
else
|
|
LoadString( NULL, IDS_INFO_BADHAL_NOSW, szText, 500 );
|
|
}
|
|
else
|
|
{
|
|
// No HAL
|
|
if( bHasSW && bHasAppCompatSW )
|
|
LoadString( NULL, IDS_INFO_NOHAL_GOODSW, szText, 500 );
|
|
else if( bHasSW )
|
|
LoadString( NULL, IDS_INFO_NOHAL_BADSW, szText, 500 );
|
|
else
|
|
LoadString( NULL, IDS_INFO_NOHAL_NOSW, szText, 500 );
|
|
}
|
|
|
|
MessageBox( hWnd, szText, pMonitorInfo->strDeviceName, MB_OK | MB_ICONINFORMATION );
|
|
break;
|
|
}
|
|
|
|
case IDOK:
|
|
for( iAdapter = 0; iAdapter < m_dwNumAdapters; iAdapter++ )
|
|
{
|
|
SAFE_DELETE( s_AdaptersSave[iAdapter] );
|
|
}
|
|
EndDialog(hWnd, IDOK);
|
|
break;
|
|
|
|
case IDCANCEL:
|
|
// Restore member values to original state
|
|
for( iAdapter = 0; iAdapter < m_dwNumAdapters; iAdapter++ )
|
|
{
|
|
if( s_AdaptersSave[iAdapter] != NULL )
|
|
*m_Adapters[iAdapter] = *s_AdaptersSave[iAdapter];
|
|
SAFE_DELETE( s_AdaptersSave[iAdapter] );
|
|
}
|
|
m_bAllScreensSame = s_bAllScreensSameSave;
|
|
EndDialog(hWnd, IDCANCEL);
|
|
break;
|
|
}
|
|
return TRUE;
|
|
|
|
default:
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: SetupAdapterPage()
|
|
// Desc: Set up the controls for a given page in the Screen Settings dialog.
|
|
//-----------------------------------------------------------------------------
|
|
VOID CD3DScreensaver::SetupAdapterPage( HWND hWnd )
|
|
{
|
|
HWND hwndTabs = GetDlgItem(hWnd, IDC_MONITORSTAB);
|
|
HWND hwndModeList = GetDlgItem(hWnd, IDC_MODESCOMBO);
|
|
UINT iPage = TabCtrl_GetCurFocus(hwndTabs);
|
|
HWND hwndDesc = GetDlgItem(hWnd, IDC_ADAPTERNAME);
|
|
MonitorInfo* pMonitorInfo;
|
|
D3DAdapterInfo* pD3DAdapterInfo;
|
|
D3DDeviceInfo* pD3DDeviceInfo;
|
|
D3DModeInfo* pD3DModeInfo;
|
|
|
|
if( m_bOneScreenOnly )
|
|
{
|
|
DWORD iAdapter;
|
|
GetBestAdapter( &iAdapter );
|
|
if( iAdapter != NO_ADAPTER )
|
|
{
|
|
pD3DAdapterInfo = m_Adapters[iAdapter];
|
|
iPage = pD3DAdapterInfo->iMonitor;
|
|
}
|
|
}
|
|
|
|
pMonitorInfo = &m_Monitors[iPage];
|
|
|
|
SetWindowText( hwndDesc, pMonitorInfo->strDeviceName );
|
|
|
|
if( pMonitorInfo->iAdapter == NO_ADAPTER )
|
|
pD3DAdapterInfo = NULL;
|
|
else
|
|
pD3DAdapterInfo = m_Adapters[pMonitorInfo->iAdapter];
|
|
|
|
// Accelerated / Unaccelerated settings
|
|
BOOL bHasHAL = FALSE;
|
|
BOOL bHasAppCompatHAL = FALSE;
|
|
BOOL bDisabledHAL = FALSE;
|
|
BOOL bHasSW = FALSE;
|
|
BOOL bHasAppCompatSW = FALSE;
|
|
|
|
if( pD3DAdapterInfo != NULL )
|
|
{
|
|
bHasHAL = pD3DAdapterInfo->bHasHAL;
|
|
bHasAppCompatHAL = pD3DAdapterInfo->bHasAppCompatHAL;
|
|
bDisabledHAL = pD3DAdapterInfo->bDisableHW;
|
|
bHasSW = pD3DAdapterInfo->bHasSW;
|
|
bHasAppCompatSW = pD3DAdapterInfo->bHasAppCompatSW;
|
|
}
|
|
|
|
TCHAR szStatus[200];
|
|
if( bHasHAL && !bDisabledHAL && bHasAppCompatHAL )
|
|
{
|
|
LoadString( NULL, IDS_RENDERING_HAL, szStatus, 200 );
|
|
}
|
|
else if( bHasSW && bHasAppCompatSW )
|
|
{
|
|
LoadString( NULL, IDS_RENDERING_SW, szStatus, 200 );
|
|
}
|
|
else
|
|
{
|
|
LoadString( NULL, IDS_RENDERING_NONE, szStatus, 200 );
|
|
}
|
|
SetWindowText( GetDlgItem( hWnd, IDC_RENDERING ), szStatus );
|
|
|
|
if( bHasHAL && bHasAppCompatHAL )
|
|
{
|
|
EnableWindow( GetDlgItem( hWnd, IDC_DISABLEHW ), TRUE );
