Leaked source code of windows server 2003
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#if !defined(_WINDOWS_BCL_INILINESTRING_H_INCLUDED_)
#define _WINDOWS_BCL_INILINESTRING_H_INCLUDED_
#pragma once
/*++
Copyright (c) 2000 Microsoft Corporation
Module Name:
bcl_inlinestring.h
Abstract:
Definitions common for strings that maintain a buffer inline with the derived object.
Author:
Michael Grier (MGrier) 2/6/2002
Revision History:
--*/
#include <bcl_purestring.h>
#include <bcl_unicodechartraits.h>
namespace BCL { template <typename TTraits> class CInlineString : public CPureString<TTraits> { protected: inline bool IsUsingInlineBuffer() const { return this->GetBufferPtr() == this->GetInlineBufferPtr(); } inline TMutableString GetInlineBufferPtr() const { return TTraits::GetInlineBufferPtr(this); } inline TSizeT GetInlineBufferCch() const { return TTraits::GetInlineBufferCch(this); } inline TMutablePair InlineMutableBufferPair() { return TTraits::InlineMutableBufferPair(this); }
inline void DeallocateDynamicBuffer() { if (this->GetBufferPtr() != this->GetInlineBufferPtr()) { TTraits::DeallocateBuffer(this->GetBufferPtr()); this->SetBufferPointerAndCount(this->GetInlineBufferPtr(), this->GetInlineBufferCch()); this->SetStringCch(0); } } }; // class CInlineString
}; // namespace BCL
#endif
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