Leaked source code of windows server 2003
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#ifndef _NAMELLST_H_
#define _NAMELLST_H_
#include <objbase.h>
#include "mischlpr.h"
///////////////////////////////////////////////////////////////////////////////
//
class CNamedElem : public CRefCounted { public: HRESULT GetName(LPTSTR psz, DWORD cch, DWORD* pcchRequired);
virtual HRESULT Init(LPCTSTR pszElemName) PURE;
#ifdef DEBUG
LPCTSTR DbgGetName(); #endif
protected: CNamedElem(); virtual ~CNamedElem();
HRESULT _SetName(LPCTSTR pszElemName); HRESULT _FreeName();
protected: LPTSTR _pszElemName;
// for access to _pelemNext
friend class CNamedElemList; };
///////////////////////////////////////////////////////////////////////////////
//
class CFillEnum : public CRefCounted { public: virtual HRESULT Next(LPTSTR pszElemName, DWORD cchElemName, DWORD* pcchRequired) = 0; }; ///////////////////////////////////////////////////////////////////////////////
//
typedef HRESULT (*NAMEDELEMCREATEFCT)(CNamedElem** ppelem);
// return values:
// S_OK when everything's all right
// S_FALSE when no more items
// E_BUFFERTOOSMALL if buffer too small
typedef HRESULT (*NAMEDELEMGETFILLENUMFCT)(CFillEnum** ppfillenum);
///////////////////////////////////////////////////////////////////////////////
//
class CElemSlot : public CRefCounted { public: HRESULT Init(CNamedElem* pelem, CElemSlot* pesPrev, CElemSlot* pesNext); HRESULT Remove();
HRESULT GetNamedElem(CNamedElem** ppelem); void SetPrev(CElemSlot* pes);
CElemSlot* GetNext(); CElemSlot* GetNextValid(); CElemSlot* GetPrevValid();
BOOL IsValid();
void SetCallbackPointer(CNamedElemList* pnel);
public: CElemSlot(); virtual ~CElemSlot();
private: // Payload
CNamedElem* _pelem;
// Impl details
BOOL _fValid; CElemSlot* _pesPrev; CElemSlot* _pesNext;
// for callback
class CNamedElemList* _pnel; };
///////////////////////////////////////////////////////////////////////////////
//
class CNamedElemEnum : public CRefCounted { public: HRESULT Next(CNamedElem** ppelem);
public: CNamedElemEnum(); virtual ~CNamedElemEnum();
private: HRESULT _Init(CElemSlot* pesHead, CRefCountedCritSect* pcsList);
private: CElemSlot* _pesCurrent; BOOL _fFirst; CRefCountedCritSect* _pcsList;
// for access to _Init
friend class CNamedElemList; };
///////////////////////////////////////////////////////////////////////////////
//
class CNamedElemList : public CRefCounted { public: HRESULT Init(NAMEDELEMCREATEFCT createfct, NAMEDELEMGETFILLENUMFCT enumfct);
// Returns S_FALSE if cannot find it
HRESULT Get(LPCTSTR pszElemName, CNamedElem** ppelem);
// Returns S_OK if was already existing
// S_FALSE if was just added
HRESULT GetOrAdd(LPCTSTR pszElemName, CNamedElem** ppelem);
HRESULT Add(LPCTSTR pszElemName, CNamedElem** ppelem); HRESULT Remove(LPCTSTR pszElemName);
HRESULT ReEnum(); HRESULT EmptyList();
HRESULT GetEnum(CNamedElemEnum** ppenum);
#ifdef DEBUG
HRESULT InitDebug(LPWSTR pszDebugName); void AssertAllElemsRefCount1(); void AssertNoDuplicate(); #endif
void RealRemoveElemSlotCallback(CElemSlot* pes);
public: CNamedElemList(); virtual ~CNamedElemList();
private: HRESULT _Add(LPCTSTR pszElemName, CNamedElem** ppelem); HRESULT _GetTail(CElemSlot** ppes); HRESULT _GetElemSlot(LPCTSTR pszElemName, CElemSlot** ppes); HRESULT _Remove(LPCTSTR pszElemName); HRESULT _EmptyList(); CElemSlot* _GetValidHead();
private: CElemSlot* _pesHead; NAMEDELEMCREATEFCT _createfct; NAMEDELEMGETFILLENUMFCT _enumfct;
CRefCountedCritSect* _pcs;
#ifdef DEBUG
WCHAR _szDebugName[100]; #endif
};
#endif //_NAMELLST_H_
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