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279 lines
7.3 KiB
279 lines
7.3 KiB
# Microsoft Developer Studio Project File - Name="simpsons" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=simpsons - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "simpsons.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "simpsons.mak" CFG="simpsons - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "simpsons - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "simpsons - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "simpsons - Win32 IceCap" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "simpsons - Win32 Release"
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# PROP BASE Use_MFC 6
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\sdk\include\dt" /I "..\..\sdk\include\d3drm" /I "..\..\patch\includes" /I "..\..\src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
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# ADD LINK32 dxtrans.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\lib\i386"
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# SUBTRACT LINK32 /incremental:yes
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!ELSEIF "$(CFG)" == "simpsons - Win32 Debug"
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# PROP BASE Use_MFC 6
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\sdk\include\dt" /I "..\..\sdk\include\d3drm" /I "..\..\patch\includes" /I "..\..\src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 dxtrans.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /pdbtype:sept /libpath:"..\..\lib\i386"
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "simpsons - Win32 IceCap"
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# PROP BASE Use_MFC 6
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "simpsons"
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# PROP Use_MFC 6
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# PROP Output_Dir "IceCap"
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# PROP Intermediate_Dir "IceCap"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /I "..\..\sdk\include\dt" /I "..\..\sdk\include\d3drm" /I "..\..\patch\includes" /I "..\..\src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
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# ADD LINK32 dxtransi.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\..\lib\i386"
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# SUBTRACT LINK32 /pdb:none /debug /nodefaultlib
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!ENDIF
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# Begin Target
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# Name "simpsons - Win32 Release"
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# Name "simpsons - Win32 Debug"
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# Name "simpsons - Win32 IceCap"
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SOURCE=.\blt.cpp
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# End Source File
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SOURCE=.\ddhelper.cpp
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SOURCE=.\guids.c
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# SUBTRACT CPP /YX /Yc /Yu
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SOURCE=.\MainFrm.cpp
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SOURCE=.\mdmutils.cpp
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!IF "$(CFG)" == "simpsons - Win32 Release"
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!ELSEIF "$(CFG)" == "simpsons - Win32 Debug"
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# ADD CPP /Od
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!ELSEIF "$(CFG)" == "simpsons - Win32 IceCap"
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!ENDIF
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# End Source File
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SOURCE=.\palmap.cpp
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SOURCE=.\parse.cpp
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SOURCE=.\pixinfo.cpp
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SOURCE=.\SimpDoc.cpp
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SOURCE=.\simpsons.cpp
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SOURCE=.\simpsons.rc
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!IF "$(CFG)" == "simpsons - Win32 Release"
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!ELSEIF "$(CFG)" == "simpsons - Win32 Debug"
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!ELSEIF "$(CFG)" == "simpsons - Win32 IceCap"
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!ENDIF
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# End Source File
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SOURCE=.\SimpView.cpp
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# End Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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SOURCE=.\Resource.h
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# Begin Source File
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SOURCE=.\SimpDoc.h
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# Begin Source File
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SOURCE=.\simpsons.h
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# Begin Source File
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SOURCE=.\SimpView.h
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SOURCE=.\StdAfx.h
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SOURCE=.\res\simpsons.ico
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