Leaked source code of windows server 2003
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# Microsoft Developer Studio Project File - Name="simpsons" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=simpsons - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "simpsons.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "simpsons.mak" CFG="simpsons - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "simpsons - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "simpsons - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "simpsons - Win32 IceCap" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "simpsons - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\sdk\include\dt" /I "..\..\sdk\include\d3drm" /I "..\..\patch\includes" /I "..\..\src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 dxtrans.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\lib\i386"
# SUBTRACT LINK32 /incremental:yes
!ELSEIF "$(CFG)" == "simpsons - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\sdk\include\dt" /I "..\..\sdk\include\d3drm" /I "..\..\patch\includes" /I "..\..\src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 dxtrans.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /pdbtype:sept /libpath:"..\..\lib\i386"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "simpsons - Win32 IceCap"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "simpsons"
# PROP BASE Intermediate_Dir "simpsons"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "IceCap"
# PROP Intermediate_Dir "IceCap"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /I "..\..\sdk\include\dt" /I "..\..\sdk\include\d3drm" /I "..\..\patch\includes" /I "..\..\src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 dxtransi.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\lib\i386"
# SUBTRACT LINK32 /pdb:none /debug /nodefaultlib
!ENDIF
# Begin Target
# Name "simpsons - Win32 Release"
# Name "simpsons - Win32 Debug"
# Name "simpsons - Win32 IceCap"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\blt.cpp
# End Source File
# Begin Source File
SOURCE=.\ddhelper.cpp
# End Source File
# Begin Source File
SOURCE=.\guids.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File
SOURCE=.\mdmutils.cpp
!IF "$(CFG)" == "simpsons - Win32 Release"
!ELSEIF "$(CFG)" == "simpsons - Win32 Debug"
# ADD CPP /Od
!ELSEIF "$(CFG)" == "simpsons - Win32 IceCap"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\palmap.cpp
# End Source File
# Begin Source File
SOURCE=.\parse.cpp
# End Source File
# Begin Source File
SOURCE=.\pixinfo.cpp
# End Source File
# Begin Source File
SOURCE=.\SimpDoc.cpp
# End Source File
# Begin Source File
SOURCE=.\simpsons.cpp
# End Source File
# Begin Source File
SOURCE=.\simpsons.rc
!IF "$(CFG)" == "simpsons - Win32 Release"
!ELSEIF "$(CFG)" == "simpsons - Win32 Debug"
!ELSEIF "$(CFG)" == "simpsons - Win32 IceCap"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\SimpView.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\vecmath.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\blt.h
# End Source File
# Begin Source File
SOURCE=.\ddhelper.h
# End Source File
# Begin Source File
SOURCE=.\MainFrm.h
# End Source File
# Begin Source File
SOURCE=.\palmap.h
# End Source File
# Begin Source File
SOURCE=.\parse.h
# End Source File
# Begin Source File
SOURCE=.\pixinfo.h
# End Source File
# Begin Source File
SOURCE=.\point.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\SimpDoc.h
# End Source File
# Begin Source File
SOURCE=.\simpsons.h
# End Source File
# Begin Source File
SOURCE=.\SimpView.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\vecmath.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\SimpDoc.ico
# End Source File
# Begin Source File
SOURCE=.\res\simpsons.ico
# End Source File
# Begin Source File
SOURCE=.\res\simpsons.rc2
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project