Leaked source code of windows server 2003
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/***********/ /* sound.c */ /***********/
#define _WINDOWS
#include <windows.h>
#include <port1632.h>
#include <mmsystem.h>
#include "main.h"
#include "sound.h"
#include "rtns.h"
#include "pref.h"
#include "res.h"
extern HANDLE hInst; extern PREF Preferences;
/****** F I N I T T U N E S ******/
INT FInitTunes( VOID ) { // Even if the user has chosen the sound option
// but does not have sound playing capabilities,
// put the sound off.
if ( PlaySound(NULL, NULL, SND_PURGE) == FALSE) return fsoundOff; return fsoundOn; }
/****** E N D T U N E S ******/
VOID EndTunes(VOID) { // Just stop the tune ..
if (FSoundOn()) { PlaySound(NULL, NULL, SND_PURGE); } }
/****** P L A Y T U N E ******/
VOID PlayTune(INT tune) {
if (!FSoundOn()) return;
// Play the appropriate .wav file.
switch (tune) { case TUNE_TICK: PlaySound(MAKEINTRESOURCE(ID_TUNE_TICK), hInst, SND_RESOURCE | SND_ASYNC); break;
case TUNE_WINGAME: PlaySound(MAKEINTRESOURCE(ID_TUNE_WON), hInst, SND_RESOURCE | SND_ASYNC); break;
case TUNE_LOSEGAME: PlaySound(MAKEINTRESOURCE(ID_TUNE_LOST), hInst, SND_RESOURCE | SND_ASYNC); break;
default: #ifdef DEBUG
Oops(TEXT("Invalid Tune")); #endif
break; } }
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