Leaked source code of windows server 2003
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//
// uctuil.cpp
//
#include "private.h"
#include "debug.h"
#include "ucutil.h"
/* C P G F R O M C H S */ /*------------------------------------------------------------------------------
------------------------------------------------------------------------------*/ UINT CpgFromChs( BYTE chs ) { DWORD dwChs = chs; CHARSETINFO ChsInfo = {0};
if (chs != SYMBOL_CHARSET && TranslateCharsetInfo( &dwChs, &ChsInfo, TCI_SRCCHARSET )) { return ChsInfo.ciACP; }
return GetACP(); }
//
// conversion functions
//
/* C O N V E R T L O G F O N T W T O A */ /*------------------------------------------------------------------------------
Convert LOGFONTW to LOGFONTA
------------------------------------------------------------------------------*/ void ConvertLogFontWtoA( CONST LOGFONTW *plfW, LOGFONTA *plfA ) { UINT cpg;
plfA->lfHeight = plfW->lfHeight; plfA->lfWidth = plfW->lfWidth; plfA->lfEscapement = plfW->lfEscapement; plfA->lfOrientation = plfW->lfOrientation; plfA->lfWeight = plfW->lfWeight; plfA->lfItalic = plfW->lfItalic; plfA->lfUnderline = plfW->lfUnderline; plfA->lfStrikeOut = plfW->lfStrikeOut; plfA->lfCharSet = plfW->lfCharSet; plfA->lfOutPrecision = plfW->lfOutPrecision; plfA->lfClipPrecision = plfW->lfClipPrecision; plfA->lfQuality = plfW->lfQuality; plfA->lfPitchAndFamily = plfW->lfPitchAndFamily;
cpg = CpgFromChs( plfW->lfCharSet ); ConvertStrWtoA( plfW->lfFaceName, -1, plfA->lfFaceName, ARRAYSIZE(plfA->lfFaceName), cpg ); }
/* C O N V E R T L O G F O N T A T O W */ /*------------------------------------------------------------------------------
Convert LOGFONTA to LOGFONTW
------------------------------------------------------------------------------*/ void ConvertLogFontAtoW( CONST LOGFONTA *plfA, LOGFONTW *plfW ) { UINT cpg;
plfW->lfHeight = plfA->lfHeight; plfW->lfWidth = plfA->lfWidth; plfW->lfEscapement = plfA->lfEscapement; plfW->lfOrientation = plfA->lfOrientation; plfW->lfWeight = plfA->lfWeight; plfW->lfItalic = plfA->lfItalic; plfW->lfUnderline = plfA->lfUnderline; plfW->lfStrikeOut = plfA->lfStrikeOut; plfW->lfCharSet = plfA->lfCharSet; plfW->lfOutPrecision = plfA->lfOutPrecision; plfW->lfClipPrecision = plfA->lfClipPrecision; plfW->lfQuality = plfA->lfQuality; plfW->lfPitchAndFamily = plfA->lfPitchAndFamily;
cpg = CpgFromChs( plfA->lfCharSet ); ConvertStrAtoW( plfA->lfFaceName, -1, plfW->lfFaceName, ARRAYSIZE(plfW->lfFaceName), cpg ); }
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