Leaked source code of windows server 2003
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78 lines
1.3 KiB

/***********/
/* sound.c */
/***********/
#define _WINDOWS
#include <windows.h>
#include <port1632.h>
#include <mmsystem.h>
#include "main.h"
#include "sound.h"
#include "rtns.h"
#include "pref.h"
#include "res.h"
extern HANDLE hInst;
extern PREF Preferences;
/****** F I N I T T U N E S ******/
INT FInitTunes( VOID )
{
// Even if the user has chosen the sound option
// but does not have sound playing capabilities,
// put the sound off.
if ( PlaySound(NULL, NULL, SND_PURGE) == FALSE)
return fsoundOff;
return fsoundOn;
}
/****** E N D T U N E S ******/
VOID EndTunes(VOID)
{
// Just stop the tune ..
if (FSoundOn())
{
PlaySound(NULL, NULL, SND_PURGE);
}
}
/****** P L A Y T U N E ******/
VOID PlayTune(INT tune)
{
if (!FSoundOn())
return;
// Play the appropriate .wav file.
switch (tune)
{
case TUNE_TICK:
PlaySound(MAKEINTRESOURCE(ID_TUNE_TICK), hInst, SND_RESOURCE | SND_ASYNC);
break;
case TUNE_WINGAME:
PlaySound(MAKEINTRESOURCE(ID_TUNE_WON), hInst, SND_RESOURCE | SND_ASYNC);
break;
case TUNE_LOSEGAME:
PlaySound(MAKEINTRESOURCE(ID_TUNE_LOST), hInst, SND_RESOURCE | SND_ASYNC);
break;
default:
#ifdef DEBUG
Oops(TEXT("Invalid Tune"));
#endif
break;
}
}