Leaked source code of windows server 2003
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7.3 KiB

  1. # Microsoft Developer Studio Project File - Name="simpsons" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 5.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=simpsons - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "simpsons.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "simpsons.mak" CFG="simpsons - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "simpsons - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "simpsons - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE "simpsons - Win32 IceCap" (based on "Win32 (x86) Application")
  21. !MESSAGE
  22. # Begin Project
  23. # PROP Scc_ProjName ""
  24. # PROP Scc_LocalPath ""
  25. CPP=cl.exe
  26. MTL=midl.exe
  27. RSC=rc.exe
  28. !IF "$(CFG)" == "simpsons - Win32 Release"
  29. # PROP BASE Use_MFC 6
  30. # PROP BASE Use_Debug_Libraries 0
  31. # PROP BASE Output_Dir "Release"
  32. # PROP BASE Intermediate_Dir "Release"
  33. # PROP BASE Target_Dir ""
  34. # PROP Use_MFC 6
  35. # PROP Use_Debug_Libraries 0
  36. # PROP Output_Dir "Release"
  37. # PROP Intermediate_Dir "Release"
  38. # PROP Ignore_Export_Lib 0
  39. # PROP Target_Dir ""
  40. # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
  41. # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\sdk\include\dt" /I "..\..\sdk\include\d3drm" /I "..\..\patch\includes" /I "..\..\src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
  42. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  43. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  44. # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
  45. # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
  46. BSC32=bscmake.exe
  47. # ADD BASE BSC32 /nologo
  48. # ADD BSC32 /nologo
  49. LINK32=link.exe
  50. # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
  51. # ADD LINK32 dxtrans.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\lib\i386"
  52. # SUBTRACT LINK32 /incremental:yes
  53. !ELSEIF "$(CFG)" == "simpsons - Win32 Debug"
  54. # PROP BASE Use_MFC 6
  55. # PROP BASE Use_Debug_Libraries 1
  56. # PROP BASE Output_Dir "Debug"
  57. # PROP BASE Intermediate_Dir "Debug"
  58. # PROP BASE Target_Dir ""
  59. # PROP Use_MFC 6
  60. # PROP Use_Debug_Libraries 1
  61. # PROP Output_Dir "Debug"
  62. # PROP Intermediate_Dir "Debug"
  63. # PROP Ignore_Export_Lib 0
  64. # PROP Target_Dir ""
  65. # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
  66. # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\sdk\include\dt" /I "..\..\sdk\include\d3drm" /I "..\..\patch\includes" /I "..\..\src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
  67. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  68. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  69. # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
  70. # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
  71. BSC32=bscmake.exe
  72. # ADD BASE BSC32 /nologo
  73. # ADD BSC32 /nologo
  74. LINK32=link.exe
  75. # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
  76. # ADD LINK32 dxtrans.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /pdbtype:sept /libpath:"..\..\lib\i386"
  77. # SUBTRACT LINK32 /pdb:none
  78. !ELSEIF "$(CFG)" == "simpsons - Win32 IceCap"
  79. # PROP BASE Use_MFC 6
  80. # PROP BASE Use_Debug_Libraries 0
  81. # PROP BASE Output_Dir "simpsons"
  82. # PROP BASE Intermediate_Dir "simpsons"
  83. # PROP BASE Target_Dir ""
  84. # PROP Use_MFC 6
  85. # PROP Use_Debug_Libraries 0
  86. # PROP Output_Dir "IceCap"
  87. # PROP Intermediate_Dir "IceCap"
  88. # PROP Ignore_Export_Lib 0
  89. # PROP Target_Dir ""
  90. # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
  91. # ADD CPP /nologo /MD /W3 /GX /Zi /O2 /I "..\..\sdk\include\dt" /I "..\..\sdk\include\d3drm" /I "..\..\patch\includes" /I "..\..\src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
