Leaked source code of windows server 2003
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############################################################################ # # Copyright (C) 1999, Microsoft Corporation. # # All rights reserved. # ############################################################################
WMIMFC=1 WMIUNICODE=1 WMIPRECOMP=1 !include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
TARGETNAME=CMProps TARGETPATH=obj TARGETTYPE=DYNLINK
TARGETLIBS= \ $(WMIIDL_LIB) \ $(MMFUTIL_LIB) \ $(STDLIBRARY_LIB) \ $(ATLUICOMMON_LIB)\ $(UTILLIB_LIB) \ $(SDK_LIB_PATH)\mmc.lib \ $(SDK_LIB_PATH)\htmlhelp.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\shlwapi.lib
INCLUDES=$(INCLUDES); \ $(ATLUISNAPINS_INC); \ $(ATLUICOMMON_INC); \ $(WMIIDL_INC)
SOURCES= \ CMProps.rc \ CMProps.idl \ advanced.cpp \ cmprops.cpp \ cmsnapin.cpp \ common.cpp \ edtenvar.cpp \ envPage.cpp \ GeneralPage.cpp \ NetIDPage.cpp \ NetUtility.cpp \ PerfPage.cpp \ RebootPage.cpp \ StartupPage.cpp \ state.cpp \ StdAfx.cpp \ VirtualMemDlg.cpp
# Next, specify options for the compiler using C_DEFINES.
C_DEFINES=$(C_DEFINES) /DSNAPIN /DBUILDING_DLL /D_MSC_VER=1100 WIN32_WINNT_VERSION=0x0501 USE_NATIVE_EH=ASYNC USE_VCCOM=1 USE_RTTI=1 USE_MSVCRT=1 USE_ATL=1 ATL_VER=30
DLLDEF=$(O)\CMProps.def
# # Enable Fusion Build Magic (preprocess the manifest, stick in resources) # SXS_ASSEMBLY_NAME=Microsoft.Windows.WMI.cmprops SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=cmprops.manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1
# the resource ID here must be 2 SXS_MANIFEST_RESOURCE_ID=2
# ISOLATION_AWARE_ENABLED ==> use ui themes
C_DEFINES=$(C_DEFINES) -DISOLATION_AWARE_ENABLED
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