|
|
CheckDlgButton( hWnd, IDC_DISABLEHW,
|
|
pD3DAdapterInfo->bDisableHW ? BST_CHECKED : BST_UNCHECKED );
|
|
}
|
|
else
|
|
{
|
|
EnableWindow( GetDlgItem( hWnd, IDC_DISABLEHW ), FALSE );
|
|
CheckDlgButton( hWnd, IDC_DISABLEHW, BST_UNCHECKED );
|
|
}
|
|
|
|
if( bHasAppCompatHAL || bHasAppCompatSW )
|
|
{
|
|
if( pD3DAdapterInfo->bLeaveBlack )
|
|
CheckRadioButton(hWnd, IDC_RENDER, IDC_LEAVEBLACK, IDC_LEAVEBLACK);
|
|
else
|
|
CheckRadioButton(hWnd, IDC_RENDER, IDC_LEAVEBLACK, IDC_RENDER);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_LEAVEBLACK), TRUE);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_RENDER), TRUE);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_SCREENUSAGEBOX), TRUE);
|
|
|
|
}
|
|
else
|
|
{
|
|
CheckRadioButton(hWnd, IDC_RENDER, IDC_LEAVEBLACK, IDC_LEAVEBLACK);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_LEAVEBLACK), FALSE);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_RENDER), FALSE);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_SCREENUSAGEBOX), FALSE);
|
|
}
|
|
|
|
if( IsDlgButtonChecked(hWnd, IDC_LEAVEBLACK) == BST_CHECKED )
|
|
{
|
|
EnableWindow(GetDlgItem(hWnd, IDC_MODESCOMBO), FALSE);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_MODESSTATIC), FALSE);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_DISPLAYMODEBOX), FALSE);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_DISPLAYMODENOTE), FALSE);
|
|
}
|
|
else
|
|
{
|
|
EnableWindow(GetDlgItem(hWnd, IDC_MODESCOMBO), TRUE);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_MODESSTATIC), TRUE);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_DISPLAYMODEBOX), TRUE);
|
|
EnableWindow(GetDlgItem(hWnd, IDC_DISPLAYMODENOTE), TRUE);
|
|
}
|
|
|
|
// Mode list
|
|
ComboBox_ResetContent( hwndModeList );
|
|
if( pD3DAdapterInfo == NULL )
|
|
return;
|
|
TCHAR strAutomatic[100];
|
|
GetWindowText(GetDlgItem(hWnd, IDC_AUTOMATIC), strAutomatic, 100);
|
|
ComboBox_AddString( hwndModeList, strAutomatic );
|
|
ComboBox_SetItemData( hwndModeList, 0, -1 );
|
|
pD3DDeviceInfo = &pD3DAdapterInfo->devices[pD3DAdapterInfo->dwCurrentDevice];
|
|
DWORD iSelInitial = 0;
|
|
TCHAR strModeFmt[100];
|
|
|
|
GetWindowText(GetDlgItem(hWnd, IDC_MODEFMT), strModeFmt, 100);
|
|
for( DWORD iMode = 0; iMode < pD3DDeviceInfo->dwNumModes; iMode++ )
|
|
{
|
|
DWORD dwBitDepth;
|
|
TCHAR strMode[80];
|
|
DWORD dwItem;
|
|
|
|
pD3DModeInfo = &pD3DDeviceInfo->modes[iMode];
|
|
dwBitDepth = 16;
|
|
if( pD3DModeInfo->Format == D3DFMT_X8R8G8B8 ||
|
|
pD3DModeInfo->Format == D3DFMT_A8R8G8B8 ||
|
|
pD3DModeInfo->Format == D3DFMT_R8G8B8 )
|
|
{
|
|
dwBitDepth = 32;
|
|
}
|
|
|
|
wsprintf( strMode, strModeFmt, pD3DModeInfo->Width,
|
|
pD3DModeInfo->Height, dwBitDepth );
|
|
dwItem = ComboBox_AddString( hwndModeList, strMode );
|
|
ComboBox_SetItemData( hwndModeList, dwItem, iMode );
|
|
|
|
if( pD3DModeInfo->Width == pD3DAdapterInfo->dwUserPrefWidth &&
|
|
pD3DModeInfo->Height == pD3DAdapterInfo->dwUserPrefHeight &&
|
|
pD3DModeInfo->Format == pD3DAdapterInfo->d3dfmtUserPrefFormat )
|
|
{
|
|
iSelInitial = dwItem;
|
|
}
|
|
}
|
|
ComboBox_SetCurSel( hwndModeList, iSelInitial );
|
|
}
|