  92. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  93. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  94. # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
  95. # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
  96. BSC32=bscmake.exe
  97. # ADD BASE BSC32 /nologo
  98. # ADD BSC32 /nologo
  99. LINK32=link.exe
  100. # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
  101. # ADD LINK32 dxtransi.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\lib\i386"
  102. # SUBTRACT LINK32 /pdb:none /debug /nodefaultlib
  103. !ENDIF
  104. # Begin Target
  105. # Name "simpsons - Win32 Release"
  106. # Name "simpsons - Win32 Debug"
  107. # Name "simpsons - Win32 IceCap"
  108. # Begin Group "Source Files"
  109. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
  110. # Begin Source File
  111. SOURCE=.\blt.cpp
  112. # End Source File
  113. # Begin Source File
  114. SOURCE=.\ddhelper.cpp
  115. # End Source File
  116. # Begin Source File
  117. SOURCE=.\guids.c
  118. # SUBTRACT CPP /YX /Yc /Yu
  119. # End Source File
  120. # Begin Source File
  121. SOURCE=.\MainFrm.cpp
  122. # End Source File
  123. # Begin Source File
  124. SOURCE=.\mdmutils.cpp
  125. !IF "$(CFG)" == "simpsons - Win32 Release"
  126. !ELSEIF "$(CFG)" == "simpsons - Win32 Debug"
  127. # ADD CPP /Od
  128. !ELSEIF "$(CFG)" == "simpsons - Win32 IceCap"
  129. !ENDIF
  130. # End Source File
  131. # Begin Source File
  132. SOURCE=.\palmap.cpp
  133. # End Source File
  134. # Begin Source File
  135. SOURCE=.\parse.cpp
  136. # End Source File
  137. # Begin Source File
  138. SOURCE=.\pixinfo.cpp
  139. # End Source File
  140. # Begin Source File
  141. SOURCE=.\SimpDoc.cpp
  142. # End Source File
  143. # Begin Source File
  144. SOURCE=.\simpsons.cpp
  145. # End Source File
  146. # Begin Source File
  147. SOURCE=.\simpsons.rc
  148. !IF "$(CFG)" == "simpsons - Win32 Release"
  149. !ELSEIF "$(CFG)" == "simpsons - Win32 Debug"
  150. !ELSEIF "$(CFG)" == "simpsons - Win32 IceCap"
  151. !ENDIF
  152. # End Source File
  153. # Begin Source File
  154. SOURCE=.\SimpView.cpp
  155. # End Source File
  156. # Begin Source File
  157. SOURCE=.\StdAfx.cpp
  158. # ADD CPP /Yc"stdafx.h"
  159. # End Source File
  160. # Begin Source File
  161. SOURCE=.\vecmath.cpp
  162. # End Source File
  163. # End Group
  164. # Begin Group "Header Files"
  165. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  166. # Begin Source File
  167. SOURCE=.\blt.h
  168. # End Source File
  169. # Begin Source File
  170. SOURCE=.\ddhelper.h
  171. # End Source File
  172. # Begin Source File
  173. SOURCE=.\MainFrm.h
  174. # End Source File
  175. # Begin Source File
  176. SOURCE=.\palmap.h
  177. # End Source File
  178. # Begin Source File
  179. SOURCE=.\parse.h
  180. # End Source File
  181. # Begin Source File
  182. SOURCE=.\pixinfo.h
  183. # End Source File
  184. # Begin Source File
  185. SOURCE=.\point.h
  186. # End Source File
  187. # Begin Source File
  188. SOURCE=.\Resource.h
  189. # End Source File
  190. # Begin Source File
  191. SOURCE=.\SimpDoc.h
  192. # End Source File
  193. # Begin Source File
  194. SOURCE=.\simpsons.h
  195. # End Source File
  196. # Begin Source File
  197. SOURCE=.\SimpView.h
  198. # End Source File
  199. # Begin Source File
  200. SOURCE=.\StdAfx.h
  201. # End Source File
  202. # Begin Source File
  203. SOURCE=.\vecmath.h
  204. # End Source File
  205. # End Group
  206. # Begin Group "Resource Files"
  207. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
  208. # Begin Source File
  209. SOURCE=.\res\SimpDoc.ico
  210. # End Source File
  211. # Begin Source File
  212. SOURCE=.\res\simpsons.ico
  213. # End Source File
  214. # Begin Source File
  215. SOURCE=.\res\simpsons.rc2
  216. # End Source File
  217. # End Group
  218. # Begin Source File
  219. SOURCE=.\ReadMe.txt
  220. # End Source File
  221. # End Target
  222. # End Project