Leaked source code of windows server 2003
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# Microsoft Developer Studio Project File - Name="TBScript" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=TBScript - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "TBScript.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "TBScript.mak" CFG="TBScript - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "TBScript - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "TBScript - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "TBScript - Win32 Release with Symbols" (based on "Win32 (x86) Console Application") !MESSAGE
# Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe
!IF "$(CFG)" == "TBScript - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 tclient2.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "TBScript - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c # SUBTRACT CPP /nologo # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 tclient2.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /subsystem:console /debug /machine:I386 /pdbtype:sept # SUBTRACT LINK32 /nologo
!ELSEIF "$(CFG)" == "TBScript - Win32 Release with Symbols"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "TBScript___Win32_Release_with_Symbols" # PROP BASE Intermediate_Dir "TBScript___Win32_Release_with_Symbols" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release with Symbols" # PROP Intermediate_Dir "Release with Symbols" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # SUBTRACT BASE CPP /Fr # ADD CPP /nologo /W3 /GX /O2 /I "..\tclient2" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 tclient2.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 tclient2.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /subsystem:console /debug /machine:I386 # SUBTRACT LINK32 /nologo
!ENDIF
# Begin Target
# Name "TBScript - Win32 Release" # Name "TBScript - Win32 Debug" # Name "TBScript - Win32 Release with Symbols" # Begin Source File
SOURCE=.\CActiveScriptEngine.cpp # End Source File # Begin Source File
SOURCE=.\CActiveScriptEngine.h # End Source File # Begin Source File
SOURCE=.\CTBGlobal.cpp # End Source File # Begin Source File
SOURCE=.\CTBGlobal.h # End Source File # Begin Source File
SOURCE=.\CTBShell.cpp # End Source File # Begin Source File
SOURCE=.\CTBShell.h # End Source File # Begin Source File
SOURCE=.\ITBScript.h # End Source File # Begin Source File
SOURCE=.\ITBScript.idl
!IF "$(CFG)" == "TBScript - Win32 Release"
# Begin Custom Build InputPath=.\ITBScript.idl
BuildCmds= \ midl /h ITBScript.h ITBScript.idl
"ITBScript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
"ITBScript.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build
!ELSEIF "$(CFG)" == "TBScript - Win32 Debug"
# Begin Custom Build InputPath=.\ITBScript.idl
BuildCmds= \ midl /h ITBScript.h ITBScript.idl
"ITBScript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
"ITBScript.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build
!ELSEIF "$(CFG)" == "TBScript - Win32 Release with Symbols"
# Begin Custom Build InputPath=.\ITBScript.idl
BuildCmds= \ midl /h ITBScript.h ITBScript.idl
"ITBScript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
"ITBScript.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build
!ENDIF
# End Source File # Begin Source File
SOURCE=.\ITBScript.tlb # End Source File # Begin Source File
SOURCE=.\ITBScript_i.c # End Source File # Begin Source File
SOURCE=.\main.cpp # End Source File # Begin Source File
SOURCE=.\resource.h # End Source File # Begin Source File
SOURCE=.\resource.rc # End Source File # Begin Source File
SOURCE=.\scpapi.h # End Source File # Begin Source File
SOURCE=.\tbscript.cpp # End Source File # Begin Source File
SOURCE=.\tbscript.h # End Source File # Begin Source File
SOURCE=..\TClient2\tclient2.h # End Source File # Begin Source File
SOURCE=.\virtual.h # End Source File # Begin Source File
SOURCE=.\virtualdefs.h # End Source File # End Target # End Project
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