Leaked source code of windows server 2003
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# Microsoft Developer Studio Project File - Name="TBScript" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=TBScript - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "TBScript.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "TBScript.mak" CFG="TBScript - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "TBScript - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "TBScript - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "TBScript - Win32 Release with Symbols" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "TBScript - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 tclient2.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "TBScript - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
# SUBTRACT CPP /nologo
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 tclient2.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /subsystem:console /debug /machine:I386 /pdbtype:sept
# SUBTRACT LINK32 /nologo
!ELSEIF "$(CFG)" == "TBScript - Win32 Release with Symbols"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "TBScript___Win32_Release_with_Symbols"
# PROP BASE Intermediate_Dir "TBScript___Win32_Release_with_Symbols"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release with Symbols"
# PROP Intermediate_Dir "Release with Symbols"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /W3 /GX /O2 /I "..\tclient2" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 tclient2.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 tclient2.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /subsystem:console /debug /machine:I386
# SUBTRACT LINK32 /nologo
!ENDIF
# Begin Target
# Name "TBScript - Win32 Release"
# Name "TBScript - Win32 Debug"
# Name "TBScript - Win32 Release with Symbols"
# Begin Source File
SOURCE=.\CActiveScriptEngine.cpp
# End Source File
# Begin Source File
SOURCE=.\CActiveScriptEngine.h
# End Source File
# Begin Source File
SOURCE=.\CTBGlobal.cpp
# End Source File
# Begin Source File
SOURCE=.\CTBGlobal.h
# End Source File
# Begin Source File
SOURCE=.\CTBShell.cpp
# End Source File
# Begin Source File
SOURCE=.\CTBShell.h
# End Source File
# Begin Source File
SOURCE=.\ITBScript.h
# End Source File
# Begin Source File
SOURCE=.\ITBScript.idl
!IF "$(CFG)" == "TBScript - Win32 Release"
# Begin Custom Build
InputPath=.\ITBScript.idl
BuildCmds= \
midl /h ITBScript.h ITBScript.idl
"ITBScript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"ITBScript.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "TBScript - Win32 Debug"
# Begin Custom Build
InputPath=.\ITBScript.idl
BuildCmds= \
midl /h ITBScript.h ITBScript.idl
"ITBScript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"ITBScript.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "TBScript - Win32 Release with Symbols"
# Begin Custom Build
InputPath=.\ITBScript.idl
BuildCmds= \
midl /h ITBScript.h ITBScript.idl
"ITBScript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"ITBScript.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ITBScript.tlb
# End Source File
# Begin Source File
SOURCE=.\ITBScript_i.c
# End Source File
# Begin Source File
SOURCE=.\main.cpp
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\resource.rc
# End Source File
# Begin Source File
SOURCE=.\scpapi.h
# End Source File
# Begin Source File
SOURCE=.\tbscript.cpp
# End Source File
# Begin Source File
SOURCE=.\tbscript.h
# End Source File
# Begin Source File
SOURCE=..\TClient2\tclient2.h
# End Source File
# Begin Source File
SOURCE=.\virtual.h
# End Source File
# Begin Source File
SOURCE=.\virtualdefs.h
# End Source File
# End Target
# End Project