Leaked source code of windows server 2003
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############################################################################
#
# Copyright (C) 1999, Microsoft Corporation.
#
# All rights reserved.
#
############################################################################
WMIMFC=1
WMIUNICODE=1
WMIPRECOMP=1
!include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
TARGETNAME=CMProps
TARGETPATH=obj
TARGETTYPE=DYNLINK
TARGETLIBS= \
$(WMIIDL_LIB) \
$(MMFUTIL_LIB) \
$(STDLIBRARY_LIB) \
$(ATLUICOMMON_LIB)\
$(UTILLIB_LIB) \
$(SDK_LIB_PATH)\mmc.lib \
$(SDK_LIB_PATH)\htmlhelp.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\comctl32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\shell32.lib \
$(SDK_LIB_PATH)\comdlg32.lib \
$(SDK_LIB_PATH)\shlwapi.lib
INCLUDES=$(INCLUDES); \
$(ATLUISNAPINS_INC); \
$(ATLUICOMMON_INC); \
$(WMIIDL_INC)
SOURCES= \
CMProps.rc \
CMProps.idl \
advanced.cpp \
cmprops.cpp \
cmsnapin.cpp \
common.cpp \
edtenvar.cpp \
envPage.cpp \
GeneralPage.cpp \
NetIDPage.cpp \
NetUtility.cpp \
PerfPage.cpp \
RebootPage.cpp \
StartupPage.cpp \
state.cpp \
StdAfx.cpp \
VirtualMemDlg.cpp
# Next, specify options for the compiler using C_DEFINES.
C_DEFINES=$(C_DEFINES) /DSNAPIN /DBUILDING_DLL /D_MSC_VER=1100
WIN32_WINNT_VERSION=0x0501
USE_NATIVE_EH=ASYNC
USE_VCCOM=1
USE_RTTI=1
USE_MSVCRT=1
USE_ATL=1
ATL_VER=30
DLLDEF=$(O)\CMProps.def
#
# Enable Fusion Build Magic (preprocess the manifest, stick in resources)
#
SXS_ASSEMBLY_NAME=Microsoft.Windows.WMI.cmprops
SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
SXS_MANIFEST=cmprops.manifest
SXS_MANIFEST_IN_RESOURCES=1
SXS_NO_BINPLACE=1
# the resource ID here must be 2
SXS_MANIFEST_RESOURCE_ID=2
# ISOLATION_AWARE_ENABLED ==> use ui themes
C_DEFINES=$(C_DEFINES) -DISOLATION_AWARE_ENABLED